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Xinyue Fan

Publications and source records attributed to Xinyue Fan.

16 recordsLinked to original sources

Semantic Refinement of Universal Audio Representations through Audio-Description Alignment

Universal audio representations must preserve acoustic detail while making high-level concepts accessible across speech, music, environmental sound, and downstream models of different capacities. We study semantic refinement of an acoustically pretrained encoder by adding audio-description alignment to a foundation of BEST-RQ, reconstruction, and CTC. We compare matched control, shuffled-description, and correctly paired trajectories to distinguish correct correspondence from an extra contrastive objective. Each endpoint is frozen and evaluated with a temporal-mean linear probe and a sequence-aware LLM readout, testing whether the refined information is directly accessible and remains useful to a stronger model. Across three paired seeds, correct alignment improves domain-balanced classification by 4.66 points with the linear probe and 2.59 points with the sequence-aware LLM, with positive changes in every domain. Correct pairing accounts for 87% of the linear-probe gain, while the LLM shows its clearest correspondence-specific benefit in captioning. Dense acoustic objectives provide complementary gains under both readouts. A separate 24-layer continuation remains competitive with leading public encoders under the shared evaluator, supporting the recipe beyond the controlled study.

eess.AS

LoRA-GA$^2$: Low Rank Adaptation with Multi-step Gradient Adaptive Alignment

Low-Rank Adaptation (LoRA) is a prominent fine-tuning method for large models, achieving competitive performance with reduced memory overhead. However, a persistent performance gap remains between LoRA and full fine-tuning. Recent studies have sought to narrow this gap by employing one-step gradient approximations of pretrained weights to align LoRA updates with the principal directions or intrinsic dimensionalities of full fine-tuning updates. Nevertheless, these approaches fail to capture the full dynamics of the gradients. In this paper, we propose LoRA-GA$^2$, an effective fine-tuning algorithm that fully leverages multi-step gradient information. Specifically, we introduce a lightweight probe for multi-step gradients of pretrained weights that incurs no additional GPU memory cost and only marginal time overhead. We further employ a spectrum-aware, importance-based rank allocation and optimal initialization derived from multi-step gradients. Extensive experimental results demonstrate that LoRA-GA$^2$ consistently outperforms existing LoRA variants while preserving the efficiency advantages of vanilla LoRA. For instance, LoRA-GA$^2$ surpasses the leading baseline by an average of 0.66 points on the GLUE benchmark, and outperforms the strongest baseline by 1.03 points on GSM8K and 0.87 points on HumanEval, respectively.

cs.CL

Crossing tournaments are polynomially $\vec{\chi}$-bounded

Given a tournament $T$, Aboulker, Aubian, Charbit, and Lopes (2023) defined its clique number $\vec{\omega}(T)$ as the minimum clique number of a backedge graph of $T$, and raised the question: Which classes of tournaments are polynomially $\vec{\chi}$-bounded? Aboulker, Duron, Jacob, Kimbrough, Thomass\'{e}, and this work's authors (2026) showed that this holds for classes of tournaments whose arc sets may be written as the union of a bounded number of comparability digraphs. What about classes of tournaments that do not admit such a decomposition? The crossing tournaments of Nguyen, Scott, and Seymour (2025) are an example of such a class, as shown in the aforementioned 2026 work; we show that nonetheless crossing tournaments are polynomially $\vec{\chi}$-bounded by adapting a method of Davies and McCarty (2021) and Davies (2022). We additionally show that we cannot extend this result for crossing tournaments to tournaments with chordal graphs as backedge graphs.

