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Xinyu Huang

Publications and source records attributed to Xinyu Huang.

At least 19 recordsLinked to original sources

A Self-Exploring and Self-Evolving Paradigm for Adaptive Edge AI Development

Large Language Models (LLMs) exhibit powerful code generation abilities, fostering agentic systems to automate edge AI application development. However, existing agents typically operate via fixed agentic workflows and predefined design spaces, struggling to handle rapidly evolving demands of real-world scenarios (e.g., heterogeneous data modalities, diverse task pipelines). Unlike prior systems that treat LLMs mainly as code generators following rigid workflows, we fully exploit their reasoning capabilities to allow agents to determine their own workflows on the fly. To this end, we propose SE2, a self-exploring and self-evolving paradigm for adaptive edge AI development. Inspired by human learning processes, we distill development into four atomic operations (retrieve, reason, code, test), and empower agents to explore workflows by dynamically and adaptively selecting an appropriate next operation based on the current context. Extensive evaluations show that, with adaptive workflows, the synthesized programs achieve up to 26% higher accuracy and consume 28% lower resources than state-of-the-art baselines, while maintaining superior adaptability to unforeseen edge AI scenarios. This highlights the potential of reasoning-driven adaptive agentic workflow in edge AI development.

cs.AI↗

AgentDP: Towards Automated Model Deployment for Heterogeneous Embedded AI Applications

This paper presents AgentDP, which aims to deploy pre-trained AI models on heterogeneous embedded devices by fully automating model optimization and adaptation (O&A) with Large Language Model (LLM) agents. AgentDP not only significantly reduces human effort via automation but also enhances model inference efficacy by integrating LLMs with device-specific domain knowledge. To deliver a robust automation framework, AgentDP develops novel solutions to address three key technical challenges: 1) To help users elicit clear requirements, we propose a user requirement standardization module; 2) To mitigate the execution environment mismatch between AI models and heterogeneous embedded devices, we design an operator-aware model partition paradigm that enables different parts of the model to be efficiently executed on distinct inference engines. 3) To avoid re-searching optimization hyperparameters for new tasks, we propose a configuration reuse module that heuristically retrieves previous hyperparameter configurations for efficient reuse. Extensive experiments demonstrate that by fully automating the entire O&A process, AgentDP reduces entire model adaptation time by up to 80% compared with manual O&A while achieving higher task accuracy (more than 13% on average) than the baselines. Additionally, a comprehensive user study also exhibits the robust generalizability of AgentDP in adapting to different user requirements for heterogeneous embedded devices.

cs.AI↗

Noise2Match: Self-Supervised Low-Dose CT Denoising via Adaptive Inter-Slice Matching

With the rapid development of deep learning, supervised convolutional neural network methods have greatly improved the performance of low-dose computed tomography (CT) denoising. However, they require paired noisy-clean training data, which is difficult to obtain in practice. Some classic self-supervised denoising methods rely on the assumption of pixel-wise independent noise, making them ineffective for correlated noise in low-dose CT (LDCT) images. Considering the high similarity and weaker noise correlation between adjacent CT slices, several recently proposed self-supervised methods use adjacent LDCT slices for training. Nevertheless, these approaches fail to effectively account for the non-rigid misalignment between slices caused by anatomical variation, hindering them from satisfying the equal-mean condition required by the classic Noise2Noise framework. In this paper, we propose Noise2Match, a self-supervised LDCT denoising method based on adaptive inter-slice matching. Noise2Match introduces an inter-slice matching network to model the label transition process between adjacent slices, and then applies correction to the denoiser's outputs to better satisfy the equal-mean condition. We theoretically prove that, under idealized conditions, training Noise2Match using adjacent LDCT slices is equivalent to supervised training with paired noisy-clean images. We further find that Noise2Match can also effectively perform low-dose conebeam CT (CBCT) denoising, which could be attributed to its correction operation that reduces inter-slice noise correlation. To the best of our knowledge, Noise2Match is the first effective image-domain self-supervised method for low-dose CBCT. Extensive experiments demonstrate that Noise2Match outperforms existing image-domain selfsupervised methods, offering broader applicability and higher practical value.

