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Xudong Jiang

Publications and source records attributed to Xudong Jiang.

At least 73 records · Page 4Linked to original sources

R-SCoRe: Revisiting Scene Coordinate Regression for Robust Large-Scale Visual Localization

Learning-based visual localization methods that use scene coordinate regression (SCR) offer the advantage of smaller map sizes. However, on datasets with complex illumination changes or image-level ambiguities, it remains a less robust alternative to feature matching methods. This work aims to close the gap. We introduce a covisibility graph-based global encoding learning and data augmentation strategy, along with a depth-adjusted reprojection loss to facilitate implicit triangulation. Additionally, we revisit the network architecture and local feature extraction module. Our method achieves state-of-the-art on challenging large-scale datasets without relying on network ensembles or 3D supervision. On Aachen Day-Night, we are 10$\times$ more accurate than previous SCR methods with similar map sizes and require at least 5$\times$ smaller map sizes than any other SCR method while still delivering superior accuracy. Code is available at: https://github.com/cvg/scrstudio .

cs.CV↗

Theoretical Insights in Model Inversion Robustness and Conditional Entropy Maximization for Collaborative Inference Systems

By locally encoding raw data into intermediate features, collaborative inference enables end users to leverage powerful deep learning models without exposure of sensitive raw data to cloud servers. However, recent studies have revealed that these intermediate features may not sufficiently preserve privacy, as information can be leaked and raw data can be reconstructed via model inversion attacks (MIAs). Obfuscation-based methods, such as noise corruption, adversarial representation learning, and information filters, enhance the inversion robustness by obfuscating the task-irrelevant redundancy empirically. However, methods for quantifying such redundancy remain elusive, and the explicit mathematical relation between this redundancy minimization and inversion robustness enhancement has not yet been established. To address that, this work first theoretically proves that the conditional entropy of inputs given intermediate features provides a guaranteed lower bound on the reconstruction mean square error (MSE) under any MIA. Then, we derive a differentiable and solvable measure for bounding this conditional entropy based on the Gaussian mixture estimation and propose a conditional entropy maximization (CEM) algorithm to enhance the inversion robustness. Experimental results on four datasets demonstrate the effectiveness and adaptability of our proposed CEM; without compromising feature utility and computing efficiency, plugging the proposed CEM into obfuscation-based defense mechanisms consistently boosts their inversion robustness, achieving average gains ranging from 12.9\% to 48.2\%. Code is available at \href{https://github.com/xiasong0501/CEM}{https://github.com/xiasong0501/CEM}.

cs.LG↗

GCA-SUNet: A Gated Context-Aware Swin-UNet for Exemplar-Free Counting

Exemplar-Free Counting aims to count objects of interest without intensive annotations of objects or exemplars. To achieve this, we propose a Gated Context-Aware Swin-UNet (GCA-SUNet) to directly map an input image to the density map of countable objects. Specifically, a set of Swin transformers form an encoder to derive a robust feature representation, and a Gated Context-Aware Modulation block is designed to suppress irrelevant objects or background through a gate mechanism and exploit the attentive support of objects of interest through a self-similarity matrix. The gate strategy is also incorporated into the bottleneck network and the decoder of the Swin-UNet to highlight the features most relevant to objects of interest. By explicitly exploiting the attentive support among countable objects and eliminating irrelevant features through the gate mechanisms, the proposed GCA-SUNet focuses on and counts objects of interest without relying on predefined categories or exemplars. Experimental results on the real-world datasets such as FSC-147 and CARPK demonstrate that GCA-SUNet significantly and consistently outperforms state-of-the-art methods. The code is available at https://github.com/Amordia/GCA-SUNet.

cs.CV↗

Exploiting Temporal State Space Sharing for Video Semantic Segmentation

Video semantic segmentation (VSS) plays a vital role in understanding the temporal evolution of scenes. Traditional methods often segment videos frame-by-frame or in a short temporal window, leading to limited temporal context, redundant computations, and heavy memory requirements. To this end, we introduce a Temporal Video State Space Sharing (TV3S) architecture to leverage Mamba state space models for temporal feature sharing. Our model features a selective gating mechanism that efficiently propagates relevant information across video frames, eliminating the need for a memory-heavy feature pool. By processing spatial patches independently and incorporating shifted operation, TV3S supports highly parallel computation in both training and inference stages, which reduces the delay in sequential state space processing and improves the scalability for long video sequences. Moreover, TV3S incorporates information from prior frames during inference, achieving long-range temporal coherence and superior adaptability to extended sequences. Evaluations on the VSPW and Cityscapes datasets reveal that our approach outperforms current state-of-the-art methods, establishing a new standard for VSS with consistent results across long video sequences. By achieving a good balance between accuracy and efficiency, TV3S shows a significant advancement in spatiotemporal modeling, paving the way for efficient video analysis. The code is publicly available at https://github.com/Ashesham/TV3S.git.

