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Xishan Zhang

Publications and source records attributed to Xishan Zhang.

At least 19 recordsLinked to original sources

QiMeng-CodeV-SVA: Training Specialized LLMs for Hardware Assertion Generation via RTL-Grounded Bidirectional Data Synthesis

SystemVerilog Assertions (SVAs) are crucial for hardware verification. Recent studies leverage general-purpose LLMs to translate natural language properties to SVAs (NL2SVA), but they perform poorly due to limited data. We propose a data synthesis framework to tackle two challenges: the scarcity of high-quality real-world SVA corpora and the lack of reliable methods to determine NL-SVA semantic equivalence. For the former, large-scale open-source RTLs are used to guide LLMs to generate real-world SVAs; for the latter, bidirectional translation serves as a data selection method. With the synthesized data, we train CodeV-SVA, a series of SVA generation models. Notably, CodeV-SVA-14B achieves 75.8% on NL2SVA-Human and 84.0% on NL2SVA-Machine in Func.@1, matching or exceeding advanced LLMs like GPT-5 and DeepSeek-R1.

cs.CL

QiMeng-CodeV-R1: Reasoning-Enhanced Verilog Generation

Large language models (LLMs) trained via reinforcement learning with verifiable reward (RLVR) have achieved breakthroughs on tasks with explicit, automatable verification, such as software programming and mathematical problems. Extending RLVR to electronic design automation (EDA), especially automatically generating hardware description languages (HDLs) like Verilog from natural-language (NL) specifications, however, poses three key challenges: the lack of automated and accurate verification environments, the scarcity of high-quality NL-code pairs, and the prohibitive computation cost of RLVR. To this end, we introduce CodeV-R1, an RLVR framework for training Verilog generation LLMs. First, we develop a rule-based testbench generator that performs robust equivalence checking against golden references. Second, we propose a round-trip data synthesis method that pairs open-source Verilog snippets with LLM-generated NL descriptions, verifies code-NL-code consistency via the generated testbench, and filters out inequivalent examples to yield a high-quality dataset. Third, we employ a two-stage "distill-then-RL" training pipeline: distillation for the cold start of reasoning abilities, followed by adaptive DAPO, our novel RLVR algorithm that can reduce training cost by adaptively adjusting sampling rate. The resulting model, CodeV-R1-7B, achieves 68.6% and 72.9% pass@1 on VerilogEval v2 and RTLLM v1.1, respectively, surpassing prior state-of-the-art by 12~20%, while even exceeding the performance of 671B DeepSeek-R1 on RTLLM. We have released our model, training code, and dataset to facilitate research in EDA and LLM communities.

cs.LG

Efficient Diffusion Planning with Temporal Diffusion

Diffusion planning is a promising method for learning high-performance policies from offline data. To avoid the impact of discrepancies between planning and reality on performance, previous works generate new plans at each time step. However, this incurs significant computational overhead and leads to lower decision frequencies, and frequent plan switching may also affect performance. In contrast, humans might create detailed short-term plans and more general, sometimes vague, long-term plans, and adjust them over time. Inspired by this, we propose the Temporal Diffusion Planner (TDP) which improves decision efficiency by distributing the denoising steps across the time dimension. TDP begins by generating an initial plan that becomes progressively more vague over time. At each subsequent time step, rather than generating an entirely new plan, TDP updates the previous one with a small number of denoising steps. This reduces the average number of denoising steps, improving decision efficiency. Additionally, we introduce an automated replanning mechanism to prevent significant deviations between the plan and reality. Experiments on D4RL show that, compared to previous works that generate new plans every time step, TDP improves the decision-making frequency by 11-24.8 times while achieving higher or comparable performance.

