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Xu Huang

Publications and source records attributed to Xu Huang.

At least 19 recordsLinked to original sources

Clapping: Removing Per-sample Storage for Pipeline Parallel Distributed Optimization with Communication Compression

Pipeline-parallel distributed optimization is essential for large-scale machine learning but is challenged by significant communication overhead from transmitting high-dimensional activations and gradients between workers. Existing approaches often depend on impractical unbiased gradient assumptions or incur sample-size memory overhead. This paper introduces Clapping, a Communication compression algorithm with LAzy samPling for Pipeline-parallel learnING. Clapping adopts a lazy sampling strategy that reuses data samples across steps, breaking sample-wise memory barrier and supporting convergence in few-epoch or online regimes. Clapping comprises two variants including Clapping-FC and Clapping-FU, both of which achieve convergence without unbiased assumption for compressed gradient, effectively addressing compression error propagation in multi-worker settings. Numerical experiments validate the performance of Clapping across different tasks.

math.OC↗

Try Before You Evolve: Ranking-Scored Trials for Recursive Self-Improvement of Recommender Systems

Recommenders on Web platforms such as e-commerce and music streaming need their training recipes re-tuned for each dataset. Large language model (LLM) agents can now rewrite these recipes, enabling recursive self-improvement (RSI) of recommender systems. Existing agents propose one edit per round, fully retrain the recommender, and keep the edit only if its ranking quality improves. Unlike programs or patches that can be scored by execution, a recommender edit changes how the model is trained, which raises two challenges. First, ranking feedback is delayed: an edit's ranking quality is known only after full retraining, so much of the retraining budget goes to edits that are later discarded. Second, the signals available before retraining are unreliable: sampled training losses can look solved while full-ranking performance remains poor, and they are not comparable across edits that change the loss or sampler. We propose RecRSI, which generates diverse candidate edits from a diagnosis of the current model and selects one for full retraining using early ranking feedback: each candidate receives a short trial, the first steps of its full training run, scored by full-ranking NDCG@10 on held-out probe users. With two sequential recommenders on three datasets and the same number of full retrainings, RecRSI significantly outperforms existing self-evolving agents in every setting, and on both Amazon datasets reaches in its first round a ranking quality that none of them reaches in five.

cs.IR↗

Dual Exam: Controlled Evaluation of Multimodal Agents and World Models

World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement. Evaluating this interaction requires separate evidence about action selection and state evolution. We introduce Dual Exam, which tests Agents under fixed environment response mechanisms and World Models under fixed action interventions across physical, digital, social, and scientific domains. The Agent track compares 10 configurations on 1,088 items in 15 reporting categories. The World Model track contains 400 cases across eight scenarios; 15 configurations have full coverage and one covers six scenarios. GPT 6 Astra leads the case-weighted Agent Index at 31.3, and GPT-Image-2 leads the full-coverage WM Overall at 21.7. These scores use different tasks and metrics and are not directly comparable. A 150-case pilot of one coupled pairing records zero task successes and motivates component-level diagnosis. Results reveal uneven task performance and failures to preserve task-relevant state. Their value for predicting coupled success or sustained reciprocal learning remains to be established.

cs.AI↗

Normal forms in cubical type theory

This note documents the specification of normal forms in cubical type theory. The definition is already present in the proof of normalization for cubical type theory, but we present it in a more traditional style explicitly for reference.

cs.LO↗

Can Discrete Tokens Serve as Semantically Lossless Representations of Visual Signals?