cs.CV↗

BridgeGuard: Explicit Safety Drift for Diffusion-based Autonomous Driving

Diffusion-based driving planners capture diverse behaviors but can generate unsafe trajectories under distribution shift. We propose BridgeGuard, a safety-constrained diffusion planning method that progressively strengthens a constraint term during denoising to drive intermediate trajectories toward a scene-dependent safety domain. Corrections operate in a low-dimensional curve space, promoting geometric coherence. A learned module, DistanceFieldNet, predicts a time-dependent distance field from bird's-eye-view features. Value and spatial-gradient supervision at queries sampled beyond expert trajectories teaches this field about both safe and unsafe regions. The learned field supplies the constraint term through safety injection while the pretrained perception backbone and planner remain frozen. We further establish sufficient conditions for terminal safety in an idealized continuous-time bridge. On Bench2Drive, BridgeGuard improves driving score/success rate from 87.99/74.99% to 90.88/76.36% for BridgeDrive and from 80.79/58.18% to 90.46/74.09% for $\text{DiffusionDrive}^{\text{geo}}$, demonstrating cross-model generalization.

cs.AI↗

Resolving State-Representation Mismatch: State-Space Visual Reasoning for Open-Loop VLA Planning

Despite rapid progress in vision-language-action (VLA) models, existing reasoning paradigms still face a fundamental \emph{state-representation mismatch} in open-loop planning. Given only an initial observation, models must internally simulate action-conditioned state transitions, whereas text-, pixel-, and latent-space reasoning can suffer from lossy spatial compression, error-accumulating visual generation, and bypass of intermediate latent tokens, respectively, undermining reliable long-horizon planning. We propose \textbf{State-Space Visual Reasoning} (SSVR), which decouples static visual context, language constraints, and a recurrent latent state. SSVR encodes the initial image and instruction once, then conditions each action prediction on the latent state and updates it with an action-conditioned GRU. Using Qwen2.5-VL as the backbone, SSVR achieves 99.5/99.6, 96.3/98.0, and 83.9/90.6 EM/PR on FrozenLake, Maze, and MiniBehavior, substantially outperforming prior methods. Extensive experiments support the effectiveness of recurrent state modeling for VLA open-loop planning across input transformations and transfer settings. By reusing static visual-textual context and updating a compact recurrent state, SSVR supports efficient multi-step inference, achieving up to $98.58\times$ faster Maze decoding rollouts than the evaluated baselines with the prefix cache prebuilt.

cs.CV↗

Paint-Anything: Unified Any-Color Control for Image Generation and Editing

Professional design requires any-color control: the ability to specify an object's target color with any 24-bit hex value for image generation and editing. Prior work has explored color generation, editing, and colorization, but often relies on dedicated color representations or specialized inference procedures. Advances in large language models offer a simpler starting point: even compact models can associate hex values with color semantics. We present Paint-Anything, which learns a shared hex-prompt interface for generation and editing through object-level color supervision. We develop a data pipeline that constructs Paint-500K from real images through object grounding, perceptual color labeling, and editing-pair synthesis. Since shadows make real-image labels only approximate colors, we complement this supervision with pure-color anchors whose pixels exactly match their paired hex values. These anchors are used only at high-noise timesteps, leaving low-noise training to natural images. We further introduce Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks. On FLUX.2-4B, Paint-Anything improves ACBench-T2I and ACBench-Edit scores by 85.3% and 28.3%, respectively, relative to the base model, with ablations supporting the training recipe. It also achieves the highest average CompColor score among the compared methods.

cs.CV↗

MIVIFI: Bridging Perspective and Fisheye Domains for Training Multi-View Fisheye Image Generation Models

Achieving 360° coverage is critical for the visual perception systems of autonomous vehicles. Fisheye cameras offer a cost-effective solution by enabling full surround coverage with as few as two sensors. However, existing multi-view fisheye datasets are limited, and synthesizing rare corner cases typically requires computationally expensive 3D simulations, hindering the training. While generative models have achieved significant success in standard perspective imagery, their application to wide-angle distortion remains unexplored. In this work, we formally introduce the novel problem of multi-view fisheye image generation conditioned on volumetric semantic representations and present two distinct methods. We first propose SyntheOcc-FE, which adapts the SyntheOcc architecture to fisheye data. While effective, this method is constrained by the scarcity of fisheye datasets, which limits its generalization. To overcome these limitations, we propose our second method, MIVIFI (multi-view fisheye), which leverages cross-domain learning with Equirectangular Projections. By bridging the gap between dataset domains using KITTI-360 fisheye images alongside nuScenes multi-view standard images, our approach enables high-fidelity manipulation of scene content. This framework enables the structural modification of semantic occupancy inputs to introduce or eliminate specific actors and facilitates the rendering of diverse meteorological conditions and illumination scenarios absent in the limited fisheye datasets. Quantitative and qualitative experiments demonstrate that our methods achieve robust photorealistic multi-view fisheye image generation and highlight the specific advantages of our cross-domain strategy for handling data scarcity.