cs.LG

Code Driven Planning with Domain-Adaptive Critic

Large Language Models (LLMs) have been widely adopted as task planners for AI agents in sequential decision-making problems, leveraging their extensive world knowledge. However, the gap between their general knowledge and environment-specific requirements often leads to inaccurate plans. To address this, existing approaches rely on frequent LLM queries to iteratively refine plans based on immediate environmental feedback, which incurs substantial query costs. However, this refinement is typically guided by short-term environmental feedback, limiting LLMs from developing plans aligned with long-term rewards. We propose Code Driven Planning with Domain-Adaptive Critic (CoPiC). Instead of relying on frequent queries, CoPiC employs LLMs to generate a diverse set of high-level planning programs, which iteratively produce and refine candidate plans. A trained domain-adaptive critic then evaluates these candidates and selects the one most aligned with long-term rewards for execution. Using high-level planning programs as planner and domain-adaptive critic as estimator, CoPiC improves planning while significantly reducing query costs. Results in ALFWorld, NetHack, and StarCraft II Unit Building show that CoPiC outperforms advanced LLM-based baselines, AdaPlanner and Reflexion, achieving an average (1) 23.33% improvement in success rate and (2) 91.27% reduction in query costs.

cs.AI

World-Consistent Data Generation for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) is a challenging task that requires an agent to navigate through photorealistic environments following natural-language instructions. One main obstacle existing in VLN is data scarcity, leading to poor generalization performance over unseen environments. Though data argumentation is a promising way for scaling up the dataset, how to generate VLN data both diverse and world-consistent remains problematic. To cope with this issue, we propose the world-consistent data generation (WCGEN), an efficacious data-augmentation framework satisfying both diversity and world-consistency, aimed at enhancing the generalization of agents to novel environments. Roughly, our framework consists of two stages, the trajectory stage which leverages a point-cloud based technique to ensure spatial coherency among viewpoints, and the viewpoint stage which adopts a novel angle synthesis method to guarantee spatial and wraparound consistency within the entire observation. By accurately predicting viewpoint changes with 3D knowledge, our approach maintains the world-consistency during the generation procedure. Experiments on a wide range of datasets verify the effectiveness of our method, demonstrating that our data augmentation strategy enables agents to achieve new state-of-the-art results on all navigation tasks, and is capable of enhancing the VLN agents' generalization ability to unseen environments.

cs.CV

CodeV: Empowering LLMs with HDL Generation through Multi-Level Summarization

The design flow of processors, particularly in hardware description languages (HDL) like Verilog and Chisel, is complex and costly. While recent advances in large language models (LLMs) have significantly improved coding tasks in software languages such as Python, their application in HDL generation remains limited due to the scarcity of high-quality HDL data. Traditional methods of adapting LLMs for hardware design rely on synthetic HDL datasets, which often suffer from low quality because even advanced LLMs like GPT perform poorly in the HDL domain. Moreover, these methods focus solely on chat tasks and the Verilog language, limiting their application scenarios. In this paper, we observe that: (1) HDL code collected from the real world is of higher quality than code generated by LLMs. (2) LLMs like GPT-3.5 excel in summarizing HDL code rather than generating it. (3) An explicit language tag can help LLMs better adapt to the target language when there is insufficient data. Based on these observations, we propose an efficient LLM fine-tuning pipeline for HDL generation that integrates a multi-level summarization data synthesis process with a novel Chat-FIM-Tag supervised fine-tuning method. The pipeline enhances the generation of HDL code from natural language descriptions and enables the handling of various tasks such as chat and infilling incomplete code. Utilizing this pipeline, we introduce CodeV, a series of HDL generation LLMs. Among them, CodeV-All not only possesses a more diverse range of language abilities, i.e. Verilog and Chisel, and a broader scope of tasks, i.e. Chat and fill-in-middle (FIM), but it also achieves performance on VerilogEval that is comparable to or even surpasses that of CodeV-Verilog fine-tuned on Verilog only, making them the first series of open-source LLMs designed for multi-scenario HDL generation.

