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Xuan Cheng

Publications and source records attributed to Xuan Cheng.

At least 19 recordsLinked to original sources

An Approximately 70-Year Core-Related Modulation of Earth Rotation and Its Implications for the Leap Second

Recent observations of Universal Time (UT1) indicate an acceleration in Earth's rotation. If sustained under the current leap-second framework, this behavior could eventually prompt consideration of a negative leap second. We examine whether the recent acceleration is consistent with an approximately 70-year, core-related modulation of length of day (LOD). After removal of modeled tidal, surface-fluid, and secular contributions, residual LOD contains a near-70-year component, and a similar component is present in core angular momentum (CAM)-derived equivalent LOD inferred from geomagnetic observations. All harmonic, spectral, and LOD-CAM analyses reported here use the common 1883--2022 interval. Harmonic regression over trial periods of 50--100 yr gives periods of 69.7 yr for residual LOD and 71.8 yr for CAM-derived equivalent LOD, with amplitudes of 2.87 and 1.94 ms, respectively. Lomb--Scargle spectra show peaks near 67.8 and 70.5 yr. The annual series have a zero-lag correlation of 0.918. Their lagged correlation has a broad maximum for a CAM lead of approximately 1-3 yr, with a numerical maximum of 0.932 at 2 yr. Because both records are strongly autocorrelated, these coefficients are used to characterize their correspondence rather than to assess predictive significance. The results are consistent with a core-related contribution to low-frequency rotational variability, but they do not uniquely separate the contributions of electromagnetic, topographic, gravitational, and viscous core--mantle coupling mechanisms. Within the fitted model, the multidecadal component alone does not indicate sustained near-term shortening of the day that would, by itself, require a negative leap second. This is a model-dependent geophysical assessment, not an operational prediction of future UTC adjustments.

astro-ph.EP

StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Vision

Driven by the advancement of 3D devices, stereo vision tasks including stereo matching and stereo conversion have emerged as a critical research frontier. Contemporary stereo vision backbones typically rely on either Monocular Depth Estimation models or general-purpose Pre-trained Vision Models. Crucially, these models are predominantly pretrained without explicit supervision of camera poses. Given that such geometric knowledge is indispensable for stereo vision, the absence of explicit spatial constraints constitutes a significant performance bottleneck for existing architectures. Recognizing that the Visual Geometry Grounded Transformer (VGGT) operates as a foundation model pre-trained on extensive 3D priors, including camera poses, we investigate its potential as a robust backbone for stereo vision tasks. Nevertheless, empirical results indicate that its direct application to stereo vision yields suboptimal performance. We observe that VGGT suffers from a more significant degradation of geometric details during feature extraction. Such characteristics conflict with the requirements of binocular stereo vision, thereby constraining its efficacy for relative tasks. To bridge this gap, we propose StereoVGGT, a feature backbone specifically tailored for stereo vision. By leveraging the frozen VGGT and introducing a training-free feature adjustment pipeline, we mitigate geometric degradation and harness the latent camera calibration knowledge embedded within the model. StereoVGGT-based stereo matching network achieved the $1^{st}$ rank among all published methods on the KITTI benchmark, validating that StereoVGGT serves as a highly effective backbone for stereo vision.

cs.CV

CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization

The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures with insufficient quality, artifacts, and baked-in shading. To overcome these limitations, we introduce CustomTex, a novel framework for instance-level, high-fidelity scene texturing driven by reference images. CustomTex takes an untextured 3D scene and a set of reference images specifying the desired appearance for each object instance, and generates a unified, high-resolution texture map. The core of our method is a dual-distillation approach that separates semantic control from pixel-level enhancement. We employ semantic-level distillation, equipped with an instance cross-attention, to ensure semantic plausibility and ``reference-instance'' alignment, and pixel-level distillation to enforce high visual fidelity. Both are unified within a Variational Score Distillation (VSD) optimization framework. Experiments demonstrate that CustomTex achieves precise instance-level consistency with reference images and produces textures with superior sharpness, reduced artifacts, and minimal baked-in shading compared to state-of-the-art methods. Our work establishes a more direct and user-friendly path to high-quality, customizable 3D scene appearance editing.

cs.CV

GaussianSwap: Animatable Video Face Swapping with 3D Gaussian Splatting

We introduce GaussianSwap, a novel video face swapping framework that constructs a 3D Gaussian Splatting based face avatar from a target video while transferring identity from a source image to the avatar. Conventional video swapping frameworks are limited to generating facial representations in pixel-based formats. The resulting swapped faces exist merely as a set of unstructured pixels without any capacity for animation or interactive manipulation. Our work introduces a paradigm shift from conventional pixel-based video generation to the creation of high-fidelity avatar with swapped faces. The framework first preprocesses target video to extract FLAME parameters, camera poses and segmentation masks, and then rigs 3D Gaussian splats to the FLAME model across frames, enabling dynamic facial control. To ensure identity preserving, we propose an compound identity embedding constructed from three state-of-the-art face recognition models for avatar finetuning. Finally, we render the face-swapped avatar on the background frames to obtain the face-swapped video. Experimental results demonstrate that GaussianSwap achieves superior identity preservation, visual clarity and temporal consistency, while enabling previously unattainable interactive applications.

