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Xue Qin

Publications and source records attributed to Xue Qin.

29 records · Page 2Linked to original sources

Federated Single-Agent Robotics: Multi-Robot Coordination Without Intra-Robot Multi-Agent Fragmentation

As embodied robots move toward fleet-scale operation, multi-robot coordination is becoming a central systems challenge. Existing approaches often treat this as motivation for increasing internal multi-agent decomposition within each robot. We argue for a different principle: multi-robot coordination does not require intra-robot multi-agent fragmentation. Each robot should remain a single embodied agent with its own persistent runtime, local policy scope, capability state, and recovery authority, while coordination emerges through federation across robots at the fleet level. We present Federated Single-Agent Robotics (FSAR), a runtime architecture for multi-robot coordination built on single-agent robot runtimes. Each robot exposes a governed capability surface rather than an internally fragmented agent society. Fleet coordination is achieved through shared capability registries, cross-robot task delegation, policy-aware authority assignment, trust-scoped interaction, and layered recovery protocols. We formalize key coordination relations including authority delegation, inter-robot capability requests, local-versus-fleet recovery boundaries, and hierarchical human supervision, and describe a fleet runtime architecture supporting shared Embodied Capability Module (ECM) discovery, contract-aware cross-robot coordination, and fleet-level governance. We evaluate FSAR on representative multi-robot coordination scenarios against decomposition-heavy baselines. Results show statistically significant gains in governance locality (d=2.91, p<.001 vs. centralized control) and recovery containment (d=4.88, p<.001 vs. decomposition-heavy), while reducing authority conflicts and policy violations across all scenarios. Our results support the view that the path from embodied agents to embodied fleets is better served by federation across coherent robot runtimes than by fragmentation within them.

cs.RO↗

EmbodiedGovBench: A Benchmark for Governance, Recovery, and Upgrade Safety in Embodied Agent Systems

Recent progress in embodied AI has produced a growing ecosystem of robot policies, foundation models, and modular runtimes. However, current evaluation remains dominated by task success metrics such as completion rate or manipulation accuracy. These metrics leave a critical gap: they do not measure whether embodied systems are governable -- whether they respect capability boundaries, enforce policies, recover safely, maintain audit trails, and respond to human oversight. We present EmbodiedGovBench, a benchmark for governance-oriented evaluation of embodied agent systems. Rather than asking only whether a robot can complete a task, EmbodiedGovBench evaluates whether the system remains controllable, policy-bounded, recoverable, auditable, and evolution-safe under realistic perturbations. The benchmark covers seven governance dimensions: unauthorized capability invocation, runtime drift robustness, recovery success, policy portability, version upgrade safety, human override responsiveness, and audit completeness. We define a benchmark structure spanning single-robot and fleet settings, with scenario templates, perturbation operators, governance metrics, and baseline evaluation protocols. We describe how the benchmark can be instantiated over embodied capability runtimes with modular interfaces and contract-aware upgrade workflows. Our analysis suggests that embodied governance should become a first-class evaluation target. EmbodiedGovBench provides the initial measurement framework for that shift.

cs.RO↗

NavAI: A Generalizable LLM Framework for Navigation Tasks in Virtual Reality Environments

Navigation is one of the fundamental tasks for automated exploration in Virtual Reality (VR). Existing technologies primarily focus on path optimization in 360-degree image datasets and 3D simulators, which cannot be directly applied to immersive VR environments. To address this gap, we present NavAI, a generalizable large language model (LLM)-based navigation framework that supports both basic actions and complex goal-directed tasks across diverse VR applications. We evaluate NavAI in three distinct VR environments through goal-oriented and exploratory tasks. Results show that it achieves high accuracy, with an 89% success rate in goal-oriented tasks. Our analysis also highlights current limitations of relying entirely on LLMs, particularly in scenarios that require dynamic goal assessment. Finally, we discuss the limitations observed during the experiments and offer insights for future research directions.

cs.SE↗

Harnessing Large Language Model for Virtual Reality Exploration Testing: A Case Study