Discrete visual tokens represent vision in a discrete form analogous to language, offering a native interface for multimodal modeling under a shared next-token prediction objective. However, quantization error is widely assumed to cause unavoidable semantic loss, fundamentally limiting the semantic fidelity of discrete visual tokens and positioning continuous visual representations as an intrinsic upper bound. Using multimodal understanding as a proxy for semantic fidelity, we revisit this assumption and find quantization error unreliable, as discrete representations with substantially larger errors can achieve better understanding. Instead, the effective bit budget of discrete indices emerges as a key determinant of downstream performance. However, existing quantizers eventually saturate as additional codebooks contribute progressively less semantic information. As one approach to alleviating this saturation, we introduce Factorized Vector Quantization, which quantizes complementary, fixed-dimensional views of the visual feature with symmetric parallel codebooks. It continues to improve at larger bit budgets, ultimately matching continuous visual representations in multimodal understanding. Trained on industrial-scale multimodal data, our model achieves state-of-the-art performance among discrete-representation models, outperforming UniAR and Emu3-Chat by 22.8% and 59.2%, respectively, on a nine-metric average. To our knowledge, it is also the first discrete-representation model competitive with strong continuous-representation models such as Qwen3-VL, including on fine-grained OCR tasks. We further identify the key principles and a practical recipe enabling this competitiveness. These results and insights support the potential of discrete visual representations to underpin large-scale native multimodal foundation models. Code and models are available at https://github.com/hustvl/FVQ

cs.CV↗

FluxVLA Engine: A One-Stop VLA Engineering Platform for Embodied Intelligence

Vision-language-action (VLA) models, world-action models (WAMs), and offline reinforcement learning methods are rapidly expanding the design space of embodied policies, yet turning these algorithms into reliable robot systems remains constrained by fragmented data formats, training stacks, evaluation protocols, inference runtimes, and embodiment-specific interfaces. We present $\mathrm{FluxVLA}$ Engine, an open, configuration-driven platform that turns heterogeneous embodied-policy components into a reproducible data-to-deployment workflow. Rather than introducing another policy model, $\mathrm{FluxVLA}$ standardizes interfaces for datasets, visual-language and world models, action heads, reward- or advantage-weighted learning, distributed training, simulation evaluation, optimized inference, and robot operators. The engine further integrates compositional dual-arm simulation, scalable automatic data generation, and model-decoupled human-in-the-loop rollout, takeover, correction collection, and reward annotation. For responsive physical execution, it combines Real-Time Chunking (RTC) with accelerated inference backends, lightweight remote GPU serving, and configurable trajectory post-processing. Together, these capabilities connect offline learning, simulation validation, online correction, and real-robot execution through shared and auditable contracts. $\mathrm{FluxVLA}$ therefore targets the engineering bottlenecks separating promising embodied-learning algorithms from reproducible evaluation and dependable deployment. Code is available at https://github.com/FluxVLA/FluxVLA

cs.RO↗

WorldCast: Exploring Intelligent Visual Generation in World State Prediction

Humans interpret multimodal observations of the world and forecast how it will evolve. Recent multimodal generative systems have demonstrated similar capabilities: they can integrate multimodal context and synthesize visual outputs that depict changes in the world. To characterize this emerging trajectory, we organize model capabilities into a four-level hierarchy and discover that higher-level tasks remain relatively underexplored despite model progress. To bridge this gap, we explore model performance on multi-step world state prediction, a high-level task that requires models to forecast successive future world states from multimodal observations and diverse references. Such a task requires models to possess entangled understanding and generation capabilities, as well as extensive world knowledge to translate human action sequences, physical transformations, and abstract visual reasoning into coherent visual outputs. We introduce WorldCast, a benchmark comprising 320 manually designed cases across eight categories, and evaluate 12 representative models. The conducted experiments yield three key insights: (a) advances in frontier models are rapidly pushing the boundaries of intelligent world modeling, with the GPT-Image-2.5 System scoring 72.8 and demonstrating early-stage visual state prediction capabilities on real-world tasks; (b) WorldCast reveals substantial gaps between models: even Nano Banana Pro reaches only 42.8 and the best open-source model scores 20.1, with deficits in handling complex context, entangled references, and reasoning-heavy tasks; (c) strong generative models effectively draw on the capabilities of their underlying language models. These findings highlight the need for multimodal generative models that are capable of dynamic planning and reasoning while also being deeply unified to faithfully simulate real-world states.

