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Xiyun Hu

Publications and source records attributed to Xiyun Hu.

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KNOWPLAN: Knowledge-Driven AI Agents for Smart Degree Pathway Planning

Planning a degree from official university sources requires solving two problems in order. The institution's curriculum must first be reconstructed from catalogs, departmental pages, JSON endpoints, and PDFs that share no schema, and only then can a student-specific path be optimized under prerequisite logic and overlapping requirement constraints. Coupling the two lets each failure mode hide the other, because a planner that drives its own crawling never learns facts its current plan does not need. We present KnowPlan, which enforces an extraction-first boundary and measures the interface between the stages rather than assuming it. CatalogBrowse explores with no access to any user profile. It scores legal actions by lower-confidence expected marginal gain over a finite set of atomic catalog obligations per unit of source access, parses deterministically through platform adapters with a span-constrained clause-to-AST model fallback, and terminates on a closure certificate over index, schema, provenance, and reference completeness instead of a reward threshold. Its output contract is three provenance-linked JSON documents. DegreeMap consumes only those documents. It compiles them into a typed requirement hypergraph and optimizes lexicographically with CP-SAT over hard feasibility, completion horizon, load and risk, personalized utility, and option value, so that each stage optimizes inside the previous stage's proven optimum and stays certifiable within the solver budget. Across a 100-university broad track and a six-school dense track, CatalogBrowse reaches 96.2% inventory recall and 88.7% masked-source recovery at 47% less source access than an exhaustive crawler, DegreeMap holds 100.0% hard feasibility while improving personalized utility by +0.066 over the strongest baseline, and the full pipeline certifies 99.5% of requests with a utility gap to the privileged gold graph of 0.015.

cs.AI

Evidence-Grounded Mapping of Multimodal Human Sensing Psychological Transdiagnostic Dimensions

Mobile and wearable sensing enables longitudinal observation of behavior, yet translating these signals into meaningful mental health constructs remains difficult. We introduce a clinician-in-the-loop benchmark for evaluating whether large language models (LLMs) can generate evidence-grounded Brief Hierarchical Taxonomy of Psychopathology (B-HiTOP) item profiles from passive sensing, ecological momentary assessment (EMA), and questionnaire evidence. Using the Generalization of Longitudinal Behavior Modeling (GLOBEM) dataset, we construct 14,592 participant-day instances and align multimodal evidence to 29 B-HiTOP items across five spectra. Since GLOBEM lacks B-HiTOP responses, we evaluate evidence compatibility (C) rather than diagnostic accuracy, separating substantive predictions from abstentions when evidence is insufficient for item-level scoring. Two-stage prediction improves C for EMA and questionnaire evidence, but reduces C under passive sensing and combined evidence and produces more conservative score distributions across models, spectra, and evidence settings. Overall, semantic abstraction helps organize heterogeneous self-report evidence while becoming an information bottleneck for indirect behavioral sensing signals.

cs.HC

Towards Natural Language Environment: Understanding Seamless Natural-Language-Based Human-Multi-Robot Interactions

As multiple robots are expected to coexist in future households, natural language is increasingly envisioned as a primary medium for human-robot and robot-robot communication. This paper introduces the concept of a Natural Language Environment (NLE), defined as an interaction space in which humans and multiple heterogeneous robots coordinate primarily through natural language. Rather than proposing a deployable system, this work aims to explore the design space of such environments. We first synthesize prior work on language-based human-robot interaction to derive a preliminary design space for NLEs. We then conduct a role-playing study in virtual reality to investigate how people conceptualize, negotiate, and coordinate human-multi-robot interactions within this imagined environment. Based on qualitative and quantitative analysis, we refine the preliminary design space and derive design implications that highlight key tensions and opportunities around task coordination dominance, robot autonomy, and robot personality in Natural Language Environments.

cs.HC

GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality

Large Language Model (LLM)-based copilots have shown great potential in Extended Reality (XR) applications. However, the user faces challenges when describing the 3D environments to the copilots due to the complexity of conveying spatial-temporal information through text or speech alone. To address this, we introduce GesPrompt, a multimodal XR interface that combines co-speech gestures with speech, allowing end-users to communicate more naturally and accurately with LLM-based copilots in XR environments. By incorporating gestures, GesPrompt extracts spatial-temporal reference from co-speech gestures, reducing the need for precise textual prompts and minimizing cognitive load for end-users. Our contributions include (1) a workflow to integrate gesture and speech input in the XR environment, (2) a prototype VR system that implements the workflow, and (3) a user study demonstrating its effectiveness in improving user communication in VR environments.

cs.HC

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached" (third-person view) visual cues, enabling users to visualize target strokes and correct their attempts effectively with this dual perspectives setup. By employing a combination of pose estimation algorithms and IMU sensors, avaTTAR captures and reconstructs the 3D body pose and paddle orientation of users during practice, allowing real-time comparison with expert strokes. Through a user study, we affirm avaTTAR's capacity to amplify player experience and training results.

cs.HC