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Xinyi Yu

Publications and source records attributed to Xinyi Yu.

At least 19 recordsLinked to original sources

Implicit Identity Technologies for LLMs: Fingerprinting and Watermarking across Datasets, Models, and Generated Content

This paper presents a survey and taxonomy of LLM fingerprinting and watermarking for identity, ownership verification, provenance, and generated-content attribution. Large language models (LLMs) require substantial investments in data, computation, and expertise, and are increasingly deployed in high-stakes settings, making it critical to protect LLM-related assets and trace their origins. Existing work has rapidly expanded across dataset provenance, model ownership, and generated-content detection, but the field remains fragmented: fingerprinting and watermarking are often used inconsistently, and methods are typically studied within isolated asset-specific settings. To address this gap, we introduce implicit identity as a unifying abstraction for verifiable but not directly observable identity signals in LLM systems. We distinguish fingerprinting as non-intrusive identity derived from intrinsic characteristics, and watermarking as intrusive identity deliberately embedded into data, models, or generated content. We then propose a lifecycle-based taxonomy that organises techniques across datasets, models, and generated content, and further separates them by verification semantics: similarity-based attribution and keyed verification. Finally, we establish an evaluation framework centred on identifiability, robustness, and deployability, summarising representative metrics under realistic access and transformation regimes. By unifying terminology, lifecycle stages, and evaluation objectives, this survey provides a structured foundation for studying LLM identity technologies and for developing more reliable mechanisms for asset protection and provenance.

cs.CR

Beyond Monologue: Interactive Talking-Listening Avatar Generation with Conversational Audio Context-Aware Kernels

Audio-driven human video generation has achieved remarkable success in monologue scenarios, largely driven by advancements in powerful video generation foundation models. Moving beyond monologues, authentic human communication is inherently a full-duplex interactive process, requiring virtual agents not only to articulate their own speech but also to react naturally to incoming conversational audio. Most existing methods simply extend conventional audio-driven paradigms to listening scenarios. However, relying on strict frame-to-frame alignment renders the model's response to long-range conversational dynamics rigid, whereas directly introducing global attention catastrophically degrades lip synchronization. Recognizing the unique temporal Scale Discrepancy between talking and listening behaviors, we introduce a multi-head Gaussian kernel to explicitly inject this physical intuition into the model as a progressive temporal inductive bias. Building upon this, we construct a full-duplex interactive virtual agent capable of simultaneously processing dual-stream audio inputs for both talking and listening. Furthermore, we introduce a rigorously cleaned Talking-Listening dataset VoxHear featuring perfectly decoupled speech and background audio tracks. Extensive experiments demonstrate that our approach successfully fuses strong temporal alignment with deep contextual semantics, setting a new state-of-the-art for generating highly natural and responsive full-duplex interactive digital humans. The project page is available at https://warmcongee.github.io/beyond-monologue/ .

cs.AI

DWBench: Holistic Evaluation of Watermark for Dataset Copyright Auditing

The surging demand for large-scale datasets in deep learning has heightened the need for effective copyright protection, given the risks of unauthorized use to data owners. Although the dataset watermark technique holds promise for auditing and verifying usage, existing methods are hindered by inconsistent evaluations, which impede fair comparisons and assessments of real-world viability. To address this gap, we propose a two-layer taxonomy that categorizes methods by implementation (model-based vs. model-free injection; model-behavior vs. model-message verification), offering a structured framework for cross-task analysis. Then, we develop DWBench, a unified benchmark and open-source toolkit for systematically evaluating image dataset watermark techniques in classification and generation tasks. Using DWBench, we assess 25 representative methods under standardized conditions, perturbation-based robustness tests, multi-watermark coexistence, and multi-user interference. In addition to reporting the results of four commonly used metrics, we present the results of two new metrics: sample significance for fine-grained watermark distinguishability and verification success rate for dataset-level auditing, which enable accurate and reproducible benchmarking. Key findings reveal inherent trade-offs: no single method dominates all scenarios; classification and generation tasks require specialized approaches; and existing techniques exhibit instability at low watermark rates and in realistic multi-user settings, with elevated false positives or performance declines. We hope that DWBench can facilitate advances in watermark reliability and practicality, thus strengthening copyright safeguards in the face of widespread AI-driven data exploitation.

