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Xiujin Liu

Publications and source records attributed to Xiujin Liu.

16 recordsLinked to original sources

VI-Bench: Benchmarking Prompt Inversion from AIGC Videos

Recent advances in video generation have made prompt-based control increasingly central to AIGC video generation. Prompts specify what a video should depict and how it should be represented, controlling factors such as visual style or camera behavior. Understanding this recoverability is important both for creative reuse and editing, and for assessing prompt leakage risks. However, existing video understanding benchmarks do not measure this capability: a caption may describe what is visible, but a replayable prompt must recover the generation-relevant controls needed to reproduce the video. To address this gap, we introduce VI-Bench, a benchmark built from 16.1 million real-user prompts and 900 human-verified AIGC videos. VI-Bench spans three progressively harder settings, namely single-shot semantic grounding, control over style and camera behavior, and multi-shot compositional inversion, and evaluates five generation-critical dimensions: subject, action, scene, style, and camera. We evaluate 18 representative VLMs, including 2 proprietary and 16 open-source models on VI-Bench, using an Inversion Score that measures prompt-level alignment with the original prompt and video-level fidelity of the regenerated video. The results reveal substantial limitations: even the strongest model achieves only 0.632 on Inversion Score, performance degrades sharply as samples require richer control and multi-shot reasoning, and models often produce plausible prompts whose regenerated videos deviate from the reference. These findings show that video prompt inversion is a distinct and under-evaluated capability requiring models to transform visual understanding into replay-stable generative control.

cs.CV

MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coaching

Existing action quality assessment (AQA) datasets and methods rely primarily on visual inputs such as RGB and pose, overlooking physiological dynamics such as muscle mechanics and often modeling actions as monolithic patterns. These limitations hinder fine-grained, biomechanically grounded feedback. We introduce MyoMechanix, a multimodal ecosystem for weight-loaded actions that aligns motion with muscle activity. Expert-annotated, it contains 7,500+ samples of 20 actions from 38 subjects, with synchronized multiview RGB video, 3D pose, sEMG, and additional physiological signals, forming the largest multimodal AQA benchmark to date. We further construct the Fitness Knowledge Graph (FKG), which organizes expert annotations into structured relationships among actions, phases, key steps, errors, and corrective feedback, enabling compositional scoring and interpretable assessment. Building on these representations, we develop CUBIST (Compositional Ontological Reasoning Engine), which performs decomposition-analysis-recomposition for fine-grained error attribution and feedback generation. We also establish MyoMechanix-AQA, MyoMechanix-VideoQA, and a novel MyoMechanix-Video2EMG task. Experiments show that multimodal sensing and structured representations improve performance, interpretability, and error attribution, with CUBIST achieving state-of-the-art results; VideoQA enhances language-grounded action understanding; and Video2EMG suggests video-based alternatives to costly EMG sensing. MyoMechanix advances skilled activity understanding toward biomechanically grounded, multimodal, and compositional reasoning for Physical AI applications in fitness, rehabilitation, healthcare, and machine learning. Project page: https://haoyin116.github.io/MyoMechanix/

cs.CV

DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning

Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language design requests are often semantically underspecified and must be grounded in cluttered 3D scenes. Existing methods typically formulate the task as one-shot conditional generation from a single prompt, failing to resolve ambiguous user intents or achieve precise spatial grounding. Consequently, they suffer from severe object localization drift, tracking failure under occlusions, and the notorious multi-view "sticker effect." To overcome these limitations, we present DesignAgent3D, an interactive multimodal agentic framework that reformulates 3D scene editing as a designer-like Plan-Perceive-Act paradigm. The agent first plans by interacting with the user to clarify underspecified design goals, then perceives by grounding the intended edit to specific objects or regions in the 3D scene, and finally acts by applying controlled visual modifications while preserving scene consistency. The edits are further integrated into the underlying 3D representation, supporting persistent and multi-view consistent novel-view rendering. Extensive experiments across both NeRF and 3D Gaussian Splatting backbones demonstrate that DesignAgent3D significantly outperforms state-of-the-art baselines, delivering superior semantic intent alignment, impeccable spatial localization accuracy, and high-fidelity multi-view consistency.

