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Xubo Liu

Publications and source records attributed to Xubo Liu.

At least 55 records · Page 3Linked to original sources

Selective Prompting Tuning for Personalized Conversations with LLMs

In conversational AI, personalizing dialogues with persona profiles and contextual understanding is essential. Despite large language models' (LLMs) improved response coherence, effective persona integration remains a challenge. In this work, we first study two common approaches for personalizing LLMs: textual prompting and direct fine-tuning. We observed that textual prompting often struggles to yield responses that are similar to the ground truths in datasets, while direct fine-tuning tends to produce repetitive or overly generic replies. To alleviate those issues, we propose \textbf{S}elective \textbf{P}rompt \textbf{T}uning (SPT), which softly prompts LLMs for personalized conversations in a selective way. Concretely, SPT initializes a set of soft prompts and uses a trainable dense retriever to adaptively select suitable soft prompts for LLMs according to different input contexts, where the prompt retriever is dynamically updated through feedback from the LLMs. Additionally, we propose context-prompt contrastive learning and prompt fusion learning to encourage the SPT to enhance the diversity of personalized conversations. Experiments on the CONVAI2 dataset demonstrate that SPT significantly enhances response diversity by up to 90\%, along with improvements in other critical performance indicators. Those results highlight the efficacy of SPT in fostering engaging and personalized dialogue generation. The SPT model code (https://github.com/hqsiswiliam/SPT) is publicly available for further exploration.

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AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining

Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at https://audioldm.github.io/audioldm2.

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WavCraft: Audio Editing and Generation with Large Language Models

We introduce WavCraft, a collective system that leverages large language models (LLMs) to connect diverse task-specific models for audio content creation and editing. Specifically, WavCraft describes the content of raw audio materials in natural language and prompts the LLM conditioned on audio descriptions and user requests. WavCraft leverages the in-context learning ability of the LLM to decomposes users' instructions into several tasks and tackle each task collaboratively with the particular module. Through task decomposition along with a set of task-specific models, WavCraft follows the input instruction to create or edit audio content with more details and rationales, facilitating user control. In addition, WavCraft is able to cooperate with users via dialogue interaction and even produce the audio content without explicit user commands. Experiments demonstrate that WavCraft yields a better performance than existing methods, especially when adjusting the local regions of audio clips. Moreover, WavCraft can follow complex instructions to edit and create audio content on the top of input recordings, facilitating audio producers in a broader range of applications. Our implementation and demos are available at this https://github.com/JinhuaLiang/WavCraft.

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ComposerX: Multi-Agent Symbolic Music Composition with LLMs

Music composition represents the creative side of humanity, and itself is a complex task that requires abilities to understand and generate information with long dependency and harmony constraints. While demonstrating impressive capabilities in STEM subjects, current LLMs easily fail in this task, generating ill-written music even when equipped with modern techniques like In-Context-Learning and Chain-of-Thoughts. To further explore and enhance LLMs' potential in music composition by leveraging their reasoning ability and the large knowledge base in music history and theory, we propose ComposerX, an agent-based symbolic music generation framework. We find that applying a multi-agent approach significantly improves the music composition quality of GPT-4. The results demonstrate that ComposerX is capable of producing coherent polyphonic music compositions with captivating melodies, while adhering to user instructions.

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T-CLAP: Temporal-Enhanced Contrastive Language-Audio Pretraining

Contrastive language-audio pretraining~(CLAP) has been developed to align the representations of audio and language, achieving remarkable performance in retrieval and classification tasks. However, current CLAP struggles to capture temporal information within audio and text features, presenting substantial limitations for tasks such as audio retrieval and generation. To address this gap, we introduce T-CLAP, a temporal-enhanced CLAP model. We use Large Language Models~(LLMs) and mixed-up strategies to generate temporal-contrastive captions for audio clips from extensive audio-text datasets. Subsequently, a new temporal-focused contrastive loss is designed to fine-tune the CLAP model by incorporating these synthetic data. We conduct comprehensive experiments and analysis in multiple downstream tasks. T-CLAP shows improved capability in capturing the temporal relationship of sound events and outperforms state-of-the-art models by a significant margin.