cs.CR

3DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splatting

Object navigation is a core capability of embodied intelligence, enabling an agent to locate target objects in unknown environments. Recent advances in vision-language models (VLMs) have facilitated zero-shot object navigation (ZSON). However, existing methods often rely on scene abstractions that convert environments into semantic maps or textual representations, causing high-level decision making to be constrained by the accuracy of low-level perception. In this work, we present 3DGSNav, a novel ZSON framework that embeds 3D Gaussian Splatting (3DGS) as persistent memory for VLMs to enhance spatial reasoning. Through active perception, 3DGSNav incrementally constructs a 3DGS representation of the environment, enabling trajectory-guided free-viewpoint rendering of frontier-aware first-person views. Moreover, we design structured visual prompts and integrate them with Chain-of-Thought (CoT) prompting to further improve VLM reasoning. During navigation, a real-time object detector filters potential targets, while VLM-driven active viewpoint switching performs target re-verification, ensuring efficient and reliable recognition. Extensive evaluations across multiple benchmarks and real-world experiments on a quadruped robot demonstrate that our method achieves robust and competitive performance against state-of-the-art approaches.The Project Page:https://aczheng-cai.github.io/3dgsnav.github.io/

cs.RO

Task and Motion Planning of Dynamic Systems using Hyperproperties for Signal Temporal Logics

We investigate the task and motion planning problem for dynamical systems under signal temporal logic (STL) specifications. Existing works on STL control synthesis mainly focus on generating plans that satisfy properties over a single executed trajectory. In this work, we consider the planning problem for hyperproperties evaluated over a set of possible trajectories, which naturally arise in information-flow control problems. Specifically, we study discrete-time dynamical systems and employ the recently developed temporal logic HyperSTL as the new objective for planning. To solve this problem, we propose a novel recursive counterexample-guided synthesis approach capable of effectively handling HyperSTL specifications with multiple alternating quantifiers. The proposed method is not only applicable to planning but also extends to HyperSTL model checking for discrete-time dynamical systems. Finally, we present case studies on security-preserving planning and ambiguity-free planning to demonstrate the effectiveness of the proposed HyperSTL planning framework.

eess.SY

SAR-NAS: Lightweight SAR Object Detection with Neural Architecture Search

Synthetic Aperture Radar (SAR) object detection faces significant challenges from speckle noise, small target ambiguities, and on-board computational constraints. While existing approaches predominantly focus on SAR-specific architectural modifications, this paper explores the application of the existing lightweight object detector, i.e., YOLOv10, for SAR object detection and enhances its performance through Neural Architecture Search (NAS). Specifically, we employ NAS to systematically optimize the network structure, especially focusing on the backbone architecture search. By constructing an extensive search space and leveraging evolutionary search, our method identifies a favorable architecture that balances accuracy, parameter efficiency, and computational cost. Notably, this work introduces NAS to SAR object detection for the first time. The experimental results on the large-scale SARDet-100K dataset demonstrate that our optimized model outperforms existing SAR detection methods, achieving superior detection accuracy while maintaining lower computational overhead. We hope this work offers a novel perspective on leveraging NAS for real-world applications.

cs.CV

ODYSSEY: Open-World Quadrupeds Exploration and Manipulation for Long-Horizon Tasks

Language-guided long-horizon mobile manipulation has long been a grand challenge in embodied semantic reasoning, generalizable manipulation, and adaptive locomotion. Three fundamental limitations hinder progress: First, although large language models have improved spatial reasoning and task planning through semantic priors, existing implementations remain confined to tabletop scenarios, failing to address the constrained perception and limited actuation ranges of mobile platforms. Second, current manipulation strategies exhibit insufficient generalization when confronted with the diverse object configurations encountered in open-world environments. Third, while crucial for practical deployment, the dual requirement of maintaining high platform maneuverability alongside precise end-effector control in unstructured settings remains understudied. In this work, we present ODYSSEY, a unified mobile manipulation framework for agile quadruped robots equipped with manipulators, which seamlessly integrates high-level task planning with low-level whole-body control. To address the challenge of egocentric perception in language-conditioned tasks, we introduce a hierarchical planner powered by a vision-language model, enabling long-horizon instruction decomposition and precise action execution. At the control level, our novel whole-body policy achieves robust coordination across challenging terrains. We further present the first benchmark for long-horizon mobile manipulation, evaluating diverse indoor and outdoor scenarios. Through successful sim-to-real transfer, we demonstrate the system's generalization and robustness in real-world deployments, underscoring the practicality of legged manipulators in unstructured environments. Our work advances the feasibility of generalized robotic assistants capable of complex, dynamic tasks. Our project page: https://kaijwang.github.io/odyssey.github.io/

cs.RO

STL-GO: Spatio-Temporal Logic with Graph Operators for Distributed Systems with Multiple Network Topologies

