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Xuchuang Wang

Publications and source records attributed to Xuchuang Wang.

At least 19 recordsLinked to original sources

Quantum-Classical Coexistence Network Tomography

Quantum-classical coexistence networks (QCNs) share optical fiber between quantum and classical signals via wavelength-division multiplexing, offering a practical path to quantum communication over existing telecom infrastructure. However, co- and counter-propagating classical traffic introduce distinct depolarization noise, complicating channel characterization. We develop a tomography framework that infers per-link channel parameters of a QCN from end-to-end measurements alone. We first model each coexisting fiber by decomposing the signal evolution into photon loss, successful transmission, and three direction-dependent depolarization components. We then derive closed-form link-level estimators, and extend the approach to star-topology networks through a system of multiplicative equations across end-node pairs, together with a simple classical-signal-direction-switching protocol that resolves the remaining unknowns. On single-link experimental testbed data, we recover per-link depolarization probabilities accurately, with estimated process fidelities closely tracking the Bayesian-process-tomography baseline across multiple fiber lengths and wavelengths; residual gaps reflect the depolarization-only approximation. Absent a multi-link coexistence testbed, we validate the star-network estimators on emulated paths built from measured single-link channels. We further extend the framework in two directions: (i) a channel model that factorizes the coexisting fiber into a depolarizing-with-loss signal channel and a Raman-noise-injection channel on separate optical modes -- a completely-positive, trace-preserving tensor product -- whose link observables reduce exactly to our basic model; and (ii) a generalization to arbitrary topologies via a peeling algorithm (trees) and a least-squares estimator (meshes), validated by Monte-Carlo simulations on tree and cyclic-mesh networks.

cs.IT

Two-Sided Time-Independent Regret for Matching Markets with Limited Interviews

Two-sided matching platforms rely on preferences from both sides, yet participants can evaluate only a small fraction of potential partners. In practice, they use low-cost pre-match screening, e.g., interviews, profile views, or trial tasks, to form noisy impressions before committing to applications and offers. We study bandit learning in matching markets with interviews, modeling these interactions as queried \emph{hints}~\citep{DBLP:conf/innovations/BhaskaraGIKM23} that reveal partial preference information to both sides while constraining subsequent applications. Our framework also allows firm-side uncertainty: firms, like agents, learn their preferences and may make early hiring mistakes. To address this, we introduce strategic deferral, a firm-side action that permits temporary vacancy, corrects premature commitments, and enables decentralized learning under coarse anonymous feedback. We design algorithms for centralized and decentralized markets and show that a constant number of interviews per round suffices for horizon-independent regret, improving over the $O(\log T)$ guarantees known without interviews. Our bounds are near-optimal: the centralized guarantee is within a factor $m$ of an information-theoretic lower bound, while decentralized algorithms match it up to polynomial factors in structured markets and remain horizon-independent in general markets.

cs.GT

Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection

Adversarial attacks on stochastic bandits have traditionally relied on some unrealistic assumptions, such as per-round reward manipulation and unbounded perturbations, limiting their relevance to real-world systems. We propose a more practical threat model, Fake Data Injection, which reflects realistic adversarial constraints: the attacker can inject only a limited number of bounded fake feedback samples into the learner's history, simulating legitimate interactions. We design effective attack strategies under this model, explicitly addressing both magnitude constraints (on reward values) and temporal constraints (on when and how often data can be injected). Our theoretical analysis shows that these attacks can mislead a class of bandit algorithms into selecting a target arm in nearly all rounds while incurring only sublinear attack cost. Experiments on synthetic and real-world datasets validate the effectiveness of our strategies, revealing vulnerabilities in stochastic bandit algorithms under practical adversarial scenarios.

cs.LG

Best Arm Identification in Generalized Linear Bandits via Hybrid Feedback

We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio--based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish $δ$-correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.

cs.AI

Unlearning Offline Stochastic Multi-Armed Bandits

Machine unlearning aims to unlearn data points from a learned model, offering a principled way to process data-deletion requests and mitigate privacy risks without full retraining. Prior work has mainly studied unsupervised / supervised machine unlearning, leaving unlearning for sequential decision-making systems far less understood. We initiate the first study of a foundational sequential decision-making problem: offline stochastic multi-armed bandits (MAB). We formalize the privacy constraint for offline MAB and measure utility by the post-unlearning decision quality. We conduct a systematic study of both single- and multi-source unlearning scenarios under two data-generation models, the fixed-sample model and the distribution model. For these settings, our algorithmic design is built on two canonical base algorithms: Gaussian mechanism and rollback, and we propose adaptive algorithms that switch between them according to the data regime and privacy constraint. We further introduce a mixing procedure that elucidates the rationale behind these baselines. We provide performance guarantees across the above settings and establish lower bounds under both dataset models. Experiments validate the predicted tradeoffs and demonstrate the effectiveness of the proposed methods.

