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Xiwang Dong

Publications and source records attributed to Xiwang Dong.

7 recordsLinked to original sources

From Routes to Steps: Separating Semantic Progress from Local Execution in Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires an agent to follow a route-level instruction by executing its constituent steps from egocentric visual observations. Existing VLM-based navigators typically supervise both capabilities through next-action prediction alone, making progress-tracking errors difficult to distinguish from execution errors. When an agent deviates from the route, a corrective action label may recover the next movement but does not indicate whether the agent selected the wrong sub-instruction or failed to execute the correct one. Consequently, the agent may continue making decisions from an erroneous progress state. To resolve this ambiguity, we propose \textbf{Route2Step}, a framework that decouples semantic progress tracking from action generation through an explicit step-level interface. The Instruction Analysis Module ($\mathcal{M}_{\mathrm{IA}}$) predicts this state from the global instruction and visual history. Conditioned on the predicted state and recent observations, the Action Generation Module ($\mathcal{M}_{\mathrm{AG}}$) generates local action chunks. To supervise the progress state without manual temporal labels, E-SPA, a step-alignment procedure, associates sub-instructions with their corresponding portions of route-level demonstrations. These alignments enable state supervision for incorrect progress estimates, while direct action supervision is reserved for rollout groups that repeatedly fail under the correct active sub-instruction. On R2R-CE, Route2Step improves SR from 48.1\% to 55.3\% and SPL from 43.3\% to 48.2\%, using 190K state-level corrective samples while requiring only 11.5K directly action-supervised states. Experiments in real-world indoor and outdoor environments further demonstrate the practical applicability of Route2Step. The project page is: https://sisyphus-hxy.github.io/Route2Step/.

cs.CV

Melding LLM and temporal logic for reliable human-swarm collaboration in complex scenarios

Robot swarms promise scalable assistance in complex and hazardous environments. Task planning lies at the core of human-swarm collaboration, translating the operator's intent into coordinated swarm actions and helping determine when validation or intervention is required during execution. In long-horizon missions under dynamic scenarios, however, reliable task planning becomes difficult to maintain: emerging events and changing conditions demand continual adaptation, and sustained operator oversight imposes substantial cognitive burden. Existing LLM-based planning tools can support plan generation, yet they remain susceptible to invalid task orderings and infeasible robot actions, resulting in frequent manual adjustment. Here we introduce a neuro-symbolic framework for long-horizon human-swarm collaboration that tightly melds verifiable task planning with context-grounded LLM reasoning. We formalize mission goals and operational rules as temporal logic formulas and admissible task orderings as task automata. Conditioned on these formal constraints and live perceptual context, LLMs generate executable subtask sequences that satisfy mission rules and remain grounded in the current scene. An uncertainty-aware scheduler then assigns subtasks across the heterogeneous swarm to maximize parallelisms while remaining resilient to disruptions. An event-triggered interaction protocol further limits operator involvement to sparse, high-level confirmation and guidance. Deployment on a heterogeneous robotic fleet yields similar results while remaining robust to hardware-specific actuation and communication uncertainties. Together, these results support a formal and scalable paradigm for reliable and low-overhead human-swarm collaboration in dynamic environments

cs.RO

Learning to Initialize Trajectory Optimization for Vision-Based Autonomous Flight in Unknown Environments

Autonomous flight in unknown environments requires precise spatial and temporal trajectory planning, often involving computationally expensive nonconvex optimization prone to local optima. To overcome these challenges, we present the Neural-Enhanced Trajectory Planner (NEO-Planner), a novel approach that leverages a Neural Network (NN) Planner to provide informed initial values for trajectory optimization. The NN-Planner is trained on a dataset generated by an expert planner using batch sampling, capturing multimodal trajectory solutions. It learns to predict spatial and temporal parameters for trajectories directly from raw sensor observations. NEO-Planner starts optimization from these predictions, accelerating computation speed while maintaining explainability. Furthermore, we introduce a robust online replanning framework that accommodates planning latency for smooth trajectory tracking. Extensive simulations demonstrate that NEO-Planner reduces optimization iterations by 20%, leading to a 26% decrease in computation time compared with pure optimization-based methods. It maintains trajectory quality comparable to baseline approaches and generalizes well to unseen environments. Real-world experiments validate its effectiveness for autonomous drone navigation in cluttered, unknown environments.