cs.CV↗

Generative Recommenders Forget the Long Tail: Restoring Memorization in Retrieval and Ranking

Generative recommenders replace the retrieve-then-rank cascade with a single model: beam search over semantic item identifiers performs retrieval, and the same likelihood performs ranking. We show that this shared score makes them forget long-tail items twice. In retrieval, beam search keeps identifier prefixes by the probability mass of their subtrees, so tail items are pruned early, and a wider beam admits few more of them. In ranking, the likelihood places tail items below head items even when they are admitted, so expanding retrieval alone brings little or no gain. Both failures reflect missing item-level memorization (i.e., direct recall of which items co-occur), which collaborative filtering provides and shared-prefix generation lacks. To this end, we propose CAPE (Co-occurrence-Aware Pool Expansion), a training-free plug-in that restores memorization at both stages: (i) a memorization channel retrieves co-occurrence-supported tail items outside the beam and scores them with the frozen generator, and (ii) memorization-calibrated ranking fuses the generator likelihood with co-occurrence evidence while keeping the generator's first item. Experiments with two generative backbones on product and music domains show that CAPE significantly improves long-tail accuracy over the backbones and over re-ranking baselines that share its candidates, preserves or improves overall accuracy, and adds a small fraction of the latency.

cs.IR↗

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO↗

UniWAM: Unified World-Action Model

Vision-language-action models benefit from the understanding and reasoning capabilities of pretrained vision-language models, but action-only supervision provides limited grounding in world dynamics. Conversely, world-action models inherit spatiotemporal priors from video generation models, yet remain limited in semantic understanding and reasoning under distribution shifts. We introduce UniWAM, a unified architecture that integrates a physical reasoner, a world generator, and an action predictor to jointly learn semantic understanding of the physical world, visual generation, and action prediction. To ensure the quality of the training data, we developed a rigorous data cleaning and annotation pipeline for both human egocentric data and robot data. To adapt the vision-language component to embodied tasks while preserving its inherited language capabilities, we represent low-level actions in natural language and introduce a pre-training recipe that assigns complementary supervision from visual question answering (VQA) data, human egocentric data, and robot demonstrations to the appropriate model components. During post-training, future visual noise augmentation reduces reliance on precise future predictions, while history-conditioned flow matching uses encoded action history to initialize action generation. Together, these designs significantly reduce denoising steps while maintaining performance. UniWAM achieves state-of-the-art (SOTA) performance across multiple evaluations, including in-distribution performance, robustness, generalization, instruction following, and long-horizon task execution. Furthermore, we uncover a log-linear scaling law of unified human-robot co-training, demonstrating the effectiveness of large-scale pre-training on a mixture of human and robot data.

cs.RO↗

DC-SAE: Deep Compression Semantic Autoencoder for Faster Diffusion Convergence

High-compression tokenizers are essential for scaling latent image generative models. However, aggressive compression creates a fundamental tradeoff between reconstruction fidelity and generation efficiency: high compression image encoder always increases the learning difficulty of diffusion training, resulting in slow model convergence. Recent representation autoencoders speed up the diffusion training by improving the latent feature's expressive capability by replacing VAE encoders with pretrained semantic encoders, yet they are typically limited to moderate compression and lose pixel-level details necessary for faithful reconstruction. To achieve both high compression and fast diffusion training, we propose DC-SAE, a Decoupled Compact Semantic Autoencoder designed for high-compression image generation with accelerated diffusion model convergence. DC-SAE consists of two key components: (1) a macro-level architecture design that leverages semantic encoders to enable higher compression ratios, and (2) a pixel-level encoder that preserves low-level details, ensuring high-fidelity image reconstruction. We empirically demonstrate that DC-SAE performs strongly on image generation tasks, achieving both compact latent representations and efficient training dynamics. Specifically, on the ImageNet dataset with $512 \times 512$ resolution, DC-SAE achieves $32\times$ spatial compression, with 29.79 PSNR and 3.37 gFID, substantially outperforming the previous state-of-the-art high-compression tokenizer baselines DC-AE by 13.5% and 54.9% on PSNR and gFID, respectively, maintaining comparable throughput and faster diffusion model training convergence. Beyond class-conditional generation, a $1.6$B-parameter DiT using DC-SAE achieves 0.84 on GenEval and 86.007 on DPG-Bench for text-to-image generation at $1024\times1024$ resolution.