cs.CV

NumerosityVLM: A Cognitively Inspired Benchmark for Interpreting Numerosity Representations in Vision-Language Models

Vision-language models (VLMs) achieve strong performance on high-level multimodal tasks, yet numerosity perception, a cognitive ability that emerges in human infants before language acquisition, remains poorly understood in current models, as existing counting benchmarks entangle numerosity with correlated visual factors. We introduce a cognitively inspired diagnostic benchmark, NumerosityVLM, comprising 10,800 synthetic images across six controlled conditions. The benchmark orthogonally manipulates object size, spatial arrangement, and numerosity, while progressively ablating texture, shape, and color. Evaluating seven VLMs in a zero-shot setting, multi-factor analysis reveals that model architecture explains the largest proportion of performance variance (partial $\omega^{2}=0.325$), far exceeding visual conditions. Layer-wise probing further shows that linearly separable numerosity signals consistently emerge at early stages of the vision encoder, while performance differences across evaluated models are primarily associated with the language model component. Code and data are publicly available at https://github.com/fuy3/NumerosityVLM-Benchmark, and https://huggingface.co/datasets/fuy3/NumerosityVLM.

cs.CV

Who Responds When the Driver Is Gone? A Framework for Holistic Passenger Intent Understanding

As autonomous vehicles advance toward driverless mobility, understanding and responding to passenger needs and intentions becomes increasingly important in the absence of a human driver. We propose Intent2Drive, a unified framework for holistic passenger intent understanding and passenger-aligned planning. Unlike existing methods that rely on explicit commands, Intent2Drive models passenger intent as a latent cognitive state inferred from language, personal attributes, emotions, behaviors, and situational context. To support this task, we construct the Holistic Passenger Intent Dataset (HPID) with structured annotations of explicit and implicit passenger-intent cues. A Theory-of-Mind-inspired Passenger Intent Reasoner (PIR) infers a Latent Passenger State (LPS) and converts it into a planner-compatible Passenger Intent Objective (PIO). We validate the downstream utility of PIO by conditioning an existing hierarchical planning pipeline at the route and trajectory levels. Experiments demonstrate that the proposed method understands and responds to passenger needs, enabling passenger-aligned driving while maintaining competitive closed-loop planning performance.

cs.HC

CogSENet: Blind Image Deblurring with Blur-Conditioned Semantic Routing and Explicit Frequency Fusion

Blind image deblurring demands the recovery of high-fidelity details and coherent structures from complex, unknown degradations. Current blind image deblurring methods struggle with real-world, spatially varying degradations, and lack the semantic awareness necessary to reliably differentiate valid textures from artifacts. To bridge this gap, we propose CogSENet, a dynamic, semantic-aligned reconstruction framework inspired by the eagle's visual system. By mimicking the eagle's active saccadic scanning, we devise a Semantic-Driven State Space Module (SDSSM) with semantic-aware token regrouping via differentiable routing, enabling prompt-conditioned long-range dependency modeling. To ensure physically interpretable recovery of textures and structures, a BiFreqFusionBlock (BFFB) mirrors functional differentiation of the eagle's retina by decomposing features into high and low frequencies using wavelet transforms. Finally, we estimate a continuous Blur Field (CBF) from blur image and fuse it with CLIP semantic priors to modulate the deepest latent features, emulating focal adaptation and enabling adaptive restoration under spatially non-uniform blur. Extensive experiments demonstrate that CogSENetoutperforms state-of-the-art deblurring methods in both visual quality and structural fidelity with fewer parameters, while also performing favorably on dehazing, deraining, and denoising tasks.

