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Xiongkuo Min

Publications and source records attributed to Xiongkuo Min.

At least 127 records · Page 7Linked to original sources

Textured Mesh Saliency: Bridging Geometry and Texture for Human Perception in 3D Graphics

Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment, education, and industry. While traditional mesh saliency studies focus on non-textured meshes, our work explores the complexities introduced by detailed texture patterns. We present a new dataset for textured mesh saliency, created through an innovative eye-tracking experiment in a six degrees of freedom (6-DOF) VR environment. This dataset addresses the limitations of previous studies by providing comprehensive eye-tracking data from multiple viewpoints, thereby advancing our understanding of human visual behavior and supporting more accurate and effective 3D content creation. Our proposed model predicts saliency maps for textured mesh surfaces by treating each triangular face as an individual unit and assigning a saliency density value to reflect the importance of each local surface region. The model incorporates a texture alignment module and a geometric extraction module, combined with an aggregation module to integrate texture and geometry for precise saliency prediction. We believe this approach will enhance the visual fidelity of geometric processing algorithms while ensuring efficient use of computational resources, which is crucial for real-time rendering and high-detail applications such as VR and gaming.

cs.GR↗

VQA$^2$: Visual Question Answering for Video Quality Assessment

The advent and proliferation of large multi-modal models (LMMs) have introduced new paradigms to computer vision, transforming various tasks into a unified visual question answering framework. Video Quality Assessment (VQA), a classic field in low-level visual perception, focused initially on quantitative video quality scoring. However, driven by advances in LMMs, it is now progressing toward more holistic visual quality understanding tasks. Recent studies in the image domain have demonstrated that Visual Question Answering (VQA) can markedly enhance low-level visual quality evaluation. Nevertheless, related work has not been explored in the video domain, leaving substantial room for improvement. To address this gap, we introduce the VQA2 Instruction Dataset - the first visual question answering instruction dataset that focuses on video quality assessment. This dataset consists of 3 subsets and covers various video types, containing 157,755 instruction question-answer pairs. Then, leveraging this foundation, we present the VQA2 series models. The VQA2 series models interleave visual and motion tokens to enhance the perception of spatial-temporal quality details in videos. We conduct extensive experiments on video quality scoring and understanding tasks, and results demonstrate that the VQA2series models achieve excellent performance in both tasks. Notably, our final model, the VQA2-Assistant, exceeds the renowned GPT-4o in visual quality understanding tasks while maintaining strong competitiveness in quality scoring tasks. Our work provides a foundation and feasible approach for integrating low-level video quality assessment and understanding with LMMs.

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AIGV-Assessor: Benchmarking and Evaluating the Perceptual Quality of Text-to-Video Generation with LMM

The rapid advancement of large multimodal models (LMMs) has led to the rapid expansion of artificial intelligence generated videos (AIGVs), which highlights the pressing need for effective video quality assessment (VQA) models designed specifically for AIGVs. Current VQA models generally fall short in accurately assessing the perceptual quality of AIGVs due to the presence of unique distortions, such as unrealistic objects, unnatural movements, or inconsistent visual elements. To address this challenge, we first present AIGVQA-DB, a large-scale dataset comprising 36,576 AIGVs generated by 15 advanced text-to-video models using 1,048 diverse prompts. With these AIGVs, a systematic annotation pipeline including scoring and ranking processes is devised, which collects 370k expert ratings to date. Based on AIGVQA-DB, we further introduce AIGV-Assessor, a novel VQA model that leverages spatiotemporal features and LMM frameworks to capture the intricate quality attributes of AIGVs, thereby accurately predicting precise video quality scores and video pair preferences. Through comprehensive experiments on both AIGVQA-DB and existing AIGV databases, AIGV-Assessor demonstrates state-of-the-art performance, significantly surpassing existing scoring or evaluation methods in terms of multiple perceptual quality dimensions.

