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Xiuqi Zhu

Publications and source records attributed to Xiuqi Zhu.

3 recordsLinked to original sources

Beyond LoRA vs. Full Fine-Tuning: Gradient-Guided Optimizer Routing for LLM Adaptation

Recent literature on fine-tuning Large Language Models highlights a fundamental debate. While Full Fine-Tuning (FFT) provides the representational plasticity required for high-entropy knowledge injection, Low-Rank Adaptation (LoRA) can match or surpass FFT performance because many tasks only require updates in a low-rank space and benefit from LoRA's additional regularization. Through empirical evaluation across diverse tasks (SQL, Medical QA, and Counterfactual Knowledge) and varying language models (Gemma-3-1B, Qwen2.5-1.5B, and Qwen2.5-3B), we verify both trends and demonstrate that relying solely on either static architecture is structurally limited. To address this challenge, we propose a Mixture of LoRA and Full (MoLF) Fine-Tuning, a unified framework that enables continuous navigation between both training regimes. MoLF dynamically routes updates between FFT and LoRA at the optimizer level to ensure that exact gradient signals are available to both experts throughout training, yielding stable training dynamics. For memory-constrained environments, we also introduce MoLF-Efficient, which freezes base weights and only routes updates among a pair of LoRA experts of potentially varying rank. Our evaluations show that MoLF either improves on or stays within $1.5\%$ of the better of FFT and LoRA across all settings, while MoLF-Efficient outperforms prior adaptive LoRA approaches by up to $20\%$ on Fact and $9\%$ on Med and SQL. Our code is open-sourced at https://github.com/11785T23/molf.git.

cs.CL

Who Changed the Destiny of Rural Students, and How?: Unpacking ICT-Mediated Remote Education in Rural China

The proliferation of Information and Communication Technologies (ICTs) has shown great promise in addressing educational challenges facing rural areas. However, the complex rural context poses significant challenges to the effective utilization of these technologies. This paper examines the empirical integration of live-streaming-based remote classrooms (LSRC) through a qualitative study in rural China. Our findings suggest that while LSRC enables rural students equal access to high-quality educational resources, its practical integration faces numerous challenges. In particular, we emphasize the crucial role of local teachers in addressing these challenges, ultimately achieving the desired improvement of students' learning outcomes. We also examine the impact of LSRC on the original rural education ecosystem. Building upon our findings, we call for a reconsideration of interaction paradigms and evaluation systems of ICT-mediated rural education, emphasizing the significance of rural teachers. We conclude by discussing the implications for future ICT-mediated technology interventions in rural settings.

cs.CY

"Can You Move It?": The Design and Evaluation of Moving VR Shots in Sport Broadcast

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a limitation in the movement of VR cameras and hinder the VR viewing experience in current VR sports broadcasts. This paper aims to bridge this gap by engaging in a quantitative user analysis to explore the design and impact of dynamic VR shots on viewing experiences. We conducted two user studies in a digital hockey game twin environment and asked participants to evaluate their viewing experience through two questionnaires. Our findings suggested that the viewing experiences demonstrated no notable disparity between still and moving shots for single clips. However, when considering entire events, moving shots improved the viewer's immersive experience, with no notable increase in sickness compared to still shots. We further discuss the benefits of integrating moving shots into VR sports broadcasts and present a set of design considerations and potential improvements for future VR sports broadcasting.

cs.HC