math.CO

Beyond Reconstruction: Full-Context Generative DiT for Music Generation

Hybrid music generators combine the long-range planning of an autoregressive language model with the fidelity of a diffusion- or flow-based acoustic renderer. Yet renderers are trained with clean, target-derived codec tokens but deployed with imperfect language-model predictions, creating codecinterface exposure bias. Rather than treating rendering as a simple reconstruction task,we formulate it as full-context generation from an imperfect discrete plan. We introduce FullDiT, a conditional DiT that fuses eight frame-aligned RVQ streams with independently encoded captions and lyrics and uses non-causal self-attention over the complete acoustic latent sequence. During training, Error-Matched Distractor Conditioning (EMDC) matches per-codebook replacement rates to teacher-forced top-1 error rates and samples near-miss tokens from cosine-KNN neighborhoods without changing the acoustic target. At inference, four-way classifier-free guidance (4-CFG) independently scales codec, lyric, and caption guidance increments. Matched ablations show that EMDC improves ViSQOL by 0.77 under synthetic corruption and is clearly preferred in non-tied comparisons with fixed languagemodel tokens. Further ablations show gains from full-song context and renderer-side text conditioning. The complete system outperforms five commercial systems on 15 of 18 automatic metrics and ranks among the top three on the Artificial Analysis Music with Vocals Leaderboard. The demo page is available at https://selinacloudl.github.io/fulldit-demo/.

eess.AS

Qwen-Audio-3.0-Gen-Preview Technical Report

Existing single-domain and multi-task audio systems remain limited in directly organizing heterogeneous audio components, ambience, and multiple roles into long-form temporal scenes. We present Qwen-Audio-3.0-Gen-Preview, a unified non-autoregressive framework that uses a Diffusion Transformer (DiT) and a shared variational autoencoder (VAE) to generate the complete mixed waveform. Prompt enhancement converts free-form requests into structured temporal records that are rendered as textual conditions, while a two-stage data curriculum and semantic conditional views train the proposed model to use these conditions across standalone and mixed-scene audio. A shared continuous VAE compresses 48kHz stereo waveforms into 25Hz latent sequences and incorporates semantic supervision, providing one representation for heterogeneous audio. On the public reference-conditioned benchmark, speaker similarity is the proposed model's clearest strength across all three subsets. Across the multi-speaker and rich-timeline benchmarks, its clearest comparative strengths are cross-turn consistency in both languages and temporal localization, respectively. On AudioCaps, its advantages are concentrated in evaluations using large audio-language models and AudioBox. These results demonstrate the potential of unified generation for temporally structured audio without task-specific branches.

eess.AS

Pushing the Frontier of Full-Song Generation: Hierarchical Autoregressive Planning Meets Flow-Matching Rendering

In this report, we present a unified song generation framework capable of producing high-quality full-length music from lyrics, text descriptions, and musical attributes. The proposed framework supports three tasks: Lyrics-to-Song Generation, which generates complete songs from text descriptions, lyrics, and musical attributes; Instrumental Music Generation, which creates music without vocals; and Cover Song Generation, which reinterprets existing songs with different styles while preserving their melodic content. Architecturally, our system consists of four main components: a semantic-aware tokenizer, hybird-LM, FullDiT, and a two-level melody module. The tokenizer encodes audio into 8-codebook RVQ tokens for efficient discrete music representation. Based on these tokens, hybird-LM performs hierarchical autoregressive audio-token modeling for full-song generation. To improve audio fidelity, FullDiT performs full-song flow matching in a continuous VAE latent space conditioned on codec tokens, lyrics, and text captions. For cover song generation, the melody module extracts and discretizes melody cues from reference audio to guide generation while preserving the original melodic content. Finally, we investigate DPO, GRPO, and OPD as reward-based post-training strategies for hybird-LM and apply flow-based GRPO to FullDiT to improve musicality and rendering quality. Experimental results on a multilingual automatic benchmark, complemented by the Artificial Analysis Music with Vocals leaderboard, show that the proposed framework achieves competitive performance in the evaluated settings.

cs.SD

Asymmetric induced saturation

For which graphs $H$ does there exist a graph $G$ with at least one edge and no induced subgraph isomorphic to $H$, such that deleting any edge of $G$ creates an induced copy of $H$? We call such a graph "$H$-deletion-saturated". This version of the well-studied notion of "$H$-induced-saturated" graphs -- where both adding and deleting any edge creates an induced copy of $H$ -- appears more tractable. For example, while it remains wide open whether $H$-induced-saturated graphs exist for every even cycle $H$, we proved recently that deletion-saturated graphs exist for all even cycles. In fact, apart from complete graphs, no graph $H$ is known for which $H$-deletion-saturated graphs do not exist. We conjecture that $H$-deletion-saturated graphs exist for every non-complete graph $H$, and prove this conjecture for several types of graphs, including: complete bipartite graphs with parts of unequal size, triangle-free graphs with one cycle, graphs with two leaves at distance at most three, and line graphs of trees. In fact, in all cases, we prove the conjecture for substantially more general families. We also verify our conjecture for every graph $H$ on at most six vertices.

