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Xiongkuo Min

Publications and source records attributed to Xiongkuo Min.

At least 37 records · Page 2Linked to original sources

DyCoRM: Dynamic Criterion-Aware Reward Modeling for Text-to-Image Generation

With the continued advancement of text-to-image (T2I) generation, producing high-quality images is becoming increasingly attainable; consequently, user demands are shifting toward images that better satisfy their specific requirements. As reward models play an increasingly important role in assessing whether generated images align with user preference, this trend introduces an important challenge for reward modeling: rather than relying solely on static and general evaluation dimensions, reward models should account for the task-relevant and fine-grained criteria through which users assess whether generated images meet their specific requirements. To address this challenge, we propose DyCoRM, a dynamic, criterion-aware reward model that grounds task-relevant criteria and performs criterion-aware preference comparison. To support this setting, we construct DyCoDataset-20K, which provides dynamic criteria together with criterion-level annotations, and further derive DyCoBench-1K, a benchmark for systematically evaluating reward models under dynamic criteria. We further introduce DyCoPick, which applies criterion-aware reward modeling to selecting T2I images. Our contributions establish the first reward modeling framework for dynamic and fine-grained evaluation and practical application in T2I generation.

cs.CV↗

Generalizable Video Quality Assessment via Weak-to-Strong Learning

Video quality assessment (VQA) seeks to predict the perceptual quality of a video in alignment with human visual perception, serving as a fundamental tool for quantifying quality degradation across video processing workflows. The dominant VQA paradigm relies on supervised training with human-labeled datasets, which, despite substantial progress, still suffers from poor generalization to unseen video content. In this work, we explore weak-to-strong (W2S) learning as a new paradigm for advancing VQA without reliance on human-labeled datasets. We first provide empirical evidence that a straightforward W2S strategy allows a strong student model to not only match its weak teacher on in-domain benchmarks but also surpass it on out-of-distribution (OOD) benchmarks, revealing a distinct weak-to-strong effect in VQA. Building on this insight, we propose a novel framework that enhances W2S learning from two aspects: (1) integrating homogeneous and heterogeneous supervision signals from diverse VQA teachers -- including off-the-shelf VQA models and synthetic distortion simulators -- via a learn-to-rank formulation, and (2) iterative W2S training, where each strong student is recycled as the teacher in subsequent cycles, progressively focusing on challenging cases. Extensive experiments show that our method achieves state-of-the-art results across both in-domain and OOD benchmarks, with especially strong gains in OOD scenarios. Our findings highlight W2S learning as a principled route to break annotation barriers and achieve scalable generalization in video quality assessment. Our data and code will be available at https://github.com/clh124/W2S-VQA.

cs.CV↗

GeoR-Bench: Evaluating Geoscience Visual Reasoning

Geoscience intelligence is expected to understand, reason about, and predict earth system changes to support human decision-making in critical domains such as disaster response, climate adaptation and environmental protection. Although current research has shown promising progress on specific geoscience tasks, such as remote sensing interpretation, geographic question-answering, existing benchmarks remain largely task-specific which failing to capture the open-ended real world geoscience problems. As a result, it remains unclear how far current AI systems are from achieving genuine geoscience intelligence. To address this gap, we present \textbf{GeoR-Bench}, a \underline{Bench}mark for evaluating \underline{Geo}science visual \underline{R}easoning through reasoning informed visual editing tasks. GeoR-Bench contains 440 curated samples spanning 6 geoscience categories and 24 task types, covering earth observation imagery and structured scientific representations such as maps and diagrams. We evaluate outputs along three dimensions, including reasoning, consistency, and quality. Benchmark results of 21 closed- and open-source multimodal models reveal that geoscience reasoning remains a critical bottleneck. The highest-performing model achieves 42.7\% overall strict accuracy, while the best open-source models only get 10.3\%. Notably, the visual consistency and image quality of the outputs frequently surpass their scientific accuracy. Ultimately, these findings indicate that current models generate superficially plausible results but fail to capture underlying earth science processes.