cs.RO

SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splatting

Recently, 3D Gaussian Splatting (3DGS) has excelled in novel view synthesis (NVS) with its real-time rendering capabilities and superior quality. However, it encounters challenges for high-resolution novel view synthesis (HRNVS) due to the coarse nature of primitives derived from low-resolution input views. To address this issue, we propose SuperGS, an expansion of Scaffold-GS designed with a two-stage coarse-to-fine training framework. In the low-resolution stage, we introduce a latent feature field to represent the low-resolution scene, which serves as both the initialization and foundational information for super-resolution optimization. In the high-resolution stage, we propose a multi-view consistent densification strategy that backprojects high-resolution depth maps based on error maps and employs a multi-view voting mechanism, mitigating ambiguities caused by multi-view inconsistencies in the pseudo labels provided by 2D prior models while avoiding Gaussian redundancy. Furthermore, we model uncertainty through variational feature learning and use it to guide further scene representation refinement and adjust the supervisory effect of pseudo-labels, ensuring consistent and detailed scene reconstruction. Extensive experiments demonstrate that SuperGS outperforms state-of-the-art HRNVS methods on both forward-facing and 360-degree datasets.

cs.CV

SuperGS: Super-Resolution 3D Gaussian Splatting Enhanced by Variational Residual Features and Uncertainty-Augmented Learning

Recently, 3D Gaussian Splatting (3DGS) has exceled in novel view synthesis (NVS) with its real-time rendering capabilities and superior quality. However, it faces challenges for high-resolution novel view synthesis (HRNVS) due to the coarse nature of primitives derived from low-resolution input views. To address this issue, we propose Super-Resolution 3DGS (SuperGS), which is an expansion of 3DGS designed with a two-stage coarse-to-fine training framework. In this framework, we use a latent feature field to represent the low-resolution scene, serving as both the initialization and foundational information for super-resolution optimization. Additionally, we introduce variational residual features to enhance high-resolution details, using their variance as uncertainty estimates to guide the densification process and loss computation. Furthermore, the introduction of a multi-view joint learning approach helps mitigate ambiguities caused by multi-view inconsistencies in the pseudo labels. Extensive experiments demonstrate that SuperGS surpasses state-of-the-art HRNVS methods on both real-world and synthetic datasets using only low-resolution inputs. Code is available at https://github.com/SYXieee/SuperGS.

cs.CV

Penetration trajectory optimization for the hypersonic gliding vehicle encountering two interceptors

The penetration trajectory optimization problem for the hypersonic gliding vehicle (HGV) encountering two interceptors is investigated. The HGV penetration trajectory optimization problem considering the terminal target area is formulated as a nonconvex optimal control problem. The nonconvex optimal control problem is transformed into a second-order cone programming (SOCP) problem, which can be solved by state-of-the-art interior-point methods. In addition, a penetration strategy that only requires the initial line-of-sight angle information of the interceptors is proposed. The convergent trajectory obtained by the proposed method allows the HGV to evade two interceptors and reach the target area successfully. Furthermore, a successive SOCP method with a variable trust region is presented, which is critical to balancing the trade-off between time consumption and optimality. Finally, the effectiveness and performance of the proposed method are verified by numerical simulations.

math.OC

Distributed Localization without Direct Communication Inspired by Statistical Mechanics

Distributed localization is essential in many robotic collective tasks such as shape formation and self-assembly.Inspired by the statistical mechanics of energy transition, this paper presents a fully distributed localization algorithm named as virtual particle exchange (VPE) localization algorithm, where each robot repetitively exchanges virtual particles (VPs) with neighbors and eventually obtains its relative position from the virtual particle (VP) amount it owns. Using custom-designed hardware and protocol, VPE localization algorithm allows robots to achieve localization using sensor readings only, avoiding direct communication with neighbors and keeping anonymity. Moreover, VPE localization algorithm determines the swarm center automatically, thereby eliminating the requirement of fixed beacons to embody the origin of coordinates. Theoretical analysis proves that the VPE localization algorithm can always converge to the same result regardless of initial state and has low asymptotic time and memory complexity. Extensive localization simulations with up to 10000 robots and experiments with 52 lowcost robots are carried out, which verify that VPE localization algorithm is scalable, accurate and robust to sensor noises. Based on the VPE localization algorithm, shape formations are further achieved in both simulations and experiments with 52 robots, illustrating that the algorithm can be directly applied to support swarm collaborative tasks.

cs.RO