cs.CV↗

Scaling Curriculum Learning For Autonomous Driving

Batched simulators for autonomous driving have recently enabled training reinforcement learning (RL) agents at scale, encompassing thousands of traffic scenarios and billions of interactions within a matter of days. Although such high-throughput feeds RL algorithms faster than ever, their sample-efficiency has not kept pace: As the standard training scheme, domain randomization uniformly samples scenarios, thereby consuming a vast number of interactions on cases that contribute little to learning. Curriculum learning offers a remedy by adaptively prioritizing scenarios that matter most to policy improvement. We present CL4AD, the first integration of curriculum learning into batched autonomous driving simulators by framing scenario selection as an unsupervised environment design problem. We introduce utility functions that shape curricula based on success rates and the realism of the agent's behavior, in addition to existing regret-estimation functions. Large-scale experiments in GPUDRIVE demonstrate that curriculum learning achieves a 99% success rate a billion steps earlier than domain randomization, reducing wall-clock time by 77%, and outperforms heuristic curricula with static and dynamic attributes, with only one exception at the largest scale. An ablation under limited compute shows that curriculum learning improves sample efficiency by 67%. We also investigate how utility functions behave at scale, and how prioritized scenarios evolve during training. We release an implementation of CLForAD in GPUDRIVE.

cs.AI↗

SkillSentry: Reliable Skill Execution for LLM Agents via Runtime Assurance

LLM agents are increasingly equipped with skills to perform complex tasks through multi-step reasoning and tool use. Although skills provide reusable procedural knowledge, agents may still execute them unreliably. Even when an agent has demonstrated the capability to complete tasks under the guidance of a skill, it may fail to do so consistently across similar tasks or repeated runs due to deviations from the skill procedure or incorrect execution of individual steps. Such instability limits the practical reliability of LLM agents. To address this problem, we propose SkillSentry, a skill-oriented runtime assurance framework built upon a new domain-specific language (DSL) for representing runtime guidance for skill execution. SkillSentry initializes the runtime guidance by combining a skill specification extracted from the corresponding skill document with execution experience mined from historical successful and failed traces. It then wraps around the agent execution loop to monitor and guide skill execution under the current guidance, while iteratively refining the guidance using newly collected traces. We evaluate SkillSentry on 15 skills across two LLM agents, each paired with two backbone models, i.e., Claude Code with Claude-Haiku-4.5 and Claude-Opus-4.6, and Codex with GPT-5.2 and GPT-5.4. Our results show that SkillSentry improves the task success rate of LLM agents by 24.1% across skills, on average, while exhibiting lower variability across repeated runs.

cs.AI↗

Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.

cs.CV↗

Hybrid-Field 6D Movable Antenna for Terahertz Communications: Channel Modeling and Estimation

In this work, we study a six-dimensional movable antenna (6DMA)-enhanced Terahertz (THz) network that supports a large number of users with a few antennas by controlling the three-dimensional (3D) positions and 3D rotations of antenna surfaces/subarrays at the base station (BS). However, the short wavelength of THz signals combined with a large 6DMA movement range extends the near-field region. As a result, a user can be in the far-field region relative to the antennas on one 6DMA surface, while simultaneously residing in the near-field region relative to other 6DMA surfaces. Moreover, 6DMA THz channel estimation suffers from increased computational complexity and pilot overhead due to uneven power distribution across the large number of candidate position-rotation pairs, as well as the limited number of radio frequency (RF) chains in THz bands. To address these issues, we propose an efficient hybrid-field generalized 6DMA THz channel model, which accounts for planar wave propagation within individual 6DMA surfaces and spherical waves among different 6DMA surfaces. Furthermore, we propose a low-overhead channel estimation algorithm that leverages directional sparsity to construct a complete channel map for all potential antenna position-rotation pairs. Numerical results show that the proposed hybrid-field channel model achieves a sum rate close to that of the ground-truth near-field channel model and confirm that the channel estimation method yields accurate results with low complexity.

