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Xudong Lu

Publications and source records attributed to Xudong Lu.

At least 19 recordsLinked to original sources

GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video

While multimodal Large Language Models (MLLMs) excel at offline video understanding, an interesting question of how far they are from serving as a real-time procedural coach remains unknown. Such a role typically requires an MLLM to continuously monitor the execution, detect mistakes, and provide corrective guidance in a closed-loop interaction. In this paper, we construct GuideMe, the first multi-domain benchmark for streaming video that supports training and evaluation of MLLMs for closed-loop interactive task guidance. It comprises 2,458 videos spanning 223.7 hours across diverse domains (\eg, cooking, object manipulation, daily-life guidance, and fitness), with 47,775 interaction samples covering next-step instructions, completion feedback, error detection, and corrective guidance. To evaluate existing models on GuideMe, we design a three-component assessment framework to measure the capabilities of representative MLLMs, which consists of temporal-semantic bipartite matching for sequence-level alignment, behavioral classification for intervention timing, and LLM-as-a-Judge for content quality. Extensive experiments highlight a critical performance asymmetry: despite excelling at providing instructions, existing MLLMs consistently fail to identify execution errors and respond with corrective feedback. Code and data are released at https://fawnliu.github.io/project/guideme.

cs.CV

X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding

While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.

cs.CV

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.

cs.CV

Heterogeneous Multi-Agent Modeling for Measurement and Network Analysis of the Data Service Market

With the increasing complexity of collaboration among various social entities and user demands, the factors affecting the stable development of the data service market are also growing. These factors include the widespread dissemination of information enhancing subjective consciousness, the continuous improvement in intelligence, and the complexification of structural relationships. To achieve effective governance and regulation of the data service market, it is crucial to conduct simulation experiments before making regulatory decisions. However, current research and analysis of the data service market primarily focus on data-level performance, proving inadequate when it comes to measurement and analysis of multiple heterogeneous entities and the integration of various social elements within the data service market. Based on this, this paper innovatively proposes a data service market measurement and network analysis method based on heterogeneous multi-agent modeling. By introducing the service ecosystem theory, we clarify the participants and external factors of the data service market and conduct utility measurements for three-level entities based on value creation. Furthermore, an analytical methodology is devised to precisely assess the influence of heterogeneous networks on utility. Finally, the paper verifies the effectiveness of the proposed method through the analysis of experimental results.

cs.MA

FLUID: From Ephemeral IDs to Multimodal Semantic Codes for Industrial-Scale Livestreaming Recommendation

Modern recommender systems rely heavily on ID-based collaborative filtering: each item is represented by a unique ID embedding that accumulates collaborative signals from user interactions. Livestreaming recommendation, however, faces a unique challenge in this paradigm: a live room typically broadcasts for only tens of minutes, so its item ID remains poorly learned in a persistent cold-start state and ID-centric ranking models fail to generalize. We present FLUID, the first framework to fully retire the candidate-side item ID from a production-scale livestreaming ranker. FLUID introduces a cross-domain multimodal encoder, jointly trained on short videos and livestreams, to produce discrete hierarchical semantic codes, called LUCID, for content-based item characterization. To adapt the ranker to LUCID, FLUID further employs a staged warmup scheme: it first incorporates cold, slice-level LUCID as an independent token alongside the ID embedding, and then replaces the ID embedding with warm, room-level LUCID before online incremental training. Deployed on our industrial livestreaming recommenders with a cross-platform combined user base of over one billion globally, FLUID delivers significant online gains of +0.55% Quality Watch Duration, +2.05% Cold-Start Room Views, and +0.05% Active Hours.

cs.AI

AURA: Always-On Understanding and Real-Time Assistance via Video Streams

Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.

cs.CV

PhoStream: Benchmarking Real-World Streaming for Omnimodal Assistants in Mobile Scenarios

Multimodal Large Language Models excel at offline audio-visual understanding, but their ability to serve as mobile assistants in continuous real-world streams remains underexplored. In daily phone use, mobile assistants must track streaming audio-visual inputs and respond at the right time, yet existing benchmarks are often restricted to multiple-choice questions or use shorter videos. In this paper, we introduce PhoStream, the first mobile-centric streaming benchmark that unifies on-screen and off-screen scenarios to evaluate video, audio, and temporal reasoning. PhoStream contains 5,572 open-ended QA pairs from 578 videos across 4 scenarios and 10 capabilities. We build it with an Automated Generative Pipeline backed by rigorous human verification, and evaluate models using a realistic Online Inference Pipeline and LLM-as-a-Judge evaluation for open-ended responses. Experiments reveal a temporal asymmetry in LLM-judged scores (0-100): models perform well on Instant and Backward tasks (Gemini 3 Pro exceeds 80), but drop sharply on Forward tasks (16.40), largely due to early responses before the required visual and audio cues appear. This highlights a fundamental limitation: current MLLMs struggle to decide when to speak, not just what to say. Code and datasets used in this work will be made publicly accessible at https://github.com/Lucky-Lance/PhoStream.