Multi-agent systems (MASs) consisting of a number of autonomous agents that communicate, coordinate, and jointly sense the environment to achieve complex missions can be found in a variety of applications such as robotics, smart cities, and internet-of-things applications. Modeling and monitoring MAS requirements to guarantee overall mission objectives, safety, and reliability is an important problem. Such requirements implicitly require reasoning about diverse sensing and communication modalities between agents, analysis of the dependencies between agent tasks, and the spatial or virtual distance between agents. To capture such rich MAS requirements, we model agent interactions via multiple directed graphs, and introduce a new logic -- Spatio-Temporal Logic with Graph Operators (STL-GO). The key innovation in STL-GO are graph operators that enable us to reason about the number of agents along either the incoming or outgoing edges of the underlying interaction graph that satisfy a given property of interest; for example, the requirement that an agent should sense at least two neighboring agents whose task graphs indicate the ability to collaborate. We then propose novel distributed monitoring conditions for individual agents that use only local information to determine whether or not an STL-GO specification is satisfied. We compare the expressivity of STL-GO against existing spatio-temporal logic formalisms, and demonstrate the utility of STL-GO and our distributed monitors in a bike-sharing and a multi-drone case study.

cs.LO

When Distillation Breaks Motion Control: Restoring Generative Trajectories for Fast Video Generators

Training-free motion customization imposes motion patterns from reference videos onto video generators through test-time computation. Most existing methods target full diffusion models, requiring many denoising steps and high computational cost. With the rise of efficient distilled models, a natural question arises: can test-time motion customization be applied directly to distilled generators with their accelerated sampling and efficiency gains? However, our analysis reveals that existing training-free techniques fail on distilled models. Distillation fundamentally alters the denoising dynamics that prior test-time guidance relies on, and the large denoising steps of distilled generators discard the dense intermediate states that score guidance requires, rendering existing motion control strategies incompatible with fast generation. To address this limitation, we propose MotionEcho, a novel training-free test-time distillation framework that enables motion customization for distilled video generators. The key idea is to correct the student model's sampling trajectory with restricted usage of a high-quality diffusion teacher at inference time. Teacher supervises the student's denoising by re-noising the student's endpoint onto its dense trajectory to form a motion-aligned clean endpoint, then interpolating it with the student's, while an adaptive scheduling mechanism determines when and how much teacher guidance is needed. As a result, MotionEcho restores generative trajectories for distilled video generators via lightweight, adaptive test-time teacher guidance, enabling accurate motion control without compromising generation efficiency. Extensive experiments on multiple distilled video generation models demonstrate that our method significantly improves motion fidelity and visual quality while retaining the efficiency advantages of distilled generation.

cs.CV

UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments

Recent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework and sensitivity to dynamic objects limit real-time performance and robustness in real-world scenarios. We present UP-SLAM, a real-time RGB-D SLAM system for dynamic environments that decouples tracking and mapping through a parallelized framework. A probabilistic octree is employed to manage Gaussian primitives adaptively, enabling efficient initialization and pruning without hand-crafted thresholds. To robustly filter dynamic regions during tracking, we propose a training-free uncertainty estimator that fuses multi-modal residuals to estimate per-pixel motion uncertainty, achieving open-set dynamic object handling without reliance on semantic labels. Furthermore, a temporal encoder is designed to enhance rendering quality. Concurrently, low-dimensional features are efficiently transformed via a shallow multilayer perceptron to construct DINO features, which are then employed to enrich the Gaussian field and improve the robustness of uncertainty prediction. Extensive experiments on multiple challenging datasets suggest that UP-SLAM outperforms state-of-the-art methods in both localization accuracy (by 59.8%) and rendering quality (by 4.57 dB PSNR), while maintaining real-time performance and producing reusable, artifact-free static maps in dynamic environments.The project: https://aczheng-cai.github.io/up_slam.github.io/

cs.RO

Explicit Solution of Tunable Input-to-State Safe-Based Controller Under High-Relative-Degree Constraints