cs.CV↗

OSWorld-Science: A Benchmark of Computer Use Agents for Learning and Using Scientific Software

Scientific software presents a demanding test for computer-using agents based on visual language models (VLMs): completing a research workflow requires interpreting specialized interfaces, manipulating scientific objects, and producing verifiable results. We thus introduce OSWorld-Science, a benchmark and evaluation environment that combines scientifically meaningful tasks, artifact-based evaluation, and an efficient agent harness for studying computer use in the scientific domain. The benchmark contains 12 VLMs and 146 high-quality tasks across several scientific domains and software configurations, covering workflows such as molecular drawing and retrosynthesis, pathology image analysis, statistical computing, and physical simulation. Tasks are developed through expert proposals and iterative human--AI co-design, with selection guided by scientific value and difficulty. Task-specific execution-based evaluators inspect application states and generated artifacts, including molecular structures, segmentation masks, plots, and numerical results, and award partial credit for incomplete outcomes. Our special harness integrates model adapters, interaction-loop control, and trajectory logging to support comparisons of models and interaction strategies. Our results show that current state-of-the-art VLMs with a strong harness still face challenges in addressing key questions in the scientific domains. We also analyze the benchmarking results across multi-linguistics, reasoning efforts, context length and other factors and derive several important conclusions and directions to assist future development. Overall, we provide an integrated framework connecting expert-defined scientific goals to verifiable software outcomes, enabling systematic evaluation of both agent capabilities and harness design in scientific workflows.

cs.AI↗

Reducing False Positives in Strong-Lens Searches with Generalized-Mean Consensus of Machine-Learning Ensembles in the Kilo-Degree Survey

Context. In wide-field surveys, the main challenge is not just classifier sensitivity, but the overwhelming number of false positives. Searching for strong lenses among millions to bilions of galaxies produces many contaminants, making the bottleneck for follow-up inspection and building statistically useful lens samples. Aims. We aim to improve the purity of strong-lens candidate selection in KiDS DR4 by combining several classifiers. The objective is to retain high completeness for known candidates while substantially reducing the fraction of non-lenses. Methods. We trained convolutional, Transformer-based, and hybrid classifiers, including Li ResNet+, Swin Transformer variants, Swin-MLP, and DemiLensNet. Their probabilistic outputs were combined at score level using averaging and a generalized mean consensus. The models were tested on simulated KiDS-like lens images and then evaluated on real KiDS DR4 lens candidates embedded in a non-lens sample. Results. On the simulated test set, ensembles show no advantage over the best single models. On the mixed real KiDS test set, the arithmetic mean reduces the false-positive rate at 90% completeness from 0.016-0.020 (the range spanned by the two best individual models) to 0.011 for the seven-model ensemble. The generalized mean reduces it further, to 0.007. Applied to the full LRG and BG samples at the same 90% completeness level, the generalized mean reduces returned candidates by roughly 50% for LRGs and 70% for BGs, relative to the best single model. After visual inspection, we obtain 170 new high-quality candidates (24 Class A and 146 Class B), together with 1706 Class C candidates. Conclusions. Our results demonstrate that the generalized mean consensus of an ML ensemble strategy provides a practical route to reducing the visual inspection workload while preserving a high recovery rate of promising strong-lens candidates.

astro-ph.GA↗

Morphology classification for galaxies in the Kilo Degree Survey using a label-efficient self-supervised learning framework