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MEMO-Bench: A Multiple Benchmark for Text-to-Image and Multimodal Large Language Models on Human Emotion Analysis

Artificial Intelligence (AI) has demonstrated significant capabilities in various fields, and in areas such as human-computer interaction (HCI), embodied intelligence, and the design and animation of virtual digital humans, both practitioners and users are increasingly concerned with AI's ability to understand and express emotion. Consequently, the question of whether AI can accurately interpret human emotions remains a critical challenge. To date, two primary classes of AI models have been involved in human emotion analysis: generative models and Multimodal Large Language Models (MLLMs). To assess the emotional capabilities of these two classes of models, this study introduces MEMO-Bench, a comprehensive benchmark consisting of 7,145 portraits, each depicting one of six different emotions, generated by 12 Text-to-Image (T2I) models. Unlike previous works, MEMO-Bench provides a framework for evaluating both T2I models and MLLMs in the context of sentiment analysis. Additionally, a progressive evaluation approach is employed, moving from coarse-grained to fine-grained metrics, to offer a more detailed and comprehensive assessment of the sentiment analysis capabilities of MLLMs. The experimental results demonstrate that existing T2I models are more effective at generating positive emotions than negative ones. Meanwhile, although MLLMs show a certain degree of effectiveness in distinguishing and recognizing human emotions, they fall short of human-level accuracy, particularly in fine-grained emotion analysis. The MEMO-Bench will be made publicly available to support further research in this area.

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AIM 2024 Challenge on Compressed Video Quality Assessment: Methods and Results

Video quality assessment (VQA) is a crucial task in the development of video compression standards, as it directly impacts the viewer experience. This paper presents the results of the Compressed Video Quality Assessment challenge, held in conjunction with the Advances in Image Manipulation (AIM) workshop at ECCV 2024. The challenge aimed to evaluate the performance of VQA methods on a diverse dataset of 459 videos, encoded with 14 codecs of various compression standards (AVC/H.264, HEVC/H.265, AV1, and VVC/H.266) and containing a comprehensive collection of compression artifacts. To measure the methods performance, we employed traditional correlation coefficients between their predictions and subjective scores, which were collected via large-scale crowdsourced pairwise human comparisons. For training purposes, participants were provided with the Compressed Video Quality Assessment Dataset (CVQAD), a previously developed dataset of 1022 videos. Up to 30 participating teams registered for the challenge, while we report the results of 6 teams, which submitted valid final solutions and code for reproducing the results. Moreover, we calculated and present the performance of state-of-the-art VQA methods on the developed dataset, providing a comprehensive benchmark for future research. The dataset, results, and online leaderboard are publicly available at https://challenges.videoprocessing.ai/challenges/compressedvideo-quality-assessment.html.

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GAIA: Rethinking Action Quality Assessment for AI-Generated Videos

Assessing action quality is both imperative and challenging due to its significant impact on the quality of AI-generated videos, further complicated by the inherently ambiguous nature of actions within AI-generated video (AIGV). Current action quality assessment (AQA) algorithms predominantly focus on actions from real specific scenarios and are pre-trained with normative action features, thus rendering them inapplicable in AIGVs. To address these problems, we construct GAIA, a Generic AI-generated Action dataset, by conducting a large-scale subjective evaluation from a novel causal reasoning-based perspective, resulting in 971,244 ratings among 9,180 video-action pairs. Based on GAIA, we evaluate a suite of popular text-to-video (T2V) models on their ability to generate visually rational actions, revealing their pros and cons on different categories of actions. We also extend GAIA as a testbed to benchmark the AQA capacity of existing automatic evaluation methods. Results show that traditional AQA methods, action-related metrics in recent T2V benchmarks, and mainstream video quality methods perform poorly with an average SRCC of 0.454, 0.191, and 0.519, respectively, indicating a sizable gap between current models and human action perception patterns in AIGVs. Our findings underscore the significance of action quality as a unique perspective for studying AIGVs and can catalyze progress towards methods with enhanced capacities for AQA in AIGVs.

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R-Bench: Are your Large Multimodal Model Robust to Real-world Corruptions?

