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Xiu Li

Publications and source records attributed to Xiu Li.

At least 19 recordsLinked to original sources

EMERGE-Policy: A Robot Mind Emerges Beyond a Single Policy

A robot's effective ``mind'' need not reside in a single policy. It can emerge when specialized components perceive, reason, predict, act, verify, and remember within a shared orchestration process. EMERGE-Policy turns this perspective into a graph-structured agentic framework that coordinates both capability invocation and information exchange. A Main Agent retains task-level state within an active context window, while role-specific Sub Agents process perception, execution monitoring, verification, and memory consolidation in isolated contexts and return structured, task-relevant evidence. Role-specific contexts control information load by exposing only decision-relevant evidence to the Main Agent, while the functional Skill interface composes heterogeneous backends as Operational, Imagination, and Evaluation Skills. Criterion-grounded verification, textual failure diagnosis, and Branch Stack recovery provide localized correction, with token-aware external memory preserving task-relevant state. Together, their closed-loop interaction realizes the system-level policy captured by the name EMERGE-Policy. Without additional fine-tuning, we achieved outstanding performance on several public benchmark that have had a wide-reaching impact, and conducted a series of real robot experiments. These system-level results suggest that through the division of different functional sub-tasks among multiple agents and their concurrent collaboration, as well as the technical paradigm where the model is regarded as a skill and called within the framework, EMERGE-Policy can extend the robust robot policies beyond isolated runs.

cs.RO

VidForensics-M1: Meta-Detection Reinforcement Learning with Verifiable Temporal Grounding for AI-Generated Video Forensics

Recent advances in video generation models have significantly improved the realism of synthetic videos, blurring the boundary between generated and authentic content and raising concerns about misinformation. Existing MLLM-based detectors mainly rely on supervised fine-tuning or label-level reinforcement learning, where coarse supervision limits generalization to unseen scenarios and emerging video generators. To overcome these limitations, we are the first to introduce \textbf{meta-detection} into AI-generated video detection, enabling reliable forgery detection by jointly optimizing predicted labels and supporting evidence within reinforcement learning. This paradigm requires reliable evidence signals and effective mechanisms to integrate them into label-level optimization. Textual rationales provide semantic descriptions of forgery artifacts, but their generation and verification depend on external models, making supervision vulnerable to hallucinations and semantic biases. In contrast, temporal grounding provides more objective and verifiable evidence, as manipulated intervals can be precisely controlled during forgery construction. Based on this insight, we propose an automated data construction pipeline that generates paired real-fake videos by replacing temporal segments with boundary-frame-conditioned video generation models. Furthermore, we introduce \textbf{Evidence-Guided Reward Redistribution}, which performs evidence-aware credit assignment by redistributing rewards among label-correct responses according to evidence quality. This preserves reliable label supervision while encouraging detectors to acquire fine-grained and verifiable forgery localization capabilities. Extensive experiments demonstrate that \textbf{VidForensics-M1} effectively leverages verifiable temporal evidence to achieve robust and generalizable AI-generated video detection.

cs.CV

Temporal Concentration from Rollout Errors: Implicit Preference Optimization for Text-to-Video Diffusion

Recent advances in preference alignment for diffusion-based video generation, particularly via Direct Preference Optimization (DPO), have significantly improved visual quality. However, temporally sparse artifacts such as motion collapse, object flickering, and color oversaturation remain a major barrier to perceptual realism. Existing methods struggle with these issues due to two key limitations: (1) the preference attribution bottleneck, where offline human annotations are costly and fail to accurately capture learning dynamics, while online reward signals are rollout-aware but often unstable and biased; and (2) temporal credit misallocation, where uniformly applied supervision cannot effectively target the brief segments in which artifacts occur. To address these challenges, we propose concentrated Implicit Preference Optimization (cIPO), a post-training framework for video diffusion models. cIPO derives implicit preference signals directly from the denoising process: given a real video, the model adds forward noise and reconstructs it via iterative denoising, treating the original as the preferred sample and the reconstruction as the dispreferred one. This formulation captures inference-time errors without requiring human annotations or external reward models. Moreover, frame-level discrepancies between original and reconstructed videos reveal when failures occur. cIPO leverages this by computing temporal reconstruction errors and concentrating optimization on high-error segments, enabling more precise correction of failure-prone regions. Extensive experiments demonstrate that cIPO consistently enhances video authenticity and temporal coherence across multiple datasets, highlighting the effectiveness and efficiency of implicit preference with temporally concentrated optimization.