Galaxy morphology classification is fundamental to understanding galaxy formation and evolution. The advent of large-scale sky surveys has produced an unprecedented volume of galaxy images, making traditional manual classification impractical. Although supervised deep learning can achieve high accuracy, it requires large labeled datasets that are time-consuming to construct. In contrast, unsupervised methods often show limited classification performance. To address this limitation, we propose a label-efficient self-supervised learning framework for galaxy morphology classification. Our method first learns robust morphological representations from 305,583 unlabeled KiDS galaxy images through contrastive learning, and then trains a classifier using only 5,000 human-labeled images. The classifier separates galaxies into five categories: elliptical, spiral, lenticular-disk, irregular, and "other." Using a ResNet-50 model with a crop size of 64x64 pixels, our approach achieves an overall test accuracy of up to 91.0% (90.5% +/- 0.2% on average) on the human-classified catalog. The corresponding F1 scores for elliptical, spiral, irregular, lenticular-disk, and "other" galaxies are 0.96, 0.86, 0.86, 0.95, and 0.92, respectively. We apply this pipeline to the Kilo-Degree Survey Data Release 5 and produce a publicly available morphology catalog of 310,583 galaxies. This is the first morphology catalog for KiDS galaxies and provides a valuable resource for future studies of galaxy evolution. Our results show that self-supervised learning can substantially reduce the need for manual labels while maintaining high classification accuracy, making it a promising and scalable approach for automated galaxy morphology classification in the era of large-scale surveys.

astro-ph.GA↗

AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design

Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.

cs.CV↗

Multiplayer Nash Preference Optimization

Reinforcement learning from human feedback (RLHF) has emerged as the standard paradigm for aligning large language models with human preferences. However, reward-based methods grounded in the Bradley-Terry assumption struggle to capture the nontransitivity and heterogeneity of real-world preferences. To address this, recent studies have reframed alignment as a two-player Nash game, giving rise to Nash learning from human feedback (NLHF). While this perspective has inspired algorithms such as INPO, ONPO, and EGPO that offer strong theoretical and empirical guarantees, they remain fundamentally restricted to two-player interactions, introducing a single-opponent bias that fails to capture the full complexity of realistic preference structures. This work introduces Multiplayer Nash Preference Optimization (MNPO), a novel framework that generalizes NLHF to the multiplayer regime. It formulates alignment as an n-player game, where each policy competes against a population of opponents while being regularized toward a reference model. We demonstrate that MNPO inherits the equilibrium guarantees of two-player methods while enabling richer competitive dynamics and improved coverage of diverse preference structures. Comprehensive empirical evaluation shows that MNPO consistently outperforms existing NLHF baselines on instruction-following benchmarks, achieving superior alignment quality under heterogeneous annotator conditions and mixed-policy evaluation scenarios. Together, these results establish MNPO as a principled and scalable framework for aligning LLMs with complex, non-transitive human preferences. Code is available at: https://github.com/smiles724/MNPO

cs.AI↗

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

cs.CV↗

Long-Term Memory for VLA-based Agents in Open-World Task Execution

Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation. Existing frameworks typically treat planning and execution as decoupled processes, often failing to consolidate successful strategies, which results in inefficient trial-and-error in multi-stage protocols. In this paper, we propose ChemBot, a dual-layer, closed-loop framework that integrates an autonomous AI agent with a progress-aware VLA model (Skill-VLA) for hierarchical task decomposition and execution. ChemBot utilizes a dual-layer memory architecture to consolidate successful trajectories into retrievable assets, while a Model Context Protocol (MCP) server facilitates efficient sub-agent and tool orchestration. To address the inherent limitations of VLA models, we further implement a future-state-based asynchronous inference mechanism to mitigate trajectory discontinuities. Extensive experiments on collaborative robots demonstrate that ChemBot achieves superior operational safety, precision, and task success rates compared to existing VLA baselines in complex, long-horizon chemical experimentation.

cs.RO↗