The outstanding performance of Large Multimodal Models (LMMs) has made them widely applied in vision-related tasks. However, various corruptions in the real world mean that images will not be as ideal as in simulations, presenting significant challenges for the practical application of LMMs. To address this issue, we introduce R-Bench, a benchmark focused on the **Real-world Robustness of LMMs**. Specifically, we: (a) model the complete link from user capture to LMMs reception, comprising 33 corruption dimensions, including 7 steps according to the corruption sequence, and 7 groups based on low-level attributes; (b) collect reference/distorted image dataset before/after corruption, including 2,970 question-answer pairs with human labeling; (c) propose comprehensive evaluation for absolute/relative robustness and benchmark 20 mainstream LMMs. Results show that while LMMs can correctly handle the original reference images, their performance is not stable when faced with distorted images, and there is a significant gap in robustness compared to the human visual system. We hope that R-Bench will inspire improving the robustness of LMMs, **extending them from experimental simulations to the real-world application**. Check https://q-future.github.io/R-Bench for details.

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AIM 2024 Challenge on Video Super-Resolution Quality Assessment: Methods and Results

This paper presents the Video Super-Resolution (SR) Quality Assessment (QA) Challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2024. The task of this challenge was to develop an objective QA method for videos upscaled 2x and 4x by modern image- and video-SR algorithms. QA methods were evaluated by comparing their output with aggregate subjective scores collected from >150,000 pairwise votes obtained through crowd-sourced comparisons across 52 SR methods and 1124 upscaled videos. The goal was to advance the state-of-the-art in SR QA, which had proven to be a challenging problem with limited applicability of traditional QA methods. The challenge had 29 registered participants, and 5 teams had submitted their final results, all outperforming the current state-of-the-art. All data, including the private test subset, has been made publicly available on the challenge homepage at https://challenges.videoprocessing.ai/challenges/super-resolution-metrics-challenge.html

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AIM 2024 Challenge on Video Saliency Prediction: Methods and Results

This paper reviews the Challenge on Video Saliency Prediction at AIM 2024. The goal of the participants was to develop a method for predicting accurate saliency maps for the provided set of video sequences. Saliency maps are widely exploited in various applications, including video compression, quality assessment, visual perception studies, the advertising industry, etc. For this competition, a previously unused large-scale audio-visual mouse saliency (AViMoS) dataset of 1500 videos with more than 70 observers per video was collected using crowdsourced mouse tracking. The dataset collection methodology has been validated using conventional eye-tracking data and has shown high consistency. Over 30 teams registered in the challenge, and there are 7 teams that submitted the results in the final phase. The final phase solutions were tested and ranked by commonly used quality metrics on a private test subset. The results of this evaluation and the descriptions of the solutions are presented in this report. All data, including the private test subset, is made publicly available on the challenge homepage - https://challenges.videoprocessing.ai/challenges/video-saliency-prediction.html.

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Explore the Hallucination on Low-level Perception for MLLMs

The rapid development of Multi-modality Large Language Models (MLLMs) has significantly influenced various aspects of industry and daily life, showcasing impressive capabilities in visual perception and understanding. However, these models also exhibit hallucinations, which limit their reliability as AI systems, especially in tasks involving low-level visual perception and understanding. We believe that hallucinations stem from a lack of explicit self-awareness in these models, which directly impacts their overall performance. In this paper, we aim to define and evaluate the self-awareness of MLLMs in low-level visual perception and understanding tasks. To this end, we present QL-Bench, a benchmark settings to simulate human responses to low-level vision, investigating self-awareness in low-level visual perception through visual question answering related to low-level attributes such as clarity and lighting. Specifically, we construct the LLSAVisionQA dataset, comprising 2,990 single images and 1,999 image pairs, each accompanied by an open-ended question about its low-level features. Through the evaluation of 15 MLLMs, we demonstrate that while some models exhibit robust low-level visual capabilities, their self-awareness remains relatively underdeveloped. Notably, for the same model, simpler questions are often answered more accurately than complex ones. However, self-awareness appears to improve when addressing more challenging questions. We hope that our benchmark will motivate further research, particularly focused on enhancing the self-awareness of MLLMs in tasks involving low-level visual perception and understanding.

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3DGCQA: A Quality Assessment Database for 3D AI-Generated Contents

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset's construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA.