cs.CV

KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation

Learning manipulation from few demonstrations requires visual priors that capture not only where to interact, but also how the interaction should begin; static priors such as segmentation masks encode only the former. We present KAM-WM, a framework that extracts a coarse directional interaction cue from a frozen latent video world model without rollout or world-model fine-tuning. KAM-WM queries a Flow Matching image-to-video backbone once and interprets its single-step latent velocity as a Kinematic Affordance Map (KAM), which provides task-conditioned interaction regions and coarse motion structure. A lightweight Perceiver compresses KAM into tokens that condition a diffusion policy together with RGB observations and proprioception. Across LIBERO and RoboTwin2.0, KAM-WM reaches 90.6% average success on LIBERO and achieves 65.7% and 22.4% success rates in the Easy and Hard settings on RoboTwin2.0, respectively. Controlled comparisons against a zero-order mask prior suggest that part of the gains comes from directional information beyond spatial localization alone. These results indicate that, in the evaluated settings, a frozen video model can provide a useful first-order visual prior for control without the test-time cost of future rollout.

cs.RO

PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models

Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.

cs.CV

Decoupling Semantics and Geometric Grounding: Spatial Visual Prompts for Language-Conditioned Imitation Learning

While end-to-end Vision-Language-Action (VLA) models show promise in robotic manipulation, their monolithic paradigm inherently couples semantic reasoning and spatial control. This creates a severe alignment bottleneck, limiting precise target disambiguation in data-constrained imitation learning. To overcome this, we propose SVP-IL, a decoupled architecture that explicitly extracts spatial visual grounding from the action generation loop. By leveraging vision-language foundation models, we parse instructions into zero-shot geometric masks, translating language into explicit Spatial Visual Prompts (SVP). These priors are injected into a continuous action generator via a lightweight direct feature-level fusion mechanism. This integration provides explicit and uncorrupted spatial gradient guidance while ensuring highly stable optimization under low-data regimes. Extensive experiments demonstrate that SVP-IL significantly outperforms state-of-the-art VLAs and pure visuomotor baselines. Trained on as few as 50 to 100 demonstrations, SVP-IL improves average success rates on highly ambiguous language-conditioned tasks from 24.0% to 39.5%, achieving 67.8% on standard benchmarks. Real-world robotic experiments further validate its robustness and data efficiency in unstructured physical environments.

cs.RO

Learning Visual Spatial Planning from Symbolic State via Modality-Gap-Aware Self-Distillation

While Vision-Language Models excel at general multimodal understanding, they still struggle with visual spatial planning. We attribute this limitation to a perception--reasoning modality gap. Visual planning requires models to infer latent state structures from pixels and then reason over the recovered structure to produce valid actions, whereas symbolic planning directly leverages explicit representation. This discrepancy introduces two sequential bottlenecks: visual state recovery at the perception stage and multi-step planning at the reasoning stage. To address this, we propose MGSD, a two-stage modality-gap-aware self-distillation framework. First, a cold-start grounding stage establishes reliable visual state recovery before on-policy training. Second, a symbol-guided on-policy self-distillation stage transfers the privileged teacher's planning behavior to the student through token-level supervision on student-generated prefixes. Crucially, symbolic information is used only during training, while inference relies exclusively on visual inputs. Experiments on visual planning benchmarks show that MGSD consistently improves performance across different model scales, raising the macro average by 19.3% and 18.4%, respectively. The resulting models substantially reduce the gap to the upper bounds obtained with symbolic inputs. Ablation studies and diagnostic analyses further confirm that the gains arise from improvements in both visual state recovery and optimal-path reasoning. These results demonstrate that MGSD strengthens not only the recovery of actionable states from visual observations but also the ability to plan over the inferred structures. Code is available at https://github.com/Oranger-l/MGSD.

cs.AI

ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation

Vision-Language-Action (VLA) models have shown promise for robotic manipulation, yet most existing policies operate reactively by directly regressing actions from current observations, without explicitly modeling future dynamics. This limits their ability to generalize under out-of-distribution perturbations. To address this issue, we propose ELAN4D, an embodiment-centric, 4D-aware training framework that enhances VLA policies with future robot keypoint tracks as predictive spatio-temporal supervision. Using only forward kinematics from proprioceptive states, we derive 3D displacement tracks of robot keypoints, such as joints and the end-effector, with negligible preprocess cost. These tracks provide metric and compact supervision without requiring external trackers or reconstruction. A plug-and-play auxiliary branch with a lightweight track decoder injects this 4D signal into the action expert while preserving the pretrained vision-language backbone through gradient isolation. The track decoder is discarded during inference, leaving the base policy interface unchanged. Extensive experiments on LIBERO, LIBERO-Plus, RoboTwin2.0 and real-world manipulation tasks demonstrate that ELAN4D consistently improves over strong VLA baselines, achieving the best overall performance and substantial gains under out-of-distribution perturbations, including camera, background, and layout shifts. These results highlight the effectiveness of embodiment-centric 4D supervision for building more robust and generalizable manipulation policies.

