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Xiongkuo Min

Publications and source records attributed to Xiongkuo Min.

At least 199 records · Page 11Linked to original sources

Saliency in Augmented Reality

With the rapid development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary theory underlying AR is human visual confusion, which allows users to perceive the real-world scenes and augmented contents (virtual-world scenes) simultaneously by superimposing them together. To achieve good Quality of Experience (QoE), it is important to understand the interaction between two scenarios, and harmoniously display AR contents. However, studies on how this superimposition will influence the human visual attention are lacking. Therefore, in this paper, we mainly analyze the interaction effect between background (BG) scenes and AR contents, and study the saliency prediction problem in AR. Specifically, we first construct a Saliency in AR Dataset (SARD), which contains 450 BG images, 450 AR images, as well as 1350 superimposed images generated by superimposing BG and AR images in pair with three mixing levels. A large-scale eye-tracking experiment among 60 subjects is conducted to collect eye movement data. To better predict the saliency in AR, we propose a vector quantized saliency prediction method and generalize it for AR saliency prediction. For comparison, three benchmark methods are proposed and evaluated together with our proposed method on our SARD. Experimental results demonstrate the superiority of our proposed method on both of the common saliency prediction problem and the AR saliency prediction problem over benchmark methods. Our dataset and code are available at: https://github.com/DuanHuiyu/ARSaliency.

cs.CV↗

Perceptual Quality Assessment of Omnidirectional Images

Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely important to provide a good quality of experience under the VR environment. We first establish an omnidirectional IQA (OIQA) database, which includes 16 source images and 320 distorted images degraded by 4 commonly encountered distortion types, namely JPEG compression, JPEG2000 compression, Gaussian blur and Gaussian noise. Then a subjective quality evaluation study is conducted on the OIQA database in the VR environment. Considering that humans can only see a part of the scene at one movement in the VR environment, visual attention becomes extremely important. Thus we also track head and eye movement data during the quality rating experiments. The original and distorted omnidirectional images, subjective quality ratings, and the head and eye movement data together constitute the OIQA database. State-of-the-art full-reference (FR) IQA measures are tested on the OIQA database, and some new observations different from traditional IQA are made.

cs.CV↗

Subjective Quality Assessment for Images Generated by Computer Graphics

With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene images (NSIs), the distortions of CGIs are usually caused by poor rending settings and limited computation resources. What's more, some CGIs may also suffer from compression distortions in transmission systems like cloud gaming and stream media. However, limited work has been put forward to tackle the problem of computer graphics generated images' quality assessment (CG-IQA). Therefore, in this paper, we establish a large-scale subjective CG-IQA database to deal with the challenge of CG-IQA tasks. We collect 25,454 in-the-wild CGIs through previous databases and personal collection. After data cleaning, we carefully select 1,200 CGIs to conduct the subjective experiment. Several popular no-reference image quality assessment (NR-IQA) methods are tested on our database. The experimental results show that the handcrafted-based methods achieve low correlation with subjective judgment and deep learning based methods obtain relatively better performance, which demonstrates that the current NR-IQA models are not suitable for CG-IQA tasks and more effective models are urgently needed.

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A No-Reference Deep Learning Quality Assessment Method for Super-resolution Images Based on Frequency Maps

To support the application scenarios where high-resolution (HR) images are urgently needed, various single image super-resolution (SISR) algorithms are developed. However, SISR is an ill-posed inverse problem, which may bring artifacts like texture shift, blur, etc. to the reconstructed images, thus it is necessary to evaluate the quality of super-resolution images (SRIs). Note that most existing image quality assessment (IQA) methods were developed for synthetically distorted images, which may not work for SRIs since their distortions are more diverse and complicated. Therefore, in this paper, we propose a no-reference deep-learning image quality assessment method based on frequency maps because the artifacts caused by SISR algorithms are quite sensitive to frequency information. Specifically, we first obtain the high-frequency map (HM) and low-frequency map (LM) of SRI by using Sobel operator and piecewise smooth image approximation. Then, a two-stream network is employed to extract the quality-aware features of both frequency maps. Finally, the features are regressed into a single quality value using fully connected layers. The experimental results show that our method outperforms all compared IQA models on the selected three super-resolution quality assessment (SRQA) databases.