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Exploring Rich Subjective Quality Information for Image Quality Assessment in the Wild

Traditional in the wild image quality assessment (IQA) models are generally trained with the quality labels of mean opinion score (MOS), while missing the rich subjective quality information contained in the quality ratings, for example, the standard deviation of opinion scores (SOS) or even distribution of opinion scores (DOS). In this paper, we propose a novel IQA method named RichIQA to explore the rich subjective rating information beyond MOS to predict image quality in the wild. RichIQA is characterized by two key novel designs: (1) a three-stage image quality prediction network which exploits the powerful feature representation capability of the Convolutional vision Transformer (CvT) and mimics the short-term and long-term memory mechanisms of human brain; (2) a multi-label training strategy in which rich subjective quality information like MOS, SOS and DOS are concurrently used to train the quality prediction network. Powered by these two novel designs, RichIQA is able to predict the image quality in terms of a distribution, from which the mean image quality can be subsequently obtained. Extensive experimental results verify that the three-stage network is tailored to predict rich quality information, while the multi-label training strategy can fully exploit the potentials within subjective quality rating and enhance the prediction performance and generalizability of the network. RichIQA outperforms state-of-the-art competitors on multiple large-scale in the wild IQA databases with rich subjective rating labels. The code of RichIQA will be made publicly available on GitHub.

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Assessing UHD Image Quality from Aesthetics, Distortions, and Saliency

UHD images, typically with resolutions equal to or higher than 4K, pose a significant challenge for efficient image quality assessment (IQA) algorithms, as adopting full-resolution images as inputs leads to overwhelming computational complexity and commonly used pre-processing methods like resizing or cropping may cause substantial loss of detail. To address this problem, we design a multi-branch deep neural network (DNN) to assess the quality of UHD images from three perspectives: global aesthetic characteristics, local technical distortions, and salient content perception. Specifically, aesthetic features are extracted from low-resolution images downsampled from the UHD ones, which lose high-frequency texture information but still preserve the global aesthetics characteristics. Technical distortions are measured using a fragment image composed of mini-patches cropped from UHD images based on the grid mini-patch sampling strategy. The salient content of UHD images is detected and cropped to extract quality-aware features from the salient regions. We adopt the Swin Transformer Tiny as the backbone networks to extract features from these three perspectives. The extracted features are concatenated and regressed into quality scores by a two-layer multi-layer perceptron (MLP) network. We employ the mean square error (MSE) loss to optimize prediction accuracy and the fidelity loss to optimize prediction monotonicity. Experimental results show that the proposed model achieves the best performance on the UHD-IQA dataset while maintaining the lowest computational complexity, demonstrating its effectiveness and efficiency. Moreover, the proposed model won first prize in ECCV AIM 2024 UHD-IQA Challenge. The code is available at https://github.com/sunwei925/UIQA.

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LMM-VQA: Advancing Video Quality Assessment with Large Multimodal Models

The explosive growth of videos on streaming media platforms has underscored the urgent need for effective video quality assessment (VQA) algorithms to monitor and perceptually optimize the quality of streaming videos. However, VQA remains an extremely challenging task due to the diverse video content and the complex spatial and temporal distortions, thus necessitating more advanced methods to address these issues. Nowadays, large multimodal models (LMMs), such as GPT-4V, have exhibited strong capabilities for various visual understanding tasks, motivating us to leverage the powerful multimodal representation ability of LMMs to solve the VQA task. Therefore, we propose the first Large Multi-Modal Video Quality Assessment (LMM-VQA) model, which introduces a novel spatiotemporal visual modeling strategy for quality-aware feature extraction. Specifically, we first reformulate the quality regression problem into a question and answering (Q&A) task and construct Q&A prompts for VQA instruction tuning. Then, we design a spatiotemporal vision encoder to extract spatial and temporal features to represent the quality characteristics of videos, which are subsequently mapped into the language space by the spatiotemporal projector for modality alignment. Finally, the aligned visual tokens and the quality-inquired text tokens are aggregated as inputs for the large language model (LLM) to generate the quality score and level. Extensive experiments demonstrate that LMM-VQA achieves state-of-the-art performance across five VQA benchmarks, exhibiting an average improvement of $5\%$ in generalization ability over existing methods. Furthermore, due to the advanced design of the spatiotemporal encoder and projector, LMM-VQA also performs exceptionally well on general video understanding tasks, further validating its effectiveness. Our code will be released at https://github.com/Sueqk/LMM-VQA.

