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Xuchen Song

Publications and source records attributed to Xuchen Song.

At least 19 recordsLinked to original sources

SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model

SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MLLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MLLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.

cs.CV

Skywork UniPic 3.0: Unified Multi-Image Composition via Sequence Modeling

The recent surge in popularity of Nano-Banana and Seedream 4.0 underscores the community's strong interest in multi-image composition tasks. Compared to single-image editing, multi-image composition presents significantly greater challenges in terms of consistency and quality, yet existing models have not disclosed specific methodological details for achieving high-quality fusion. Through statistical analysis, we identify Human-Object Interaction (HOI) as the most sought-after category by the community. We therefore systematically analyze and implement a state-of-the-art solution for multi-image composition with a primary focus on HOI-centric tasks. We present Skywork UniPic 3.0, a unified multimodal framework that integrates single-image editing and multi-image composition. Our model supports an arbitrary (1~6) number and resolution of input images, as well as arbitrary output resolutions (within a total pixel budget of 1024x1024). To address the challenges of multi-image composition, we design a comprehensive data collection, filtering, and synthesis pipeline, achieving strong performance with only 700K high-quality training samples. Furthermore, we introduce a novel training paradigm that formulates multi-image composition as a sequence-modeling problem, transforming conditional generation into unified sequence synthesis. To accelerate inference, we integrate trajectory mapping and distribution matching into the post-training stage, enabling the model to produce high-fidelity samples in just 8 steps and achieve a 12.5x speedup over standard synthesis sampling. Skywork UniPic 3.0 achieves state-of-the-art performance on single-image editing benchmark and surpasses both Nano-Banana and Seedream 4.0 on multi-image composition benchmark, thereby validating the effectiveness of our data pipeline and training paradigm. Code, models and dataset are publicly available.

cs.CV

Skywork-R1V4: Toward Agentic Multimodal Intelligence through Interleaved Thinking with Images and DeepResearch

Despite recent progress in multimodal agentic systems, existing approaches often treat image manipulation and web search as disjoint capabilities, rely heavily on costly reinforcement learning, and lack planning grounded in real tool-execution traces. To address these limitations, we present Skywork-R1V4, a 30B (A3B) parameter multimodal agentic model that unifies multimodal planning, active image manipulation ("thinking with images"), deep multimodal search, and, most critically, interleaved reasoning that dynamically alternates between visual operations and external knowledge retrieval. Trained solely via supervised fine-tuning on fewer than 30,000 high-quality, planning-execution-consistent trajectories and validated through stepwise consistency filtering, Skywork-R1V4 achieves state-of-the-art results across perception and multimodal search benchmarks: it scores 66.1 on MMSearch and 67.2 on FVQA, surpassing Gemini 2.5 Flash on all 11 metrics. Skywork-R1V4 exhibits emergent long-horizon reasoning at inference time, successfully orchestrating more than 10 tool calls to solve complex, multi-step tasks. Our results demonstrate that sophisticated agentic multimodal intelligence can be achieved through carefully curated supervised learning alone, without any reliance on reinforcement learning.

cs.CV

Skywork UniPic 2.0: Building Kontext Model with Online RL for Unified Multimodal Model

Recent advances in multimodal models have demonstrated impressive capabilities in unified image generation and editing. However, many prominent open-source models prioritize scaling model parameters over optimizing training strategies, limiting their efficiency and performance. In this work, we present UniPic2-SD3.5M-Kontext, a 2B-parameter DiT model based on SD3.5-Medium, which achieves state-of-the-art image generation and editing while extending seamlessly into a unified multimodal framework. Our approach begins with architectural modifications to SD3.5-Medium and large-scale pre-training on high-quality data, enabling joint text-to-image generation and editing capabilities. To enhance instruction following and editing consistency, we propose a novel Progressive Dual-Task Reinforcement strategy (PDTR), which effectively strengthens both tasks in a staged manner. We empirically validate that the reinforcement phases for different tasks are mutually beneficial and do not induce negative interference. After pre-training and reinforcement strategies, UniPic2-SD3.5M-Kontext demonstrates stronger image generation and editing capabilities than models with significantly larger generation parameters-including BAGEL (7B) and Flux-Kontext (12B). Furthermore, following the MetaQuery, we connect the UniPic2-SD3.5M-Kontext and Qwen2.5-VL-7B via a connector and perform joint training to launch a unified multimodal model UniPic2-Metaquery. UniPic2-Metaquery integrates understanding, generation, and editing, achieving top-tier performance across diverse tasks with a simple and scalable training paradigm. This consistently validates the effectiveness and generalizability of our proposed training paradigm, which we formalize as Skywork UniPic 2.0.