cs.CV↗

EditRefiner: A Human-Aligned Agentic Framework for Image Editing Refinement

Recent text-guided image editing (TIE) models have made remarkable progress, yet edited images still frequently suffer from fine-grained issues such as unnatural objects, lighting mismatch, and unexpected changes. Existing refinement approaches either rely on costly iterative regeneration or employ vision-language models (VLMs) with weak spatial grounding, often resulting in semantic drift and unreliable local corrections. To address these limitations, we first construct EditFHF-15K, a dataset of fine-grained human feedback for edited images, comprising (1) 15K images from 12 TIE models spanning 43 editing tasks, (2) 60K annotated artifact regions and 80K editing failure regions, each accompanied by textual reasoning, and (3) 45K mean opinion scores (MOSs) assessing perceptual quality, instruction following, and visual consistency. Based on EditFHF-15K, we propose EditRefiner, a hierarchical, interpretable, and human-aligned agentic framework that reformulates post-editing correction as a human-like perception-reasoning-action-evaluation loop. Specifically, we introduce: (1) a perception agent that detects contextual saliency maps of artifacts and editing failures, (2) a reasoning agent that interprets these perceptual cues to perform human-aligned diagnostic inference, (3) an action agent that uses the reasoning output to plan and execute localized re-editing, and (4) an evaluation agent that assesses the re-edited image and guides the action agent on whether further refinements are required. Extensive experiments demonstrate that EditRefiner consistently outperforms state-of-the-art methods in distortion localization, diagnose accuracy and human perception alignment, establishing a new paradigm for self-corrective and perceptually reliable image editing. The code is available at https://github.com/IntMeGroup/EditRefiner.

cs.CV↗

ReasonEdit: Towards Interpretable Image Editing Evaluation via Reinforcement Learning

Recent text-guided image editing (TIE) models have achieved remarkable progress, however, many edited results still suffer from artifacts, unintended modifications, and suboptimal aesthetics. Although several benchmarks and evaluation methods have been proposed, most existing approaches rely on scalar scores and lack interpretability. This limitation largely stems from the absence of high-quality interpretation datasets for TIE and effective reward models to train interpretable evaluators. To address these challenges, we introduce ReasonEdit-22K, the first dataset that combines 22K edited images with 113K Chain-of-Thought (CoT) samples, along with 1.3M human judgments assessing these interpretations in terms of logicality, accuracy, and usefulness. Building upon this dataset, we propose RE-Reward, a multimodal large language model (MLLM)-based reward model designed to provide human-aligned feedback for evaluating interpretable reasoning in image editing. Furthermore, we develop ReasonEdit, which is trained using reward signals derived from RE-Reward and the Group Relative Policy Optimization (GRPO) algorithm to learn an interpretable evaluation model. Extensive experiments demonstrate that ReasonEdit achieves superior alignment with human preferences and exhibits strong generalization across public benchmarks. In addition, it is capable of generating high-quality interpretable evaluation text, enabling more transparent and trustworthy assessment for image editing. The code is available at https://github.com/IntMeGroup/ReasonEdit.

cs.CV↗

DynT2I-Eval: A Dynamic Evaluation Framework for Text-to-Image Models

Existing text-to-image (T2I) benchmarks largely rely on fixed prompt sets, leaving them vulnerable to overfitting and benchmark contamination once publicly released and repeatedly reused. In this work, we propose DynT2I-Eval, a fully automated dynamic evaluation framework for T2I models. It constructs a structured visual semantic space from long-form descriptions, decomposing prompts into controllable dimensions (e.g., subject, logical constraint, environment, and composition). This enables the continuous generation of fresh prompts via task-specific spaces and difficulty-aware sampling. DynT2I-Eval evaluates model performance across text alignment, perceptual quality, and aesthetics. Heterogeneous outputs are unified into prompt-conditioned pairwise comparisons, allowing a dynamic scheduler, micro-batch aggregation, and weighted Bayesian updates to maintain a stable online leaderboard despite changing prompt distributions and model injection. Experiments with independently sampled prompt streams demonstrate that continually refreshed prompts provide a robust evaluation protocol, reducing the impact of prompt-set-specific tuning. Simulations and ablations further confirm that the proposed ranking framework achieves a strong balance among cold-start convergence, late-entry discovery, and long-run ranking fidelity.

cs.CV↗

LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.

cs.CV↗

Subjective and Objective Quality-of-Experience Evaluation Study for Live Video Streaming

