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Xuansong Xie

Publications and source records attributed to Xuansong Xie.

At least 19 recordsLinked to original sources

MetaDesigner: Advancing Artistic Typography Through AI-Driven, User-Centric, and Multilingual WordArt Synthesis

MetaDesigner introduces a transformative framework for artistic typography synthesis, powered by Large Language Models (LLMs) and grounded in a user-centric design paradigm. Its foundation is a multi-agent system comprising the Pipeline, Glyph, and Texture agents, which collectively orchestrate the creation of customizable WordArt, ranging from semantic enhancements to intricate textural elements. A central feedback mechanism leverages insights from both multimodal models and user evaluations, enabling iterative refinement of design parameters. Through this iterative process, MetaDesigner dynamically adjusts hyperparameters to align with user-defined stylistic and thematic preferences, consistently delivering WordArt that excels in visual quality and contextual resonance. Empirical evaluations underscore the system's versatility and effectiveness across diverse WordArt applications, yielding outputs that are both aesthetically compelling and context-sensitive.

cs.AI

ShoeModel: Learning to Wear on the User-specified Shoes via Diffusion Model

With the development of the large-scale diffusion model, Artificial Intelligence Generated Content (AIGC) techniques are popular recently. However, how to truly make it serve our daily lives remains an open question. To this end, in this paper, we focus on employing AIGC techniques in one filed of E-commerce marketing, i.e., generating hyper-realistic advertising images for displaying user-specified shoes by human. Specifically, we propose a shoe-wearing system, called Shoe-Model, to generate plausible images of human legs interacting with the given shoes. It consists of three modules: (1) shoe wearable-area detection module (WD), (2) leg-pose synthesis module (LpS) and the final (3) shoe-wearing image generation module (SW). Them three are performed in ordered stages. Compared to baselines, our ShoeModel is shown to generalize better to different type of shoes and has ability of keeping the ID-consistency of the given shoes, as well as automatically producing reasonable interactions with human. Extensive experiments show the effectiveness of our proposed shoe-wearing system. Figure 1 shows the input and output examples of our ShoeModel.

cs.CV

DreamView: Injecting View-specific Text Guidance into Text-to-3D Generation

Text-to-3D generation, which synthesizes 3D assets according to an overall text description, has significantly progressed. However, a challenge arises when the specific appearances need customizing at designated viewpoints but referring solely to the overall description for generating 3D objects. For instance, ambiguity easily occurs when producing a T-shirt with distinct patterns on its front and back using a single overall text guidance. In this work, we propose DreamView, a text-to-image approach enabling multi-view customization while maintaining overall consistency by adaptively injecting the view-specific and overall text guidance through a collaborative text guidance injection module, which can also be lifted to 3D generation via score distillation sampling. DreamView is trained with large-scale rendered multi-view images and their corresponding view-specific texts to learn to balance the separate content manipulation in each view and the global consistency of the overall object, resulting in a dual achievement of customization and consistency. Consequently, DreamView empowers artists to design 3D objects creatively, fostering the creation of more innovative and diverse 3D assets. Code and model will be released at https://github.com/iSEE-Laboratory/DreamView.

cs.CV

Pixel-Aware Stable Diffusion for Realistic Image Super-resolution and Personalized Stylization

Diffusion models have demonstrated impressive performance in various image generation, editing, enhancement and translation tasks. In particular, the pre-trained text-to-image stable diffusion models provide a potential solution to the challenging realistic image super-resolution (Real-ISR) and image stylization problems with their strong generative priors. However, the existing methods along this line often fail to keep faithful pixel-wise image structures. If extra skip connections between the encoder and the decoder of a VAE are used to reproduce details, additional training in image space will be required, limiting the application to tasks in latent space such as image stylization. In this work, we propose a pixel-aware stable diffusion (PASD) network to achieve robust Real-ISR and personalized image stylization. Specifically, a pixel-aware cross attention module is introduced to enable diffusion models perceiving image local structures in pixel-wise level, while a degradation removal module is used to extract degradation insensitive features to guide the diffusion process together with image high level information. An adjustable noise schedule is introduced to further improve the image restoration results. By simply replacing the base diffusion model with a stylized one, PASD can generate diverse stylized images without collecting pairwise training data, and by shifting the base model with an aesthetic one, PASD can bring old photos back to life. Extensive experiments in a variety of image enhancement and stylization tasks demonstrate the effectiveness of our proposed PASD approach. Our source codes are available at \url{https://github.com/yangxy/PASD/}.