cs.CV

Matrix-game 2.0: An open-source real-time and streaming interactive world model

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

cs.CV

MoE-TTS: Enhancing Out-of-Domain Text Understanding for Description-based TTS via Mixture-of-Experts

Description-based text-to-speech (TTS) models exhibit strong performance on in-domain text descriptions, i.e., those encountered during training. However, in real-world applications, the diverse range of user-generated descriptions inevitably introduces numerous out-of-domain inputs that challenge the text understanding capabilities of these systems. To address this issue, we propose MoE-TTS, a description-based TTS model designed to enhance the understanding of out-of-domain text descriptions. MoE-TTS employs a modality-based mixture-of-experts (MoE) approach to augment a pre-trained textual large language model (LLM) with a set of specialized weights adapted to the speech modality while maintaining the original LLM frozen during training. This approach allows MoE-TTS to effectively leverage the pre-trained knowledge and text understanding abilities of textual LLMs. Our experimental results indicate that: first, even the most advanced closed-source commercial products can be challenged by carefully designed out-of-domain description test sets; second, MoE-TTS achieves superior performance in generating speech that more accurately reflects the descriptions. We encourage readers to listen to the demos at https://welkinyang.github.io/MoE-TTS/.

eess.AS

Skywork UniPic: Unified Autoregressive Modeling for Visual Understanding and Generation

We introduce Skywork UniPic, a 1.5 billion-parameter autoregressive model that unifies image understanding, text-to-image generation, and image editing within a single architecture-eliminating the need for task-specific adapters or inter-module connectors-and demonstrate that compact multimodal systems can achieve state-of-the-art performance on commodity hardware. Skywork UniPic achieves a GenEval score of 0.86, surpassing most existing unified models; sets a new DPG-Bench complex-generation record of 85.5; attains 5.83 on GEditBench-EN and 3.49 on ImgEdit-Bench for image editing; and generates 1024 x 1024 images with under 15 GB of GPU memory (e.g., RTX 4090). (1) a decoupled encoding strategy that leverages a masked autoregressive encoder for synthesis and a SigLIP2 encoder for understanding, all feeding a shared autoregressive decoder; (2) a progressive, resolution-aware training schedule scaling from 256 x 256 to 1024 x 1024 while dynamically unfreezing parameters to balance capacity and stability; and (3) meticulously curated, 100 million-scale datasets augmented with task-specific reward models to refine generation and editing objectives. By demonstrating that high-fidelity multimodal integration need not incur prohibitive resource demands, Skywork UniPic establishes a practical paradigm for deployable, high-fidelity multimodal AI. Code and weights are publicly available at https://huggingface.co/Skywork/Skywork-UniPic-1.5B.

cs.CV

Skywork-R1V3 Technical Report

We introduce Skywork-R1V3, an advanced, open-source vision-language model (VLM) that pioneers a new approach to visual reasoning. Its key innovation lies in effectively transferring reasoning skills from text-only Large Language Models (LLMs) to visual tasks. The strong performance of Skywork-R1V3 primarily stems from our elaborate post-training RL framework, which effectively activates and enhances the model's reasoning ability, without the need for additional continue pre-training. Through this framework, we further uncover the fundamental role of the connector module in achieving robust cross-modal alignment for multimodal reasoning models. In addition, we introduce a unique indicator of reasoning capability, the entropy of critical reasoning tokens, which has proven highly effective for checkpoint selection during RL training. Skywork-R1V3 achieves state-of-the-art results on MMMU, significantly improving from 64.3% to 76.0%. This performance matches entry-level human capabilities. Remarkably, our RL-powered post-training approach enables even the 38B parameter model to rival top closed-source VLMs. The implementation successfully transfers mathematical reasoning to other subject-related reasoning tasks. We also include an analysis of curriculum learning and reinforcement finetuning strategies, along with a broader discussion on multimodal reasoning. Skywork-R1V3 represents a significant leap in multimodal reasoning, showcasing RL as a powerful engine for advancing open-source VLM capabilities.