In recent years, live video streaming has gained widespread popularity across various social media platforms. Quality of experience (QoE), which reflects end-users' satisfaction and overall experience, plays a critical role for media service providers to optimize large-scale live compression and transmission strategies to achieve perceptually optimal rate-distortion trade-off. Although many QoE metrics for video-on-demand (VoD) have been proposed, there remain significant challenges in developing QoE metrics for live video streaming. To bridge this gap, we conduct a comprehensive study of subjective and objective QoE evaluations for live video streaming. For the subjective QoE study, we introduce the first live video streaming QoE dataset, TaoLive QoE, which consists of $42$ source videos collected from real live broadcasts and $1,155$ corresponding distorted ones degraded due to a variety of streaming distortions, including conventional streaming distortions such as compression, stalling, as well as live streaming-specific distortions like frame skipping, variable frame rate, etc. Subsequently, a human study was conducted to derive subjective QoE scores of videos in the TaoLive QoE dataset. For the objective QoE study, we benchmark existing QoE models on the TaoLive QoE dataset as well as publicly available QoE datasets for VoD scenarios, highlighting that current models struggle to accurately assess video QoE, particularly for live content. Hence, we propose an end-to-end QoE evaluation model, Tao-QoE, which integrates multi-scale semantic features and optical flow-based motion features to predicting a retrospective QoE score, eliminating reliance on statistical quality of service (QoS) features.

cs.MM↗

ELIQ: A Label-Free Framework for Quality Assessment of Evolving AI-Generated Images

Generative text-to-image models are advancing at an unprecedented pace, continuously shifting the perceptual quality ceiling and rendering previously collected labels unreliable for newer generations. To address this, we present ELIQ, a Label-free Framework for Quality Assessment of Evolving AI-generated Images. Specifically, ELIQ focuses on visual quality and prompt-image alignment, automatically constructs positive and aspect-specific negative pairs to cover both conventional distortions and AIGC-specific distortion modes, enabling transferable supervision without human annotations. Building on these pairs, ELIQ adapts a pre-trained multimodal model into a quality-aware critic via instruction tuning and predicts two-dimensional quality using lightweight gated fusion and a Quality Query Transformer. Experiments across multiple benchmarks demonstrate that ELIQ consistently outperforms existing label-free methods, generalizes from AI-generated content (AIGC) to user-generated content (UGC) scenarios without modification, and paves the way for scalable and label-free quality assessment under continuously evolving generative models. The code will be released upon publication.

cs.CV↗

Market-Bench: Benchmarking Large Language Models on Economic and Trade Competition

The ability of large language models (LLMs) to manage and acquire economic resources remains unclear. In this paper, we introduce \textbf{Market-Bench}, a comprehensive benchmark that evaluates the capabilities of LLMs in economically-relevant tasks through economic and trade competition. Specifically, we construct a configurable multi-agent supply chain economic model where LLMs act as retailer agents responsible for procuring and retailing merchandise. In the \textbf{procurement} stage, LLMs bid for limited inventory in budget-constrained auctions. In the \textbf{retail} stage, LLMs set retail prices, generate marketing slogans, and provide them to buyers through a role-based attention mechanism for purchase. Market-Bench logs complete trajectories of bids, prices, slogans, sales, and balance-sheet states, enabling automatic evaluation with economic, operational, and semantic metrics. Benchmarking on 20 open- and closed-source LLM agents reveals significant performance disparities and winner-take-most phenomenon, \textit{i.e.}, only a small subset of LLM retailers can consistently achieve capital appreciation, while many hover around the break-even point despite similar semantic matching scores. Market-Bench provides a reproducible testbed for studying how LLMs interact in competitive markets.

cs.AI↗

ITIScore: An Image-to-Text-to-Image Rating Framework for the Image Captioning Ability of MLLMs

Recent advances in multimodal large language models (MLLMs) have greatly improved image understanding and captioning capabilities. However, existing image captioning benchmarks typically suffer from limited diversity in caption length, the absence of recent advanced MLLMs, and insufficient human annotations, which potentially introduces bias and limits the ability to comprehensively assess the performance of modern MLLMs. To address these limitations, we present a new large-scale image captioning benchmark, termed, ICBench, which covers 12 content categories and consists of both short and long captions generated by 10 advanced MLLMs on 2K images, resulting in 40K captions in total. We conduct extensive human subjective studies to obtain mean opinion scores (MOSs) across fine-grained evaluation dimensions, where short captions are assessed in terms of fluency, relevance, and conciseness, while long captions are evaluated based on fluency, relevance, and completeness. Furthermore, we propose an automated evaluation metric, \textbf{ITIScore}, based on an image-to-text-to-image framework, which measures caption quality through reconstruction consistency. Experimental results demonstrate strong alignment between our automatic metric and human judgments, as well as robust zero-shot generalization ability on other public captioning datasets. Both the dataset and model will be released upon publication.

cs.CV↗

VidAudio-Bench: Benchmarking V2A and VT2A Generation across Four Audio Categories