cs.CV

VirtualModel: Generating Object-ID-retentive Human-object Interaction Image by Diffusion Model for E-commerce Marketing

Due to the significant advances in large-scale text-to-image generation by diffusion model (DM), controllable human image generation has been attracting much attention recently. Existing works, such as Controlnet [36], T2I-adapter [20] and HumanSD [10] have demonstrated good abilities in generating human images based on pose conditions, they still fail to meet the requirements of real e-commerce scenarios. These include (1) the interaction between the shown product and human should be considered, (2) human parts like face/hand/arm/foot and the interaction between human model and product should be hyper-realistic, and (3) the identity of the product shown in advertising should be exactly consistent with the product itself. To this end, in this paper, we first define a new human image generation task for e-commerce marketing, i.e., Object-ID-retentive Human-object Interaction image Generation (OHG), and then propose a VirtualModel framework to generate human images for product shown, which supports displays of any categories of products and any types of human-object interaction. As shown in Figure 1, VirtualModel not only outperforms other methods in terms of accurate pose control and image quality but also allows for the display of user-specified product objects by maintaining the product-ID consistency and enhancing the plausibility of human-object interaction. Codes and data will be released.

cs.CV

RobustMVS: Single Domain Generalized Deep Multi-view Stereo

Despite the impressive performance of Multi-view Stereo (MVS) approaches given plenty of training samples, the performance degradation when generalizing to unseen domains has not been clearly explored yet. In this work, we focus on the domain generalization problem in MVS. To evaluate the generalization results, we build a novel MVS domain generalization benchmark including synthetic and real-world datasets. In contrast to conventional domain generalization benchmarks, we consider a more realistic but challenging scenario, where only one source domain is available for training. The MVS problem can be analogized back to the feature matching task, and maintaining robust feature consistency among views is an important factor for improving generalization performance. To address the domain generalization problem in MVS, we propose a novel MVS framework, namely RobustMVS. A DepthClustering-guided Whitening (DCW) loss is further introduced to preserve the feature consistency among different views, which decorrelates multi-view features from viewpoint-specific style information based on geometric priors from depth maps. The experimental results further show that our method achieves superior performance on the domain generalization benchmark.

cs.CV

DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors

Text-guided domain adaptation and generation of 3D-aware portraits find many applications in various fields. However, due to the lack of training data and the challenges in handling the high variety of geometry and appearance, the existing methods for these tasks suffer from issues like inflexibility, instability, and low fidelity. In this paper, we propose a novel framework DiffusionGAN3D, which boosts text-guided 3D domain adaptation and generation by combining 3D GANs and diffusion priors. Specifically, we integrate the pre-trained 3D generative models (e.g., EG3D) and text-to-image diffusion models. The former provides a strong foundation for stable and high-quality avatar generation from text. And the diffusion models in turn offer powerful priors and guide the 3D generator finetuning with informative direction to achieve flexible and efficient text-guided domain adaptation. To enhance the diversity in domain adaptation and the generation capability in text-to-avatar, we introduce the relative distance loss and case-specific learnable triplane respectively. Besides, we design a progressive texture refinement module to improve the texture quality for both tasks above. Extensive experiments demonstrate that the proposed framework achieves excellent results in both domain adaptation and text-to-avatar tasks, outperforming existing methods in terms of generation quality and efficiency. The project homepage is at https://younglbw.github.io/DiffusionGAN3D-homepage/.