cs.CV

Breast-Rehab: A Postoperative Breast Cancer Rehabilitation Training Assessment System Based on Human Action Recognition

Postoperative upper limb dysfunction is prevalent among breast cancer survivors, yet their adherence to at-home rehabilitation exercises is low amidst limited nursing resources. The hardware overhead of commonly adopted VR-based mHealth solutions further hinders their widespread clinical application. Therefore, we developed Breast-Rehab, a novel, low-cost mHealth system to provide patients with out-of-hospital upper limb rehabilitation management. Breast-Rehab integrates a bespoke human action recognition algorithm with a retrieval-augmented generation (RAG) framework. By fusing visual and 3D skeletal data, our model accurately segments exercise videos recorded in uncontrolled home environments, outperforming standard models. These segmented clips, combined with a domain-specific knowledge base, guide a multi-modal large language model to generate clinically relevant assessment reports. This approach significantly reduces computational overhead and mitigates model hallucinations. We implemented the system as a WeChat Mini Program and a nurse-facing dashboard. A preliminary clinical study validated the system's feasibility and user acceptance, with patients achieving an average exercise frequency of 0.59 sessions/day over a two-week period. This work thus presents a complete, validated pipeline for AI-driven, at-home rehabilitation monitoring.

cs.HC

Co-Training Vision Language Models for Remote Sensing Multi-task Learning

With Transformers achieving outstanding performance on individual remote sensing (RS) tasks, we are now approaching the realization of a unified model that excels across multiple tasks through multi-task learning (MTL). Compared to single-task approaches, MTL methods offer improved generalization, enhanced scalability, and greater practical applicability. Recently, vision language models (VLMs) have achieved promising results in RS image understanding, grounding, and ultra-high-resolution (UHR) image reasoning, respectively. Moreover, the unified text-based interface demonstrates significant potential for MTL. Hence, in this work, we present RSCoVLM, a simple yet flexible VLM baseline for RS MTL. Firstly, we create the data curation engine, including data acquisition, offline processing and integrating, as well as online loading and weighting. This data engine effectively addresses complex RS data enviroment and generates flexible vision-language conversations. Furthermore, we propose a unified dynamic-resolution strategy to address the diverse image scales inherent in RS imagery. For UHR images, we introduce the Zoom-in Chain mechanism together with its corresponding dataset, LRS-VQA-Zoom. The strategies are flexible and effectively mitigate the computational burdens. Additionally, we significantly enhance the model's object detection capability and propose a novel evaluation protocol that ensures fair comparison between VLMs and conventional detection models. Extensive experiments demonstrate that RSCoVLM achieves state-of-the-art performance across diverse tasks, outperforming existing RS VLMs and even rivaling specialized expert models. All the training and evaluating tools, model weights, and datasets have been fully open-sourced to support reproducibility. We expect that this baseline will promote further progress toward general-purpose RS models.

cs.CV

Point2RBox-v3: Self-Bootstrapping from Point Annotations via Integrated Pseudo-Label Refinement and Utilization

Driven by the growing need for Oriented Object Detection (OOD), learning from point annotations under a weakly-supervised framework has emerged as a promising alternative to costly and laborious manual labeling. In this paper, we discuss two deficiencies in existing point-supervised methods: inefficient utilization and poor quality of pseudo labels. Therefore, we present Point2RBox-v3. At the core are two principles: 1) Progressive Label Assignment (PLA). It dynamically estimates instance sizes in a coarse yet intelligent manner at different stages of the training process, enabling the use of label assignment methods. 2) Prior-Guided Dynamic Mask Loss (PGDM-Loss). It is an enhancement of the Voronoi Watershed Loss from Point2RBox-v2, which overcomes the shortcomings of Watershed in its poor performance in sparse scenes and SAM's poor performance in dense scenes. To our knowledge, Point2RBox-v3 is the first model to employ dynamic pseudo labels for label assignment, and it creatively complements the advantages of SAM model with the watershed algorithm, which achieves excellent performance in both sparse and dense scenes. Our solution gives competitive performance, especially in scenarios with large variations in object size or sparse object occurrences: 66.09%/56.86%/41.28%/46.40%/19.60%/45.96% on DOTA-v1.0/DOTA-v1.5/DOTA-v2.0/DIOR/STAR/RSAR.