This paper investigates the safety analysis and verification of nonlinear systems subject to high-relative-degree constraints and unknown disturbance. The closed-form solution of the high-order control barrier functions (HOCBF) optimization problem with and without a nominal controller is first provided, making it unnecessary to solve the quadratic program problem online and facilitating the analysis. Further, we introduce the concept of tunable input-to-state safety(ISSf), and a new tunable function in conjunction with HOCBF is provided. When combined with the existing ISSf theorem, produces controllers for constrained nonlinear systems with external disturbances. The theoretical results are proven and supported by numerical simulations.

eess.SY

A Stackelberg Game Approach for Signal Temporal Logic Control Synthesis with Uncontrollable Agents

In this paper, we investigate the control synthesis problem for Signal Temporal Logic (STL) specifications in the presence of uncontrollable agents. Existing works mainly address this problem in a robust control setting by assuming the uncontrollable agents are adversarial and accounting for the worst-case scenario. While this approach ensures safety, it can be overly conservative in scenarios where uncontrollable agents have their own objectives that are not entirely opposed to the system's goals. Motivated by this limitation, we propose a new framework for STL control synthesis within the Stackelberg game setting. Specifically, we assume that the system controller, acting as the leader, first commits to a plan, after which the uncontrollable agents, acting as followers, take a best response based on the committed plan and their own objectives. Our goal is to synthesize a control sequence for the leader such that, for any rational followers producing a best response, the leader's STL task is guaranteed to be satisfied. We present an effective solution to this problem by transforming it into a single-stage optimization problem and leveraging counter-example guided synthesis techniques. We demonstrate that the proposed approach is sound and identify conditions under which it is optimal. Simulation results are also provided to illustrate the effectiveness of the proposed framework.

eess.SY

Channel Merging: Preserving Specialization for Merged Experts

Lately, the practice of utilizing task-specific fine-tuning has been implemented to improve the performance of large language models (LLM) in subsequent tasks. Through the integration of diverse LLMs, the overall competency of LLMs is significantly boosted. Nevertheless, traditional ensemble methods are notably memory-intensive, necessitating the simultaneous loading of all specialized models into GPU memory. To address the inefficiency, model merging strategies have emerged, merging all LLMs into one model to reduce the memory footprint during inference. Despite these advances, model merging often leads to parameter conflicts and performance decline as the number of experts increases. Previous methods to mitigate these conflicts include post-pruning and partial merging. However, both approaches have limitations, particularly in terms of performance and storage efficiency when merged experts increase. To address these challenges, we introduce Channel Merging, a novel strategy designed to minimize parameter conflicts while enhancing storage efficiency. This method clusters and merges channel parameters based on their similarity to form several groups offline. By ensuring that only highly similar parameters are merged within each group, it significantly reduces parameter conflicts. During inference, we can instantly look up the expert parameters from the merged groups, preserving specialized knowledge. Our experiments demonstrate that Channel Merging consistently delivers high performance, matching unmerged models in tasks like English and Chinese reasoning, mathematical reasoning, and code generation. Moreover, it obtains results comparable to model ensemble with just 53% parameters when used with a task-specific router.

cs.CL

GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information

The emergence of 3D Gaussian Splatting (3DGS) has recently ignited a renewed wave of research in dense visual SLAM. However, existing approaches encounter challenges, including sensitivity to artifacts and noise, suboptimal selection of training viewpoints, and the absence of global optimization. In this paper, we propose GSORB-SLAM, a dense SLAM framework that integrates 3DGS with ORB features through a tightly coupled optimization pipeline. To mitigate the effects of noise and artifacts, we propose a novel geometric representation and optimization method for tracking, which significantly enhances localization accuracy and robustness. For high-fidelity mapping, we develop an adaptive Gaussian expansion and regularization method that facilitates compact yet expressive scene modeling while suppressing redundant primitives. Furthermore, we design a hybrid graph-based viewpoint selection mechanism that effectively reduces overfitting and accelerates convergence. Extensive evaluations across various datasets demonstrate that our system achieves state-of-the-art performance in both tracking precision-improving RMSE by 16.2% compared to ORB-SLAM2 baselines-and reconstruction quality-improving PSNR by 3.93 dB compared to 3DGS-SLAM baselines. The project: https://aczheng-cai.github.io/gsorb-slam.github.io/