cs.CV

SmartControl: Enhancing ControlNet for Handling Rough Visual Conditions

Human visual imagination usually begins with analogies or rough sketches. For example, given an image with a girl playing guitar before a building, one may analogously imagine how it seems like if Iron Man playing guitar before Pyramid in Egypt. Nonetheless, visual condition may not be precisely aligned with the imaginary result indicated by text prompt, and existing layout-controllable text-to-image (T2I) generation models is prone to producing degraded generated results with obvious artifacts. To address this issue, we present a novel T2I generation method dubbed SmartControl, which is designed to modify the rough visual conditions for adapting to text prompt. The key idea of our SmartControl is to relax the visual condition on the areas that are conflicted with text prompts. In specific, a Control Scale Predictor (CSP) is designed to identify the conflict regions and predict the local control scales, while a dataset with text prompts and rough visual conditions is constructed for training CSP. It is worth noting that, even with a limited number (e.g., 1,000~2,000) of training samples, our SmartControl can generalize well to unseen objects. Extensive experiments on four typical visual condition types clearly show the efficacy of our SmartControl against state-of-the-arts. Source code, pre-trained models, and datasets are available at https://github.com/liuxiaoyu1104/SmartControl.

cs.CV

Strictly-ID-Preserved and Controllable Accessory Advertising Image Generation

Customized generative text-to-image models have the ability to produce images that closely resemble a given subject. However, in the context of generating advertising images for e-commerce scenarios, it is crucial that the generated subject's identity aligns perfectly with the product being advertised. In order to address the need for strictly-ID preserved advertising image generation, we have developed a Control-Net based customized image generation pipeline and have taken earring model advertising as an example. Our approach facilitates a seamless interaction between the earrings and the model's face, while ensuring that the identity of the earrings remains intact. Furthermore, to achieve a diverse and controllable display, we have proposed a multi-branch cross-attention architecture, which allows for control over the scale, pose, and appearance of the model, going beyond the limitations of text prompts. Our method manages to achieve fine-grained control of the generated model's face, resulting in controllable and captivating advertising effects.

cs.CV

Multi-modal Instruction Tuned LLMs with Fine-grained Visual Perception

Multimodal Large Language Model (MLLMs) leverages Large Language Models as a cognitive framework for diverse visual-language tasks. Recent efforts have been made to equip MLLMs with visual perceiving and grounding capabilities. However, there still remains a gap in providing fine-grained pixel-level perceptions and extending interactions beyond text-specific inputs. In this work, we propose {\bf{AnyRef}}, a general MLLM model that can generate pixel-wise object perceptions and natural language descriptions from multi-modality references, such as texts, boxes, images, or audio. This innovation empowers users with greater flexibility to engage with the model beyond textual and regional prompts, without modality-specific designs. Through our proposed refocusing mechanism, the generated grounding output is guided to better focus on the referenced object, implicitly incorporating additional pixel-level supervision. This simple modification utilizes attention scores generated during the inference of LLM, eliminating the need for extra computations while exhibiting performance enhancements in both grounding masks and referring expressions. With only publicly available training data, our model achieves state-of-the-art results across multiple benchmarks, including diverse modality referring segmentation and region-level referring expression generation.

cs.CV

VideoElevator: Elevating Video Generation Quality with Versatile Text-to-Image Diffusion Models

