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Xinyu Qiao

Publications and source records attributed to Xinyu Qiao.

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A Unified Hybrid Control Architecture for Multi-DOF Robotic Manipulators

Multi-degree-of-freedom (DOF) robotic manipulators exhibit strongly nonlinear, high-dimensional, and coupled dynamics, posing significant challenges for controller design. To address these issues, this work proposes a unified hybrid control architecture that integrates model predictive control (MPC) with feedback regulation, together with a stability analysis of the proposed scheme. The proposed approach mitigates the optimization difficulty associated with high-dimensional nonlinear systems and enhances overall control performance. Furthermore, a hardware implementation scheme based on machine learning (ML) is proposed to achieve high computational efficiency while maintaining control accuracy. Finally, simulation and hardware experiments under external disturbances validate the proposed architecture, demonstrating its superior performance, hardware feasibility, and generalization capability for multi-DOF manipulation tasks.

eess.SY

Preference-based opponent shaping in differentiable games

Strategy learning in game environments with multi-agent is a challenging problem. Since each agent's reward is determined by the joint strategy, a greedy learning strategy that aims to maximize its own reward may fall into a local optimum. Recent studies have proposed the opponent modeling and shaping methods for game environments. These methods enhance the efficiency of strategy learning by modeling the strategies and updating processes of other agents. However, these methods often rely on simple predictions of opponent strategy changes. Due to the lack of modeling behavioral preferences such as cooperation and competition, they are usually applicable only to predefined scenarios and lack generalization capabilities. In this paper, we propose a novel Preference-based Opponent Shaping (PBOS) method to enhance the strategy learning process by shaping agents' preferences towards cooperation. We introduce the preference parameter, which is incorporated into the agent's loss function, thus allowing the agent to directly consider the opponent's loss function when updating the strategy. We update the preference parameters concurrently with strategy learning to ensure that agents can adapt to any cooperative or competitive game environment. Through a series of experiments, we verify the performance of PBOS algorithm in a variety of differentiable games. The experimental results show that the PBOS algorithm can guide the agent to learn the appropriate preference parameters, so as to achieve better reward distribution in multiple game environments.

cs.AI