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Xu Chen

Publications and source records attributed to Xu Chen.

At least 217 records · Page 12Linked to original sources

TrendSim: Simulating Trending Topics in Social Media Under Poisoning Attacks with LLM-based Multi-agent System

Trending topics have become a significant part of modern social media, attracting users to participate in discussions of breaking events. However, they also bring in a new channel for poisoning attacks, resulting in negative impacts on society. Therefore, it is urgent to study this critical problem and develop effective strategies for defense. In this paper, we propose TrendSim, an LLM-based multi-agent system to simulate trending topics in social media under poisoning attacks. Specifically, we create a simulation environment for trending topics that incorporates a time-aware interaction mechanism, centralized message dissemination, and an interactive system. Moreover, we develop LLM-based human-like agents to simulate users in social media, and propose prototype-based attackers to replicate poisoning attacks. Besides, we evaluate TrendSim from multiple aspects to validate its effectiveness. Based on TrendSim, we conduct simulation experiments to study four critical problems about poisoning attacks on trending topics for social benefit.

cs.SI↗

HiFiVFS: High Fidelity Video Face Swapping

Face swapping aims to generate results that combine the identity from the source with attributes from the target. Existing methods primarily focus on image-based face swapping. When processing videos, each frame is handled independently, making it difficult to ensure temporal stability. From a model perspective, face swapping is gradually shifting from generative adversarial networks (GANs) to diffusion models (DMs), as DMs have been shown to possess stronger generative capabilities. Current diffusion-based approaches often employ inpainting techniques, which struggle to preserve fine-grained attributes like lighting and makeup. To address these challenges, we propose a high fidelity video face swapping (HiFiVFS) framework, which leverages the strong generative capability and temporal prior of Stable Video Diffusion (SVD). We build a fine-grained attribute module to extract identity-disentangled and fine-grained attribute features through identity desensitization and adversarial learning. Additionally, We introduce detailed identity injection to further enhance identity similarity. Extensive experiments demonstrate that our method achieves state-of-the-art (SOTA) in video face swapping, both qualitatively and quantitatively.

cs.CV↗

CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds

Role-playing is a crucial capability of Large Language Models (LLMs), enabling a wide range of practical applications, including intelligent non-player characters, digital twins, and emotional companions. Evaluating this capability in LLMs is challenging due to the complex dynamics involved in role-playing, such as maintaining character fidelity throughout a storyline and navigating open-ended narratives without a definitive ground truth. Current evaluation methods, which primarily focus on question-answering or conversational snapshots, fall short of adequately capturing the nuanced character traits and behaviors essential for authentic role-playing. In this paper, we propose CharacterBox, which is a simulation sandbox designed to generate situational fine-grained character behavior trajectories. These behavior trajectories enable a more comprehensive and in-depth evaluation of role-playing capabilities. CharacterBox consists of two main components: the character agent and the narrator agent. The character agent, grounded in psychological and behavioral science, exhibits human-like behaviors, while the narrator agent coordinates interactions between character agents and environmental changes. Additionally, we introduce two trajectory-based methods that leverage CharacterBox to enhance LLM performance. To reduce costs and facilitate the adoption of CharacterBox by public communities, we fine-tune two smaller models, CharacterNR and CharacterRM, as substitutes for GPT API calls, and demonstrate their competitive performance compared to advanced GPT APIs.

cs.CL↗

FedReMa: Improving Personalized Federated Learning via Leveraging the Most Relevant Clients

Federated Learning (FL) is a distributed machine learning paradigm that achieves a globally robust model through decentralized computation and periodic model synthesis, primarily focusing on the global model's accuracy over aggregated datasets of all participating clients. Personalized Federated Learning (PFL) instead tailors exclusive models for each client, aiming to enhance the accuracy of clients' individual models on specific local data distributions. Despite of their wide adoption, existing FL and PFL works have yet to comprehensively address the class-imbalance issue, one of the most critical challenges within the realm of data heterogeneity in PFL and FL research. In this paper, we propose FedReMa, an efficient PFL algorithm that can tackle class-imbalance by 1) utilizing an adaptive inter-client co-learning approach to identify and harness different clients' expertise on different data classes throughout various phases of the training process, and 2) employing distinct aggregation methods for clients' feature extractors and classifiers, with the choices informed by the different roles and implications of these model components. Specifically, driven by our experimental findings on inter-client similarity dynamics, we develop critical co-learning period (CCP), wherein we introduce a module named maximum difference segmentation (MDS) to assess and manage task relevance by analyzing the similarities between clients' logits of their classifiers. Outside the CCP, we employ an additional scheme for model aggregation that utilizes historical records of each client's most relevant peers to further enhance the personalization stability. We demonstrate the superiority of our FedReMa in extensive experiments.