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Hierarchical Alignment-enhanced Adaptive Grounding Network for Generalized Referring Expression Comprehension

In this work, we address the challenging task of Generalized Referring Expression Comprehension (GREC). Compared to the classic Referring Expression Comprehension (REC) that focuses on single-target expressions, GREC extends the scope to a more practical setting by further encompassing no-target and multi-target expressions. Existing REC methods face challenges in handling the complex cases encountered in GREC, primarily due to their fixed output and limitations in multi-modal representations. To address these issues, we propose a Hierarchical Alignment-enhanced Adaptive Grounding Network (HieA2G) for GREC, which can flexibly deal with various types of referring expressions. First, a Hierarchical Multi-modal Semantic Alignment (HMSA) module is proposed to incorporate three levels of alignments, including word-object, phrase-object, and text-image alignment. It enables hierarchical cross-modal interactions across multiple levels to achieve comprehensive and robust multi-modal understanding, greatly enhancing grounding ability for complex cases. Then, to address the varying number of target objects in GREC, we introduce an Adaptive Grounding Counter (AGC) to dynamically determine the number of output targets. Additionally, an auxiliary contrastive loss is employed in AGC to enhance object-counting ability by pulling in multi-modal features with the same counting and pushing away those with different counting. Extensive experimental results show that HieA2G achieves new state-of-the-art performance on the challenging GREC task and also the other 4 tasks, including REC, Phrase Grounding, Referring Expression Segmentation (RES), and Generalized Referring Expression Segmentation (GRES), demonstrating the remarkable superiority and generalizability of the proposed HieA2G.

cs.CV↗

Variational quantum classifiers via a programmable photonic microprocessor

Quantum computing holds promise across various fields, particularly with the advent of Noisy Intermediate-Scale Quantum (NISQ) devices, which can outperform classical supercomputers in specific tasks. However, challenges such as noise and limited qubit capabilities hinder its practical applications. Variational Quantum Algorithms (VQAs) offer a viable strategy to achieve quantum advantage by combining quantum and classical computing. Leveraging on VQAs, the performance of Variational Quantum Classifiers (VQCs) is competitive with many classical classifiers. This work implements a VQC using a silicon-based quantum photonic microprocessor and a classical computer, demonstrating its effectiveness in nonlinear binary and multi-classification tasks. An efficient gradient free genetic algorithm is employed for training. The VQC's performance was evaluated on three synthetic binary classification tasks with square-, circular-, and sine-shape decision boundaries and a real-world multiclass Iris dataset. The accuracies on the three binary classification tasks were 87.5%, 92.5%, and 85.0%, respectively, and 98.8% on the real world Iris dataset, highlighting the platform's potential to handle complex data patterns.

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Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting

3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes. Despite recent advances in improving surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training. This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts (LOPs) of the generated Gaussians. We show that LOPs consist of Gaussians with overall low-opacity (LOGs) and the low-opacity tails (LOTs) of Gaussians. We propose Spiking GS to reduce such two types of LOPs by integrating spiking neurons into the Gaussian Splatting pipeline. Specifically, we introduce global and local full-precision integrate-and-fire spiking neurons to the opacity and representation function of flattened 3D Gaussians, respectively. Furthermore, we enhance the density control strategy with spiking neurons' thresholds and a new criterion on the scale of Gaussians. Our method can represent more accurate reconstructed surfaces at a lower cost. The supplementary material and code are available at https://github.com/zju-bmi-lab/SpikingGS.