cs.PL

InverseCoder: Self-improving Instruction-Tuned Code LLMs with Inverse-Instruct

Recent advancements in open-source code large language models (LLMs) have been driven by fine-tuning on the data generated from powerful closed-source LLMs, which are expensive to obtain. This paper explores whether it is possible to use a fine-tuned open-source model to generate additional data to augment its instruction-tuning dataset. We make two observations: (1) A code snippet can serve as the response to different instructions. (2) Instruction-tuned code LLMs perform better at translating code into instructions than the reverse. Based on these observations, we propose Inverse-Instruct, a data augmentation technique that uses a fine-tuned LLM to generate additional instructions of code responses from its own training dataset. The additional instruction-response pairs are added to the original dataset, and a stronger code LLM can be obtained by fine-tuning on the augmented dataset. We empirically validate Inverse-Instruct on a range of open-source code models (e.g. CodeLlama-Python and DeepSeek-Coder) and benchmarks (e.g., HumanEval(+), MBPP(+), DS-1000 and MultiPL-E), showing it consistently improves the base models.

cs.CL

Ex3: Automatic Novel Writing by Extracting, Excelsior and Expanding

Generating long-term texts such as novels using artificial intelligence has always been a challenge. A common approach is to use large language models (LLMs) to construct a hierarchical framework that first plans and then writes. Despite the fact that the generated novels reach a sufficient length, they exhibit poor logical coherence and appeal in their plots and deficiencies in character and event depiction, ultimately compromising the overall narrative quality. In this paper, we propose a method named Extracting Excelsior and Expanding. Ex3 initially extracts structure information from raw novel data. By combining this structure information with the novel data, an instruction-following dataset is meticulously crafted. This dataset is then utilized to fine-tune the LLM, aiming for excelsior generation performance. In the final stage, a tree-like expansion method is deployed to facilitate the generation of arbitrarily long novels. Evaluation against previous methods showcases Ex3's ability to produce higher-quality long-form novels.

cs.CL

Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification

Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they encounter difficulties on creative tasks with open goals and abstract criteria due to the inability to bridge the gap between them, thus lacking feedback for self-improvement in solving the task. In this work, we introduce autonomous embodied verification techniques for agents to fill the gap, laying the groundwork for creative tasks. Specifically, we propose the Luban agent target creative building tasks in Minecraft, which equips with two-level autonomous embodied verification inspired by human design practices: (1) visual verification of 3D structural speculates, which comes from agent synthesized CAD modeling programs; (2) pragmatic verification of the creation by generating and verifying environment-relevant functionality programs based on the abstract criteria. Extensive multi-dimensional human studies and Elo ratings show that the Luban completes diverse creative building tasks in our proposed benchmark and outperforms other baselines ($33\%$ to $100\%$) in both visualization and pragmatism. Additional demos on the real-world robotic arm show the creation potential of the Luban in the physical world.

cs.AI

Non-autoregressive Machine Translation with Probabilistic Context-free Grammar

Non-autoregressive Transformer(NAT) significantly accelerates the inference of neural machine translation. However, conventional NAT models suffer from limited expression power and performance degradation compared to autoregressive (AT) models due to the assumption of conditional independence among target tokens. To address these limitations, we propose a novel approach called PCFG-NAT, which leverages a specially designed Probabilistic Context-Free Grammar (PCFG) to enhance the ability of NAT models to capture complex dependencies among output tokens. Experimental results on major machine translation benchmarks demonstrate that PCFG-NAT further narrows the gap in translation quality between NAT and AT models. Moreover, PCFG-NAT facilitates a deeper understanding of the generated sentences, addressing the lack of satisfactory explainability in neural machine translation.Code is publicly available at https://github.com/ictnlp/PCFG-NAT.

cs.CL

Emergent Communication for Rules Reasoning

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.

cs.AI

Contrastive Modules with Temporal Attention for Multi-Task Reinforcement Learning

