Searcharxiv⌕ Search

arXiv subjects

Xiu Li

Publications and source records attributed to Xiu Li.

At least 73 records · Page 4Linked to original sources

Steering Vision-Language-Action Models as Anti-Exploration: A Test-Time Scaling Approach

Vision-Language-Action (VLA) models, trained via flow-matching or diffusion objectives, excel at learning complex behaviors from large-scale, multi-modal datasets (e.g., human teleoperation, scripted policies). However, since VLAs incorporate diverse data modes in the pre-training stage, and the finetuning dataset often contains demonstration data collected in a kinematically suboptimal or undesirable way, it exists redundant action modes that are irrelevant to the success action modes of the downstream task. Specifically, we observe a critical inference-time fragility among various sampled noises after supervised finetuning of pre-trained VLAs. In this paper, we attribute this instability to the distribution shift between the VLA policy and the policy induced by stable success modes of the downstream task dataset. Thus, we propose \textbf{TACO}, a test-time-scaling (TTS) framework that applies a lightweight pseudo-count estimator as a high-fidelity verifier of action chunks. The VLA models integrated with TACO can execute the actions with maximum pseudo-count from all sampled action chunks, thereby preventing distribution shifts while preserving the generalization ability of VLAs since the constraint is applied only during inference. Our method resembles the classical anti-exploration principle in offline reinforcement learning (RL), and being gradient-free, it incurs significant computational benefits compared to RL update, especially for flow or diffusion-based VLAs which are difficult to perform RL update due to denoising process. Extensive experiments across four simulation benchmarks (RoboTwin2.0, Robotwin, LIBERO, SimplerEnv) and a dual-arm platform demonstrate that our method significantly improves the inference stability and success rates in downstream-task adaptations.

cs.RO↗

Heterogeneous Multi-treatment Uplift Modeling for Trade-off Optimization in Short-Video Recommendation

The rapid proliferation of short videos on social media platforms presents unique challenges and opportunities for recommendation systems. Users exhibit diverse preferences, and the responses resulting from different strategies often conflict with one another, potentially exhibiting inverse correlations between metrics such as watch time and video view counts. Existing uplift models face limitations in handling the heterogeneous multi-treatment scenarios of short-video recommendations, often failing to effectively capture both the synergistic and individual causal effects of different strategies. Furthermore, traditional fixed-weight approaches for balancing these responses lack personalization and can result in biased decision-making. To address these issues, we propose a novel Heterogeneous Multi-treatment Uplift Modeling (HMUM) framework for trade-off optimization in short-video recommendations. HMUM comprises an Offline Hybrid Uplift Modeling (HUM) module, which captures the synergistic and individual effects of multiple strategies, and an Online Dynamic Decision-Making (DDM) module, which estimates the value weights of different user responses in real-time for personalized decision-making. Evaluated on two public datasets, an industrial dataset, and through online A/B experiments on the Kuaishou platform, our model demonstrated superior offline performance and significant improvements in key metrics. It is now fully deployed on the platform, benefiting hundreds of millions of users.

cs.IR↗

Controllable Layer Decomposition for Reversible Multi-Layer Image Generation

This work presents Controllable Layer Decomposition (CLD), a method for achieving fine-grained and controllable multi-layer separation of raster images. In practical workflows, designers typically generate and edit each RGBA layer independently before compositing them into a final raster image. However, this process is irreversible: once composited, layer-level editing is no longer possible. Existing methods commonly rely on image matting and inpainting, but remain limited in controllability and segmentation precision. To address these challenges, we propose two key modules: LayerDecompose-DiT (LD-DiT), which decouples image elements into distinct layers and enables fine-grained control; and Multi-Layer Conditional Adapter (MLCA), which injects target image information into multi-layer tokens to achieve precise conditional generation. To enable a comprehensive evaluation, we build a new benchmark and introduce tailored evaluation metrics. Experimental results show that CLD consistently outperforms existing methods in both decomposition quality and controllability. Furthermore, the separated layers produced by CLD can be directly manipulated in commonly used design tools such as PowerPoint, highlighting its practical value and applicability in real-world creative workflows. Our project is available at https://monkek123king.github.io/CLD_page/.

cs.GR↗

PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learning

Offline imitation learning (offline IL) enables training effective policies without requiring explicit reward annotations. Recent approaches attempt to estimate rewards for unlabeled datasets using a small set of expert demonstrations. However, these methods often assume that the similarity between a trajectory and an expert demonstration is positively correlated with the reward, which oversimplifies the underlying reward structure. We propose PROF, a novel framework that leverages large language models (LLMs) to generate and improve executable reward function codes from natural language descriptions and a single expert trajectory. We propose Reward Preference Ranking (RPR), a novel reward function quality assessment and ranking strategy without requiring environment interactions or RL training. RPR calculates the dominance scores of the reward functions, where higher scores indicate better alignment with expert preferences. By alternating between RPR and text-based gradient optimization, PROF fully automates the selection and refinement of optimal reward functions for downstream policy learning. Empirical results on D4RL demonstrate that PROF surpasses or matches recent strong baselines across numerous datasets and domains, highlighting the effectiveness of our approach.