cs.LG↗

Fast High-Quality Enhanced Imaging Algorithm for Layered Dielectric Targets Based on MMW MIMO-SAR System

Millimeter-wave (MMW) multiple-input multiple-output synthetic aperture radar (MIMO-SAR) system is a technology that can achieve high resolution, high frame rate, and all-weather imaging and has received extensive attention in the non-destructive testing and internal imaging applications of layered dielectric targets. However, the non-ideal scattering effect caused by dielectric materials can significantly deteriorate the imaging quality when using the existing MIMO-SAR fast algorithms. This paper proposes a rapid, high-quality dielectric target-enhanced imaging algorithm for a new universal non-uniform MIMO-SAR system. The algorithm builds on the existing non-uniform MIMO-SAR dielectric target frequency-domain algorithm (DT-FDA) by constructing a forward sensing operator and incorporating it into the alternating direction method of multipliers (ADMM) framework. This approach avoids large matrix operations while maintaining computational efficiency. By integrating an optimal regularization parameter search, the algorithm enhances the image reconstruction quality of dielectric internal structures or defects. Experimental results show the proposed algorithm outperforms IBP and DT-FDA, achieving better focusing, sidelobe suppression, and 3D imaging accuracy. It yields the lowest image entropy (8.864) and significantly improves efficiency (imaging time: 15.29 s vs. 23295.3 s for IBP).

eess.SP↗

Detection of the lowest mass ratio contact binary in the universe: TYC 3801-1529-1

This paper presents the first analysis of the contact binary TYC 3801-1529-1. We observed four sets of multiple bands complete light curves and one set of radial velocity curve of the primary component. Based on a simultaneous investigation of our observed and TESS light curves and the radial velocity curve, we found that TYC 3801-1529-1 is an extremely low-mass-ratio, medium contact binary with $q=0.0356$, with the contribution of the third light at a level of about 10\%. Its mass ratio is lower than V1187 Her, making TYC 3801-1529-1 the lowest mass-ratio contact binary ever found in the universe. The light curves observed in 2022 are asymmetric, which is aptly explained by a hot spot on the primary component. A 16-year eclipse timings analysis indicates a secular increase orbital period with a rate of dp/dt$=7.96(\pm0.35)\times10^{-7}$ d yr$^{-1}$. We studied the stability of this target and identified that not only the value of $J_{spin}/J_{orb}$, but also the mass ratio surpass the unstable boundary. Hence, TYC 3801-1529-1 presents a challenge to theoretical research and ought to be considered a progenitor of a contact binary merger.

astro-ph.SR↗

Counterfactual Learning-Driven Representation Disentanglement for Search-Enhanced Recommendation

For recommender systems in internet platforms, search activities provide additional insights into user interest through query-click interactions with items, and are thus widely used for enhancing personalized recommendation. However, these interacted items not only have transferable features matching users' interest helpful for the recommendation domain, but also have features related to users' unique intents in the search domain. Such domain gap of item features is neglected by most current search-enhanced recommendation methods. They directly incorporate these search behaviors into recommendation, and thus introduce partial negative transfer. To address this, we propose a Counterfactual learning-driven representation disentanglement framework for search-enhanced recommendation, based on the common belief that a user would click an item under a query not solely because of the item-query match but also due to the item's query-independent general features (e.g., color or style) that interest the user. These general features exclude the reflection of search-specific intents contained in queries, ensuring a pure match to users' underlying interest to complement recommendation. According to counterfactual thinking, how would user preferences and query match change for items if we removed their query-related features in search, we leverage search queries to construct counterfactual signals to disentangle item representations, isolating only query-independent general features. These representations subsequently enable feature augmentation and data augmentation for the recommendation scenario. Comprehensive experiments on real datasets demonstrate ClardRec is effective in both collaborative filtering and sequential recommendation scenarios.