cs.LG

A Multi-Agent Conversational Bandit Approach to Online Evaluation and Selection of User-Aligned LLM Responses

Prompt-based offline methods are commonly used to optimize large language model (LLM) responses, but evaluating these responses is computationally intensive and often fails to accommodate diverse response styles. This study introduces a novel online evaluation framework that employs a multi-agent conversational bandit model to select optimal responses while aligning with user preferences dynamically. To tackle challenges such as high-dimensional features, large response sets, adaptive conversational needs, and multi-device access, we propose MACO, Multi-Agent Conversational Online Learning, which comprises two key components: (1) \texttt{MACO-A}: Executed by local agents, it employs an online elimination mechanism to filter out low-quality responses. (2) \texttt{MACO-S}: Executed by the cloud server, it adaptively adjusts selection strategies based on aggregated preference data. An adaptive preference mechanism triggers asynchronous conversations to enhance alignment efficiency. Theoretical analysis demonstrates that MACO achieves near-optimal regret bounds, matching state-of-the-art performance in various degenerate cases. Extensive experiments utilizing Google and OpenAI text embedding models on the real-world datasets with different response styles, combined with Llama and GPT-4o, show that MACO consistently outperforms baseline methods by at least 8.29\% across varying response set sizes and numbers of agents.

cs.HC

Online Learning to Rank under Corruption: A Robust Cascading Bandits Approach

Online learning to rank (OLTR) studies how to recommend a short ranked list of items from a large pool and improves future rankings based on user clicks. This setting is commonly modeled as cascading bandits, where the objective is to maximize the likelihood that the user clicks on at least one of the presented items across as many timesteps as possible. However, such systems are vulnerable to click fraud and other manipulations (i.e., corruption), where bots or paid click farms inject corrupted feedback that misleads the learning process and degrades user experience. In this paper, we propose MSUCB, a robust algorithm that incorporates a novel mean-of-medians estimator, which to our knowledge is applied to bandits with corruption setting for the first time. This estimator behaves like a standard mean in the absence of corruption, so no cost is paid for robustness. Under corruption, the median step filters out outliers and corrupted samples, keeping the estimate close to its true value. Updating this estimate at every round further accelerates empirical convergence in experiments. Hence, MSUCB achieves optimal logarithmic regret in the absence of corruption and degrades gracefully under corruptions, with regret increasing only by an additive term tied to the total corruption. Comprehensive and extensive experiments on real-world datasets further demonstrate that our approach consistently outperforms prior methods while maintaining strong robustness. In particular, it achieves a \(97.35\%\) and a \(91.60\%\) regret improvement over two state-of-the-art methods.

cs.LG

Quantum Network Tomography for General Topology with SPAM Errors

The goal of quantum network tomography (QNT) is the characterization of internal quantum channels in a quantum network from external peripheral operations. Prior research has primarily focused on star networks featuring bit-flip and depolarizing channels, leaving the broader problem -- such as QNT for networks with arbitrary topologies and general Pauli channels -- largely unexplored. Moreover, establishing channel identifiability remains a significant challenge even in simplified quantum star networks. In the first part of this paper, we introduce a novel network tomography method, termed Mergecast, in quantum networks. We demonstrate that Mergecast, together with a progressive etching procedure, enables the unique identification of all internal quantum channels in networks characterized by arbitrary topologies and Pauli channels. As a side contribution, we introduce a subclass of Pauli channels, termed bypassable Pauli channels, and propose a more efficient unicast-based tomography method, called BypassUnicast, for networks exclusively comprising these channels. In the second part, we extend our investigation to a more realistic QNT scenario that incorporates state preparation and measurement (SPAM) errors. We rigorously formulate SPAM errors in QNT, propose estimation protocols for such errors within QNT, and subsequently adapt our Mergecast approaches to handle networks affected by SPAM errors. Lastly, we conduct NetSquid-based simulations to corroborate the effectiveness of our proposed protocols in identifying internal quantum channels and estimating SPAM errors in quantum networks. In particular, we demonstrate that Mergecast maintains good performance under realistic conditions, such as photon loss and quantum memory decoherence.