cs.CV

SEAL: Synergistic Co-Evolution of Agents and Learning Environments

Large Language Model (LLM) agents are increasingly improved through interaction, yet most self-evolution methods adapt either the policy or the learning environment in isolation. We identify this structural gap as \emph{Agent-Environment Misalignment}: the agent's capability frontier changes during training, while the environment that provides supervision remains static or only weakly coupled to the agent's revealed failures. We propose SEAL, a closed-loop co-evolution framework for interactive tool-use agents. SEAL collects on-policy trajectories under executable verification, diagnoses failed rollouts into turn-level failure labels, and uses these diagnoses as a shared signal for both environment-side adaptation and model-side policy optimization. The environment evolves its training-time learning interface by exposing clearer tool affordance cues, constraint information, and recovery-oriented feedback, while the policy is updated with diagnosis-guided advantage reweighting. Extensive experiments across in-distribution and out-of-distribution multi-turn tool-use evaluations show that SEAL improves low-resource agent learning: with only 400 training samples, it yields +8.25 to +26.25 average-point gains across three backbones and exhibits positive out-of-distribution transfer. These results demonstrate the value of jointly adapting the learner and its training-time learning substrate for robust self-improving LLM agents.

cs.CL

AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents

Vision-language model (VLM) agents increasingly rely on memory-augmented reinforcement learning to reuse experience across long-horizon tasks, yet most existing frameworks store memory as text and depend on proprietary teacher models to summarize or refine it. This design is poorly matched to spatial decision making: geometric priors are compressed into lossy language, and sparse interaction is often supervised through delayed textual feedback rather than dense visually grounded signals. We argue that reusable experience for VLM agents should remain visually grounded. Based on this insight, we propose \textbf{AtlasVA}, a teacher-free visual skill memory framework that organizes memory into three complementary layers: spatial heatmaps, visual exemplars, and symbolic text skills. AtlasVA further evolves danger and affinity atlases directly from trajectory statistics and lightweight grid heuristics, and reuses these self-evolving atlases as potential-based shaping rewards for reinforcement learning. This unifies perception, memory, and optimization without external LLM supervision. Experiments on \textsc{Sokoban}, \textsc{FrozenLake}, 3D embodied navigation, and 3D robotic manipulation benchmarks show that AtlasVA consistently outperforms text-centric memory baselines and competitive VLM agents, with especially strong gains on spatially intensive tasks. Homepage: https://wangpan-ustc.github.io/AtlasvaWeb

cs.CV

Sketch-to-Layout: A Human-Centric Computational Agent for Constraint-Aware Synthesis of Modular Photobioreactors

Building-integrated photobioreactors (PBRs) offer a pathway for carbon-neutral architecture, yet deployment is hindered by configuration complexity and biological maintenance. This paper presents a modular PBR facade system powered by a computational framework reconciling design intent with physical validity. We introduce 'carbon-neutralization bricks' featuring integrated vessel-and-conduit geometry; monolithic fluid channels enable 'plug-and-play' assembly. To navigate the combinatorial complexity of 14 modular geometries, we develop a Computational Sketch-to-Layout Agent that formulates layout synthesis as a Constraint Satisfaction Problem (CSP). Using the CP-SAT engine, the agent treats sparse user sketches as soft priors while enforcing hard constraints like port alignment and global connectivity. This allows non-experts to synthesize fabrication-ready configurations in near real-time. Furthermore, to facilitate autonomous maintenance, we propose a weakly supervised algae health monitoring pipeline. By employing a hybrid CNN-attention backbone and a temporal ranking loss, the system quantifies biological vitality from photographs without absolute ground-truth labels. Experiments demonstrate the CSP solver achieves a 95.5% success rate on grid scales up to 15 x 15. Qualitative evaluations confirm the framework preserves design semantics while ensuring operational integrity. Long-term tests show the vision module produces health trajectories aligned with 14-day biological cycles, suggesting that integrating interactive synthesis with low-cost computer vision can democratize scalable carbon capture systems.