cs.IR↗

Learned Slip-Detection-Severity Framework using Tactile Deformation Field Feedback for Robotic Manipulation

Safely handling objects and avoiding slippage are fundamental challenges in robotic manipulation, yet traditional techniques often oversimplify the issue by treating slippage as a binary occurrence. Our research presents a framework that both identifies slip incidents and measures their severity. We introduce a set of features based on detailed vector field analysis of tactile deformation data captured by the GelSight Mini sensor. Two distinct machine learning models use these features: one focuses on slip detection, and the other evaluates the slip's severity, which is the slipping velocity of the object against the sensor surface. Our slip detection model achieves an average accuracy of 92%, and the slip severity estimation model exhibits a mean absolute error (MAE) of 0.6 cm/s for unseen objects. To demonstrate the synergistic approach of this framework, we employ both the models in a tactile feedback-guided vertical sliding task. Leveraging the high accuracy of slip detection, we utilize it as the foundational and corrective model and integrate the slip severity estimation into the feedback control loop to address slips without overcompensating.

cs.RO↗

Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures

Volumetric modeling and neural radiance field representations have revolutionized 3D face capture and photorealistic novel view synthesis. However, these methods often require hundreds of multi-view input images and are thus inapplicable to cases with less than a handful of inputs. We present a novel volumetric prior on human faces that allows for high-fidelity expressive face modeling from as few as three input views captured in the wild. Our key insight is that an implicit prior trained on synthetic data alone can generalize to extremely challenging real-world identities and expressions and render novel views with fine idiosyncratic details like wrinkles and eyelashes. We leverage a 3D Morphable Face Model to synthesize a large training set, rendering each identity with different expressions, hair, clothing, and other assets. We then train a conditional Neural Radiance Field prior on this synthetic dataset and, at inference time, fine-tune the model on a very sparse set of real images of a single subject. On average, the fine-tuning requires only three inputs to cross the synthetic-to-real domain gap. The resulting personalized 3D model reconstructs strong idiosyncratic facial expressions and outperforms the state-of-the-art in high-quality novel view synthesis of faces from sparse inputs in terms of perceptual and photo-metric quality.

cs.CV↗

MemSim: A Bayesian Simulator for Evaluating Memory of LLM-based Personal Assistants

LLM-based agents have been widely applied as personal assistants, capable of memorizing information from user messages and responding to personal queries. However, there still lacks an objective and automatic evaluation on their memory capability, largely due to the challenges in constructing reliable questions and answers (QAs) according to user messages. In this paper, we propose MemSim, a Bayesian simulator designed to automatically construct reliable QAs from generated user messages, simultaneously keeping their diversity and scalability. Specifically, we introduce the Bayesian Relation Network (BRNet) and a causal generation mechanism to mitigate the impact of LLM hallucinations on factual information, facilitating the automatic creation of an evaluation dataset. Based on MemSim, we generate a dataset in the daily-life scenario, named MemDaily, and conduct extensive experiments to assess the effectiveness of our approach. We also provide a benchmark for evaluating different memory mechanisms in LLM-based agents with the MemDaily dataset. To benefit the research community, we have released our project at https://github.com/nuster1128/MemSim.

cs.AI↗

SinoSynth: A Physics-based Domain Randomization Approach for Generalizable CBCT Image Enhancement

Cone Beam Computed Tomography (CBCT) finds diverse applications in medicine. Ensuring high image quality in CBCT scans is essential for accurate diagnosis and treatment delivery. Yet, the susceptibility of CBCT images to noise and artifacts undermines both their usefulness and reliability. Existing methods typically address CBCT artifacts through image-to-image translation approaches. These methods, however, are limited by the artifact types present in the training data, which may not cover the complete spectrum of CBCT degradations stemming from variations in imaging protocols. Gathering additional data to encompass all possible scenarios can often pose a challenge. To address this, we present SinoSynth, a physics-based degradation model that simulates various CBCT-specific artifacts to generate a diverse set of synthetic CBCT images from high-quality CT images without requiring pre-aligned data. Through extensive experiments, we demonstrate that several different generative networks trained on our synthesized data achieve remarkable results on heterogeneous multi-institutional datasets, outperforming even the same networks trained on actual data. We further show that our degradation model conveniently provides an avenue to enforce anatomical constraints in conditional generative models, yielding high-quality and structure-preserving synthetic CT images.