cs.CV

GLEAM: Learning to Match and Explain in Cross-View Geo-Localization

Cross-View Geo-Localization (CVGL) focuses on identifying correspondences between images captured from distinct perspectives of the same geographical location. However, existing CVGL approaches are typically restricted to a single view or modality, and their direct visual matching strategy lacks interpretability: they only determine whether two images correspond, without explaining the rationale behind the match. In this paper, we present GLEAM-C, a foundational CVGL model that unifies multiple views and modalities by aligning them exclusively with satellite imagery. Our framework improves training efficiency through optimized implementation and achieves accuracy comparable to prior modality-specific CVGL models via a novel two-phase training strategy. To address interpretability, we further propose GLEAM-X, a novel task that combines cross-view correspondence prediction with explainable reasoning enabled by multimodal large language models (MLLMs). We construct a bilingual benchmark using commercial MLLMs to generate training and testing data, and refine the test set through rigorous human revision for systematic evaluation of explainable cross-view reasoning. Together, GLEAM-C and GLEAM-X form a comprehensive CVGL pipeline that integrates multi-modal, multi-view alignment with interpretable correspondence analysis, unifying accurate cross-view matching with explainable reasoning and advancing Geo-Localization by enabling models to better Explain And Match. Code and datasets used in this work will be made publicly accessible at https://github.com/Lucky-Lance/GLEAM.

cs.CV

LLM-empowered Agents Simulation Framework for Scenario Generation in Service Ecosystem Governance

As the social environment is growing more complex and collaboration is deepening, factors affecting the healthy development of service ecosystem are constantly changing and diverse, making its governance a crucial research issue. Applying the scenario analysis method and conducting scenario rehearsals by constructing an experimental system before managers make decisions, losses caused by wrong decisions can be largely avoided. However, it relies on predefined rules to construct scenarios and faces challenges such as limited information, a large number of influencing factors, and the difficulty of measuring social elements. These challenges limit the quality and efficiency of generating social and uncertain scenarios for the service ecosystem. Therefore, we propose a scenario generator design method, which adaptively coordinates three Large Language Model (LLM) empowered agents that autonomously optimize experimental schemes to construct an experimental system and generate high quality scenarios. Specifically, the Environment Agent (EA) generates social environment including extremes, the Social Agent (SA) generates social collaboration structure, and the Planner Agent (PA) couples task-role relationships and plans task solutions. These agents work in coordination, with the PA adjusting the experimental scheme in real time by perceiving the states of each agent and these generating scenarios. Experiments on the ProgrammableWeb dataset illustrate our method generates more accurate scenarios more efficiently, and innovatively provides an effective way for service ecosystem governance related experimental system construction.

cs.AI

ViewBridge:Revisiting Cross-View Localization from Image Matching

Cross-view localization aims to estimate the 3-DoF pose of a ground-view image by aligning it with aerial or satellite imagery. Existing methods typically address this task through direct regression or feature alignment in a shared bird's-eye view (BEV) space. Although effective for coarse alignment, these methods fail to establish fine-grained and geometrically reliable correspondences under large viewpoint variations, thereby limiting both the accuracy and interpretability of localization results. Consequently, we revisit cross-view localization from the perspective of image matching and propose a unified framework that enhances both matching and localization. Specifically, we introduce a Surface Model that constrains BEV feature projection to physically valid regions for geometric consistency, and a SimRefiner that adaptively refines similarity distributions to enhance match reliability. To further support research in this area, we present CVFM, the first benchmark with 32,509 cross-view image pairs annotated with pixel-level correspondences. Extensive experiments demonstrate that our approach achieves geometry-consistent and fine-grained correspondences across extreme viewpoints and further improves the accuracy and stability of cross-view localization.

cs.CV

Adaptive Markup Language Generation for Contextually-Grounded Visual Document Understanding

Visual Document Understanding has become essential with the increase of text-rich visual content. This field poses significant challenges due to the need for effective integration of visual perception and textual comprehension, particularly across diverse document types with complex layouts. Moreover, existing fine-tuning datasets for this domain often fall short in providing the detailed contextual information for robust understanding, leading to hallucinations and limited comprehension of spatial relationships among visual elements. To address these challenges, we propose an innovative pipeline that utilizes adaptive generation of markup languages, such as Markdown, JSON, HTML, and TiKZ, to build highly structured document representations and deliver contextually-grounded responses. We introduce two fine-grained structured datasets: DocMark-Pile, comprising approximately 3.8M pretraining data pairs for document parsing, and DocMark-Instruct, featuring 624k fine-tuning data annotations for grounded instruction following. Extensive experiments demonstrate that our proposed model significantly outperforms existing state-of-theart MLLMs across a range of visual document understanding benchmarks, facilitating advanced reasoning and comprehension capabilities in complex visual scenarios. Our code and models are released at https://github. com/Euphoria16/DocMark.

cs.CV

GenieBlue: Integrating both Linguistic and Multimodal Capabilities for Large Language Models on Mobile Devices