cs.IT↗

MetaPoint: Unlocking Precise Spatial Control in Agentic Visual Generation

Generative visual models fundamentally struggle with precise spatial control. This arises from a core disconnect: models can process textual descriptions of space but cannot directly map numerical coordinates onto the 2D image canvas. We introduce MetaPoint, a method that bridges this gap by representing a continuous 2D coordinate as a single, special token. Crucially, MetaPoint requires no new architectural components; it directly leverages the model's inherent positional encoding schemes to interpret these coordinates, treating our token as a virtual point on the canvas. This lightweight approach enables pixel-level control of an object's position with one token or its bounding box with two, all without requiring architectural changes or bespoke attention masking. The MetaPoint tokens are designed to be compositional, serving as spatial primitives. This allows a planner agent to decompose a high-level user request into a structured sequence of primitives for the generator. By providing a simple, precise, and scalable building block for spatial control, MetaPoint unlocks more powerful compositional generative agents and enables intuitive, interactive editing systems.

cs.CV↗

Physics-Informed Digital Twins for Channel Estimation and Traffic Prediction of Non-Terrestrial Networks

In non-terrestrial networks (NTN), high-speed satellite orbital motion, limited pilot signaling resources, and spatiotemporally heterogeneous traffic make accurate channel and traffic state characterization particularly challenging. In this paper, we propose a physics-informed digital twin (DT) framework for channel estimation and traffic prediction. Particularly, it formulates channel state information (CSI) reconstruction as a controllable generative process guided by physical-prior tensors. Through a physics-aware attention mechanism, it effectively reconstructs the real-time full-resolution CSI from highly sparse and outdated pilots. Then, we develop an orbit-adaptive spatiotemporal graph neural network for traffic prediction. By leveraging a dual-stream attention mechanism to capture intra- and inter-plane spatial dependencies and a gated recurrent unit to model temporal evolution, the neural network effectively predicts stochastic traffic residuals, which are integrated with the deterministic physical traffic baseline to form the complete traffic state. To evaluate the proposed DT framework, we establish a high-fidelity NTN DT simulation platform based on real-world Starlink ephemeris, global population, and ERA5 weather data. Experimental results demonstrate that our framework significantly outperforms state-of-the-art baselines in both CSI reconstruction and traffic prediction accuracy.

eess.SP↗

Images in Sentences: Scaling Interleaved Instructions for Unified Visual Generation

While recent advancements in multimodal language models have enabled image generation from expressive multi-image instructions, existing methods struggle to maintain performance under complex interleaved instructions. This limitation stems from the structural separation of images and text in current paradigms, which forces models to bridge difficult long-range dependencies to match descriptions with visual targets. To address these challenges, we propose \texttt{I}mages i\texttt{N} \texttt{SE}n\texttt{T}ences (\textit{a.k.a}, INSET), a unified generation model that seamlessly embeds images as native vocabulary within textual instructions. By positioning visual features directly at their corresponding semantic slots, INSET leverages the contextual locality of transformers for precise object binding, effectively treating images as dense, expressive language tokens. Furthermore, we introduce a scalable data engine that synthesizes 15M high-quality interleaved samples from standard image and video datasets, utilizing VLMs and LLMs to construct rich, long-horizon sequences. Evaluation results on InterleaveBench demonstrate that INSET significantly outperforms state-of-the-art methods in multi-image consistency and text alignment, with performance gaps widening as input complexity increases. Beyond standard generation, our approach inherently extends to multimodal image editing, integrating visual content as part of the instruction to facilitate highly expressive and creative visual manipulations.

cs.CV↗

High-Resolution Visual Reasoning via Multi-Turn Grounding-Based Reinforcement Learning

State-of-the-art large multi-modal models (LMMs) face challenges when processing high-resolution images, as these inputs are converted into enormous visual tokens, many of which are irrelevant to the downstream task. In this paper, we propose Multi-turn Grounding-based Policy Optimization (MGPO), an end-to-end reinforcement learning (RL) framework that enables LMMs to iteratively focus on key visual regions by automatically cropping sub-images, based on model-predicted grounding coordinates within a multi-turn conversation framework. Compared to supervised fine-tuning (SFT), which requires costly additional grounding annotations, our approach highlights that LMMs can emerge robust grounding abilities during the RL training process, leveraging only a binary reward function derived from the correctness of the final answer. Additionally, we observe that LMMs struggle to autonomously trigger visual grounding during the rollout process. To address this cold start problem, we design a multi-turn conversational template and restrict policy loss computation to model outputs generated across multiple dialogue rounds, thereby promoting stable optimization. Extensive experiments demonstrate that, when trained on standard visual-question-short answering data without grounding annotations, MGPO effectively elicits stronger grounding capabilities compared to GRPO, leading to 5.4\% improvement on in-distribution MME-Realworld and 5.2\% improvement on the challenging out-of-distribution (OOD) V* Bench. Notably, MGPO post-training on Qwen2.5-VL-7B with 21K samples surpasses OpenAI's o1 and GPT-4o models on the OOD V* Bench. Codes are available at https://github.com/EvolvingLMMs-Lab/MGPO.