cs.CV↗

Model-in-the-Loop (MILO): Accelerating Multimodal AI Data Annotation with LLMs

The growing demand for AI training data has transformed data annotation into a global industry, but traditional approaches relying on human annotators are often time-consuming, labor-intensive, and prone to inconsistent quality. We propose the Model-in-the-Loop (MILO) framework, which integrates AI/ML models into the annotation process. Our research introduces a collaborative paradigm that leverages the strengths of both professional human annotators and large language models (LLMs). By employing LLMs as pre-annotation and real-time assistants, and judges on annotator responses, MILO enables effective interaction patterns between human annotators and LLMs. Three empirical studies on multimodal data annotation demonstrate MILO's efficacy in reducing handling time, improving data quality, and enhancing annotator experiences. We also introduce quality rubrics for flexible evaluation and fine-grained feedback on open-ended annotations. The MILO framework has implications for accelerating AI/ML development, reducing reliance on human annotation alone, and promoting better alignment between human and machine values.

cs.HC↗

Multi-Modal Experience Inspired AI Creation

AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based on single and independent visual or textual information. However, in reality, humans usually make creations according to their experiences, which may involve different modalities and be sequentially correlated. To model such human capabilities, in this paper, we define and solve a novel AI creation problem based on human experiences. More specifically, we study how to generate texts based on sequential multi-modal information. Compared with the previous works, this task is much more difficult because the designed model has to well understand and adapt the semantics among different modalities and effectively convert them into the output in a sequential manner. To alleviate these difficulties, we firstly design a multi-channel sequence-to-sequence architecture equipped with a multi-modal attention network. For more effective optimization, we then propose a curriculum negative sampling strategy tailored for the sequential inputs. To benchmark this problem and demonstrate the effectiveness of our model, we manually labeled a new multi-modal experience dataset. With this dataset, we conduct extensive experiments by comparing our model with a series of representative baselines, where we can demonstrate significant improvements in our model based on both automatic and human-centered metrics. The code and data are available at: \url{https://github.com/Aman-4-Real/MMTG}.

cs.AI↗

Can LLMs Understand Social Norms in Autonomous Driving Games?

Social norm is defined as a shared standard of acceptable behavior in a society. The emergence of social norms fosters coordination among agents without any hard-coded rules, which is crucial for the large-scale deployment of AVs in an intelligent transportation system. This paper explores the application of LLMs in understanding and modeling social norms in autonomous driving games. We introduce LLMs into autonomous driving games as intelligent agents who make decisions according to text prompts. These agents are referred to as LLM-based agents. Our framework involves LLM-based agents playing Markov games in a multi-agent system (MAS), allowing us to investigate the emergence of social norms among individual agents. We aim to identify social norms by designing prompts and utilizing LLMs on textual information related to the environment setup and the observations of LLM-based agents. Using the OpenAI Chat API powered by GPT-4.0, we conduct experiments to simulate interactions and evaluate the performance of LLM-based agents in two driving scenarios: unsignalized intersection and highway platoon. The results show that LLM-based agents can handle dynamically changing environments in Markov games, and social norms evolve among LLM-based agents in both scenarios. In the intersection game, LLM-based agents tend to adopt a conservative driving policy when facing a potential car crash. The advantage of LLM-based agents in games lies in their strong operability and analyzability, which facilitate experimental design.

cs.AI↗

DriveGenVLM: Real-world Video Generation for Vision Language Model based Autonomous Driving

The advancement of autonomous driving technologies necessitates increasingly sophisticated methods for understanding and predicting real-world scenarios. Vision language models (VLMs) are emerging as revolutionary tools with significant potential to influence autonomous driving. In this paper, we propose the DriveGenVLM framework to generate driving videos and use VLMs to understand them. To achieve this, we employ a video generation framework grounded in denoising diffusion probabilistic models (DDPM) aimed at predicting real-world video sequences. We then explore the adequacy of our generated videos for use in VLMs by employing a pre-trained model known as Efficient In-context Learning on Egocentric Videos (EILEV). The diffusion model is trained with the Waymo open dataset and evaluated using the Fréchet Video Distance (FVD) score to ensure the quality and realism of the generated videos. Corresponding narrations are provided by EILEV for these generated videos, which may be beneficial in the autonomous driving domain. These narrations can enhance traffic scene understanding, aid in navigation, and improve planning capabilities. The integration of video generation with VLMs in the DriveGenVLM framework represents a significant step forward in leveraging advanced AI models to address complex challenges in autonomous driving.