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First-Shot Unsupervised Anomalous Sound Detection With Unknown Anomalies Estimated by Metadata-Assisted Audio Generation

First-shot (FS) unsupervised anomalous sound detection (ASD) is a brand-new task introduced in DCASE 2023 Challenge Task 2, where the anomalous sounds for the target machine types are unseen in training. Existing methods often rely on the availability of normal and abnormal sound data from the target machines. However, due to the lack of anomalous sound data for the target machine types, it becomes challenging when adapting the existing ASD methods to the first-shot task. In this paper, we propose a new framework for the first-shot unsupervised ASD, where metadata-assisted audio generation is used to estimate unknown anomalies, by utilising the available machine information (i.e., metadata and sound data) to fine-tune a text-to-audio generation model for generating the anomalous sounds that contain unique acoustic characteristics accounting for each different machine type. We then use the method of Time-Weighted Frequency domain audio Representation with Gaussian Mixture Model (TWFR-GMM) as the backbone to achieve the first-shot unsupervised ASD. Our proposed FS-TWFR-GMM method achieves competitive performance amongst top systems in DCASE 2023 Challenge Task 2, while requiring only 1% model parameters for detection, as validated in our experiments.

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Learning Temporal Resolution in Spectrogram for Audio Classification

The audio spectrogram is a time-frequency representation that has been widely used for audio classification. One of the key attributes of the audio spectrogram is the temporal resolution, which depends on the hop size used in the Short-Time Fourier Transform (STFT). Previous works generally assume the hop size should be a constant value (e.g., 10 ms). However, a fixed temporal resolution is not always optimal for different types of sound. The temporal resolution affects not only classification accuracy but also computational cost. This paper proposes a novel method, DiffRes, that enables differentiable temporal resolution modeling for audio classification. Given a spectrogram calculated with a fixed hop size, DiffRes merges non-essential time frames while preserving important frames. DiffRes acts as a "drop-in" module between an audio spectrogram and a classifier and can be jointly optimized with the classification task. We evaluate DiffRes on five audio classification tasks, using mel-spectrograms as the acoustic features, followed by off-the-shelf classifier backbones. Compared with previous methods using the fixed temporal resolution, the DiffRes-based method can achieve the equivalent or better classification accuracy with at least 25% computational cost reduction. We further show that DiffRes can improve classification accuracy by increasing the temporal resolution of input acoustic features, without adding to the computational cost.

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Personalized Dialogue Generation with Persona-Adaptive Attention

Persona-based dialogue systems aim to generate consistent responses based on historical context and predefined persona. Unlike conventional dialogue generation, the persona-based dialogue needs to consider both dialogue context and persona, posing a challenge for coherent training. Specifically, this requires a delicate weight balance between context and persona. To achieve that, in this paper, we propose an effective framework with Persona-Adaptive Attention (PAA), which adaptively integrates the weights from the persona and context information via our designed attention. In addition, a dynamic masking mechanism is applied to the PAA to not only drop redundant information in context and persona but also serve as a regularization mechanism to avoid overfitting. Experimental results demonstrate the superiority of the proposed PAA framework compared to the strong baselines in both automatic and human evaluation. Moreover, the proposed PAA approach can perform equivalently well in a low-resource regime compared to models trained in a full-data setting, which achieve a similar result with only 20% to 30% of data compared to the larger models trained in the full-data setting. To fully exploit the effectiveness of our design, we designed several variants for handling the weighted information in different ways, showing the necessity and sufficiency of our weighting and masking designs.

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Retrieval-Augmented Text-to-Audio Generation

Despite recent progress in text-to-audio (TTA) generation, we show that the state-of-the-art models, such as AudioLDM, trained on datasets with an imbalanced class distribution, such as AudioCaps, are biased in their generation performance. Specifically, they excel in generating common audio classes while underperforming in the rare ones, thus degrading the overall generation performance. We refer to this problem as long-tailed text-to-audio generation. To address this issue, we propose a simple retrieval-augmented approach for TTA models. Specifically, given an input text prompt, we first leverage a Contrastive Language Audio Pretraining (CLAP) model to retrieve relevant text-audio pairs. The features of the retrieved audio-text data are then used as additional conditions to guide the learning of TTA models. We enhance AudioLDM with our proposed approach and denote the resulting augmented system as Re-AudioLDM. On the AudioCaps dataset, Re-AudioLDM achieves a state-of-the-art Frechet Audio Distance (FAD) of 1.37, outperforming the existing approaches by a large margin. Furthermore, we show that Re-AudioLDM can generate realistic audio for complex scenes, rare audio classes, and even unseen audio types, indicating its potential in TTA tasks.