cs.CV↗

Class-incremental Learning for Time Series: Benchmark and Evaluation

Real-world environments are inherently non-stationary, frequently introducing new classes over time. This is especially common in time series classification, such as the emergence of new disease classification in healthcare or the addition of new activities in human activity recognition. In such cases, a learning system is required to assimilate novel classes effectively while avoiding catastrophic forgetting of the old ones, which gives rise to the Class-incremental Learning (CIL) problem. However, despite the encouraging progress in the image and language domains, CIL for time series data remains relatively understudied. Existing studies suffer from inconsistent experimental designs, necessitating a comprehensive evaluation and benchmarking of methods across a wide range of datasets. To this end, we first present an overview of the Time Series Class-incremental Learning (TSCIL) problem, highlight its unique challenges, and cover the advanced methodologies. Further, based on standardized settings, we develop a unified experimental framework that supports the rapid development of new algorithms, easy integration of new datasets, and standardization of the evaluation process. Using this framework, we conduct a comprehensive evaluation of various generic and time-series-specific CIL methods in both standard and privacy-sensitive scenarios. Our extensive experiments not only provide a standard baseline to support future research but also shed light on the impact of various design factors such as normalization layers or memory budget thresholds. Codes are available at https://github.com/zqiao11/TSCIL.

cs.LG↗

Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation

Although recent advancements in text-to-3D generation have significantly improved generation quality, issues like limited level of detail and low fidelity still persist, which requires further improvement. To understand the essence of those issues, we thoroughly analyze current score distillation methods by connecting theories of consistency distillation to score distillation. Based on the insights acquired through analysis, we propose an optimization framework, Guided Consistency Sampling (GCS), integrated with 3D Gaussian Splatting (3DGS) to alleviate those issues. Additionally, we have observed the persistent oversaturation in the rendered views of generated 3D assets. From experiments, we find that it is caused by unwanted accumulated brightness in 3DGS during optimization. To mitigate this issue, we introduce a Brightness-Equalized Generation (BEG) scheme in 3DGS rendering. Experimental results demonstrate that our approach generates 3D assets with more details and higher fidelity than state-of-the-art methods. The codes are released at https://github.com/LMozart/ECCV2024-GCS-BEG.

cs.CV↗

SegPoint: Segment Any Point Cloud via Large Language Model

Despite significant progress in 3D point cloud segmentation, existing methods primarily address specific tasks and depend on explicit instructions to identify targets, lacking the capability to infer and understand implicit user intentions in a unified framework. In this work, we propose a model, called SegPoint, that leverages the reasoning capabilities of a multi-modal Large Language Model (LLM) to produce point-wise segmentation masks across a diverse range of tasks: 1) 3D instruction segmentation, 2) 3D referring segmentation, 3) 3D semantic segmentation, and 4) 3D open-vocabulary semantic segmentation. To advance 3D instruction research, we introduce a new benchmark, Instruct3D, designed to evaluate segmentation performance from complex and implicit instructional texts, featuring 2,565 point cloud-instruction pairs. Our experimental results demonstrate that SegPoint achieves competitive performance on established benchmarks such as ScanRefer for referring segmentation and ScanNet for semantic segmentation, while delivering outstanding outcomes on the Instruct3D dataset. To our knowledge, SegPoint is the first model to address these varied segmentation tasks within a single framework, achieving satisfactory performance.

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Mitigating the Curse of Dimensionality for Certified Robustness via Dual Randomized Smoothing

Randomized Smoothing (RS) has been proven a promising method for endowing an arbitrary image classifier with certified robustness. However, the substantial uncertainty inherent in the high-dimensional isotropic Gaussian noise imposes the curse of dimensionality on RS. Specifically, the upper bound of ${\ell_2}$ certified robustness radius provided by RS exhibits a diminishing trend with the expansion of the input dimension $d$, proportionally decreasing at a rate of $1/\sqrt{d}$. This paper explores the feasibility of providing ${\ell_2}$ certified robustness for high-dimensional input through the utilization of dual smoothing in the lower-dimensional space. The proposed Dual Randomized Smoothing (DRS) down-samples the input image into two sub-images and smooths the two sub-images in lower dimensions. Theoretically, we prove that DRS guarantees a tight ${\ell_2}$ certified robustness radius for the original input and reveal that DRS attains a superior upper bound on the ${\ell_2}$ robustness radius, which decreases proportionally at a rate of $(1/\sqrt m + 1/\sqrt n )$ with $m+n=d$. Extensive experiments demonstrate the generalizability and effectiveness of DRS, which exhibits a notable capability to integrate with established methodologies, yielding substantial improvements in both accuracy and ${\ell_2}$ certified robustness baselines of RS on the CIFAR-10 and ImageNet datasets. Code is available at https://github.com/xiasong0501/DRS.