As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a potential key to deciphering the complexities of VR's evolving user interfaces. In this paper, we conduct a case study to investigate the capability of using LLMs, particularly GPT-4o, for field of view (FOV) analysis in VR exploration testing. Specifically, we validate that LLMs can identify test entities in FOVs and that prompt engineering can effectively enhance the accuracy of test entity identification from 41.67% to 71.30%. Our study also shows that LLMs can accurately describe identified entities' features with at least a 90% accuracy rate. We further find out that the core features that effectively represent an entity are color, placement, and shape. Furthermore, the combination of the three features can especially be used to improve the accuracy of determining identical entities in multiple FOVs with the highest F1-score of 0.70. Additionally, our study demonstrates that LLMs are capable of scene recognition and spatial understanding in VR with precisely designed structured prompts. Finally, we find that LLMs fail to label the identified test entities, and we discuss potential solutions as future research directions.

cs.SE↗

Drift-Adaptive Slicing-Based Resource Management for Cooperative ISAC Networks

In this paper, we propose a novel drift-adaptive slicing-based resource management scheme for cooperative integrated sensing and communication (ISAC) networks. Particularly, we establish two network slices to provide sensing and communication services, respectively. In the large-timescale planning for the slices, we partition the sensing region of interest (RoI) of each mobile device and reserve network resources accordingly, facilitating low-complexity distance-based sensing target assignment in small timescales. To cope with the non-stationary spatial distributions of mobile devices and sensing targets, which can result in the drift in modeling the distributions and ineffective planning decisions, we construct digital twins (DTs) of the slices. In each DT, a drift-adaptive statistical model and an emulation function are developed for the spatial distributions in the corresponding slice, which facilitates closed-form decision-making and efficient validation of a planning decision, respectively. Numerical results show that the proposed drift-adaptive slicing-based resource management scheme can increase the service satisfaction ratio by up to 18% and reduce resource consumption by up to 13.1% when compared with benchmark schemes.

cs.NI↗

Target Detection of Safety Protective Gear Using the Improved YOLOv5

In high-risk railway construction, personal protective equipment monitoring is critical but challenging due to small and frequently obstructed targets. We propose YOLO-EA, an innovative model that enhances safety measure detection by integrating ECA into its backbone's convolutional layers, improving discernment of minuscule objects like hardhats. YOLO-EA further refines target recognition under occlusion by replacing GIoU with EIoU loss. YOLO-EA's effectiveness was empirically substantiated using a dataset derived from real-world railway construction site surveillance footage. It outperforms YOLOv5, achieving 98.9% precision and 94.7% recall, up 2.5% and 0.5% respectively, while maintaining real-time performance at 70.774 fps. This highly efficient and precise YOLO-EA holds great promise for practical application in intricate construction scenarios, enforcing stringent safety compliance during complex railway construction projects.

cs.CV↗

RoMe: Towards Large Scale Road Surface Reconstruction via Mesh Representation

In autonomous driving applications, accurate and efficient road surface reconstruction is paramount. This paper introduces RoMe, a novel framework designed for the robust reconstruction of large-scale road surfaces. Leveraging a unique mesh representation, RoMe ensures that the reconstructed road surfaces are accurate and seamlessly aligned with semantics. To address challenges in computational efficiency, we propose a waypoint sampling strategy, enabling RoMe to reconstruct vast environments by focusing on sub-areas and subsequently merging them. Furthermore, we incorporate an extrinsic optimization module to enhance the robustness against inaccuracies in extrinsic calibration. Our extensive evaluations of both public datasets and wild data underscore RoMe's superiority in terms of speed, accuracy, and robustness. For instance, it costs only 2 GPU hours to recover a road surface of 600*600 square meters from thousands of images. Notably, RoMe's capability extends beyond mere reconstruction, offering significant value for autolabeling tasks in autonomous driving applications. All related data and code are available at https://github.com/DRosemei/RoMe.