cs.HC

CFSR: Geometry-Conditioned Shadow Removal via Physical Disentanglement

Traditional shadow removal networks often treat image restoration as an unconstrained mapping, lacking the physical interpretability required to balance localized texture recovery with global illumination consistency. To address this, we propose CFSR, a multi-modal prior-driven framework that reframes shadow removal as a physics-constrained restoration process. By seamlessly integrating 3D geometric cues with large-scale foundation model semantics, CFSR effectively bridges the 2D-3D domain gap. Specifically, we first map observations into a custom HVI color space to suppress shadow-induced noise and robustly fuse RGB data with estimated depth priors. At its core, our Geometric & Semantic Dual Explicit Guided Attention mechanism utilizes DINO features and 3D surface normals to directly modulate the attention affinity matrix, structurally enforcing physical lighting constraints. To recover severely degraded regions, we inject holistic priors via a frozen CLIP encoder. Finally, our Frequency Collaborative Reconstruction Module (FCRM) achieves an optimal synthesis by decoupling the decoding process. Conditioned on geometric priors, FCRM seamlessly harmonizes the reconstruction of sharp high-frequency occlusion boundaries with the restoration of low-frequency global illumination. Extensive experiments demonstrate that CFSR achieves state-of-the-art performance across multiple challenging benchmarks.

cs.CV

DR-LoRA: Dynamic Rank LoRA for Fine-Tuning Mixture-of-Experts Models

Mixture-of-Experts (MoE) has become a prominent paradigm for scaling Large Language Models (LLMs). Parameter-efficient fine-tuning methods, such as LoRA, are widely adopted to adapt pretrained MoE LLMs to downstream tasks. However, existing approaches typically assign identical LoRA ranks to all expert modules, ignoring the heterogeneous specialization of pretrained experts. This uniform allocation leads to a resource mismatch: task-relevant experts are under-provisioned, while less relevant ones receive redundant parameters. To address this, we propose DR-LoRA, a Dynamic Rank LoRA framework for fine-tuning pretrained MoE models. Specifically, DR-LoRA initializes all expert LoRA modules with a small active rank and uses an expert saliency score, which combines routing frequency and gradient-based rank importance, to identify which experts would benefit most from additional capacity. It then periodically expands the active ranks of the task-critical expert LoRA, progressively constructing a heterogeneous rank distribution tailored to the target task. Experiments on three MoE models across six tasks show that DR-LoRA consistently outperforms LoRA and other strong baselines, demonstrating that task-adaptive heterogeneous rank allocation is an effective strategy to improve active capacity utilization in MoE fine-tuning.

cs.AI

GNC-Pose: Geometry-Aware GNC-PnP for Accurate 6D Pose Estimation

We present GNC-Pose, a fully learning-free monocular 6D object pose estimation pipeline for textured objects that combines rendering-based initialization, geometry-aware correspondence weighting, and robust GNC optimization. Starting from coarse 2D-3D correspondences obtained through feature matching and rendering-based alignment, our method builds upon the Graduated Non-Convexity (GNC) principle and introduces a geometry-aware, cluster-based weighting mechanism that assigns robust per point confidence based on the 3D structural consistency of the model. This geometric prior and weighting strategy significantly stabilizes the optimization under severe outlier contamination. A final LM refinement further improve accuracy. We tested GNC-Pose on The YCB Object and Model Set, despite requiring no learned features, training data, or category-specific priors, GNC-Pose achieves competitive accuracy compared with both learning-based and learning-free methods, and offers a simple, robust, and practical solution for learning-free 6D pose estimation.

cs.CV

Node-as-Agent: Graph Agentic Network

Graph Neural Networks (GNNs) have achieved remarkable success in graph-based learning by propagating information among neighbor nodes via predefined aggregation mechanisms. However, such fixed schemes often suffer from two key limitations. First, they cannot handle the imbalance in node informativeness -- some nodes are rich in information, while others remain sparse. Second, predefined message passing primarily leverages local structural similarity while ignoring global semantic relationships across the graph, limiting the model's ability to capture distant but relevant information. We propose Retrieval-augmented Graph Agentic Network (ReaGAN), an agent-based framework that empowers each node with autonomous, node-level decision-making. Each node acts as an agent that independently plans its next action based on its internal memory, enabling node-level planning and adaptive message propagation. Additionally, retrieval-augmented generation (RAG) allows nodes to access semantically relevant content and build global relationships in the graph. ReaGAN achieves competitive performance under few-shot in-context settings using a frozen LLM backbone without fine-tuning, showcasing the potential of agentic planning and local-global retrieval in graph learning.