cs.NI

Offline Clustering of Preference Learning with Active-data Augmentation

Preference learning from pairwise feedback is a widely adopted framework in applications such as reinforcement learning with human feedback and recommendations. In many practical settings, however, user interactions are limited or costly, making offline preference learning necessary. Moreover, real-world preference learning often involves users with different preferences. For example, annotators from different backgrounds may rank the same responses differently. This setting presents two central challenges: (1) identifying similarity across users to effectively aggregate data, especially under scenarios where offline data is imbalanced across dimensions, and (2) handling the imbalanced offline data where some preference dimensions are underrepresented. To address these challenges, we study the Offline Clustering of Preference Learning problem, where the learner has access to fixed datasets from multiple users with potentially different preferences and aims to maximize utility for a test user. To tackle the first challenge, we first propose Off-C$^2$PL for the pure offline setting, where the learner relies solely on offline data. Our theoretical analysis provides a suboptimality bound that explicitly captures the tradeoff between sample noise and bias. To address the second challenge of inbalanced data, we extend our framework to the setting with active-data augmentation where the learner is allowed to select a limited number of additional active-data for the test user based on the cluster structure learned by Off-C$^2$PL. In this setting, our second algorithm, A$^2$-Off-C$^2$PL, actively selects samples that target the least-informative dimensions of the test user's preference. We prove that these actively collected samples contribute more effectively than offline ones. Finally, we validate our theoretical results through simulations on synthetic and real-world datasets.

cs.LG

Offline Clustering of Linear Bandits: The Power of Clusters under Limited Data

Contextual multi-armed bandit is a fundamental learning framework for making a sequence of decisions, e.g., advertising recommendations for a sequence of arriving users. Recent works have shown that clustering these users based on the similarity of their learned preferences can accelerate the learning. However, prior work has primarily focused on the online setting, which requires continually collecting user data, ignoring the offline data widely available in many applications. To tackle these limitations, we study the offline clustering of bandits (Off-ClusBand) problem, which studies how to use the offline dataset to learn cluster properties and improve decision-making. The key challenge in Off-ClusBand arises from data insufficiency for users: unlike the online case where we continually learn from online data, in the offline case, we have a fixed, limited dataset to work from and thus must determine whether we have enough data to confidently cluster users together. To address this challenge, we propose two algorithms: Off-C2LUB, which we show analytically and experimentally outperforms existing methods under limited offline user data, and Off-CLUB, which may incur bias when data is sparse but performs well and nearly matches the lower bound when data is sufficient. We experimentally validate these results on both real and synthetic datasets.

cs.LG

Optimal Online Probe Allocation for Classical and Quantum Network Tomography

How to efficiently perform network tomography is a fundamental problem in network management and monitoring. A network tomography task usually consists of applying multiple probing experiments, e.g., across different paths or via different casts (e.g., unicast and multicast). We study how to optimize the network tomography process through online sequential decision-making. From the methodology perspective, we introduce an online probe allocation algorithm that sequentially performs network tomography based on the principles of optimal experimental design and the maximum likelihood estimation. We rigorously analyze the regret of the algorithm under the conditions that i) the optimal allocation is Lipschitz continuous in the parameters being estimated and ii) the parameter estimators satisfy a concentration property. From the application perspective, we present two case studies: a) the classical lossy packet-switched network and b) the quantum bit-flip network. We show that both cases fulfill the two theoretical conditions and provide their corresponding regrets when deploying our proposed online probe allocation algorithm. Besides case studies with theoretical guarantees, we also conduct simulations to compare our proposed algorithm with existing methods and demonstrate our algorithm's effectiveness in a broader range of scenarios. In an experiment on the Roofnet topology, our algorithm improves the estimation accuracy by 13.64% compared with the state-of-the-art baseline.

cs.NI

Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision

We study the stochastic Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards. Collisions occur when two or more players select the same arm, resulting in no reward, and are observed by the players involved. We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback. We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $\mathcal{O}(\log\log T)$. Our experiments demonstrate significant performance improvements over existing baselines. Compared to state-of-the-art (SOTA) methods, our approach achieves a notable reduction in individual regret. Finally, we extend our approach to a periodic asynchronous setting, proving the lower bound for this problem and presenting an algorithm that achieves logarithmic regret.

cs.LG

Competitive Algorithms for Multi-Agent Ski-Rental Problems

This paper introduces a novel multi-agent ski-rental problem that generalizes the classical ski-rental dilemma to a group setting where agents incur individual and shared costs. In our model, each agent can either rent at a fixed daily cost, or purchase a pass at an individual cost, with an additional third option of a discounted group pass available to all. We consider scenarios in which agents' active days differ, leading to dynamic states as agents drop out of the decision process. To address this problem from different perspectives, we define three distinct competitive ratios: overall, state-dependent, and individual rational. For each objective, we design and analyze optimal deterministic and randomized policies. Our deterministic policies employ state-aware threshold functions that adapt to the dynamic states, while our randomized policies sample and resample thresholds from tailored state-aware distributions. The analysis reveals that symmetric policies, in which all agents use the same threshold, outperform asymmetric ones. Our results provide competitive ratio upper and lower bounds and extend classical ski-rental insights to multi-agent settings, highlighting both theoretical and practical implications for group decision-making under uncertainty.