cs.RO

Formal Verification and Control with Conformal Prediction

We present recent advances in formal verification and control for autonomous systems with practical safety guarantees enabled by conformal prediction (CP), a statistical tool for uncertainty quantification. This survey is particularly motivated by learning-enabled autonomous systems (LEASs), where the complexity of learning-enabled components (LECs) poses a major bottleneck for applying traditional model-based verification and control techniques. To address this challenge, we advocate for CP as a lightweight alternative and demonstrate its use in formal verification, systems and control, and robotics. CP is appealing due to its simplicity (easy to understand, implement, and adapt), generality (requires no assumptions on learned models and underlying data distributions), and efficiency (real-time capable and accurate). This survey provides an accessible introduction to CP for non-experts interested in applying CP to autonomy problems. We particularly show how CP can be used for formal verification of LECs and the design of safe control as well as offline and online verification algorithms for LEASs. We present these techniques within a unifying framework that addresses the complexity of LEASs. Our exposition spans simple specifications, such as robot navigation tasks, to complex mission requirements expressed in temporal logic. Throughout the survey, we contrast CP with other statistical techniques, including scenario optimization and PAC-Bayes theory, highlighting advantages and limitations for verification and control. Finally, we outline open problems and promising directions for future research.

eess.SY

Boosting Box-supervised Instance Segmentation with Pseudo Depth

The realm of Weakly Supervised Instance Segmentation (WSIS) under box supervision has garnered substantial attention, showcasing remarkable advancements in recent years. However, the limitations of box supervision become apparent in its inability to furnish effective information for distinguishing foreground from background within the specified target box. This research addresses this challenge by introducing pseudo-depth maps into the training process of the instance segmentation network, thereby boosting its performance by capturing depth differences between instances. These pseudo-depth maps are generated using a readily available depth predictor and are not necessary during the inference stage. To enable the network to discern depth features when predicting masks, we integrate a depth prediction layer into the mask prediction head. This innovative approach empowers the network to simultaneously predict masks and depth, enhancing its ability to capture nuanced depth-related information during the instance segmentation process. We further utilize the mask generated in the training process as supervision to distinguish the foreground from the background. When selecting the best mask for each box through the Hungarian algorithm, we use depth consistency as one calculation cost item. The proposed method achieves significant improvements on Cityscapes and COCO dataset.

cs.CV

Conformal Predictive Programming for Chance Constrained Optimization

We propose conformal predictive programming (CPP), a framework to solve chance constrained optimization problems, i.e., optimization problems with constraints that are functions of random variables. CPP utilizes samples from these random variables along with the quantile lemma - central to conformal prediction - to transform the chance constrained optimization problem into a deterministic problem with a quantile reformulation. CPP's main strength is an independent calibration step that provides a posteriori guarantees for the solution of this problem that are of conditional and marginal nature otherwise. These guarantees even apply in settings when assumptions required for obtaining standard a priori guarantees (e.g., in scenario optimization or sample average approximation) are unavailable, difficult to compute, or conservative. Another strength of CPP is that it can easily support different variants of conformal prediction which have been (or will be) proposed within the conformal prediction community. To illustrate this, we present robust CPP to deal with distribution shifts in the random variables and Mondrian CPP to deal with class conditional chance constraints. In a series of case studies, we show the validity of the aforementioned approaches, and illustrate the advantage of CPP as compared to scenario approach.

eess.SY

Signal Temporal Logic Control Synthesis among Uncontrollable Dynamic Agents with Conformal Prediction

The control of dynamical systems under temporal logic specifications among uncontrollable dynamic agents is challenging due to the agents' a-priori unknown behavior. Existing works have considered the problem where either all agents are controllable, the agent models are deterministic and known, or no safety guarantees are provided. We propose a predictive control synthesis framework that guarantees, with high probability, the satisfaction of signal temporal logic (STL) tasks that are defined over a controllable system in the presence of uncontrollable stochastic agents. We use trajectory predictors and conformal prediction to construct probabilistic prediction regions for each uncontrollable agent that are valid over multiple future time steps. Specifically, we construct a normalized prediction region over all agents and time steps to reduce conservatism and increase data efficiency. We then formulate a worst-case bilevel mixed integer program (MIP) that accounts for all agent realizations within the prediction region to obtain an open-loop controller that provably guarantee task satisfaction with high probability. To efficiently solve this bilevel MIP, we propose an equivalent MIP program based on KKT conditions of the original bilevel formulation. Building upon this, we design a closed-loop controller, where both recursive feasibility and task satisfaction can be guaranteed with high probability. We illustrate our control synthesis framework on two case studies.

eess.SY