cs.CL

Skywork-SWE: Unveiling Data Scaling Laws for Software Engineering in LLMs

Software engineering (SWE) has recently emerged as a crucial testbed for next-generation LLM agents, demanding inherent capabilities in two critical dimensions: sustained iterative problem-solving (e.g., >50 interaction rounds) and long-context dependency resolution (e.g., >32k tokens). However, the data curation process in SWE remains notoriously time-consuming, as it heavily relies on manual annotation for code file filtering and the setup of dedicated runtime environments to execute and validate unit tests. Consequently, most existing datasets are limited to only a few thousand GitHub-sourced instances. To this end, we propose an incremental, automated data-curation pipeline that systematically scales both the volume and diversity of SWE datasets. Our dataset comprises 10,169 real-world Python task instances from 2,531 distinct GitHub repositories, each accompanied by a task specified in natural language and a dedicated runtime-environment image for automated unit-test validation. We have carefully curated over 8,000 successfully runtime-validated training trajectories from our proposed SWE dataset. When fine-tuning the Skywork-SWE model on these trajectories, we uncover a striking data scaling phenomenon: the trained model's performance for software engineering capabilities in LLMs continues to improve as the data size increases, showing no signs of saturation. Notably, our Skywork-SWE model achieves 38.0% pass@1 accuracy on the SWE-bench Verified benchmark without using verifiers or multiple rollouts, establishing a new state-of-the-art (SOTA) among the Qwen2.5-Coder-32B-based LLMs built on the OpenHands agent framework. Furthermore, with the incorporation of test-time scaling techniques, the performance further improves to 47.0% accuracy, surpassing the previous SOTA results for sub-32B parameter models. We release the Skywork-SWE-32B model checkpoint to accelerate future research.

cs.AI

CSVQA: A Chinese Multimodal Benchmark for Evaluating STEM Reasoning Capabilities of VLMs

Vision-Language Models (VLMs) have demonstrated remarkable progress in multimodal understanding, yet their capabilities for scientific reasoning remain inadequately assessed. Current multimodal benchmarks predominantly evaluate generic image comprehension or text-driven reasoning, lacking authentic scientific contexts that require domain-specific knowledge integration with visual evidence analysis. To fill this gap, we present CSVQA, a diagnostic multimodal benchmark specifically designed for evaluating scientific reasoning through domain-grounded visual question answering. Our benchmark features 1,378 carefully constructed question-answer pairs spanning diverse STEM disciplines, each demanding domain knowledge, integration of visual evidence, and higher-order reasoning. Compared to prior multimodal benchmarks, CSVQA places greater emphasis on real-world scientific content and complex reasoning. We additionally propose a rigorous evaluation protocol to systematically assess whether model predictions are substantiated by valid intermediate reasoning steps based on curated explanations. Our comprehensive evaluation of 15 VLMs on this benchmark reveals notable performance disparities, as even the top-ranked proprietary model attains only 49.6% accuracy. This empirical evidence underscores the pressing need for advancing scientific reasoning capabilities in VLMs. Our CSVQA is released at https://huggingface.co/datasets/Skywork/CSVQA

cs.CV

Skywork-VL Reward: An Effective Reward Model for Multimodal Understanding and Reasoning

We propose Skywork-VL Reward, a multimodal reward model that provides reward signals for both multimodal understanding and reasoning tasks. Our technical approach comprises two key components: First, we construct a large-scale multimodal preference dataset that covers a wide range of tasks and scenarios, with responses collected from both standard vision-language models (VLMs) and advanced VLM reasoners. Second, we design a reward model architecture based on Qwen2.5-VL-7B-Instruct, integrating a reward head and applying multi-stage fine-tuning using pairwise ranking loss on pairwise preference data. Experimental evaluations show that Skywork-VL Reward achieves state-of-the-art results on multimodal VL-RewardBench and exhibits competitive performance on the text-only RewardBench benchmark. Furthermore, preference data constructed based on our Skywork-VL Reward proves highly effective for training Mixed Preference Optimization (MPO), leading to significant improvements in multimodal reasoning capabilities. Our results underscore Skywork-VL Reward as a significant advancement toward general-purpose, reliable reward models for multimodal alignment. Our model has been publicly released to promote transparency and reproducibility.