cs.LG↗

Linear Differential Vision Transformer: Learning Visual Contrasts via Pairwise Differentials

Vision Transformers (ViTs) have become a universal backbone for both image recognition and image generation. Yet their Multi-Head Self-Attention (MHSA) layer still performs a quadratic query-key interaction for every token pair, spending the bulk of computation on visually weak or redundant correlations. We introduce Visual-Contrast Attention (VCA), a drop-in replacement for MHSA that injects an explicit notion of discrimination while reducing the theoretical complexity from O(N N C) to O(N n C) with n << N. VCA first distils each head's dense query field into a handful of spatially pooled visual-contrast tokens, then splits them into a learnable positive and negative stream whose differential interaction highlights what truly separates one region from another. The module adds fewer than 0.3M parameters to a DeiT-Tiny backbone, requires no extra FLOPs, and is wholly architecture-agnostic. Empirically, VCA lifts DeiT-Tiny top-1 accuracy on ImageNet-1K from 72.2% to 75.6% (+3.4) and improves three strong hierarchical ViTs by up to 3.1%, while in class-conditional ImageNet generation it lowers FID-50K by 2.1 to 5.2 points across both diffusion (DiT) and flow (SiT) models. Extensive ablations confirm that (i) spatial pooling supplies low-variance global cues, (ii) dual positional embeddings are indispensable for contrastive reasoning, and (iii) combining the two in both stages yields the strongest synergy. VCA therefore offers a simple path towards faster and sharper Vision Transformers. The source code is available at https://github.com/LeapLabTHU/LinearDiff.

cs.CV↗

CGoT: A Novel Inference Mechanism for Embodied Multi-Agent Systems Using Composable Graphs of Thoughts

The integration of self-driving cars and service robots is becoming increasingly prevalent across a wide array of fields, playing a crucial and expanding role in both industrial applications and everyday life. In parallel, the rapid advancements in Large Language Models (LLMs) have garnered substantial attention and interest within the research community. This paper introduces a novel vehicle-robot system that leverages the strengths of both autonomous vehicles and service robots. In our proposed system, two autonomous ego-vehicles transports service robots to locations within an office park, where they perform a series of tasks. The study explores the feasibility and potential benefits of incorporating LLMs into this system, with the aim of enhancing operational efficiency and maximizing the potential of the cooperative mechanisms between the vehicles and the robots. This paper proposes a novel inference mechanism which is called CGOT toward this type of system where an agent can carry another agent. Experimental results are presented to validate the performance of the proposed method.

cs.MA↗

Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective

World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, Diffusion-Inspired Multi-Agent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research. Codes are open-sourced at https://github.com/breez3young/DIMA.

cs.MA↗

Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets

Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D

eess.IV↗

More than A Point: Capturing Uncertainty with Adaptive Affordance Heatmaps for Spatial Grounding in Robotic Tasks

Many language-guided robotic systems rely on collapsing spatial reasoning into discrete points, making them brittle to perceptual noise and semantic ambiguity. To address this challenge, we propose RoboMAP, a framework that represents spatial targets as continuous, adaptive affordance heatmaps. This dense representation captures the uncertainty in spatial grounding and provides richer information for downstream policies, thereby significantly enhancing task success and interpretability. RoboMAP surpasses the previous state-of-the-art on a majority of grounding benchmarks with up to a 50x speed improvement, and achieves an 82\% success rate in real-world manipulation. Across extensive simulated and physical experiments, it demonstrates robust performance and shows strong zero-shot generalization to navigation. More details and videos can be found at https://robo-map.github.io.

cs.RO↗

TCDiff++: An End-to-end Trajectory-Controllable Diffusion Model for Harmonious Music-Driven Group Choreography

Music-driven dance generation has garnered significant attention due to its wide range of industrial applications, particularly in the creation of group choreography. During the group dance generation process, however, most existing methods still face three primary issues: multi-dancer collisions, single-dancer foot sliding and abrupt swapping in the generation of long group dance. In this paper, we propose TCDiff++, a music-driven end-to-end framework designed to generate harmonious group dance. Specifically, to mitigate multi-dancer collisions, we utilize a dancer positioning embedding to encode temporal and identity information. Additionally, we incorporate a distance-consistency loss to ensure that inter-dancer distances remain within plausible ranges. To address the issue of single-dancer foot sliding, we introduce a swap mode embedding to indicate dancer swapping patterns and design a Footwork Adaptor to refine raw motion, thereby minimizing foot sliding. For long group dance generation, we present a long group diffusion sampling strategy that reduces abrupt position shifts by injecting positional information into the noisy input. Furthermore, we integrate a Sequence Decoder layer to enhance the model's ability to selectively process long sequences. Extensive experiments demonstrate that our TCDiff++ achieves state-of-the-art performance, particularly in long-duration scenarios, ensuring high-quality and coherent group dance generation.