cs.CV

FaceRefiner: High-Fidelity Facial Texture Refinement with Differentiable Rendering-based Style Transfer

Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map usually comes from a space constructed by the training data or the 2D face generator, which limits the methods' generalization ability for in-the-wild input images. Consequently, their facial details, structures and identity may not be consistent with the input. In this paper, we address this issue by proposing a style transfer-based facial texture refinement method named FaceRefiner. FaceRefiner treats the 3D sampled texture as style and the output of a texture generation method as content. The photo-realistic style is then expected to be transferred from the style image to the content image. Different from current style transfer methods that only transfer high and middle level information to the result, our style transfer method integrates differentiable rendering to also transfer low level (or pixel level) information in the visible face regions. The main benefit of such multi-level information transfer is that, the details, structures and semantics in the input can thus be well preserved. The extensive experiments on Multi-PIE, CelebA and FFHQ datasets demonstrate that our refinement method can improve the texture quality and the face identity preserving ability, compared with state-of-the-arts.

cs.CV

TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation

Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily due to the weak correlation between speech and eye gaze, as well as the scarcity of audio-gaze data, making it very challenging to generate 3D eye gaze motion from speech alone. In this paper, we propose a novel data-driven method which can generate diverse 3D eye gaze motions in harmony with the speech. To achieve this, we firstly construct an audio-gaze dataset that contains about 14 hours of audio-mesh sequences featuring high-quality eye gaze motion, head motion and facial motion simultaneously. The motion data is acquired by performing lightweight eye gaze fitting and face reconstruction on videos from existing audio-visual datasets. We then tailor a novel speech-to-motion translation framework in which the head motions and eye gaze motions are jointly generated from speech but are modeled in two separate latent spaces. This design stems from the physiological knowledge that the rotation range of eyeballs is less than that of head. Through mapping the speech embedding into the two latent spaces, the difficulty in modeling the weak correlation between speech and non-verbal motion is thus attenuated. Finally, our TalkingEyes, integrated with a speech-driven 3D facial motion generator, can synthesize eye gaze motion, eye blinks, head motion and facial motion collectively from speech. Extensive quantitative and qualitative evaluations demonstrate the superiority of the proposed method in generating diverse and natural 3D eye gaze motions from speech. The project page of this paper is: https://lkjkjoiuiu.github.io/TalkingEyes_Home/

cs.CV

DNPM: A Neural Parametric Model for the Synthesis of Facial Geometric Details

Parametric 3D models have enabled a wide variety of computer vision and graphics tasks, such as modeling human faces, bodies and hands. In 3D face modeling, 3DMM is the most widely used parametric model, but can't generate fine geometric details solely from identity and expression inputs. To tackle this limitation, we propose a neural parametric model named DNPM for the facial geometric details, which utilizes deep neural network to extract latent codes from facial displacement maps encoding details and wrinkles. Built upon DNPM, a novel 3DMM named Detailed3DMM is proposed, which augments traditional 3DMMs by including the synthesis of facial details only from the identity and expression inputs. Moreover, we show that DNPM and Detailed3DMM can facilitate two downstream applications: speech-driven detailed 3D facial animation and 3D face reconstruction from a degraded image. Extensive experiments have shown the usefulness of DNPM and Detailed3DMM, and the progressiveness of two proposed applications.

cs.CV

Learn2Talk: 3D Talking Face Learns from 2D Talking Face

Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face does not go deeper as 2D talking face, in the aspect of lip-synchronization (lip-sync) and speech perception. To mind the gap between the two sub-fields, we propose a learning framework named Learn2Talk, which can construct a better 3D talking face network by exploiting two expertise points from the field of 2D talking face. Firstly, inspired by the audio-video sync network, a 3D sync-lip expert model is devised for the pursuit of lip-sync between audio and 3D facial motion. Secondly, a teacher model selected from 2D talking face methods is used to guide the training of the audio-to-3D motions regression network to yield more 3D vertex accuracy. Extensive experiments show the advantages of the proposed framework in terms of lip-sync, vertex accuracy and speech perception, compared with state-of-the-arts. Finally, we show two applications of the proposed framework: audio-visual speech recognition and speech-driven 3D Gaussian Splatting based avatar animation.

cs.CV

Towards a Simultaneous and Granular Identity-Expression Control in Personalized Face Generation

