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Xinyu Ye

Publications and source records attributed to Xinyu Ye.

11 recordsLinked to original sources

FirstFit online coloring in the random order model

The average performance of FirstFit online coloring on trees in the random order model is completely determined in recent works of Frei et al. and Bosek et al., showing $\Theta(\log n /\log\log n)$ number of colors, improving the $\Theta(\log n)$ colors in the adversarial model. We provide a few further results on slightly more general graph classes. Firstly, we extend their method to obtain a simple path-counting principle for sparse graph classes, which immediately yields for example that cactus graphs and uniform hypertrees exhibit a similar improvement. We then show that FirstFit uses only $O(1)$ colors on crown graphs, a standard example where adversarial arrival forces $\Theta(n)$ colors. We further show that density alone (even linear minimum degree) is insufficient to guarantee $O(1)$ colors even on bipartite graphs. Finally, we identify graph classes, including unit interval graphs and some graphs of high chromatic number, for which random arrival provides only limited improvement. We end with some open problems.

cs.DS

SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

cs.CV

ClawArena-Team: Benchmarking Subagent Orchestration and Dynamic Workflows in Language-Model Agents

Production large language-model (LLM) agents are increasingly deployed not as lone problem-solvers but as managers: a main model creates specialized subagents, delegates work, and orchestrates their parallel, asynchronous returns through dynamic workflows. Whether one model can actually run such a team is largely unmeasured: existing benchmarks score a policy's own task-solving or a fixed multi-agent system's emergent behavior, but none isolate the management ability of the single LLM acting as leader. We introduce ClawArena-Team, a benchmark of 41 multi-turn, multimodal, multi-directory scenarios spanning 258 evaluation rounds and 72 staged updates that measures this management ability. The main agent is deliberately constrained: it natively perceives only text and directly accesses only part of the workspace. It commands a fixed, locally served subagent pool, so score differences reflect management skill, not raw capability. All scoring is execution-based with no LLM judge: an overall score -- the Subagent-Management Score (SMS) -- multiplies task correctness by a least-privilege and modality-routing factor. Across twelve proprietary, community-hosted, and self-hosted models, experiments show that the management bottleneck is privilege granting rather than perception (no model exceeds 50% workspace-permission precision); that cost and management quality are decoupled (API cost spans over 100 times while the overall score spans under 4 times, with the cheapest open models on the Pareto frontier); and that most leaderboard scores cluster within a 9.9-point band while orchestration behaviors diverge by more than an order of magnitude. Code is available at https://github.com/aiming-lab/ClawArena.

cs.AI

AutoResearchClaw: Self-Reinforcing Autonomous Research with Human-AI Collaboration

Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a \textsc{Pivot}/\textsc{Refine} decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.

cs.AI

EvolveMem:Self-Evolving Memory Architecture via AutoResearch for LLM Agents

Long-term memory is essential for LLM agents that operate across multiple sessions, yet existing memory systems treat retrieval infrastructure as fixed: stored content evolves while scoring functions, fusion strategies, and answer-generation policies remain frozen at deployment. We argue that truly adaptive memory requires co-evolution at two levels: the stored knowledge and the retrieval mechanism that queries it. We present EvolveMem, a self-evolving memory architecture that exposes its full retrieval configuration as a structured action space optimized by an LLM-powered diagnosis module. In each evolution round, the module reads per-question failure logs, identifies root causes, and proposes targeted configuration adjustments; a guarded meta-analyzer applies them with automatic revert-on-regression and explore-on-stagnation safeguards. This closed-loop self-evolution realizes an AutoResearch process: the system autonomously conducts iterative research cycles on its own architecture, replacing manual configuration tuning. Starting from a minimal baseline, the process converges autonomously, discovering effective retrieval strategies including entirely new configuration dimensions not present in the original action space. On LoCoMo, EvolveMem outperforms the strongest baseline by 25.7% relative and achieves a 78.0% relative improvement over the minimal baseline. On MemBench, EvolveMem exceeds the strongest baseline by 18.9% relative. Evolved configurations transfer across benchmarks with positive rather than catastrophic transfer, indicating that the self-evolution process captures universal retrieval principles rather than benchmark-specific heuristics. Code is available at https://github.com/aiming-lab/SimpleMem.

cs.LG

Alignment Tipping Process: How Self-Evolution Pushes LLM Agents Off the Rails

As Large Language Model (LLM) agents increasingly gain self-evolutionary capabilities to adapt and refine their strategies through real-world interaction, their long-term reliability becomes a critical concern. We identify the Alignment Tipping Process (ATP), a critical post-deployment risk unique to self-evolving LLM agents. Unlike training-time failures, ATP arises when continual interaction drives agents to abandon alignment constraints established during training in favor of reinforced, self-interested strategies. We formalize and analyze ATP through two complementary paradigms: Self-Interested Exploration, where repeated high-reward deviations induce individual behavioral drift, and Imitative Strategy Diffusion, where deviant behaviors spread across multi-agent systems. Building on these paradigms, we construct controllable testbeds and benchmark both open and closed-source LLMs. Our experiments show that alignment benefits erode rapidly under self-evolution, with initially aligned models converging toward unaligned states. In multi-agent settings, successful violations diffuse quickly, leading to collective misalignment. Moreover, current reinforcement learning-based alignment methods provide limited defenses against alignment tipping. These findings demonstrate that alignment of LLM agents is not a static property but a fragile and dynamic one, vulnerable to feedback-driven decay during deployment. Our data and code are available at https://github.com/aiming-lab/ATP.