cs.SD↗

Attention as a Compass: Efficient Exploration for Process-Supervised RL in Reasoning Models

Reinforcement Learning (RL) has shown remarkable success in enhancing the reasoning capabilities of Large Language Models (LLMs). Process-Supervised RL (PSRL) has emerged as a more effective paradigm compared to outcome-based RL. However, existing PSRL approaches suffer from limited exploration efficiency, both in terms of branching positions and sampling. In this paper, we introduce a novel PSRL framework (AttnRL), which enables efficient exploration for reasoning models. Motivated by preliminary observations that steps exhibiting high attention scores correlate with reasoning behaviors, we propose to branch from positions with high values. Furthermore, we develop an adaptive sampling strategy that accounts for problem difficulty and historical batch size, ensuring that the whole training batch maintains non-zero advantage values. To further improve sampling efficiency, we design a one-step off-policy training pipeline for PSRL. Extensive experiments on multiple challenging mathematical reasoning benchmarks demonstrate that our method consistently outperforms prior approaches in terms of performance and sampling and training efficiency.

cs.LG↗

Towards Efficient LLM Grounding for Embodied Multi-Agent Collaboration

Grounding the reasoning ability of large language models (LLMs) for embodied tasks is challenging due to the complexity of the physical world. Especially, LLM planning for multi-agent collaboration requires communication of agents or credit assignment as the feedback to re-adjust the proposed plans and achieve effective coordination. However, existing methods that overly rely on physical verification or self-reflection suffer from excessive and inefficient querying of LLMs. In this paper, we propose a novel framework for multi-agent collaboration that introduces Reinforced Advantage feedback (ReAd) for efficient self-refinement of plans. Specifically, we perform critic regression to learn a sequential advantage function from LLM-planned data, and then treat the LLM planner as an optimizer to generate actions that maximize the advantage function. It endows the LLM with the foresight to discern whether the action contributes to accomplishing the final task. We provide theoretical analysis by extending advantage-weighted regression in reinforcement learning to multi-agent systems. Experiments on Overcooked-AI and a difficult variant of RoCoBench show that ReAd surpasses baselines in success rate, and also significantly decreases the interaction steps of agents and query rounds of LLMs, demonstrating its high efficiency for grounding LLMs. More results are given at https://embodied-read.github.io

cs.AI↗

TCPO: Thought-Centric Preference Optimization for Effective Embodied Decision-making

Using effective generalization capabilities of vision language models (VLMs) in context-specific dynamic tasks for embodied artificial intelligence remains a significant challenge. Although supervised fine-tuned models can better align with the real physical world, they still exhibit sluggish responses and hallucination issues in dynamically changing environments, necessitating further alignment. Existing post-SFT methods, reliant on reinforcement learning and chain-of-thought (CoT) approaches, are constrained by sparse rewards and action-only optimization, resulting in low sample efficiency, poor consistency, and model degradation. To address these issues, this paper proposes Thought-Centric Preference Optimization (TCPO) for effective embodied decision-making. Specifically, TCPO introduces a stepwise preference-based optimization approach, transforming sparse reward signals into richer step sample pairs. It emphasizes the alignment of the model's intermediate reasoning process, mitigating the problem of model degradation. Moreover, by incorporating Action Policy Consistency Constraint (APC), it further imposes consistency constraints on the model output. Experiments in the ALFWorld environment demonstrate an average success rate of 26.67%, achieving a 6% improvement over RL4VLM and validating the effectiveness of our approach in mitigating model degradation after fine-tuning. These results highlight the potential of integrating preference-based learning techniques with CoT processes to enhance the decision-making capabilities of vision-language models in embodied agents.

cs.AI↗

Align-Then-stEer: Adapting the Vision-Language Action Models through Unified Latent Guidance

Vision-Language-Action (VLA) models pre-trained on large, diverse datasets show remarkable potential for general-purpose robotic manipulation. However, a primary bottleneck remains in adapting these models to downstream tasks, especially when the robot's embodiment or the task itself differs from the pre-training data. This discrepancy leads to a significant mismatch in action distributions, demanding extensive data and compute for effective fine-tuning. To address this challenge, we introduce \textbf{Align-Then-stEer (\texttt{ATE})}, a novel, data-efficient, and plug-and-play adaptation framework. \texttt{ATE} first aligns disparate action spaces by constructing a unified latent space, where a variational autoencoder constrained by reverse KL divergence embeds adaptation actions into modes of the pre-training action latent distribution. Subsequently, it steers the diffusion- or flow-based VLA's generation process during fine-tuning via a guidance mechanism that pushes the model's output distribution towards the target domain. We conduct extensive experiments on cross-embodiment and cross-task manipulation in both simulation and real world. Compared to direct fine-tuning of representative VLAs, our method improves the average multi-task success rate by up to \textbf{9.8\%} in simulation and achieves a striking \textbf{32\% success rate gain} in a real-world cross-embodiment setting. Our work presents a general and lightweight solution that greatly enhances the practicality of deploying VLA models to new robotic platforms and tasks.