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Audio Prompt Tuning for Universal Sound Separation

Universal sound separation (USS) is a task to separate arbitrary sounds from an audio mixture. Existing USS systems are capable of separating arbitrary sources, given a few examples of the target sources as queries. However, separating arbitrary sounds with a single system is challenging, and the robustness is not always guaranteed. In this work, we propose audio prompt tuning (APT), a simple yet effective approach to enhance existing USS systems. Specifically, APT improves the separation performance of specific sources through training a small number of prompt parameters with limited audio samples, while maintaining the generalization of the USS model by keeping its parameters frozen. We evaluate the proposed method on MUSDB18 and ESC-50 datasets. Compared with the baseline model, APT can improve the signal-to-distortion ratio performance by 0.67 dB and 2.06 dB using the full training set of two datasets. Moreover, APT with only 5 audio samples even outperforms the baseline systems utilizing full training data on the ESC-50 dataset, indicating the great potential of few-shot APT.

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WavJourney: Compositional Audio Creation with Large Language Models

Despite breakthroughs in audio generation models, their capabilities are often confined to domain-specific conditions such as speech transcriptions and audio captions. However, real-world audio creation aims to generate harmonious audio containing various elements such as speech, music, and sound effects with controllable conditions, which is challenging to address using existing audio generation systems. We present WavJourney, a novel framework that leverages Large Language Models (LLMs) to connect various audio models for audio creation. WavJourney allows users to create storytelling audio content with diverse audio elements simply from textual descriptions. Specifically, given a text instruction, WavJourney first prompts LLMs to generate an audio script that serves as a structured semantic representation of audio elements. The audio script is then converted into a computer program, where each line of the program calls a task-specific audio generation model or computational operation function. The computer program is then executed to obtain a compositional and interpretable solution for audio creation. Experimental results suggest that WavJourney is capable of synthesizing realistic audio aligned with textually-described semantic, spatial and temporal conditions, achieving state-of-the-art results on text-to-audio generation benchmarks. Additionally, we introduce a new multi-genre story benchmark. Subjective evaluations demonstrate the potential of WavJourney in crafting engaging storytelling audio content from text. We further demonstrate that WavJourney can facilitate human-machine co-creation in multi-round dialogues. To foster future research, the code and synthesized audio are available at: https://audio-agi.github.io/WavJourney_demopage/.

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CM-PIE: Cross-modal perception for interactive-enhanced audio-visual video parsing

Audio-visual video parsing is the task of categorizing a video at the segment level with weak labels, and predicting them as audible or visible events. Recent methods for this task leverage the attention mechanism to capture the semantic correlations among the whole video across the audio-visual modalities. However, these approaches have overlooked the importance of individual segments within a video and the relationship among them, and tend to rely on a single modality when learning features. In this paper, we propose a novel interactive-enhanced cross-modal perception method~(CM-PIE), which can learn fine-grained features by applying a segment-based attention module. Furthermore, a cross-modal aggregation block is introduced to jointly optimize the semantic representation of audio and visual signals by enhancing inter-modal interactions. The experimental results show that our model offers improved parsing performance on the Look, Listen, and Parse dataset compared to other methods.

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Text-Driven Foley Sound Generation With Latent Diffusion Model

Foley sound generation aims to synthesise the background sound for multimedia content. Previous models usually employ a large development set with labels as input (e.g., single numbers or one-hot vector). In this work, we propose a diffusion model based system for Foley sound generation with text conditions. To alleviate the data scarcity issue, our model is initially pre-trained with large-scale datasets and fine-tuned to this task via transfer learning using the contrastive language-audio pertaining (CLAP) technique. We have observed that the feature embedding extracted by the text encoder can significantly affect the performance of the generation model. Hence, we introduce a trainable layer after the encoder to improve the text embedding produced by the encoder. In addition, we further refine the generated waveform by generating multiple candidate audio clips simultaneously and selecting the best one, which is determined in terms of the similarity score between the embedding of the candidate clips and the embedding of the target text label. Using the proposed method, our system ranks ${1}^{st}$ among the systems submitted to DCASE Challenge 2023 Task 7. The results of the ablation studies illustrate that the proposed techniques significantly improve sound generation performance. The codes for implementing the proposed system are available online.