math.CO

Decomposing tournaments into comparability graphs

In this note, we introduce the \emph{partial order decomposition number} of a digraph $D$, denoted $pod(D)$, defined as the minimum integer $k$ such that $A(D)=A(P_1)\cup\cdots\cup A(P_k)$, where $P_1,\ldots,P_k$ are partial orders on $V(D)$. We prove that $\dic(D)\le \diomega(D)^{pod(D)}$ for every digraph $D$. In particular, every class of digraphs with bounded $pod$ is polynomially $\dic$-bounded. We apply this to tournaments, showing that if $\mathcal C$ is a class of tournaments with bounded dichromatic number, then the closure of $\mathcal C$ under substitution is polynomially $\dic$-bounded, thereby making progress on a question of Aubian, Charbit, Lopes, and the first author. As further applications of $pod$, we prove that poset tournaments of bounded dimension are $\dic$-bounded, derive polynomial lower bounds on the directed clique number of an explicit family of tournaments, thereby answering a conjecture of Gutowski and Rams, and show that tournaments with bounded $pod$ have bounded domination number.

math.CO

Characterizing Large Clique Number in Tournaments

Aboulker, Aubian, Charbit, and Lopes (2023) defined the clique number of a tournament to be the minimum clique number of one of its backedge graphs. Here we show that if $T$ is a tournament of sufficiently large clique number, then $T$ contains a subtournament of large clique number from one of two simple families of tournaments. In particular, large clique number is always certified by a bounded-size set. This answers a question of Aboulker, Aubian, Charbit, and Lopes (2023), and gives new insight into a line of research initiated by Kim and Kim (2018) into unavoidable subtournaments in tournaments with large dichromatic number.

math.CO

Fairness-Aware Insurance Pricing: A Multi-Objective Optimization Approach

Machine learning improves predictive accuracy in insurance pricing but exacerbates trade-offs between competing fairness criteria across different discrimination measures, challenging regulators and insurers to reconcile profitability with equitable outcomes. While existing fairness-aware models offer partial solutions under GLM and XGBoost estimation methods, they remain constrained by single-objective optimization, failing to holistically navigate a conflicting landscape of accuracy, group fairness, individual fairness, and counterfactual fairness. To address this, we propose a novel multi-objective optimization framework that jointly optimizes all four criteria via the Non-dominated Sorting Genetic Algorithm II (NSGA-II), generating a diverse Pareto front of trade-off solutions. We use a specific selection mechanism to extract a premium on this front. Our results show that XGBoost outperforms GLM in accuracy but amplifies fairness disparities; the Orthogonal model excels in group fairness, while Synthetic Control leads in individual and counterfactual fairness. Our method consistently achieves a balanced compromise, outperforming single-model approaches.

q-fin.RM

UI2Code^N: UI-to-Code Generation as Interactive Visual Optimization

UI-to-code aims to translate UI screenshots into executable front-end code. Despite progress with vision-language models (VLMs), most existing methods formulate UI-to-code as a single-pass generation, which mismatches real-world UI development that is inherently iterative and feedback-driven. We reformulate UI-to-code as an interactive visual optimization problem, where code generation is embedded in a closed-loop process of execution, visual inspection, and iterative refinement driven by rendered visual feedback. To address the non-differentiability of visual objectives and the noise of absolute visual evaluators, we propose Relative Visual Policy Optimization (RVPO), a preference-based reinforcement learning method that optimizes relative visual rankings among rendered candidates under execution feedback. We instantiate this paradigm in UI2Code^N, an open-source 9B model trained via continual pre-training, supervised fine-tuning, and reinforcement learning. Experiments demonstrate state-of-the-art performance on UI drafting, UI polishing, and UI editing benchmarks, even outperforming larger models, with performance consistently improving through iterative visual optimization. Our code and models are available at https://github.com/zai-org/UI2Code_N.