cs.RO

MaTe: Images Are All You Need for Material Transfer via Diffusion Transformer

Recent diffusion-based methods for material transfer rely on image fine-tuning or complex architectures with assistive networks, but face challenges including text dependency, extra computational costs, and feature misalignment. To address these limitations, we propose MaTe, a streamlined diffusion framework that eliminates textual guidance and reference networks. MaTe integrates input images at the token level, enabling unified processing via multi-modal attention in a shared latent space. This design removes the need for additional adapters, ControlNet, inversion sampling, or model fine-tuning. Extensive experiments demonstrate that MaTe achieves high-quality material generation under a zero-shot, training-free paradigm. It outperforms state-of-the-art methods in both visual quality and efficiency while preserving precise detail alignment, significantly simplifying inference prerequisites.

cs.CV

DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformer

Recently, diffusion-based material transfer methods rely on image fine-tuning or complex architectures with auxiliary networks but face challenges such as text dependency, additional computational costs, and feature misalignment. To address these limitations, we propose \textbf{DealMaTe}, using \underline{\textbf{de}}pth, norm\underline{\textbf{a}}l, and \underline{\textbf{l}}ighting images for \underline{\textbf{ma}}terial \underline{\textbf{t}}ransf\underline{\textbf{e}}r. DealMaTe is a simplified diffusion framework that eliminates text guidance and reference networks. We design a lightweight 3D information injection method, Multi-Dim 3D Shader LoRA, which, without modifying the base model weights, enables compatible control conditions and achieves harmonious and stable results. Additionally, we optimize the attention mechanism with Shader Causal Mutual Attention and key-value (KV) caching to reduce inference latency caused by multiple conditions, improve computational efficiency, and achieve high-quality material transfer results with low architectural complexity. Extensive experiments covering a wide variety of objects and lighting conditions consistently demonstrate that DealMaTe achieves remarkable high-fidelity material transfer under arbitrary input materials. The code is available at https://github.com/haha-lisa/DealMaTe.

cs.GR

Embedding-perturbed Exploration Preference Optimization for Flow Models

Recent advancements have established Reinforcement Learning (RL) as a pivotal paradigm for aligning generative models with human intent. However, group-based optimization frameworks (e.g., GRPO) face a critical limitation: the rapid decay of intra-group variance. As the distinctiveness among samples within a group diminishes, the variance approaches zero. This eliminates the very learning signal required for optimization, rendering the process unstable and forcing the policy into premature stagnation or reward hacking. Existing strategies, such as varying the initial noise or increasing group sizes, often fail to address this fundamental issue, resulting in training instability or diminishing returns. To overcome these challenges, we propose $\textbf{Embedding-perturbed Exploration Preference Optimization (}E^2\textbf{PO)}$, a novel framework that sustains optimization through embedding-level perturbation. Our method introduces structured, embedding-level perturbations within sample groups, guaranteeing a robust variance that preserves the discriminative signal throughout the training process. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art baselines, achieving a more faithful alignment with human preference.

cs.CV

KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration

Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Velocity Energy (TVE), which quantifies branch likelihood in flow-matching velocity space and yields a reward-weighted contrastive objective fully consistent with the native ODE formulation. Experiments on multiple distilled AR video generators demonstrate consistent gains in visual quality, motion quality, and text-video alignment across both single-prompt short-video and multi-prompt long-video settings.

cs.CV

PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations

Vision-Language-Action (VLA) models advance robotic control via strong visual-linguistic priors. However, existing VLAs predominantly frame pretraining as supervised behavior cloning, overlooking the fundamental nature of robot learning as a goal-reaching process that requires understanding temporal task progress. We present \textbf{PRTS} (\textbf{P}rimitive \textbf{R}easoning and \textbf{T}asking \textbf{S}ystem), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning. By treating language instructions as goals and employing contrastive reinforcement learning, PRTS learns a unified embedding space where the inner product of state-action and goal embeddings approximates the log-discounted goal occupancy, the probability of reaching the language-specified goal from the current state-action, quantitatively assessing physical feasibility beyond static semantic matching. PRTS draws this dense goal-reachability supervision directly from offline trajectories without reward annotations, and folds it into the VLM backbone via a role-aware causal mask, incurring negligible overhead over vanilla behavior cloning. This paradigm endows the high-level reasoning system with intrinsic goal reachability awareness, bridging semantic reasoning and temporal task progress, and further benefits goal-conditioned action prediction. Pretrained on 167B tokens of diverse manipulation and embodied-reasoning data, PRTS reaches state-of-the-art performance on LIBERO, LIBERO-Pro, LIBERO-Plus, SimplerEnv, and a real-world suite of 14 complex tasks, with particularly substantial gains on long-horizon, contact-rich, and zero-shot novel-instruction settings, confirming that injecting goal-reachability awareness significantly improves both execution success and long-horizon planning of general-purpose robotic foundation policies.