cs.LG

Learning Best Paths in Quantum Networks

Quantum networks (QNs) transmit delicate quantum information across noisy quantum channels. Crucial applications, like quantum key distribution (QKD) and distributed quantum computation (DQC), rely on efficient quantum information transmission. Learning the best path between a pair of end nodes in a QN is key to enhancing such applications. This paper addresses learning the best path in a QN in the online learning setting. We explore two types of feedback: "link-level" and "path-level". Link-level feedback pertains to QNs with advanced quantum switches that enable link-level benchmarking. Path-level feedback, on the other hand, is associated with basic quantum switches that permit only path-level benchmarking. We introduce two online learning algorithms, BeQuP-Link and BeQuP-Path, to identify the best path using link-level and path-level feedback, respectively. To learn the best path, BeQuP-Link benchmarks the critical links dynamically, while BeQuP-Path relies on a subroutine, transferring path-level observations to estimate link-level parameters in a batch manner. We analyze the quantum resource complexity of these algorithms and demonstrate that both can efficiently and, with high probability, determine the best path. Finally, we perform NetSquid-based simulations and validate that both algorithms accurately and efficiently identify the best path.

cs.NI

Combinatorial Logistic Bandits

We introduce a novel framework called combinatorial logistic bandits (CLogB), where in each round, a subset of base arms (called the super arm) is selected, with the outcome of each base arm being binary and its expectation following a logistic parametric model. The feedback is governed by a general arm triggering process. Our study covers CLogB with reward functions satisfying two smoothness conditions, capturing application scenarios such as online content delivery, online learning to rank, and dynamic channel allocation. We first propose a simple yet efficient algorithm, CLogUCB, utilizing a variance-agnostic exploration bonus. Under the 1-norm triggering probability modulated (TPM) smoothness condition, CLogUCB achieves a regret bound of $\tilde{O}(d\sqrt{κKT})$, where $\tilde{O}$ ignores logarithmic factors, $d$ is the dimension of the feature vector, $κ$ represents the nonlinearity of the logistic model, and $K$ is the maximum number of base arms a super arm can trigger. This result improves on prior work by a factor of $\tilde{O}(\sqrtκ)$. We then enhance CLogUCB with a variance-adaptive version, VA-CLogUCB, which attains a regret bound of $\tilde{O}(d\sqrt{KT})$ under the same 1-norm TPM condition, improving another $\tilde{O}(\sqrtκ)$ factor. VA-CLogUCB shows even greater promise under the stronger triggering probability and variance modulated (TPVM) condition, achieving a leading $\tilde{O}(d\sqrt{T})$ regret, thus removing the additional dependency on the action-size $K$. Furthermore, we enhance the computational efficiency of VA-CLogUCB by eliminating the nonconvex optimization process when the context feature map is time-invariant while maintaining the tight $\tilde{O}(d\sqrt{T})$ regret. Finally, experiments on synthetic and real-world datasets demonstrate the superior performance of our algorithms compared to benchmark algorithms.

cs.LG

Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.

cs.LG

Fusing Reward and Dueling Feedback in Stochastic Bandits

This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient algorithm may incur only the smaller among the reward and dueling-based regret for each individual arm. We propose two fusion approaches: (1) a simple elimination fusion algorithm that leverages both feedback types to explore all arms and unifies collected information by sharing a common candidate arm set, and (2) a decomposition fusion algorithm that selects the more effective feedback to explore the corresponding arms and randomly assigns one feedback type for exploration and the other for exploitation in each round. The elimination fusion experiences a suboptimal multiplicative term of the number of arms in regret due to the intrinsic suboptimality of dueling elimination. In contrast, the decomposition fusion achieves regret matching the lower bound up to a constant under a common assumption. Extensive experiments confirm the efficacy of our algorithms and theoretical results.

cs.LG

Heterogeneous Multi-Agent Bandits with Parsimonious Hints

We study a hinted heterogeneous multi-agent multi-armed bandits problem (HMA2B), where agents can query low-cost observations (hints) in addition to pulling arms. In this framework, each of the $M$ agents has a unique reward distribution over $K$ arms, and in $T$ rounds, they can observe the reward of the arm they pull only if no other agent pulls that arm. The goal is to maximize the total utility by querying the minimal necessary hints without pulling arms, achieving time-independent regret. We study HMA2B in both centralized and decentralized setups. Our main centralized algorithm, GP-HCLA, which is an extension of HCLA, uses a central decision-maker for arm-pulling and hint queries, achieving $O(M^4K)$ regret with $O(MK\log T)$ adaptive hints. In decentralized setups, we propose two algorithms, HD-ETC and EBHD-ETC, that allow agents to choose actions independently through collision-based communication and query hints uniformly until stopping, yielding $O(M^3K^2)$ regret with $O(M^3K\log T)$ hints, where the former requires knowledge of the minimum gap and the latter does not. Finally, we establish lower bounds to prove the optimality of our results and verify them through numerical simulations.

cs.LG