In the field of multi-task reinforcement learning, the modular principle, which involves specializing functionalities into different modules and combining them appropriately, has been widely adopted as a promising approach to prevent the negative transfer problem that performance degradation due to conflicts between tasks. However, most of the existing multi-task RL methods only combine shared modules at the task level, ignoring that there may be conflicts within the task. In addition, these methods do not take into account that without constraints, some modules may learn similar functions, resulting in restricting the model's expressiveness and generalization capability of modular methods. In this paper, we propose the Contrastive Modules with Temporal Attention(CMTA) method to address these limitations. CMTA constrains the modules to be different from each other by contrastive learning and combining shared modules at a finer granularity than the task level with temporal attention, alleviating the negative transfer within the task and improving the generalization ability and the performance for multi-task RL. We conducted the experiment on Meta-World, a multi-task RL benchmark containing various robotics manipulation tasks. Experimental results show that CMTA outperforms learning each task individually for the first time and achieves substantial performance improvements over the baselines.

cs.LG

Efficient Symbolic Policy Learning with Differentiable Symbolic Expression

Deep reinforcement learning (DRL) has led to a wide range of advances in sequential decision-making tasks. However, the complexity of neural network policies makes it difficult to understand and deploy with limited computational resources. Currently, employing compact symbolic expressions as symbolic policies is a promising strategy to obtain simple and interpretable policies. Previous symbolic policy methods usually involve complex training processes and pre-trained neural network policies, which are inefficient and limit the application of symbolic policies. In this paper, we propose an efficient gradient-based learning method named Efficient Symbolic Policy Learning (ESPL) that learns the symbolic policy from scratch in an end-to-end way. We introduce a symbolic network as the search space and employ a path selector to find the compact symbolic policy. By doing so we represent the policy with a differentiable symbolic expression and train it in an off-policy manner which further improves the efficiency. In addition, in contrast with previous symbolic policies which only work in single-task RL because of complexity, we expand ESPL on meta-RL to generate symbolic policies for unseen tasks. Experimentally, we show that our approach generates symbolic policies with higher performance and greatly improves data efficiency for single-task RL. In meta-RL, we demonstrate that compared with neural network policies the proposed symbolic policy achieves higher performance and efficiency and shows the potential to be interpretable.

cs.LG

Pushing the Limits of Machine Design: Automated CPU Design with AI

Design activity -- constructing an artifact description satisfying given goals and constraints -- distinguishes humanity from other animals and traditional machines, and endowing machines with design abilities at the human level or beyond has been a long-term pursuit. Though machines have already demonstrated their abilities in designing new materials, proteins, and computer programs with advanced artificial intelligence (AI) techniques, the search space for designing such objects is relatively small, and thus, "Can machines design like humans?" remains an open question. To explore the boundary of machine design, here we present a new AI approach to automatically design a central processing unit (CPU), the brain of a computer, and one of the world's most intricate devices humanity have ever designed. This approach generates the circuit logic, which is represented by a graph structure called Binary Speculation Diagram (BSD), of the CPU design from only external input-output observations instead of formal program code. During the generation of BSD, Monte Carlo-based expansion and the distance of Boolean functions are used to guarantee accuracy and efficiency, respectively. By efficiently exploring a search space of unprecedented size 10^{10^{540}}, which is the largest one of all machine-designed objects to our best knowledge, and thus pushing the limits of machine design, our approach generates an industrial-scale RISC-V CPU within only 5 hours. The taped-out CPU successfully runs the Linux operating system and performs comparably against the human-designed Intel 80486SX CPU. In addition to learning the world's first CPU only from input-output observations, which may reform the semiconductor industry by significantly reducing the design cycle, our approach even autonomously discovers human knowledge of the von Neumann architecture.