cs.RO↗

Separate to Collaborate: Dual-Stream Diffusion Model for Coordinated Piano Hand Motion Synthesis

Automating the synthesis of coordinated bimanual piano performances poses significant challenges, particularly in capturing the intricate choreography between the hands while preserving their distinct kinematic signatures. In this paper, we propose a dual-stream neural framework designed to generate synchronized hand gestures for piano playing from audio input, addressing the critical challenge of modeling both hand independence and coordination. Our framework introduces two key innovations: (i) a decoupled diffusion-based generation framework that independently models each hand's motion via dual-noise initialization, sampling distinct latent noise for each while leveraging a shared positional condition, and (ii) a Hand-Coordinated Asymmetric Attention (HCAA) mechanism suppresses symmetric (common-mode) noise to highlight asymmetric hand-specific features, while adaptively enhancing inter-hand coordination during denoising. Comprehensive evaluations demonstrate that our framework outperforms existing state-of-the-art methods across multiple metrics. Our project is available at https://monkek123king.github.io/S2C_page/.

cs.SD↗

Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models

Learning a world model for model-free Reinforcement Learning (RL) agents can significantly improve the sample efficiency by learning policies in imagination. However, building a world model for Multi-Agent RL (MARL) can be particularly challenging due to the scalability issue in a centralized architecture arising from a large number of agents, and also the non-stationarity issue in a decentralized architecture stemming from the inter-dependency among agents. To address both challenges, we propose a novel world model for MARL that learns decentralized local dynamics for scalability, combined with a centralized representation aggregation from all agents. We cast the dynamics learning as an auto-regressive sequence modeling problem over discrete tokens by leveraging the expressive Transformer architecture, in order to model complex local dynamics across different agents and provide accurate and consistent long-term imaginations. As the first pioneering Transformer-based world model for multi-agent systems, we introduce a Perceiver Transformer as an effective solution to enable centralized representation aggregation within this context. Results on Starcraft Multi-Agent Challenge (SMAC) show that it outperforms strong model-free approaches and existing model-based methods in both sample efficiency and overall performance.

cs.LG↗

REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment

Traditional image-to-3D models often struggle with scenes containing multiple objects due to biases and occlusion complexities. To address this challenge, we present REPARO, a novel approach for compositional 3D asset generation from single images. REPARO employs a two-step process: first, it extracts individual objects from the scene and reconstructs their 3D meshes using off-the-shelf image-to-3D models; then, it optimizes the layout of these meshes through differentiable rendering techniques, ensuring coherent scene composition. By integrating optimal transport-based long-range appearance loss term and high-level semantic loss term in the differentiable rendering, REPARO can effectively recover the layout of 3D assets. The proposed method can significantly enhance object independence, detail accuracy, and overall scene coherence. Extensive evaluation of multi-object scenes demonstrates that our REPARO offers a comprehensive approach to address the complexities of multi-object 3D scene generation from single images.

cs.CV↗

InterAnimate: Taming Region-aware Diffusion Model for Realistic Human Interaction Animation

Recent video generation research has focused heavily on isolated actions, leaving interactive motions-such as hand-face interactions-largely unexamined. These interactions are essential for emerging biometric authentication systems, which rely on interactive motion-based anti-spoofing approaches. From a security perspective, there is a growing need for large-scale, high-quality interactive videos to train and strengthen authentication models. In this work, we introduce a novel paradigm for animating realistic hand-face interactions. Our approach simultaneously learns spatio-temporal contact dynamics and biomechanically plausible deformation effects, enabling natural interactions where hand movements induce anatomically accurate facial deformations while maintaining collision-free contact. To facilitate this research, we present InterHF, a large-scale hand-face interaction dataset featuring 18 interaction patterns and 90,000 annotated videos. Additionally, we propose InterAnimate, a region-aware diffusion model designed specifically for interaction animation. InterAnimate leverages learnable spatial and temporal latents to effectively capture dynamic interaction priors and integrates a region-aware interaction mechanism that injects these priors into the denoising process. To the best of our knowledge, this work represents the first large-scale effort to systematically study human hand-face interactions. Qualitative and quantitative results show InterAnimate produces highly realistic animations, setting a new benchmark. Code and data will be made public to advance research.

cs.CV↗