cs.AI

Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D

cs.GR

RoTE: Coarse-to-Fine Multi-Level Rotary Time Embedding for Sequential Recommendation

Sequential recommendation models have been widely adopted for modeling user behavior. Existing approaches typically construct user interaction sequences by sorting items according to timestamps and then model user preferences from historical behaviors. While effective, such a process only considers the order of temporal information but overlooks the actual time spans between interactions, resulting in a coarse representation of users' temporal dynamics and limiting the model's ability to capture long-term and short-term interest evolution. To address this limitation, we propose RoTE, a novel multi-level temporal embedding module that explicitly models time span information in sequential recommendation. RoTE decomposes each interaction timestamp into multiple temporal granularities, ranging from coarse to fine, and incorporates the resulting temporal representations into item embeddings. This design enables models to capture heterogeneous temporal patterns and better perceive temporal distances among user interactions during sequence modeling. RoTE is a lightweight, plug-and-play module that can be seamlessly integrated into existing Transformer-based sequential recommendation models without modifying their backbone architectures. We apply RoTE to several representative models and conduct extensive experiments on three public benchmarks. Experimental results demonstrate that RoTE consistently enhances the corresponding backbone models, achieving up to a 20.11% improvement in NDCG@5, which confirms the effectiveness and generality of the proposed approach. Our code is available at https://github.com/XiaoLongtaoo/RoTE.

cs.IR

Glide-in-Place: Foot-Steered Differential-Drive for Hands-Free VR Locomotion

Seated VR locomotion in constrained environments, including homes, offices, and transit settings, calls for hardware that is lightweight and deployable, steering that remains continuous enough for curved motion, and a control channel that leaves the hands free for concurrent interaction. Inspired by the steering logic of self-balancing scooters, we present Glide-in-Place, a seated foot locomotion system that maps per-foot fore-aft pressure to a differential-drive model: the two feet act as virtual wheels whose relative drive continuously determines translation and yaw. This lets users move forward, rotate in place, and follow arcs in one unified vocabulary without hand-held input or discrete mode switches. We evaluated Glide-in-Place in a counterbalanced within-subject study with 16 participants against two baselines: joystick control and a seated walking-in-place technique with discrete snap motions. Across two steering-heavy navigation tasks, zig-zag path following with multitasking and curved-path traversal, Glide-in-Place was consistently faster than Seated-WIP, reduced physical demand, and lowered fatigue-related discomfort without significantly differing from joystick control on total VRSQ. We position Glide-in-Place as a deployable hardware-control design point for constrained seated VR: thin insole sensing, continuous foot steering, and lightweight calibration packaged in one compact artifact.

cs.HC

PRISM: Rethinking Atmospheric Scattering Reconstruction as a Unified Understanding and Restoration Model for Real-world Dehazing

Real-world image dehazing (RID) aims to remove haze-induced degradation from real scenes. This task remains challenging due to non-uniform haze distribution, spatially varying color shifts, and the scarcity of paired real hazy-clean data. In PRISM, we propose Proximal Scattering Atmosphere Reconstruction (PSAR), a physically structured framework that jointly reconstructs the clear scene and scattering variables under the atmospheric scattering model, making the restoration process more interpretable in complex real-world conditions. To bridge the synthetic-to-real gap, we design an online non-uniform haze synthesis pipeline and a Selective Self-Distillation Adaptation (SSDA) scheme for unpaired real-world scenarios, which enables the model to selectively learn from high-quality perceptual targets while leveraging its intrinsic scattering understanding to audit residual haze and guide self-refinement. Experiments on real-world benchmarks demonstrate that PRISM achieves competitive performance on RID tasks.

cs.CV

SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing

Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained spatial manipulations, motivating a dedicated assessment suite. Our contributions are listed: (i) We introduce SpatialEdit-Bench, a complete benchmark that evaluates spatial editing by jointly measuring perceptual plausibility and geometric fidelity via viewpoint reconstruction and framing analysis. (ii) To address the data bottleneck for scalable training, we construct SpatialEdit-500k, a synthetic dataset generated with a controllable Blender pipeline that renders objects across diverse backgrounds and systematic camera trajectories, providing precise ground-truth transformations for both object- and camera-centric operations. (iii) Building on this data, we develop SpatialEdit-16B, a baseline model for fine-grained spatial editing. Our method achieves competitive performance on general editing while substantially outperforming prior methods on spatial manipulation tasks. All resources will be made public at https://github.com/EasonXiao-888/SpatialEdit.

cs.CV