cs.LG

On the Generalization of SFT: A Reinforcement Learning Perspective with Reward Rectification

In this work, we present a simple yet theoretically motivated improvement to Supervised Fine-Tuning (SFT) for the Large Language Model (LLM), addressing its limited generalization compared to reinforcement learning (RL). Through mathematical analysis, we reveal that standard SFT gradients implicitly encode a problematic reward structure that may severely restrict the generalization capabilities of model compared to RL. To rectify this, we propose Dynamic Fine-Tuning (\model), stabilizing gradient updates for each token by dynamically rescaling the objective function with the probability of this token. With just a single-line change, the method outperforms standard SFT on multiple difficult benchmarks and base models, from math reasoning to code generation and multi-modal tasks, demonstrating improved generalization. Additionally, \model~achieves competitive results in offline RL settings, providing an effective yet streamlined alternative. By bridging theoretical insights with practical solutions, this work advances the state of SFT. The source code will be available at https://github.com/yongliang-wu/DFT.

cs.LG

KRIS-Bench: Benchmarking Next-Level Intelligent Image Editing Models

Recent advances in multi-modal generative models have enabled significant progress in instruction-based image editing. However, while these models produce visually plausible outputs, their capacity for knowledge-based reasoning editing tasks remains under-explored. In this paper, we introduce KRIS-Bench (Knowledge-based Reasoning in Image-editing Systems Benchmark), a diagnostic benchmark designed to assess models through a cognitively informed lens. Drawing from educational theory, KRIS-Bench categorizes editing tasks across three foundational knowledge types: Factual, Conceptual, and Procedural. Based on this taxonomy, we design 22 representative tasks spanning 7 reasoning dimensions and release 1,267 high-quality annotated editing instances. To support fine-grained evaluation, we propose a comprehensive protocol that incorporates a novel Knowledge Plausibility metric, enhanced by knowledge hints and calibrated through human studies. Empirical results on 10 state-of-the-art models reveal significant gaps in reasoning performance, highlighting the need for knowledge-centric benchmarks to advance the development of intelligent image editing systems.

cs.CV

Effective Quantization for Diffusion Models on CPUs

Diffusion models have gained popularity for generating images from textual descriptions. Nonetheless, the substantial need for computational resources continues to present a noteworthy challenge, contributing to time-consuming processes. Quantization, a technique employed to compress deep learning models for enhanced efficiency, presents challenges when applied to diffusion models. These models are notably more sensitive to quantization compared to other model types, potentially resulting in a degradation of image quality. In this paper, we introduce a novel approach to quantize the diffusion models by leveraging both quantization-aware training and distillation. Our results show the quantized models can maintain the high image quality while demonstrating the inference efficiency on CPUs. The code is publicly available at: https://github.com/intel/intel-extension-for-transformers.

cs.CV

Fast DistilBERT on CPUs

Transformer-based language models have become the standard approach to solving natural language processing tasks. However, industry adoption usually requires the maximum throughput to comply with certain latency constraints that prevents Transformer models from being used in production. To address this gap, model compression techniques such as quantization and pruning may be used to improve inference efficiency. However, these compression techniques require specialized software to apply and deploy at scale. In this work, we propose a new pipeline for creating and running Fast Transformer models on CPUs, utilizing hardware-aware pruning, knowledge distillation, quantization, and our own Transformer inference runtime engine with optimized kernels for sparse and quantized operators. We demonstrate the efficiency of our pipeline by creating a Fast DistilBERT model showing minimal accuracy loss on the question-answering SQuADv1.1 benchmark, and throughput results under typical production constraints and environments. Our results outperform existing state-of-the-art Neural Magic's DeepSparse runtime performance by up to 50% and up to 4.1x performance speedup over ONNX Runtime. Source code is publicly available at https://github.com/intel/intel-extension-for-transformers.

cs.CL

A General Purpose Transpiler for Fully Homomorphic Encryption

Fully homomorphic encryption (FHE) is an encryption scheme which enables computation on encrypted data without revealing the underlying data. While there have been many advances in the field of FHE, developing programs using FHE still requires expertise in cryptography. In this white paper, we present a fully homomorphic encryption transpiler that allows developers to convert high-level code (e.g., C++) that works on unencrypted data into high-level code that operates on encrypted data. Thus, our transpiler makes transformations possible on encrypted data. Our transpiler builds on Google's open-source XLS SDK (https://github.com/google/xls) and uses an off-the-shelf FHE library, TFHE (https://tfhe.github.io/tfhe/), to perform low-level FHE operations. The transpiler design is modular, which means the underlying FHE library as well as the high-level input and output languages can vary. This modularity will help accelerate FHE research by providing an easy way to compare arbitrary programs in different FHE schemes side-by-side. We hope this lays the groundwork for eventual easy adoption of FHE by software developers. As a proof-of-concept, we are releasing an experimental transpiler (https://github.com/google/fully-homomorphic-encryption/tree/main/transpiler) as open-source software.

cs.CR