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Blind Surveillance Image Quality Assessment via Deep Neural Network Combined with the Visual Saliency

The intelligent video surveillance system (IVSS) can automatically analyze the content of the surveillance image (SI) and reduce the burden of the manual labour. However, the SIs may suffer quality degradations in the procedure of acquisition, compression, and transmission, which makes IVSS hard to understand the content of SIs. In this paper, we first conduct an example experiment (i.e. the face detection task) to demonstrate that the quality of the SIs has a crucial impact on the performance of the IVSS, and then propose a saliency-based deep neural network for the blind quality assessment of the SIs, which helps IVSS to filter the low-quality SIs and improve the detection and recognition performance. Specifically, we first compute the saliency map of the SI to select the most salient local region since the salient regions usually contain rich semantic information for machine vision and thus have a great impact on the overall quality of the SIs. Next, the convolutional neural network (CNN) is adopted to extract quality-aware features for the whole image and local region, which are then mapped into the global and local quality scores through the fully connected (FC) network respectively. Finally, the overall quality score is computed as the weighted sum of the global and local quality scores. Experimental results on the SI quality database (SIQD) show that the proposed method outperforms all compared state-of-the-art BIQA methods.

cs.MM↗

Deep Neural Network for Blind Visual Quality Assessment of 4K Content

The 4K content can deliver a more immersive visual experience to consumers due to the huge improvement of spatial resolution. However, existing blind image quality assessment (BIQA) methods are not suitable for the original and upscaled 4K contents due to the expanded resolution and specific distortions. In this paper, we propose a deep learning-based BIQA model for 4K content, which on one hand can recognize true and pseudo 4K content and on the other hand can evaluate their perceptual visual quality. Considering the characteristic that high spatial resolution can represent more abundant high-frequency information, we first propose a Grey-level Co-occurrence Matrix (GLCM) based texture complexity measure to select three representative image patches from a 4K image, which can reduce the computational complexity and is proven to be very effective for the overall quality prediction through experiments. Then we extract different kinds of visual features from the intermediate layers of the convolutional neural network (CNN) and integrate them into the quality-aware feature representation. Finally, two multilayer perception (MLP) networks are utilized to map the quality-aware features into the class probability and the quality score for each patch respectively. The overall quality index is obtained through the average pooling of patch results. The proposed model is trained through the multi-task learning manner and we introduce an uncertainty principle to balance the losses of the classification and regression tasks. The experimental results show that the proposed model outperforms all compared BIQA metrics on four 4K content quality assessment databases.

cs.MM↗

Perceptual Quality Assessment for Fine-Grained Compressed Images

Recent years have witnessed the rapid development of image storage and transmission systems, in which image compression plays an important role. Generally speaking, image compression algorithms are developed to ensure good visual quality at limited bit rates. However, due to the different compression optimization methods, the compressed images may have different levels of quality, which needs to be evaluated quantificationally. Nowadays, the mainstream full-reference (FR) metrics are effective to predict the quality of compressed images at coarse-grained levels (the bit rates differences of compressed images are obvious), however, they may perform poorly for fine-grained compressed images whose bit rates differences are quite subtle. Therefore, to better improve the Quality of Experience (QoE) and provide useful guidance for compression algorithms, we propose a full-reference image quality assessment (FR-IQA) method for compressed images of fine-grained levels. Specifically, the reference images and compressed images are first converted to $YCbCr$ color space. The gradient features are extracted from regions that are sensitive to compression artifacts. Then we employ the Log-Gabor transformation to further analyze the texture difference. Finally, the obtained features are fused into a quality score. The proposed method is validated on the fine-grained compression image quality assessment (FGIQA) database, which is especially constructed for assessing the quality of compressed images with close bit rates. The experimental results show that our metric outperforms mainstream FR-IQA metrics on the FGIQA database. We also test our method on other commonly used compression IQA databases and the results show that our method obtains competitive performance on the coarse-grained compression IQA databases as well.