cs.CL

FLEX: A Largescale Multimodal, Multiview Dataset for Learning Structured Representations for Fitness Action Quality Assessment

Action Quality Assessment (AQA) -- the task of quantifying how well an action is performed -- has great potential for detecting errors in gym weight training, where accurate feedback is critical to prevent injuries and maximize gains. Existing AQA datasets, however, are limited to single-view competitive sports and RGB video, lacking multimodal signals and professional assessment of fitness actions. We introduce FLEX, the first large-scale, multimodal, multiview dataset for fitness AQA that incorporates surface electromyography (sEMG). FLEX contains over 7,500 multiview recordings of 20 weight-loaded exercises performed by 38 subjects of diverse skill levels, with synchronized RGB video, 3D pose, sEMG, and physiological signals. Expert annotations are organized into a Fitness Knowledge Graph (FKG) linking actions, key steps, error types, and feedback, supporting a compositional scoring function for interpretable quality assessment. FLEX enables multimodal fusion, cross-modal prediction -- including the novel Video$\rightarrow$EMG task -- and biomechanically oriented representation learning. Building on the FKG, we further introduce FLEX-VideoQA, a structured question-answering benchmark with hierarchical queries that drive cross-modal reasoning in vision-language models. Baseline experiments demonstrate that multimodal inputs, multiview video, and fine-grained annotations significantly enhance AQA performance. FLEX thus advances AQA toward richer multimodal settings and provides a foundation for AI-powered fitness assessment and coaching. Dataset and code are available at \href{https://github.com/HaoYin116/FLEX}{https://github.com/HaoYin116/FLEX}. Link to Project \href{https://haoyin116.github.io/FLEX_Dataset}{page}.

cs.CV

Modular Photobioreactor Facade Systems for Sustainable Architecture -- A case study

This paper proposes an innovative solution to the growing issue of greenhouse gas emissions: a closed photobioreactor (PBR) facade system to mitigate greenhouse gas (GHG) concentrations. With digital fabrication technology, this study explores the transition from traditional, single function building facades to multifunctional, integrated building systems. It introduces a photobioreactor facade system to mitigate greenhouse gas (GHG) concentrations while addressing the challenge of large-scale prefabricated components transportation. This research introduces a novel approach by designing the facade system as modular, user-friendly and transportation-friendly bricks, enabling the creation of a user-customized and self-assembled photobioreactor system. The single module in the system is proposed to be "neutralization bricks", which embedded with algae and equipped with an air circulation system, facilitating the photobioreactor's functionality. A connection system between modules allows for easy assembly by users, while a limited variety of brick styles ensures modularity in manufacturing without sacrificing customization and diversity. The system is also equipped with an advanced microalgae status detection algorithm, which allows users to monitor the condition of the microalgae using monocular camera. This functionality ensures timely alerts and notifications for users to replace the algae, thereby optimizing the operational efficiency and sustainability of the algae cultivation process.

cs.CE

A Novel Convolution and Attention Mechanism-based Model for 6D Object Pose Estimation

This paper proposes PoseLecTr, a graph-based encoder-decoder framework that integrates a novel Legendre convolution with attention mechanisms for six-degree-of-freedom (6-DOF) object pose estimation from monocular RGB images. Conventional learning-based approaches predominantly rely on grid-structured convolutions, which can limit their ability to model higher-order and long-range dependencies among image features, especially in cluttered or occluded scenes. PoseLecTr addresses this limitation by constructing a graph representation from image features, where spatial relationships are explicitly modeled through graph connectivity. The proposed framework incorporates a Legendre convolution layer to improve numerical stability in graph convolution, together with spatial-attention and self-attention distillation to enhance feature selection. Experiments conducted on the LINEMOD, Occluded LINEMOD, and YCB-VIDEO datasets demonstrate that our method achieves competitive performance and shows consistent improvements across a wide range of objects and scene complexities.

cs.CV