In human-centric content generation, the pre-trained text-to-image models struggle to produce user-wanted portrait images, which retain the identity of individuals while exhibiting diverse expressions. This paper introduces our efforts towards personalized face generation. To this end, we propose a novel multi-modal face generation framework, capable of simultaneous identity-expression control and more fine-grained expression synthesis. Our expression control is so sophisticated that it can be specialized by the fine-grained emotional vocabulary. We devise a novel diffusion model that can undertake the task of simultaneously face swapping and reenactment. Due to the entanglement of identity and expression, it's nontrivial to separately and precisely control them in one framework, thus has not been explored yet. To overcome this, we propose several innovative designs in the conditional diffusion model, including balancing identity and expression encoder, improved midpoint sampling, and explicitly background conditioning. Extensive experiments have demonstrated the controllability and scalability of the proposed framework, in comparison with state-of-the-art text-to-image, face swapping, and face reenactment methods.

cs.CV

EMEF: Ensemble Multi-Exposure Image Fusion

Although remarkable progress has been made in recent years, current multi-exposure image fusion (MEF) research is still bounded by the lack of real ground truth, objective evaluation function, and robust fusion strategy. In this paper, we study the MEF problem from a new perspective. We don't utilize any synthesized ground truth, design any loss function, or develop any fusion strategy. Our proposed method EMEF takes advantage of the wisdom of multiple imperfect MEF contributors including both conventional and deep learning-based methods. Specifically, EMEF consists of two main stages: pre-train an imitator network and tune the imitator in the runtime. In the first stage, we make a unified network imitate different MEF targets in a style modulation way. In the second stage, we tune the imitator network by optimizing the style code, in order to find an optimal fusion result for each input pair. In the experiment, we construct EMEF from four state-of-the-art MEF methods and then make comparisons with the individuals and several other competitive methods on the latest released MEF benchmark dataset. The promising experimental results demonstrate that our ensemble framework can "get the best of all worlds". The code is available at https://github.com/medalwill/EMEF.

cs.CV

I^2R-Net: Intra- and Inter-Human Relation Network for Multi-Person Pose Estimation

In this paper, we present the Intra- and Inter-Human Relation Networks (I^2R-Net) for Multi-Person Pose Estimation. It involves two basic modules. First, the Intra-Human Relation Module operates on a single person and aims to capture Intra-Human dependencies. Second, the Inter-Human Relation Module considers the relation between multiple instances and focuses on capturing Inter-Human interactions. The Inter-Human Relation Module can be designed very lightweight by reducing the resolution of feature map, yet learn useful relation information to significantly boost the performance of the Intra-Human Relation Module. Even without bells and whistles, our method can compete or outperform current competition winners. We conduct extensive experiments on COCO, CrowdPose, and OCHuman datasets. The results demonstrate that the proposed model surpasses all the state-of-the-art methods. Concretely, the proposed method achieves 77.4% AP on CrowPose dataset and 67.8% AP on OCHuman dataset respectively, outperforming existing methods by a large margin. Additionally, the ablation study and visualization analysis also prove the effectiveness of our model.

cs.CV

Channel Self-Supervision for Online Knowledge Distillation

Recently, researchers have shown an increased interest in the online knowledge distillation. Adopting an one-stage and end-to-end training fashion, online knowledge distillation uses aggregated intermediated predictions of multiple peer models for training. However, the absence of a powerful teacher model may result in the homogeneity problem between group peers, affecting the effectiveness of group distillation adversely. In this paper, we propose a novel online knowledge distillation method, \textbf{C}hannel \textbf{S}elf-\textbf{S}upervision for Online Knowledge Distillation (CSS), which structures diversity in terms of input, target, and network to alleviate the homogenization problem. Specifically, we construct a dual-network multi-branch structure and enhance inter-branch diversity through self-supervised learning, adopting the feature-level transformation and augmenting the corresponding labels. Meanwhile, the dual network structure has a larger space of independent parameters to resist the homogenization problem during distillation. Extensive quantitative experiments on CIFAR-100 illustrate that our method provides greater diversity than OKDDip and we also give pretty performance improvement, even over the state-of-the-art such as PCL. The results on three fine-grained datasets (StanfordDogs, StanfordCars, CUB-200-211) also show the significant generalization capability of our approach.

cs.CV

Temporally Resolution Decrement: Utilizing the Shape Consistency for Higher Computational Efficiency