cs.CV↗

NexusFlow: Unifying Disparate Tasks under Partial Supervision via Invertible Flow Networks

Partially Supervised Multi-Task Learning (PS-MTL) aims to leverage knowledge across tasks when annotations are incomplete. Existing approaches, however, have largely focused on the simpler setting of homogeneous, dense prediction tasks, leaving the more realistic challenge of learning from structurally diverse tasks unexplored. To this end, we introduce NexusFlow, a novel, lightweight, and plug-and-play framework effective in both settings. NexusFlow introduces a set of surrogate networks with invertible coupling layers to align the latent feature distributions of tasks, creating a unified representation that enables effective knowledge transfer. The coupling layers are bijective, preserving information while mapping features into a shared canonical space. This invertibility avoids representational collapse and enables alignment across structurally different tasks without reducing expressive capacity. We first evaluate NexusFlow on the core challenge of domain-partitioned autonomous driving, where dense map reconstruction and sparse multi-object tracking are supervised in different geographic regions, creating both structural disparity and a strong domain gap. NexusFlow sets a new state-of-the-art result on nuScenes, outperforming strong partially supervised baselines. To demonstrate generality, we further test NexusFlow on NYUv2 using three homogeneous dense prediction tasks, segmentation, depth, and surface normals, as a representative N-task PS-MTL scenario. NexusFlow yields consistent gains across all tasks, confirming its broad applicability.

cs.CV↗

3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras

3D Gaussian Splatting (3DGS) achieves an appealing balance between rendering quality and efficiency, but relies on approximating 3D Gaussians as 2D projections--an assumption that degrades accuracy, especially under generic large field-of-view (FoV) cameras. Despite recent extensions, no prior work has simultaneously achieved both projective exactness and real-time efficiency for general cameras. We introduce 3DGEER, a geometrically exact and efficient Gaussian rendering framework. From first principles, we derive a closed-form expression for integrating Gaussian density along a ray, enabling precise forward rendering and differentiable optimization under arbitrary camera models. To retain efficiency, we propose the Particle Bounding Frustum (PBF), which provides tight ray-Gaussian association without BVH traversal, and the Bipolar Equiangular Projection (BEAP), which unifies FoV representations, accelerates association, and improves reconstruction quality. Experiments on both pinhole and fisheye datasets show that 3DGEER outperforms prior methods across all metrics, runs 5x faster than existing projective exact ray-based baselines, and generalizes to wider FoVs unseen during training--establishing a new state of the art in real-time radiance field rendering.

cs.GR↗

Jailbreaking Embodied LLMs via Action-level Manipulation

Embodied Large Language Models (LLMs) enable AI agents to interact with the physical world through natural language instructions and actions. However, beyond the language-level risks inherent to LLMs themselves, embodied LLMs with real-world actuation introduce a new vulnerability: instructions that appear semantically benign may still lead to dangerous real-world consequences, revealing a fundamental misalignment between linguistic security and physical outcomes. In this paper, we introduce Blindfold, an automated attack framework that leverages the limited causal reasoning capabilities of embodied LLMs in real-world action contexts. Rather than iterative trial-and-error jailbreaking of black-box embodied LLMs, Blindfold adopts an Adversarial Proxy Planning strategy: it compromises a local surrogate LLM to perform action-level manipulations that appear semantically safe but could result in harmful physical effects when executed. Blindfold further conceals key malicious actions by injecting carefully crafted noise to evade detection by defense mechanisms, and it incorporates a rule-based verifier to improve the attack executability. Evaluations on both embodied AI simulators and a real-world 6DoF robotic arm show that Blindfold achieves up to 53% higher attack success rates than SOTA baselines, highlighting the urgent need to move beyond surface-level language censorship and toward consequence-aware defense mechanisms to secure embodied LLMs.

cs.RO↗