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Xuanru Cheng

Publications and source records attributed to Xuanru Cheng.

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Conflict Resolution Strategies for Co-manipulation of Virtual Objects Under Non-disjoint Conditions

Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate different sub-components simultaneously. This work addresses conflict resolution when users select overlapping vertices (non-disjoint sets) during co-manipulation. We present a comprehensive framework comprising preventive strategies (Object-level and Action-level Restrictions) and reactive strategies (computational conflict resolution). Through two user studies with 76 participants (38 pairs), we evaluated these approaches in collaborative wireframe editing tasks. Study 1 identified Averaging as the optimal computational method, balancing task efficiency with user experience. Study 2 highlighted that Action-level Restriction, which permits overlapping selections but restricts concurrent identical operations, achieved better performance compared to exclusive object locking. Reactive strategies using averaging provided smooth collaboration for experienced users, while second-user priority enabled quick corrections. Our findings indicate that optimal strategy selection depends on task requirements, user expertise, and collaboration patterns. Based on the findings, we provide design implications for developing VR collaboration systems that support flexible sub-components manipulation while maintaining collaborative awareness and minimizing conflicts.

cs.HC

MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic Infections

Promoting public health is challenging owing to its abstract nature, and individuals may be apprehensive about confronting it. Recently, there has been an increasing interest in using the metaverse and gamification as novel educational techniques to improve learning experiences related to the immune system. Thus, we present MetaRoundWorm, an immersive virtual reality (VR) escape room game designed to enhance the understanding of parasitic infections and host immune responses through interactive, gamified learning. The application simulates the lifecycle of Ascaris lumbricoides and corresponding immunological mechanisms across anatomically accurate environments within the human body. Integrating serious game mechanics with embodied learning principles, MetaRoundWorm offers players a task-driven experience combining exploration, puzzle-solving, and immune system simulation. To evaluate the educational efficacy and user engagement, we conducted a controlled study comparing MetaRoundWorm against a traditional approach, i.e., interactive slides. Results indicate that MetaRoundWorm significantly improves immediate learning outcomes, cognitive engagement, and emotional experience, while maintaining knowledge retention over time. Our findings suggest that immersive VR gamification holds promise as an effective pedagogical tool for communicating complex biomedical concepts and advancing digital health education.

cs.HC