Image resolution that has close relations with accuracy and computational cost plays a pivotal role in network training. In this paper, we observe that the reduced image retains relatively complete shape semantics but loses extensive texture information. Inspired by the consistency of the shape semantics as well as the fragility of the texture information, we propose a novel training strategy named Temporally Resolution Decrement. Wherein, we randomly reduce the training images to a smaller resolution in the time domain. During the alternate training with the reduced images and the original images, the unstable texture information in the images results in a weaker correlation between the texture-related patterns and the correct label, naturally enforcing the model to rely more on shape properties that are robust and conform to the human decision rule. Surprisingly, our approach greatly improves both the training and inference efficiency of convolutional neural networks. On ImageNet classification, using only 33\% calculation quantity (randomly reducing the training image to 112$\times$112 within 90\% epochs) can still improve ResNet-50 from 76.32\% to 77.71\%. Superimposed with the strong training procedure of ResNet-50 on ImageNet, our method achieves 80.42\% top-1 accuracy with saving 37.5\% calculation overhead. To the best of our knowledge this is the highest ImageNet single-crop accuracy on ResNet-50 under 224$\times$224 without extra data or distillation.

cs.CV

Feature Mining: A Novel Training Strategy for Convolutional Neural Network

In this paper, we propose a novel training strategy for convolutional neural network(CNN) named Feature Mining, that aims to strengthen the network's learning of the local feature. Through experiments, we find that semantic contained in different parts of the feature is different, while the network will inevitably lose the local information during feedforward propagation. In order to enhance the learning of local feature, Feature Mining divides the complete feature into two complementary parts and reuse these divided feature to make the network learn more local information, we call the two steps as feature segmentation and feature reusing. Feature Mining is a parameter-free method and has plug-and-play nature, and can be applied to any CNN models. Extensive experiments demonstrate the wide applicability, versatility, and compatibility of our method.

cs.CV

Go Small and Similar: A Simple Output Decay Brings Better Performance

Regularization and data augmentation methods have been widely used and become increasingly indispensable in deep learning training. Researchers who devote themselves to this have considered various possibilities. But so far, there has been little discussion about regularizing outputs of the model. This paper begins with empirical observations that better performances are significantly associated with output distributions, that have smaller average values and variances. By audaciously assuming there is causality involved, we propose a novel regularization term, called Output Decay, that enforces the model to assign smaller and similar output values on each class. Though being counter-intuitive, such a small modification result in a remarkable improvement on performance. Extensive experiments demonstrate the wide applicability, versatility, and compatibility of Output Decay.

cs.CV

Self-supervised Feature Enhancement: Applying Internal Pretext Task to Supervised Learning

Traditional self-supervised learning requires CNNs using external pretext tasks (i.e., image- or video-based tasks) to encode high-level semantic visual representations. In this paper, we show that feature transformations within CNNs can also be regarded as supervisory signals to construct the self-supervised task, called \emph{internal pretext task}. And such a task can be applied for the enhancement of supervised learning. Specifically, we first transform the internal feature maps by discarding different channels, and then define an additional internal pretext task to identify the discarded channels. CNNs are trained to predict the joint labels generated by the combination of self-supervised labels and original labels. By doing so, we let CNNs know which channels are missing while classifying in the hope to mine richer feature information. Extensive experiments show that our approach is effective on various models and datasets. And it's worth noting that we only incur negligible computational overhead. Furthermore, our approach can also be compatible with other methods to get better results.

cs.CV

Self-supervision of Feature Transformation for Further Improving Supervised Learning

Self-supervised learning, which benefits from automatically constructing labels through pre-designed pretext task, has recently been applied for strengthen supervised learning. Since previous self-supervised pretext tasks are based on input, they may incur huge additional training overhead. In this paper we find that features in CNNs can be also used for self-supervision. Thus we creatively design the \emph{feature-based pretext task} which requires only a small amount of additional training overhead. In our task we discard different particular regions of features, and then train the model to distinguish these different features. In order to fully apply our feature-based pretext task in supervised learning, we also propose a novel learning framework containing multi-classifiers for further improvement. Original labels will be expanded to joint labels via self-supervision of feature transformations. With more semantic information provided by our self-supervised tasks, this approach can train CNNs more effectively. Extensive experiments on various supervised learning tasks demonstrate the accuracy improvement and wide applicability of our method.

cs.CV

White Paper Assistance: A Step Forward Beyond the Shortcut Learning

The promising performances of CNNs often overshadow the need to examine whether they are doing in the way we are actually interested. We show through experiments that even over-parameterized models would still solve a dataset by recklessly leveraging spurious correlations, or so-called 'shortcuts'. To combat with this unintended propensity, we borrow the idea of printer test page and propose a novel approach called White Paper Assistance. Our proposed method involves the white paper to detect the extent to which the model has preference for certain characterized patterns and alleviates it by forcing the model to make a random guess on the white paper. We show the consistent accuracy improvements that are manifest in various architectures, datasets and combinations with other techniques. Experiments have also demonstrated the versatility of our approach on fine-grained recognition, imbalanced classification and robustness to corruptions.

cs.CV