Text-to-image diffusion models (T2I) have demonstrated unprecedented capabilities in creating realistic and aesthetic images. On the contrary, text-to-video diffusion models (T2V) still lag far behind in frame quality and text alignment, owing to insufficient quality and quantity of training videos. In this paper, we introduce VideoElevator, a training-free and plug-and-play method, which elevates the performance of T2V using superior capabilities of T2I. Different from conventional T2V sampling (i.e., temporal and spatial modeling), VideoElevator explicitly decomposes each sampling step into temporal motion refining and spatial quality elevating. Specifically, temporal motion refining uses encapsulated T2V to enhance temporal consistency, followed by inverting to the noise distribution required by T2I. Then, spatial quality elevating harnesses inflated T2I to directly predict less noisy latent, adding more photo-realistic details. We have conducted experiments in extensive prompts under the combination of various T2V and T2I. The results show that VideoElevator not only improves the performance of T2V baselines with foundational T2I, but also facilitates stylistic video synthesis with personalized T2I. Our code is available at https://github.com/YBYBZhang/VideoElevator.

cs.CV

Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awareness

Graph Convolutional Networks (GCNs) have long defined the state-of-the-art in skeleton-based action recognition, leveraging their ability to unravel the complex dynamics of human joint topology through the graph's adjacency matrix. However, an inherent flaw has come to light in these cutting-edge models: they tend to optimize the adjacency matrix jointly with the model weights. This process, while seemingly efficient, causes a gradual decay of bone connectivity data, culminating in a model indifferent to the very topology it sought to map. As a remedy, we propose a threefold strategy: (1) We forge an innovative pathway that encodes bone connectivity by harnessing the power of graph distances. This approach preserves the vital topological nuances often lost in conventional GCNs. (2) We highlight an oft-overlooked feature - the temporal mean of a skeletal sequence, which, despite its modest guise, carries highly action-specific information. (3) Our investigation revealed strong variations in joint-to-joint relationships across different actions. This finding exposes the limitations of a single adjacency matrix in capturing the variations of relational configurations emblematic of human movement, which we remedy by proposing an efficient refinement to Graph Convolutions (GC) - the BlockGC. This evolution slashes parameters by a substantial margin (above 40%), while elevating performance beyond original GCNs. Our full model, the BlockGCN, establishes new standards in skeleton-based action recognition for small model sizes. Its high accuracy, notably on the large-scale NTU RGB+D 120 dataset, stand as compelling proof of the efficacy of BlockGCN.

cs.CV

DivAvatar: Diverse 3D Avatar Generation with a Single Prompt

Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a given text prompt. We design DivAvatar, a novel framework that generates diverse avatars, empowering 3D creatives with a multitude of distinct and richly varied 3D avatars from a single text prompt. Different from most existing work that exploits scene-specific 3D representations such as NeRF, DivAvatar finetunes a 3D generative model (i.e., EVA3D), allowing diverse avatar generation from simply noise sampling in inference time. DivAvatar has two key designs that help achieve generation diversity and visual quality. The first is a noise sampling technique during training phase which is critical in generating diverse appearances. The second is a semantic-aware zoom mechanism and a novel depth loss, the former producing appearances of high textual fidelity by separate fine-tuning of specific body parts and the latter improving geometry quality greatly by smoothing the generated mesh in the features space. Extensive experiments show that DivAvatar is highly versatile in generating avatars of diverse appearances.

cs.CV

AnyText: Multilingual Visual Text Generation And Editing

Diffusion model based Text-to-Image has achieved impressive achievements recently. Although current technology for synthesizing images is highly advanced and capable of generating images with high fidelity, it is still possible to give the show away when focusing on the text area in the generated image. To address this issue, we introduce AnyText, a diffusion-based multilingual visual text generation and editing model, that focuses on rendering accurate and coherent text in the image. AnyText comprises a diffusion pipeline with two primary elements: an auxiliary latent module and a text embedding module. The former uses inputs like text glyph, position, and masked image to generate latent features for text generation or editing. The latter employs an OCR model for encoding stroke data as embeddings, which blend with image caption embeddings from the tokenizer to generate texts that seamlessly integrate with the background. We employed text-control diffusion loss and text perceptual loss for training to further enhance writing accuracy. AnyText can write characters in multiple languages, to the best of our knowledge, this is the first work to address multilingual visual text generation. It is worth mentioning that AnyText can be plugged into existing diffusion models from the community for rendering or editing text accurately. After conducting extensive evaluation experiments, our method has outperformed all other approaches by a significant margin. Additionally, we contribute the first large-scale multilingual text images dataset, AnyWord-3M, containing 3 million image-text pairs with OCR annotations in multiple languages. Based on AnyWord-3M dataset, we propose AnyText-benchmark for the evaluation of visual text generation accuracy and quality. Our project will be open-sourced on https://github.com/tyxsspa/AnyText to improve and promote the development of text generation technology.