Video-to-Audio (V2A) generation is essential for immersive multimedia experiences, yet its evaluation remains underexplored. Existing benchmarks typically assess diverse audio types under a unified protocol, overlooking the fine-grained requirements of distinct audio categories. To address this gap, we propose VidAudio-Bench, a multi-task benchmark for V2A evaluation with four key features: (1) Broad Coverage: It encompasses four representative audio categories - sound effects, music, speech, and singing - under both V2A and Video-Text-to-Audio (VT2A) settings. (2) Extensive Evaluation: It comprises 1,634 video-text pairs and benchmarks 11 state-of-the-art generation models. (3) Comprehensive Metrics: It introduces 13 task-specific, reference-free metrics to systematically assess audio quality, video-audio consistency, and text-audio consistency. (4) Human Alignment: It validates all metrics through subjective studies, demonstrating strong consistency with human preferences. Experimental results reveal that current V2A models perform poorly in speech and singing compared to sound effects. Our VT2A results further highlight a fundamental tension between instruction following and visually grounded generation: stronger visual conditioning improves video-audio alignment, but often at the cost of generating the intended audio category. These findings establish VidAudio-Bench as a comprehensive and scalable framework for diagnosing V2A systems and provide new insights into multimodal audio generation.

cs.SD↗

Evaluating Image Editing with LLMs: A Comprehensive Benchmark and Intermediate-Layer Probing Approach

Evaluating text-guided image editing (TIE) methods remains a challenging problem, as reliable assessment should simultaneously consider perceptual quality, alignment with textual instructions, and preservation of original image content. Despite rapid progress in TIE models, existing evaluation benchmarks remain limited in scale and often show weak correlation with human perceptual judgments. In this work, we introduce TIEdit, a benchmark for systematic evaluation of text-guided image editing methods. TIEdit consists of 512 source images paired with editing prompts across eight representative editing tasks, producing 5,120 edited images generated by ten state-of-the-art TIE models. To obtain reliable subjective ratings, 20 experts are recruited to produce 307,200 raw subjective ratings, which accumulates into 15,360 mean opinion scores (MOSs) across three evaluation dimensions: perceptual quality, editing alignment, and content preservation. Beyond the benchmark itself, we further propose EditProbe, an LLM-based evaluator that estimates editing quality via intermediate-layer probing of hidden representations. Instead of relying solely on final model outputs, EditProbe extracts informative representations from intermediate layers of multimodal large language models to better capture semantic and perceptual relationships between source images, editing instructions, and edited results. Experimental results demonstrate that widely used automatic evaluation metrics show limited correlation with human judgments on editing tasks, while EditProbe achieves substantially stronger alignment with human perception. Together, TIEdit and EditProbe provide a foundation for more reliable and perceptually aligned evaluation of text-guided image editing methods.

cs.CV↗

Preference-Guided Debiasing for No-Reference Enhancement Image Quality Assessment

Current no-reference image quality assessment (NR-IQA) models for enhanced images often struggle to generalize, as they tend to overfit to the distinct patterns of specific enhancement algorithms rather than evaluating genuine perceptual quality. To address this issue, we propose a preference-guided debiasing framework for no-reference enhancement image quality assessment (EIQA). Specifically, we first learn a continuous enhancement-preference embedding space using supervised contrastive learning, where images generated by similar enhancement styles are encouraged to have closer representations. Based on this, we further estimate the enhancement-induced nuisance component contained in the raw quality representation and remove it before quality regression. In this way, the model is guided to focus on algorithm-invariant perceptual quality cues instead of enhancement-specific visual fingerprints. To facilitate stable optimization, we adopt a two-stage training strategy that first learns the enhancement-preference space and then performs debiased quality prediction. Extensive experiments on public EIQA benchmarks demonstrate that the proposed method effectively mitigates algorithm-induced representation bias and achieves superior robustness and cross-algorithm generalization compared with existing approaches.

cs.CV↗

EditHF-1M: A Million-Scale Rich Human Preference Feedback for Image Editing

Recent text-guided image editing (TIE) models have achieved remarkable progress, while many edited images still suffer from issues such as artifacts, unexpected editings, unaesthetic contents. Although some benchmarks and methods have been proposed for evaluating edited images, scalable evaluation models are still lacking, which limits the development of human feedback reward models for image editing. To address the challenges, we first introduce \textbf{EditHF-1M}, a million-scale image editing dataset with over 29M human preference pairs and 148K human mean opinion ratings, both evaluated from three dimensions, \textit{i.e.}, visual quality, instruction alignment, and attribute preservation. Based on EditHF-1M, we propose \textbf{EditHF}, a multimodal large language model (MLLM) based evaluation model, to provide human-aligned feedback from image editing. Finally, we introduce \textbf{EditHF-Reward}, which utilizes EditHF as the reward signal to optimize the text-guided image editing models through reinforcement learning. Extensive experiments show that EditHF achieves superior alignment with human preferences and demonstrates strong generalization on other datasets. Furthermore, we fine-tune the Qwen-Image-Edit using EditHF-Reward, achieving significant performance improvements, which demonstrates the ability of EditHF to serve as a reward model to scale-up the image editing. Both the dataset and code will be released in our GitHub repository: https://github.com/IntMeGroup/EditHF.