cs.AI

Online Prototype Alignment for Few-shot Policy Transfer

Domain adaptation in reinforcement learning (RL) mainly deals with the changes of observation when transferring the policy to a new environment. Many traditional approaches of domain adaptation in RL manage to learn a mapping function between the source and target domain in explicit or implicit ways. However, they typically require access to abundant data from the target domain. Besides, they often rely on visual clues to learn the mapping function and may fail when the source domain looks quite different from the target domain. To address these problems, we propose a novel framework Online Prototype Alignment (OPA) to learn the mapping function based on the functional similarity of elements and is able to achieve the few-shot policy transfer within only several episodes. The key insight of OPA is to introduce an exploration mechanism that can interact with the unseen elements of the target domain in an efficient and purposeful manner, and then connect them with the seen elements in the source domain according to their functionalities (instead of visual clues). Experimental results show that when the target domain looks visually different from the source domain, OPA can achieve better transfer performance even with much fewer samples from the target domain, outperforming prior methods.

cs.LG

Ultra-low Precision Multiplication-free Training for Deep Neural Networks

The training for deep neural networks (DNNs) demands immense energy consumption, which restricts the development of deep learning as well as increases carbon emissions. Thus, the study of energy-efficient training for DNNs is essential. In training, the linear layers consume the most energy because of the intense use of energy-consuming full-precision (FP32) multiplication in multiply-accumulate (MAC). The energy-efficient works try to decrease the precision of multiplication or replace the multiplication with energy-efficient operations such as addition or bitwise shift, to reduce the energy consumption of FP32 multiplications. However, the existing energy-efficient works cannot replace all of the FP32 multiplications during both forward and backward propagation with low-precision energy-efficient operations. In this work, we propose an Adaptive Layer-wise Scaling PoT Quantization (ALS-POTQ) method and a Multiplication-Free MAC (MF-MAC) to replace all of the FP32 multiplications with the INT4 additions and 1-bit XOR operations. In addition, we propose Weight Bias Correction and Parameterized Ratio Clipping techniques for stable training and improving accuracy. In our training scheme, all of the above methods do not introduce extra multiplications, so we reduce up to 95.8% of the energy consumption in linear layers during training. Experimentally, we achieve an accuracy degradation of less than 1% for CNN models on ImageNet and Transformer model on the WMT En-De task. In summary, we significantly outperform the existing methods for both energy efficiency and accuracy.

cs.LG

Causality-driven Hierarchical Structure Discovery for Reinforcement Learning

Hierarchical reinforcement learning (HRL) effectively improves agents' exploration efficiency on tasks with sparse reward, with the guide of high-quality hierarchical structures (e.g., subgoals or options). However, how to automatically discover high-quality hierarchical structures is still a great challenge. Previous HRL methods can hardly discover the hierarchical structures in complex environments due to the low exploration efficiency by exploiting the randomness-driven exploration paradigm. To address this issue, we propose CDHRL, a causality-driven hierarchical reinforcement learning framework, leveraging a causality-driven discovery instead of a randomness-driven exploration to effectively build high-quality hierarchical structures in complicated environments. The key insight is that the causalities among environment variables are naturally fit for modeling reachable subgoals and their dependencies and can perfectly guide to build high-quality hierarchical structures. The results in two complex environments, 2D-Minecraft and Eden, show that CDHRL significantly boosts exploration efficiency with the causality-driven paradigm.

cs.LG

Object-Category Aware Reinforcement Learning

Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical property of an object. Following this insight, we propose a novel framework named Object-Category Aware Reinforcement Learning (OCARL), which utilizes the category information of objects to facilitate both perception and reasoning. OCARL consists of three parts: (1) Category-Aware Unsupervised Object Discovery (UOD), which discovers the objects as well as their corresponding categories; (2) Object-Category Aware Perception, which encodes the category information and is also robust to the incompleteness of (1) at the same time; (3) Object-Centric Modular Reasoning, which adopts multiple independent and object-category-specific networks when reasoning based on objects. Our experiments show that OCARL can improve both the sample efficiency and generalization in the OORL domain.

cs.LG