cs.CV↗

Video-based Human-Object Interaction Detection from Tubelet Tokens

We present a novel vision Transformer, named TUTOR, which is able to learn tubelet tokens, served as highly-abstracted spatiotemporal representations, for video-based human-object interaction (V-HOI) detection. The tubelet tokens structurize videos by agglomerating and linking semantically-related patch tokens along spatial and temporal domains, which enjoy two benefits: 1) Compactness: each tubelet token is learned by a selective attention mechanism to reduce redundant spatial dependencies from others; 2) Expressiveness: each tubelet token is enabled to align with a semantic instance, i.e., an object or a human, across frames, thanks to agglomeration and linking. The effectiveness and efficiency of TUTOR are verified by extensive experiments. Results shows our method outperforms existing works by large margins, with a relative mAP gain of $16.14\%$ on VidHOI and a 2 points gain on CAD-120 as well as a $4 \times$ speedup.

cs.CV↗

No-Reference Quality Assessment for 3D Colored Point Cloud and Mesh Models

To improve the viewer's Quality of Experience (QoE) and optimize computer graphics applications, 3D model quality assessment (3D-QA) has become an important task in the multimedia area. Point cloud and mesh are the two most widely used digital representation formats of 3D models, the visual quality of which is quite sensitive to lossy operations like simplification and compression. Therefore, many related studies such as point cloud quality assessment (PCQA) and mesh quality assessment (MQA) have been carried out to measure the visual quality degradations of 3D models. However, a large part of previous studies utilize full-reference (FR) metrics, which indicates they can not predict the quality level with the absence of the reference 3D model. Furthermore, few 3D-QA metrics consider color information, which significantly restricts their effectiveness and scope of application. In this paper, we propose a no-reference (NR) quality assessment metric for colored 3D models represented by both point cloud and mesh. First, we project the 3D models from 3D space into quality-related geometry and color feature domains. Then, the 3D natural scene statistics (3D-NSS) and entropy are utilized to extract quality-aware features. Finally, machine learning is employed to regress the quality-aware features into visual quality scores. Our method is validated on the colored point cloud quality assessment database (SJTU-PCQA), the Waterloo point cloud assessment database (WPC), and the colored mesh quality assessment database (CMDM). The experimental results show that the proposed method outperforms most compared NR 3D-QA metrics with competitive computational resources and greatly reduces the performance gap with the state-of-the-art FR 3D-QA metrics. The code of the proposed model is publicly available now to facilitate further research.

cs.CV↗

End-to-End Human-Gaze-Target Detection with Transformers

In this paper, we propose an effective and efficient method for Human-Gaze-Target (HGT) detection, i.e., gaze following. Current approaches decouple the HGT detection task into separate branches of salient object detection and human gaze prediction, employing a two-stage framework where human head locations must first be detected and then be fed into the next gaze target prediction sub-network. In contrast, we redefine the HGT detection task as detecting human head locations and their gaze targets, simultaneously. By this way, our method, named Human-Gaze-Target detection TRansformer or HGTTR, streamlines the HGT detection pipeline by eliminating all other additional components. HGTTR reasons about the relations of salient objects and human gaze from the global image context. Moreover, unlike existing two-stage methods that require human head locations as input and can predict only one human's gaze target at a time, HGTTR can directly predict the locations of all people and their gaze targets at one time in an end-to-end manner. The effectiveness and robustness of our proposed method are verified with extensive experiments on the two standard benchmark datasets, GazeFollowing and VideoAttentionTarget. Without bells and whistles, HGTTR outperforms existing state-of-the-art methods by large margins (6.4 mAP gain on GazeFollowing and 10.3 mAP gain on VideoAttentionTarget) with a much simpler architecture.

cs.CV↗

Parameterized Image Quality Score Distribution Prediction

Recently, image quality has been generally describedby a mean opinion score (MOS). However, we observe that thequality scores of an image given by a group of subjects are verysubjective and diverse. Thus it is not enough to use a MOS todescribe the image quality. In this paper, we propose to describeimage quality using a parameterized distribution rather thana MOS, and an objective method is also proposed to predictthe image quality score distribution (IQSD). At first, the LIVEdatabase is re-recorded. Specifically, we have invited a largegroup of subjects to evaluate the quality of all images in theLIVE database, and each image is evaluated by a large numberof subjects (187 valid subjects), whose scores can form a reliableIQSD. By analyzing the obtained subjective quality scores, wefind that the IQSD can be well modeled by an alpha stable model,and it can reflect much more information than a single MOS, suchas the skewness of opinion score, the subject diversity and themaximum probability score for an image. Therefore, we proposeto model the IQSD using the alpha stable model. Moreover, wepropose a framework and an algorithm to predict the alphastable model based IQSD, where quality features are extractedfrom each image based on structural information and statisticalinformation, and support vector regressors are trained to predictthe alpha stable model parameters. Experimental results verifythe feasibility of using alpha stable model to describe the IQSD,and prove the effectiveness of objective alpha stable model basedIQSD prediction method.