cs.CV↗

GLACE: Global Local Accelerated Coordinate Encoding

Scene coordinate regression (SCR) methods are a family of visual localization methods that directly regress 2D-3D matches for camera pose estimation. They are effective in small-scale scenes but face significant challenges in large-scale scenes that are further amplified in the absence of ground truth 3D point clouds for supervision. Here, the model can only rely on reprojection constraints and needs to implicitly triangulate the points. The challenges stem from a fundamental dilemma: The network has to be invariant to observations of the same landmark at different viewpoints and lighting conditions, etc., but at the same time discriminate unrelated but similar observations. The latter becomes more relevant and severe in larger scenes. In this work, we tackle this problem by introducing the concept of co-visibility to the network. We propose GLACE, which integrates pre-trained global and local encodings and enables SCR to scale to large scenes with only a single small-sized network. Specifically, we propose a novel feature diffusion technique that implicitly groups the reprojection constraints with co-visibility and avoids overfitting to trivial solutions. Additionally, our position decoder parameterizes the output positions for large-scale scenes more effectively. Without using 3D models or depth maps for supervision, our method achieves state-of-the-art results on large-scale scenes with a low-map-size model. On Cambridge landmarks, with a single model, we achieve 17% lower median position error than Poker, the ensemble variant of the state-of-the-art SCR method ACE. Code is available at: https://github.com/cvg/glace.

cs.CV↗

Multi-View Spectrogram Transformer for Respiratory Sound Classification

Deep neural networks have been applied to audio spectrograms for respiratory sound classification. Existing models often treat the spectrogram as a synthetic image while overlooking its physical characteristics. In this paper, a Multi-View Spectrogram Transformer (MVST) is proposed to embed different views of time-frequency characteristics into the vision transformer. Specifically, the proposed MVST splits the mel-spectrogram into different sized patches, representing the multi-view acoustic elements of a respiratory sound. These patches and positional embeddings are then fed into transformer encoders to extract the attentional information among patches through a self-attention mechanism. Finally, a gated fusion scheme is designed to automatically weigh the multi-view features to highlight the best one in a specific scenario. Experimental results on the ICBHI dataset demonstrate that the proposed MVST significantly outperforms state-of-the-art methods for classifying respiratory sounds.

cs.SD↗

Continual Learning for Robust Gate Detection under Dynamic Lighting in Autonomous Drone Racing

In autonomous and mobile robotics, a principal challenge is resilient real-time environmental perception, particularly in situations characterized by unknown and dynamic elements, as exemplified in the context of autonomous drone racing. This study introduces a perception technique for detecting drone racing gates under illumination variations, which is common during high-speed drone flights. The proposed technique relies upon a lightweight neural network backbone augmented with capabilities for continual learning. The envisaged approach amalgamates predictions of the gates' positional coordinates, distance, and orientation, encapsulating them into a cohesive pose tuple. A comprehensive number of tests serve to underscore the efficacy of this approach in confronting diverse and challenging scenarios, specifically those involving variable lighting conditions. The proposed methodology exhibits notable robustness in the face of illumination variations, thereby substantiating its effectiveness.

cs.RO↗

Spin-UP: Spin Light for Natural Light Uncalibrated Photometric Stereo

Natural Light Uncalibrated Photometric Stereo (NaUPS) relieves the strict environment and light assumptions in classical Uncalibrated Photometric Stereo (UPS) methods. However, due to the intrinsic ill-posedness and high-dimensional ambiguities, addressing NaUPS is still an open question. Existing works impose strong assumptions on the environment lights and objects' material, restricting the effectiveness in more general scenarios. Alternatively, some methods leverage supervised learning with intricate models while lacking interpretability, resulting in a biased estimation. In this work, we proposed Spin Light Uncalibrated Photometric Stereo (Spin-UP), an unsupervised method to tackle NaUPS in various environment lights and objects. The proposed method uses a novel setup that captures the object's images on a rotatable platform, which mitigates NaUPS's ill-posedness by reducing unknowns and provides reliable priors to alleviate NaUPS's ambiguities. Leveraging neural inverse rendering and the proposed training strategies, Spin-UP recovers surface normals, environment light, and isotropic reflectance under complex natural light with low computational cost. Experiments have shown that Spin-UP outperforms other supervised / unsupervised NaUPS methods and achieves state-of-the-art performance on synthetic and real-world datasets. Codes and data are available at https://github.com/LMozart/CVPR2024-SpinUP.