cs.CV↗

Learning to Wander: Improving the Global Image Geolocation Ability of LMMs via Actionable Reasoning

Geolocation, the task of identifying the geographic location of an image, requires abundant world knowledge and complex reasoning abilities. Though advanced large multimodal models (LMMs) have shown superior aforementioned capabilities, their performance on the geolocation task remains unexplored. To this end, we introduce \textbf{WanderBench}, the first open access global geolocation benchmark designed for actionable geolocation reasoning in embodied scenarios. WanderBench contains over 32K panoramas across six continents, organized as navigable graphs that enable physical actions such as rotation and movement, transforming geolocation from static recognition into interactive exploration. Building on this foundation, we propose \textbf{GeoAoT} (Action of Thought), a \underline{Geo}location framework with \underline{A}ction of \underline{T}hough, which couples reasoning with embodied actions. Instead of generating textual reasoning chains, GeoAoT produces actionable plans such as, approaching landmarks or adjusting viewpoints, to actively reduce uncertainty. We further establish an evaluation protocol that jointly measures geolocation accuracy and difficulty-aware geolocation questioning ability. Experiments on 19 large multimodal models show that GeoAoT achieves superior fine-grained localization and stronger generalization in dynamic environments. WanderBench and GeoAoT define a new paradigm for actionable, reasoning driven geolocation in embodied visual understanding.

cs.CV↗

ODI-Bench: Can MLLMs Understand Immersive Omnidirectional Environments?

Omnidirectional images (ODIs) provide full 360x180 view which are widely adopted in VR, AR and embodied intelligence applications. While multi-modal large language models (MLLMs) have demonstrated remarkable performance on conventional 2D image and video understanding benchmarks, their ability to comprehend the immersive environments captured by ODIs remains largely unexplored. To address this gap, we first present ODI-Bench, a novel comprehensive benchmark specifically designed for omnidirectional image understanding. ODI-Bench contains 2,000 high-quality omnidirectional images and over 4,000 manually annotated question-answering (QA) pairs across 10 fine-grained tasks, covering both general-level and spatial-level ODI understanding. Extensive experiments are conducted to benchmark 20 representative MLLMs, including proprietary and open-source models, under both close-ended and open-ended settings. Experimental results reveal that current MLLMs still struggle to capture the immersive context provided by ODIs. To this end, we further introduce Omni-CoT, a training-free method which significantly enhances MLLMs' comprehension ability in the omnidirectional environment through chain-of-thought reasoning across both textual information and visual cues. Both the benchmark and the code will be released at https://github.com/ylylyl-sjtu/ODI-Bench.

cs.CV↗

Grounding-IQA: Grounding Multimodal Language Model for Image Quality Assessment

The development of multimodal large language models (MLLMs) enables the evaluation of image quality through natural language descriptions. This advancement allows for more detailed assessments. However, these MLLM-based IQA methods primarily rely on general contextual descriptions, sometimes limiting fine-grained quality assessment. To address this limitation, we introduce a new image quality assessment (IQA) task paradigm, **grounding-IQA**. This paradigm integrates multimodal referring and grounding with IQA to realize more fine-grained quality perception, thereby extending existing IQA. Specifically, grounding-IQA comprises two subtasks: grounding-IQA-description (GIQA-DES) and visual question answering (GIQA-VQA). GIQA-DES involves detailed descriptions with precise locations (e.g., bounding boxes), while GIQA-VQA focuses on quality QA for local regions. To realize grounding-IQA, we construct a corresponding dataset, GIQA-160K, through our proposed automated annotation pipeline. Furthermore, we develop a well-designed benchmark, GIQA-Bench. The benchmark evaluates the grounding-IQA performance from three perspectives: description quality, VQA accuracy, and grounding precision. Experiments demonstrate that our proposed method facilitates the more fine-grained IQA application. Code: https://github.com/zhengchen1999/Grounding-IQA.

cs.CV↗