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A Brief Survey on Adaptive Video Streaming Quality Assessment

Quality of experience (QoE) assessment for adaptive video streaming plays a significant role in advanced network management systems. It is especially challenging in case of dynamic adaptive streaming schemes over HTTP (DASH) which has increasingly complex characteristics including additional playback issues. In this paper, we provide a brief overview of adaptive video streaming quality assessment. Upon our review of related works, we analyze and compare different variations of objective QoE assessment models with or without using machine learning techniques for adaptive video streaming. Through the performance analysis, we observe that hybrid models perform better than both quality-of-service (QoS) driven QoE approaches and signal fidelity measurement. Moreover, the machine learning-based model slightly outperforms the model without using machine learning for the same setting. In addition, we find that existing video streaming QoE assessment models still have limited performance, which makes it difficult to be applied in practical communication systems. Therefore, based on the success of deep learned feature representations for traditional video quality prediction, we also apply the off-the-shelf deep convolutional neural network (DCNN) to evaluate the perceptual quality of streaming videos, where the spatio-temporal properties of streaming videos are taken into consideration. Experiments demonstrate its superiority, which sheds light on the future development of specifically designed deep learning frameworks for adaptive video streaming quality assessment. We believe this survey can serve as a guideline for QoE assessment of adaptive video streaming.

cs.MM↗

Self-Conditioned Probabilistic Learning of Video Rescaling

Bicubic downscaling is a prevalent technique used to reduce the video storage burden or to accelerate the downstream processing speed. However, the inverse upscaling step is non-trivial, and the downscaled video may also deteriorate the performance of downstream tasks. In this paper, we propose a self-conditioned probabilistic framework for video rescaling to learn the paired downscaling and upscaling procedures simultaneously. During the training, we decrease the entropy of the information lost in the downscaling by maximizing its probability conditioned on the strong spatial-temporal prior information within the downscaled video. After optimization, the downscaled video by our framework preserves more meaningful information, which is beneficial for both the upscaling step and the downstream tasks, e.g., video action recognition task. We further extend the framework to a lossy video compression system, in which a gradient estimator for non-differential industrial lossy codecs is proposed for the end-to-end training of the whole system. Extensive experimental results demonstrate the superiority of our approach on video rescaling, video compression, and efficient action recognition tasks.

cs.CV↗

QoE Driven VR 360 Video Massive MIMO Transmission

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where multiple users in a single-cell theater watch an identical VR 360 video. Based on tile prediction, base station (BS) deliveries the tiles in predicted field of view (FoV) to users. By introducing practical supplementary transmission for missing tiles and unacceptable VR sickness, we propose the first stable transmission scheme for VR video. we formulate an integer non-linear programming (INLP) problem to maximize users' average quality of experience (QoE) score. Moreover, we derive the achievable spectral efficiency (SE) expression of predictive tile groups and the approximately achievable SE expression of missing tile groups, respectively. Analytically, the overall throughput is related to the number of tile groups and the length of pilot sequences. By exploiting the relationship between the structure of viewport tiles and SE expression, we propose a multi-lattice multi-stream grouping method aimed at improving the overall throughput for VR video transmission. Moreover, we analyze the relationship between QoE objective and number of predictive tile. We transform the original INLP problem into an integer linear programming problem by setting the predictive tiles groups as some constants. With variable relaxation and recovery, we obtain the optimal average QoE. Extensive simulation results validate that the proposed algorithm effectively improves QoE.

cs.IT↗

Deep Learning based Full-reference and No-reference Quality Assessment Models for Compressed UGC Videos