cs.CV↗

InteractDiffusion: Interaction Control in Text-to-Image Diffusion Models

Large-scale text-to-image (T2I) diffusion models have showcased incredible capabilities in generating coherent images based on textual descriptions, enabling vast applications in content generation. While recent advancements have introduced control over factors such as object localization, posture, and image contours, a crucial gap remains in our ability to control the interactions between objects in the generated content. Well-controlling interactions in generated images could yield meaningful applications, such as creating realistic scenes with interacting characters. In this work, we study the problems of conditioning T2I diffusion models with Human-Object Interaction (HOI) information, consisting of a triplet label (person, action, object) and corresponding bounding boxes. We propose a pluggable interaction control model, called InteractDiffusion that extends existing pre-trained T2I diffusion models to enable them being better conditioned on interactions. Specifically, we tokenize the HOI information and learn their relationships via interaction embeddings. A conditioning self-attention layer is trained to map HOI tokens to visual tokens, thereby conditioning the visual tokens better in existing T2I diffusion models. Our model attains the ability to control the interaction and location on existing T2I diffusion models, which outperforms existing baselines by a large margin in HOI detection score, as well as fidelity in FID and KID. Project page: https://jiuntian.github.io/interactdiffusion.

cs.CV↗

Pano-NeRF: Synthesizing High Dynamic Range Novel Views with Geometry from Sparse Low Dynamic Range Panoramic Images

Panoramic imaging research on geometry recovery and High Dynamic Range (HDR) reconstruction becomes a trend with the development of Extended Reality (XR). Neural Radiance Fields (NeRF) provide a promising scene representation for both tasks without requiring extensive prior data. However, in the case of inputting sparse Low Dynamic Range (LDR) panoramic images, NeRF often degrades with under-constrained geometry and is unable to reconstruct HDR radiance from LDR inputs. We observe that the radiance from each pixel in panoramic images can be modeled as both a signal to convey scene lighting information and a light source to illuminate other pixels. Hence, we propose the irradiance fields from sparse LDR panoramic images, which increases the observation counts for faithful geometry recovery and leverages the irradiance-radiance attenuation for HDR reconstruction. Extensive experiments demonstrate that the irradiance fields outperform state-of-the-art methods on both geometry recovery and HDR reconstruction and validate their effectiveness. Furthermore, we show a promising byproduct of spatially-varying lighting estimation. The code is available at https://github.com/Lu-Zhan/Pano-NeRF.

cs.CV↗

Towards Open Vocabulary Learning: A Survey

In the field of visual scene understanding, deep neural networks have made impressive advancements in various core tasks like segmentation, tracking, and detection. However, most approaches operate on the close-set assumption, meaning that the model can only identify pre-defined categories that are present in the training set. Recently, open vocabulary settings were proposed due to the rapid progress of vision language pre-training. These new approaches seek to locate and recognize categories beyond the annotated label space. The open vocabulary approach is more general, practical, and effective compared to weakly supervised and zero-shot settings. This paper provides a thorough review of open vocabulary learning, summarizing and analyzing recent developments in the field. In particular, we begin by comparing it to related concepts such as zero-shot learning, open-set recognition, and out-of-distribution detection. Then, we review several closely related tasks in the case of segmentation and detection, including long-tail problems, few-shot, and zero-shot settings. For the method survey, we first present the basic knowledge of detection and segmentation in close-set as the preliminary knowledge. Next, we examine various scenarios in which open vocabulary learning is used, identifying common design elements and core ideas. Then, we compare the recent detection and segmentation approaches in commonly used datasets and benchmarks. Finally, we conclude with insights, issues, and discussions regarding future research directions. To our knowledge, this is the first comprehensive literature review of open vocabulary learning. We keep tracing related works at https://github.com/jianzongwu/Awesome-Open-Vocabulary.

cs.CV↗