cs.CV

Skywork R1V2: Multimodal Hybrid Reinforcement Learning for Reasoning

We present Skywork R1V2, a next-generation multimodal reasoning model and a major leap forward from its predecessor, Skywork R1V. At its core, R1V2 introduces a hybrid reinforcement learning paradigm that jointly leverages the Mixed Preference Optimization (MPO) and the Group Relative Policy Optimization (GRPO), which harmonizes reward-model guidance with rule-based strategies, thereby addressing the long-standing challenge of balancing sophisticated reasoning capabilities with broad generalization. To further enhance training efficiency, we propose the Selective Sample Buffer (SSB) mechanism, which effectively addresses the vanishing advantages dilemma inherent in GRPO by prioritizing high-value samples throughout the optimization process. Notably, we observe that excessive reinforcement signals can induce visual hallucinations--a phenomenon we systematically monitor and mitigate through calibrated reward thresholds throughout the training process. Empirical results affirm the exceptional capability of R1V2, with benchmark-leading performances such as 62.6 on OlympiadBench, 78.9 on AIME2024, 63.6 on LiveCodeBench, and 73.6 on MMMU. These results underscore R1V2's superiority over existing open-source models and demonstrate significant progress in closing the performance gap with premier proprietary systems, including Gemini 2.5 and OpenAI-o4-mini. The Skywork R1V2 model weights have been publicly released to promote openness and reproducibility https://huggingface.co/Skywork/Skywork-R1V2-38B.

cs.CV

Skywork R1V: Pioneering Multimodal Reasoning with Chain-of-Thought

We introduce Skywork R1V, a multimodal reasoning model extending the an R1-series Large language models (LLM) to visual modalities via an efficient multimodal transfer method. Leveraging a lightweight visual projector, Skywork R1V facilitates seamless multimodal adaptation without necessitating retraining of either the foundational language model or the vision encoder. To strengthen visual-text alignment, we propose a hybrid optimization strategy that combines Iterative Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), significantly enhancing cross-modal integration efficiency. Additionally, we introduce an adaptive-length Chain-of-Thought distillation approach for reasoning data generation. This approach dynamically optimizes reasoning chain lengths, thereby enhancing inference efficiency and preventing excessive reasoning overthinking. Empirical evaluations demonstrate that Skywork R1V, with only 38B parameters, delivers competitive performance, achieving a score of 69.0 on the MMMU benchmark and 67.5 on MathVista. Meanwhile, it maintains robust textual reasoning performance, evidenced by impressive scores of 72.0 on AIME and 94.0 on MATH500. The Skywork R1V model weights have been publicly released to promote openness and reproducibility.

cs.CV

Analyzable Chain-of-Musical-Thought Prompting for High-Fidelity Music Generation

Autoregressive (AR) models have demonstrated impressive capabilities in generating high-fidelity music. However, the conventional next-token prediction paradigm in AR models does not align with the human creative process in music composition, potentially compromising the musicality of generated samples. To overcome this limitation, we introduce MusiCoT, a novel chain-of-thought (CoT) prompting technique tailored for music generation. MusiCoT empowers the AR model to first outline an overall music structure before generating audio tokens, thereby enhancing the coherence and creativity of the resulting compositions. By leveraging the contrastive language-audio pretraining (CLAP) model, we establish a chain of "musical thoughts", making MusiCoT scalable and independent of human-labeled data, in contrast to conventional CoT methods. Moreover, MusiCoT allows for in-depth analysis of music structure, such as instrumental arrangements, and supports music referencing -- accepting variable-length audio inputs as optional style references. This innovative approach effectively addresses copying issues, positioning MusiCoT as a vital practical method for music prompting. Our experimental results indicate that MusiCoT consistently achieves superior performance across both objective and subjective metrics, producing music quality that rivals state-of-the-art generation models. Our samples are available at https://MusiCoT.github.io/.

cs.SD

Music Era Recognition Using Supervised Contrastive Learning and Artist Information