cs.CV

Refined Temporal Pyramidal Compression-and-Amplification Transformer for 3D Human Pose Estimation

Accurately estimating the 3D pose of humans in video sequences requires both accuracy and a well-structured architecture. With the success of transformers, we introduce the Refined Temporal Pyramidal Compression-and-Amplification (RTPCA) transformer. Exploiting the temporal dimension, RTPCA extends intra-block temporal modeling via its Temporal Pyramidal Compression-and-Amplification (TPCA) structure and refines inter-block feature interaction with a Cross-Layer Refinement (XLR) module. In particular, TPCA block exploits a temporal pyramid paradigm, reinforcing key and value representation capabilities and seamlessly extracting spatial semantics from motion sequences. We stitch these TPCA blocks with XLR that promotes rich semantic representation through continuous interaction of queries, keys, and values. This strategy embodies early-stage information with current flows, addressing typical deficits in detail and stability seen in other transformer-based methods. We demonstrate the effectiveness of RTPCA by achieving state-of-the-art results on Human3.6M, HumanEva-I, and MPI-INF-3DHP benchmarks with minimal computational overhead. The source code is available at https://github.com/hbing-l/RTPCA.

cs.CV

WordArt Designer API: User-Driven Artistic Typography Synthesis with Large Language Models on ModelScope

This paper introduces the WordArt Designer API, a novel framework for user-driven artistic typography synthesis utilizing Large Language Models (LLMs) on ModelScope. We address the challenge of simplifying artistic typography for non-professionals by offering a dynamic, adaptive, and computationally efficient alternative to traditional rigid templates. Our approach leverages the power of LLMs to understand and interpret user input, facilitating a more intuitive design process. We demonstrate through various case studies how users can articulate their aesthetic preferences and functional requirements, which the system then translates into unique and creative typographic designs. Our evaluations indicate significant improvements in user satisfaction, design flexibility, and creative expression over existing systems. The WordArt Designer API not only democratizes the art of typography but also opens up new possibilities for personalized digital communication and design.

cs.CV

PointDC:Unsupervised Semantic Segmentation of 3D Point Clouds via Cross-modal Distillation and Super-Voxel Clustering

Semantic segmentation of point clouds usually requires exhausting efforts of human annotations, hence it attracts wide attention to the challenging topic of learning from unlabeled or weaker forms of annotations. In this paper, we take the first attempt for fully unsupervised semantic segmentation of point clouds, which aims to delineate semantically meaningful objects without any form of annotations. Previous works of unsupervised pipeline on 2D images fails in this task of point clouds, due to: 1) Clustering Ambiguity caused by limited magnitude of data and imbalanced class distribution; 2) Irregularity Ambiguity caused by the irregular sparsity of point cloud. Therefore, we propose a novel framework, PointDC, which is comprised of two steps that handle the aforementioned problems respectively: Cross-Modal Distillation (CMD) and Super-Voxel Clustering (SVC). In the first stage of CMD, multi-view visual features are back-projected to the 3D space and aggregated to a unified point feature to distill the training of the point representation. In the second stage of SVC, the point features are aggregated to super-voxels and then fed to the iterative clustering process for excavating semantic classes. PointDC yields a significant improvement over the prior state-of-the-art unsupervised methods, on both the ScanNet-v2 (+18.4 mIoU) and S3DIS (+11.5 mIoU) semantic segmentation benchmarks.

cs.CV

En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human anatomy; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.

cs.CV