Recent advancements in Multimodal Large Language Models (MLLMs) have enabled their deployment on mobile devices. However, challenges persist in maintaining strong language capabilities and ensuring hardware compatibility, both of which are crucial for user experience and practical deployment efficiency. In our deployment process, we observe that existing MLLMs often face performance degradation on pure language tasks, and the current NPU platforms on smartphones do not support the MoE architecture, which is commonly used to preserve pure language capabilities during multimodal training. To address these issues, we systematically analyze methods to maintain pure language capabilities during the training of MLLMs, focusing on both training data and model architecture aspects. Based on these analyses, we propose GenieBlue, an efficient MLLM structural design that integrates both linguistic and multimodal capabilities for LLMs on mobile devices. GenieBlue freezes the original LLM parameters during MLLM training to maintain pure language capabilities. It acquires multimodal capabilities by duplicating specific transformer blocks for full fine-tuning and integrating lightweight LoRA modules. This approach preserves language capabilities while achieving comparable multimodal performance through extensive training. Deployed on smartphone NPUs, GenieBlue demonstrates efficiency and practicality for applications on mobile devices.

cs.CL

SmartBench: Is Your LLM Truly a Good Chinese Smartphone Assistant?

Large Language Models (LLMs) have become integral to daily life, especially advancing as intelligent assistants through on-device deployment on smartphones. However, existing LLM evaluation benchmarks predominantly focus on objective tasks like mathematics and coding in English, which do not necessarily reflect the practical use cases of on-device LLMs in real-world mobile scenarios, especially for Chinese users. To address these gaps, we introduce SmartBench, the first benchmark designed to evaluate the capabilities of on-device LLMs in Chinese mobile contexts. We analyze functionalities provided by representative smartphone manufacturers and divide them into five categories: text summarization, text Q&A, information extraction, content creation, and notification management, further detailed into 20 specific tasks. For each task, we construct high-quality datasets comprising 50 to 200 question-answer pairs that reflect everyday mobile interactions, and we develop automated evaluation criteria tailored for these tasks. We conduct comprehensive evaluations of on-device LLMs and MLLMs using SmartBench and also assess their performance after quantized deployment on real smartphone NPUs. Our contributions provide a standardized framework for evaluating on-device LLMs in Chinese, promoting further development and optimization in this critical area. Code and data will be available at https://github.com/vivo-ai-lab/SmartBench.

cs.CL

Rethinking Video Tokenization: A Conditioned Diffusion-based Approach

Existing video tokenizers typically use the traditional Variational Autoencoder (VAE) architecture for video compression and reconstruction. However, to achieve good performance, its training process often relies on complex multi-stage training tricks that go beyond basic reconstruction loss and KL regularization. Among these tricks, the most challenging is the precise tuning of adversarial training with additional Generative Adversarial Networks (GANs) in the final stage, which can hinder stable convergence. In contrast to GANs, diffusion models offer more stable training processes and can generate higher-quality results. Inspired by these advantages, we propose CDT, a novel Conditioned Diffusion-based video Tokenizer, that replaces the GAN-based decoder with a conditional causal diffusion model. The encoder compresses spatio-temporal information into compact latents, while the decoder reconstructs videos through a reverse diffusion process conditioned on these latents. During inference, we incorporate a feature cache mechanism to generate videos of arbitrary length while maintaining temporal continuity and adopt sampling acceleration technique to enhance efficiency. Trained using only a basic MSE diffusion loss for reconstruction, along with KL term and LPIPS perceptual loss from scratch, extensive experiments demonstrate that CDT achieves state-of-the-art performance in video reconstruction tasks with just a single-step sampling. Even a scaled-down version of CDT (3$\times$ inference speedup) still performs comparably with top baselines. Moreover, the latent video generation model trained with CDT also exhibits superior performance. The source code and pretrained weights are available at https://github.com/ali-vilab/CDT.

cs.CV

SEM-CLIP: Precise Few-Shot Learning for Nanoscale Defect Detection in Scanning Electron Microscope Image

In the field of integrated circuit manufacturing, the detection and classification of nanoscale wafer defects are critical for subsequent root cause analysis and yield enhancement. The complex background patterns observed in scanning electron microscope (SEM) images and the diverse textures of the defects pose significant challenges. Traditional methods usually suffer from insufficient data, labels, and poor transferability. In this paper, we propose a novel few-shot learning approach, SEM-CLIP, for accurate defect classification and segmentation. SEM-CLIP customizes the Contrastive Language-Image Pretraining (CLIP) model to better focus on defect areas and minimize background distractions, thereby enhancing segmentation accuracy. We employ text prompts enriched with domain knowledge as prior information to assist in precise analysis. Additionally, our approach incorporates feature engineering with textual guidance to categorize defects more effectively. SEM-CLIP requires little annotated data, substantially reducing labor demands in the semiconductor industry. Extensive experimental validation demonstrates that our model achieves impressive classification and segmentation results under few-shot learning scenarios.

cs.CV