Does popular music from the 60s sound different than that of the 90s? Prior study has shown that there would exist some variations of patterns and regularities related to instrumentation changes and growing loudness across multi-decadal trends. This indicates that perceiving the era of a song from musical features such as audio and artist information is possible. Music era information can be an important feature for playlist generation and recommendation. However, the release year of a song can be inaccessible in many circumstances. This paper addresses a novel task of music era recognition. We formulate the task as a music classification problem and propose solutions based on supervised contrastive learning. An audio-based model is developed to predict the era from audio. For the case where the artist information is available, we extend the audio-based model to take multimodal inputs and develop a framework, called MultiModal Contrastive (MMC) learning, to enhance the training. Experimental result on Million Song Dataset demonstrates that the audio-based model achieves 54% in accuracy with a tolerance of 3-years range; incorporating the artist information with the MMC framework for training leads to 9% improvement further.

cs.SD

A Long-Tail Friendly Representation Framework for Artist and Music Similarity

The investigation of the similarity between artists and music is crucial in music retrieval and recommendation, and addressing the challenge of the long-tail phenomenon is increasingly important. This paper proposes a Long-Tail Friendly Representation Framework (LTFRF) that utilizes neural networks to model the similarity relationship. Our approach integrates music, user, metadata, and relationship data into a unified metric learning framework, and employs a meta-consistency relationship as a regular term to introduce the Multi-Relationship Loss. Compared to the Graph Neural Network (GNN), our proposed framework improves the representation performance in long-tail scenarios, which are characterized by sparse relationships between artists and music. We conduct experiments and analysis on the AllMusic dataset, and the results demonstrate that our framework provides a favorable generalization of artist and music representation. Specifically, on similar artist/music recommendation tasks, the LTFRF outperforms the baseline by 9.69%/19.42% in Hit Ratio@10, and in long-tail cases, the framework achieves 11.05%/14.14% higher than the baseline in Consistent@10.

cs.SD

InstructME: An Instruction Guided Music Edit And Remix Framework with Latent Diffusion Models

Music editing primarily entails the modification of instrument tracks or remixing in the whole, which offers a novel reinterpretation of the original piece through a series of operations. These music processing methods hold immense potential across various applications but demand substantial expertise. Prior methodologies, although effective for image and audio modifications, falter when directly applied to music. This is attributed to music's distinctive data nature, where such methods can inadvertently compromise the intrinsic harmony and coherence of music. In this paper, we develop InstructME, an Instruction guided Music Editing and remixing framework based on latent diffusion models. Our framework fortifies the U-Net with multi-scale aggregation in order to maintain consistency before and after editing. In addition, we introduce chord progression matrix as condition information and incorporate it in the semantic space to improve melodic harmony while editing. For accommodating extended musical pieces, InstructME employs a chunk transformer, enabling it to discern long-term temporal dependencies within music sequences. We tested InstructME in instrument-editing, remixing, and multi-round editing. Both subjective and objective evaluations indicate that our proposed method significantly surpasses preceding systems in music quality, text relevance and harmony. Demo samples are available at https://musicedit.github.io/

cs.SD

Efficient Neural Music Generation

Recent progress in music generation has been remarkably advanced by the state-of-the-art MusicLM, which comprises a hierarchy of three LMs, respectively, for semantic, coarse acoustic, and fine acoustic modelings. Yet, sampling with the MusicLM requires processing through these LMs one by one to obtain the fine-grained acoustic tokens, making it computationally expensive and prohibitive for a real-time generation. Efficient music generation with a quality on par with MusicLM remains a significant challenge. In this paper, we present MeLoDy (M for music; L for LM; D for diffusion), an LM-guided diffusion model that generates music audios of state-of-the-art quality meanwhile reducing 95.7% or 99.6% forward passes in MusicLM, respectively, for sampling 10s or 30s music. MeLoDy inherits the highest-level LM from MusicLM for semantic modeling, and applies a novel dual-path diffusion (DPD) model and an audio VAE-GAN to efficiently decode the conditioning semantic tokens into waveform. DPD is proposed to simultaneously model the coarse and fine acoustics by incorporating the semantic information into segments of latents effectively via cross-attention at each denoising step. Our experimental results suggest the superiority of MeLoDy, not only in its practical advantages on sampling speed and infinitely continuable generation, but also in its state-of-the-art musicality, audio quality, and text correlation. Our samples are available at https://Efficient-MeLoDy.github.io/.

cs.SD