cs.CV↗

See or Guess: Counterfactually Regularized Image Captioning

Image captioning, which generates natural language descriptions of the visual information in an image, is a crucial task in vision-language research. Previous models have typically addressed this task by aligning the generative capabilities of machines with human intelligence through statistical fitting of existing datasets. While effective for normal images, they may struggle to accurately describe those where certain parts of the image are obscured or edited, unlike humans who excel in such cases. These weaknesses they exhibit, including hallucinations and limited interpretability, often hinder performance in scenarios with shifted association patterns. In this paper, we present a generic image captioning framework that employs causal inference to make existing models more capable of interventional tasks, and counterfactually explainable. Our approach includes two variants leveraging either total effect or natural direct effect. Integrating them into the training process enables models to handle counterfactual scenarios, increasing their generalizability. Extensive experiments on various datasets show that our method effectively reduces hallucinations and improves the model's faithfulness to images, demonstrating high portability across both small-scale and large-scale image-to-text models. The code is available at https://github.com/Aman-4-Real/See-or-Guess.

cs.CV↗

Asteroid: Resource-Efficient Hybrid Pipeline Parallelism for Collaborative DNN Training on Heterogeneous Edge Devices

On-device Deep Neural Network (DNN) training has been recognized as crucial for privacy-preserving machine learning at the edge. However, the intensive training workload and limited onboard computing resources pose significant challenges to the availability and efficiency of model training. While existing works address these challenges through native resource management optimization, we instead leverage our observation that edge environments usually comprise a rich set of accompanying trusted edge devices with idle resources beyond a single terminal. We propose Asteroid, a distributed edge training system that breaks the resource walls across heterogeneous edge devices for efficient model training acceleration. Asteroid adopts a hybrid pipeline parallelism to orchestrate distributed training, along with a judicious parallelism planning for maximizing throughput under certain resource constraints. Furthermore, a fault-tolerant yet lightweight pipeline replay mechanism is developed to tame the device-level dynamics for training robustness and performance stability. We implement Asteroid on heterogeneous edge devices with both vision and language models, demonstrating up to 12.2x faster training than conventional parallelism methods and 2.1x faster than state-of-the-art hybrid parallelism methods through evaluations. Furthermore, Asteroid can recover training pipeline 14x faster than baseline methods while preserving comparable throughput despite unexpected device exiting and failure.

cs.DC↗

On-the-fly Communication-and-Computing to Enable Representation Learning for Distributed Point Clouds

The advent of sixth-generation (6G) mobile networks introduces two groundbreaking capabilities: sensing and artificial intelligence (AI). Sensing leverages multi-modal sensors to capture real-time environmental data, while AI brings powerful models to the network edge, enabling intelligent Internet-of-Things (IoT) applications. These features converge in the Integrated Sensing and Edge AI (ISEA) paradigm, where edge devices collect and locally process sensor data before aggregating it centrally for AI tasks. Point clouds (PtClouds), generated by depth sensors, are crucial in this setup, supporting applications such as autonomous driving and mixed reality. However, the heavy computational load and communication demands of PtCloud fusion pose challenges. To address these, the FlyCom$^2$ framework is proposed, optimizing distributed PtCloud fusion through on-the-fly communication and computing, namely streaming on-sensor processing, progressive data uploading integrated communication-efficient AirComp, and the progressive output of a global PtCloud representation. FlyCom$^2$ distinguishes itself by aligning PtCloud fusion with Gaussian process regression (GPR), ensuring that global PtCloud representation progressively improves as more observations are received. Joint optimization of local observation synthesis and AirComp receiver settings is based on minimizing prediction error, balancing communication distortions, data heterogeneity, and temporal correlation. This framework enhances PtCloud fusion by balancing local processing demands with efficient central aggregation, paving the way for advanced 6G applications. Validation on real-world datasets demonstrates the efficacy of FlyCom$^2$, highlighting its potential in next-generation mobile networks.

cs.DC↗