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Synth-AC: Enhancing Audio Captioning with Synthetic Supervision

Data-driven approaches hold promise for audio captioning. However, the development of audio captioning methods can be biased due to the limited availability and quality of text-audio data. This paper proposes a SynthAC framework, which leverages recent advances in audio generative models and commonly available text corpus to create synthetic text-audio pairs, thereby enhancing text-audio representation. Specifically, the text-to-audio generation model, i.e., AudioLDM, is used to generate synthetic audio signals with captions from an image captioning dataset. Our SynthAC expands the availability of well-annotated captions from the text-vision domain to audio captioning, thus enhancing text-audio representation by learning relations within synthetic text-audio pairs. Experiments demonstrate that our SynthAC framework can benefit audio captioning models by incorporating well-annotated text corpus from the text-vision domain, offering a promising solution to the challenge caused by data scarcity. Furthermore, SynthAC can be easily adapted to various state-of-the-art methods, leading to substantial performance improvements.

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Latent Diffusion Model Based Foley Sound Generation System For DCASE Challenge 2023 Task 7

Foley sound presents the background sound for multimedia content and the generation of Foley sound involves computationally modelling sound effects with specialized techniques. In this work, we proposed a system for DCASE 2023 challenge task 7: Foley Sound Synthesis. The proposed system is based on AudioLDM, which is a diffusion-based text-to-audio generation model. To alleviate the data-hungry problem, the system first trained with large-scale datasets and then downstreamed into this DCASE task via transfer learning. Through experiments, we found out that the feature extracted by the encoder can significantly affect the performance of the generation model. Hence, we improve the results by leveraging the input label with related text embedding features obtained by a significant language model, i.e., contrastive language-audio pertaining (CLAP). In addition, we utilize a filtering strategy to further refine the output, i.e. by selecting the best results from the candidate clips generated in terms of the similarity score between the sound and target labels. The overall system achieves a Frechet audio distance (FAD) score of 4.765 on average among all seven different classes, substantially outperforming the baseline system which performs a FAD score of 9.7.

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AudioLDM: Text-to-Audio Generation with Latent Diffusion Models

Text-to-audio (TTA) system has recently gained attention for its ability to synthesize general audio based on text descriptions. However, previous studies in TTA have limited generation quality with high computational costs. In this study, we propose AudioLDM, a TTA system that is built on a latent space to learn the continuous audio representations from contrastive language-audio pretraining (CLAP) latents. The pretrained CLAP models enable us to train LDMs with audio embedding while providing text embedding as a condition during sampling. By learning the latent representations of audio signals and their compositions without modeling the cross-modal relationship, AudioLDM is advantageous in both generation quality and computational efficiency. Trained on AudioCaps with a single GPU, AudioLDM achieves state-of-the-art TTA performance measured by both objective and subjective metrics (e.g., frechet distance). Moreover, AudioLDM is the first TTA system that enables various text-guided audio manipulations (e.g., style transfer) in a zero-shot fashion. Our implementation and demos are available at https://audioldm.github.io.

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Knowledge Distillation for Efficient Audio-Visual Video Captioning

Automatically describing audio-visual content with texts, namely video captioning, has received significant attention due to its potential applications across diverse fields. Deep neural networks are the dominant methods, offering state-of-the-art performance. However, these methods are often undeployable in low-power devices like smartphones due to the large size of the model parameters. In this paper, we propose to exploit simple pooling front-end and down-sampling algorithms with knowledge distillation for audio and visual attributes using a reduced number of audio-visual frames. With the help of knowledge distillation from the teacher model, our proposed method greatly reduces the redundant information in audio-visual streams without losing critical contexts for caption generation. Extensive experimental evaluations on the MSR-VTT dataset demonstrate that our proposed approach significantly reduces the inference time by about 80% with a small sacrifice (less than 0.02%) in captioning accuracy.

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Dual Transformer Decoder based Features Fusion Network for Automated Audio Captioning

Automated audio captioning (AAC) which generates textual descriptions of audio content. Existing AAC models achieve good results but only use the high-dimensional representation of the encoder. There is always insufficient information learning of high-dimensional methods owing to high-dimensional representations having a large amount of information. In this paper, a new encoder-decoder model called the Low- and High-Dimensional Feature Fusion (LHDFF) is proposed. LHDFF uses a new PANNs encoder called Residual PANNs (RPANNs) to fuse low- and high-dimensional features. Low-dimensional features contain limited information about specific audio scenes. The fusion of low- and high-dimensional features can improve model performance by repeatedly emphasizing specific audio scene information. To fully exploit the fused features, LHDFF uses a dual transformer decoder structure to generate captions in parallel. Experimental results show that LHDFF outperforms existing audio captioning models.

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