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Compression-Realized Deep Structural Network for Video Quality Enhancement

This paper focuses on the task of quality enhancement for compressed videos. Although deep network-based video restorers achieve impressive progress, most of the existing methods lack a structured design to optimally leverage the priors within compression codecs. Since the quality degradation of the video is primarily induced by the compression algorithm, a new paradigm is urgently needed for a more ``conscious'' process of quality enhancement. As a result, we propose the Compression-Realized Deep Structural Network (CRDS), introducing three inductive biases aligned with the three primary processes in the classic compression codec, merging the strengths of classical encoder architecture with deep network capabilities. Inspired by the residual extraction and domain transformation process in the codec, a pre-trained Latent Degradation Residual Auto-Encoder is proposed to transform video frames into a latent feature space, and the mutual neighborhood attention mechanism is integrated for precise motion estimation and residual extraction. Furthermore, drawing inspiration from the quantization noise distribution of the codec, CRDS proposes a novel Progressive Denoising framework with intermediate supervision that decomposes the quality enhancement into a series of simpler denoising sub-tasks. Experimental results on datasets like LDV 2.0 and MFQE 2.0 indicate our approach surpasses state-of-the-art models.

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SG-JND: Semantic-Guided Just Noticeable Distortion Predictor For Image Compression

Just noticeable distortion (JND), representing the threshold of distortion in an image that is minimally perceptible to the human visual system (HVS), is crucial for image compression algorithms to achieve a trade-off between transmission bit rate and image quality. However, traditional JND prediction methods only rely on pixel-level or sub-band level features, lacking the ability to capture the impact of image content on JND. To bridge this gap, we propose a Semantic-Guided JND (SG-JND) network to leverage semantic information for JND prediction. In particular, SG-JND consists of three essential modules: the image preprocessing module extracts semantic-level patches from images, the feature extraction module extracts multi-layer features by utilizing the cross-scale attention layers, and the JND prediction module regresses the extracted features into the final JND value. Experimental results show that SG-JND achieves the state-of-the-art performance on two publicly available JND datasets, which demonstrates the effectiveness of SG-JND and highlight the significance of incorporating semantic information in JND assessment.

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Subjective-Aligned Dataset and Metric for Text-to-Video Quality Assessment

With the rapid development of generative models, Artificial Intelligence-Generated Contents (AIGC) have exponentially increased in daily lives. Among them, Text-to-Video (T2V) generation has received widespread attention. Though many T2V models have been released for generating high perceptual quality videos, there is still lack of a method to evaluate the quality of these videos quantitatively. To solve this issue, we establish the largest-scale Text-to-Video Quality Assessment DataBase (T2VQA-DB) to date. The dataset is composed of 10,000 videos generated by 9 different T2V models. We also conduct a subjective study to obtain each video's corresponding mean opinion score. Based on T2VQA-DB, we propose a novel transformer-based model for subjective-aligned Text-to-Video Quality Assessment (T2VQA). The model extracts features from text-video alignment and video fidelity perspectives, then it leverages the ability of a large language model to give the prediction score. Experimental results show that T2VQA outperforms existing T2V metrics and SOTA video quality assessment models. Quantitative analysis indicates that T2VQA is capable of giving subjective-align predictions, validating its effectiveness. The dataset and code will be released at https://github.com/QMME/T2VQA.

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LMM-PCQA: Assisting Point Cloud Quality Assessment with LMM

Although large multi-modality models (LMMs) have seen extensive exploration and application in various quality assessment studies, their integration into Point Cloud Quality Assessment (PCQA) remains unexplored. Given LMMs' exceptional performance and robustness in low-level vision and quality assessment tasks, this study aims to investigate the feasibility of imparting PCQA knowledge to LMMs through text supervision. To achieve this, we transform quality labels into textual descriptions during the fine-tuning phase, enabling LMMs to derive quality rating logits from 2D projections of point clouds. To compensate for the loss of perception in the 3D domain, structural features are extracted as well. These quality logits and structural features are then combined and regressed into quality scores. Our experimental results affirm the effectiveness of our approach, showcasing a novel integration of LMMs into PCQA that enhances model understanding and assessment accuracy. We hope our contributions can inspire subsequent investigations into the fusion of LMMs with PCQA, fostering advancements in 3D visual quality analysis and beyond. The code is available at https://github.com/zzc-1998/LMM-PCQA.

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