In this paper, we propose a deep learning based video quality assessment (VQA) framework to evaluate the quality of the compressed user's generated content (UGC) videos. The proposed VQA framework consists of three modules, the feature extraction module, the quality regression module, and the quality pooling module. For the feature extraction module, we fuse the features from intermediate layers of the convolutional neural network (CNN) network into final quality-aware feature representation, which enables the model to make full use of visual information from low-level to high-level. Specifically, the structure and texture similarities of feature maps extracted from all intermediate layers are calculated as the feature representation for the full reference (FR) VQA model, and the global mean and standard deviation of the final feature maps fused by intermediate feature maps are calculated as the feature representation for the no reference (NR) VQA model. For the quality regression module, we use the fully connected (FC) layer to regress the quality-aware features into frame-level scores. Finally, a subjectively-inspired temporal pooling strategy is adopted to pool frame-level scores into the video-level score. The proposed model achieves the best performance among the state-of-the-art FR and NR VQA models on the Compressed UGC VQA database and also achieves pretty good performance on the in-the-wild UGC VQA databases.

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Toward Better Understanding of Saliency Prediction in Augmented 360 Degree Videos

Augmented reality (AR) overlays digital content onto the reality. In AR system, correct and precise estimations of user's visual fixations and head movements can enhance the quality of experience by allocating more computation resources on the areas of interest. However, there is inadequate research about understanding the visual exploration of users when using an AR system or modeling AR visual attention. To bridge the gap between the saliency prediction on real-world scene and on scene augmented by virtual information, we construct the ARVR saliency dataset with 12 diverse videos viewed by 20 people. The virtual reality (VR) technique is employed to simulate the real-world. Annotations of object recognition and tracking as augmented contents are blended into the omnidirectional videos. The saliency annotations of head and eye movements for both original and augmented videos are collected and together constitute the ARVR dataset. We also design a model which is capable of solving the saliency prediction problem in AR. Local block images are extracted to simulate the viewport and offset the projection distortion. Conspicuous visual cues in local viewports are extracted to constitute the spatial features. The optical flow information is estimated as the important temporal feature. We also consider the interplay between virtual information and reality. The composition of the augmentation information is distinguished, and the joint effects of adversarial augmentation and complementary augmentation are estimated. We generate a graph by taking each block image as one node. Both the visual saliency mechanism and the characteristics of viewing behaviors are considered in the computation of edge weights on the graph which are interpreted as Markov chains. The fraction of the visual attention that is diverted to each block image is estimated through equilibrium distribution on of this chain.

eess.IV↗

A multiple attributes image quality database for smartphone camera photo quality assessment

Smartphone is the superstar product in digital device market and the quality of smartphone camera photos (SCPs) is becoming one of the dominant considerations when consumers purchase smartphones. How to evaluate the quality of smartphone cameras and the taken photos is urgent issue to be solved. To bridge the gap between academic research accomplishment and industrial needs, in this paper, we establish a new Smartphone Camera Photo Quality Database (SCPQD2020) including 1800 images with 120 scenes taken by 15 smartphones. Exposure, color, noise and texture which are four dominant factors influencing the quality of SCP are evaluated in the subjective study, respectively. Ten popular no-reference (NR) image quality assessment (IQA) algorithms are tested and analyzed on our database. Experimental results demonstrate that the current objective models are not suitable for SCPs, and quality metrics having high correlation with human visual perception are highly needed.

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Blurry Video Frame Interpolation

Existing works reduce motion blur and up-convert frame rate through two separate ways, including frame deblurring and frame interpolation. However, few studies have approached the joint video enhancement problem, namely synthesizing high-frame-rate clear results from low-frame-rate blurry inputs. In this paper, we propose a blurry video frame interpolation method to reduce motion blur and up-convert frame rate simultaneously. Specifically, we develop a pyramid module to cyclically synthesize clear intermediate frames. The pyramid module features adjustable spatial receptive field and temporal scope, thus contributing to controllable computational complexity and restoration ability. Besides, we propose an inter-pyramid recurrent module to connect sequential models to exploit the temporal relationship. The pyramid module integrates a recurrent module, thus can iteratively synthesize temporally smooth results without significantly increasing the model size. Extensive experimental results demonstrate that our method performs favorably against state-of-the-art methods.

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