cs.CV↗

Gyroscope-Assisted Motion Deblurring Network

Image research has shown substantial attention in deblurring networks in recent years. Yet, their practical usage in real-world deblurring, especially motion blur, remains limited due to the lack of pixel-aligned training triplets (background, blurred image, and blur heat map) and restricted information inherent in blurred images. This paper presents a simple yet efficient framework to synthetic and restore motion blur images using Inertial Measurement Unit (IMU) data. Notably, the framework includes a strategy for training triplet generation, and a Gyroscope-Aided Motion Deblurring (GAMD) network for blurred image restoration. The rationale is that through harnessing IMU data, we can determine the transformation of the camera pose during the image exposure phase, facilitating the deduction of the motion trajectory (aka. blur trajectory) for each point inside the three-dimensional space. Thus, the synthetic triplets using our strategy are inherently close to natural motion blur, strictly pixel-aligned, and mass-producible. Through comprehensive experiments, we demonstrate the advantages of the proposed framework: only two-pixel errors between our synthetic and real-world blur trajectories, a marked improvement (around 33.17%) of the state-of-the-art deblurring method MIMO on Peak Signal-to-Noise Ratio (PSNR).

cs.CV↗

Characterizing Virtual Reality Software Testing

Virtual Reality (VR) is an emerging technique that provides a unique real-time experience for users. VR technologies have provided revolutionary user experiences in various scenarios (e.g., training, education, product/architecture design, gaming, remote conference/tour, etc.). However, testing VR applications is challenging due to their nature which necessitates physical interactivity, and their reliance on hardware systems. Despite the recent advancements in VR technology and its usage scenarios, we still know little about VR application testing. To fill up this knowledge gap, we performed an empirical study on 97 open-source VR applications including 28 industrial projects. Our analysis identified that 74.2% of the VR projects evaluated did not have any tests, and for the VR projects that did, the median functional-method to test-method ratio was low in comparison to other project categories. Moreover, we uncovered tool support issues concerning the measurement of VR code coverage, and the code coverage and assertion density results we were able to generate were also relatively low, as they respectively had averages of 15.63% and 17.69%. Finally, through manual analysis of 220 test cases from four VR applications and 281 test cases from four non-VR applications, we identified that VR applications require specific categories of test cases to ensure VR application quality attributes. We believe that our findings constitute a call to action for the VR development community to improve testing aspects and provide directions for software engineering researchers to develop advanced techniques for automatic test case generation and test quality analysis for VR applications.

cs.SE↗

Observability and Control Property for a Singular Heat Equation with Variable Coefficients

The goal of this paper is to analyze control properties of the parabolic equation with variable coefficients in the principal part and with a singular inverse-square potential:\,$\partial_tu(x,t)-{\rm div}(p(x)\nabla u(x,t))-(μ/{|x|^2})u(x,t)=f(x,t).$ Here $μ$ is a real constant . It was proved in the paper of Goldstein and Zhang (2003) that the equation is well-posedness when $0\leq{μ\leq p_1(n-2)^2/4}$, and in this paper, we mainly consider the case $0\leqμ<({ p_1^2}/{ p_2})(n-2)^2/4$ , where $ p_1,p_2$ are two positive constants which satisfy:\, $ 0< p_1\leq p(x)\leq p_2 , \forall x\in\overlineΩ$. We extend the specific Carleman estimates in the paper of Ervedoza (2008) and Vancostenoble (2011) to the equation we consider and apply it to deduce an observability inequality for the system. By this inequality and the classical HUM method, we obtain that we can control the equation from any non-empty open subset as for the heat equation. Moreover, we will study the case $μ>p_2(n-2)^2/4$. We consider a sequence of regularized potentials $μ/(|x|^2+ε^2),$ and prove that we cannot stabilize the corresponding systems uniformly with respect to $ε>0,$ due to the presence of explosive modes which concentrate around the singularity.

math.AP↗

A Reconstruction Algorithm for a Semilinear Parabolic Inverse Problem

In this paper, we consider an inverse problem to determine a semilinear term of a parabolic equation from a single boundary measurement of Neumann type. For this problem, a reconstruction algorithm is established by the spectral representation for the fundamental solution of heat equation with homogeneous Neumann boundary condition and the Whitney extension theorem.

math.AP↗