cs.CV

WebVIA: A Web-based Vision-Language Agentic Framework for Interactive and Verifiable UI-to-Code Generation

User interface (UI) development requires translating design mockups into functional code, a process that remains repetitive and labor-intensive. While recent Vision-Language Models (VLMs) automate UI-to-Code generation, they generate only static HTML/CSS/JavaScript layouts lacking interactivity. To address this, we propose WebVIA, the first agentic framework for interactive UI-to-Code generation and validation. The framework comprises three components: 1) an exploration agent to capture multi-state UI screenshots; 2) a UI2Code model that generates executable interactive code; 3) a validation module that verifies the interactivity. Experiments demonstrate that WebVIA-Agent achieves more stable and accurate UI exploration than general-purpose agents (e.g., Gemini-2.5-Pro). In addition, our fine-tuned WebVIA-UI2Code models exhibit substantial improvements in generating executable and interactive HTML/CSS/JavaScript code, outperforming their base counterparts across both interactive and static UI2Code benchmarks. Our code and models are available at \href{https://zheny2751-dotcom.github.io/webvia.github.io/}{\texttt{https://webvia.github.io}}.

cs.SE

GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning

We present GLM-4.1V-Thinking, GLM-4.5V, and GLM-4.6V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. We further introduce the GLM-4.6V series, open-source multimodal models with native tool use and a 128K context window. A brief overview is available at https://z.ai/blog/glm-4.6v. Code, models and more information are released at https://github.com/zai-org/GLM-V.

cs.CV

Halfway to induced saturation for even cycles

For graphs $G$ and $H$, we say that $G$ is $H$-free if no induced subgraph of $G$ is isomorphic to $H$, and that $G$ is $H$-induced-saturated if $G$ is $H$-free but removing or adding any edge in $G$ creates an induced copy of $H$. A full characterization of graphs $H$ for which $H$-induced-saturated graphs exist remains elusive. Even the case where $H$ is a path -- now settled by the collective results of Martin and Smith, Bonamy et al., and Dvo\'{r}\v{a}k -- was already quite challenging. What if $H$ is a cycle? The complete answer for odd cycles was given by Behren et al., leaving the case of even cycles (except for the $4$-cycle) wide open. Our main result is the first step toward closing this gap: We prove that for every even cycle $H$, there is a graph $G$ with at least one edge such that $G$ is $H$-free but removing any edge from $G$ creates an induced copy of $H$ (in fact, we construct $H$-induced-saturated graphs for every even cycle $H$ on at most 10 vertices).

math.CO

Efficient Cavity Searching for Gene Network of Influenza A Virus

High order structures (cavities and cliques) of the gene network of influenza A virus reveal tight associations among viruses during evolution and are key signals that indicate viral cross-species infection and cause pandemics. As indicators for sensing the dynamic changes of viral genes, these higher order structures have been the focus of attention in the field of virology. However, the size of the viral gene network is usually huge, and searching these structures in the networks introduces unacceptable delay. To mitigate this issue, in this paper, we propose a simple-yet-effective model named HyperSearch based on deep learning to search cavities in a computable complex network for influenza virus genetics. Extensive experiments conducted on a public influenza virus dataset demonstrate the effectiveness of HyperSearch over other advanced deep-learning methods without any elaborated model crafting. Moreover, HyperSearch can finish the search works in minutes while 0-1 programming takes days. Since the proposed method is simple and easy to be transferred to other complex networks, HyperSearch has the potential to facilitate the monitoring of dynamic changes in viral genes and help humans keep up with the pace of virus mutations.

q-bio.GN

Two-dimensional stability analysis in a HIV model with quadratic logistic growth term

We consider a Human Immunodeficiency Virus (HIV) model with a logistic growth term and continue the analysis of the previous article [6]. We now take the viral diffusion in a two-dimensional environment. The model consists of two ODEs for the concentrations of the target T cells, the infected cells, and a parabolic PDE for the virus particles. We study the stability of the uninfected and infected equilibria, the occurrence of Hopf bifurcation and the stability of the periodic solutions.

math.AP