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Xue Yang

Publications and source records attributed to Xue Yang.

At least 19 recordsLinked to original sources

DMRL: Document-Mediated Reinforcement Learning for Skill Optimization in Advertising Recommendation

Advertising recommendation requires continuously tuning complex system parameters while balancing commercial returns and user experience. Recent work has introduced large language models (LLMs) with skill documents to assist this labor-intensive process, but skill optimization remains largely prompt-driven, lacking a principled mechanism to attribute rewards to specific document edits. To address this limitation, we propose Document-Mediated Reinforcement Learning (DMRL), a skill self-evolution framework that models skill document optimization as a sequence of structured editing actions. In DMRL, an upper-level agent performs controlled document edits, while a frozen lower-level task agent evaluates their effects through A/B testing. To address credit assignment and long-term outcomes, we introduce two key components: (1) Dual-Relative Policy Optimization (DRPO), a post-training policy optimization method for robust and risk-aware advantage estimation; and (2) Long-term Reward Predictor (LRP), which estimates long-term outcomes by modeling population heterogeneity with disentangled representation learning and cross-attention transfer. DMRL was deployed on a large-scale short-video ads platform and extensive empirical evaluation shows that DMRL outperforms state-of-the-art baselines across key advertising metrics

cs.LG

FIRM-Video: Check Before You Score for Reliable Text-to-Video Reward Modeling

Reliable reward models are essential for text-to-video evaluation and alignment. However, the trade-off between evaluation accuracy and inference efficiency places high demands on the quality of training supervision. Existing approaches often rely on holistic judges with fixed rubrics or open-ended reasoning, leading to incomplete inspection, unfaithful justification, and entangled attribution. We introduce FIRM-Video, a unified checklist-driven data construction framework based on a check-before-score principle: construct dimension-specific checklists, verify each criterion against temporal visual evidence, and aggregate only verified decisions. For Instruction Following, FIRM-Video decomposes prompts into weighted atomic requirements; for World Coherence, it constructs prompt-calibrated, target-specific checks grounded in visible entities and actions; and for Perceptual Quality, it applies a generic taxonomy of visual defects. The verified criteria and scores are further transformed into natural-language analyses for end-to-end reward modeling. Subsequently, we construct FIRM-Video-90K with 88,044 dimension-specific instances from 29,348 videos, and introduce FIRM-Video-Bench with 750 point-wise human annotations across 250 videos. The Qwen3-VL-based FIRM-Video-8B achieves the best overall MAE on FIRM-Video-Bench while consistently delivering the highest VBench Total, Quality, and Semantic Scores in Best-of-8 sampling across three video generators.

cs.CV

CoQui: A Coordinate-Conditioned Quantum Implicit Generative Adversarial Network for End-to-End Image Generation

Quantum generative adversarial networks (QGANs) have attracted increasing attention for image generation using parameterized quantum circuits. Existing amplitude-based approaches face two key limitations: pixel locations are typically encoded by computational-basis indices or address qubits, causing quantum resources to grow with image resolution; meanwhile, jointly decoding many pixels from normalized quantum states introduces probability competition among pixels and limits precise pixel-wise control. To address these issues, we reformulate quantum image generation as coordinate-conditioned implicit function learning. Our method takes spatial coordinates and latent variables as inputs, uses a classical embedding network to generate input-dependent circuit parameters, and evaluates a variational quantum circuit at each coordinate. Pixel intensities are directly obtained from the expectation value of a dedicated color qubit, and a complete image is generated by querying all spatial coordinates. This design decouples image resolution from address-qubit requirements and avoids shared probability-normalization constraints across pixels. We further design a specialized variational quantum circuit to provide structural inductive bias for coordinate-conditioned generation. Simulated experiments on two benchmark datasets show that our method outperforms FRQI-based generation and PQWGAN in visual and quantitative quality while using fewer qubits, and also achieves better generation quality than the corresponding classical baseline.

quant-ph

DA-NBV: A Direction-Aware Next-Best-View Planner for Efficient 3D Reconstruction of Ships at Sea

Accurate 3D reconstruction of ships at sea is important for maritime supervision, damage assessment, and autonomous maritime operations. Although 3D reconstruction has advanced considerably, high-quality data acquisition still largely relies on manually designed trajectories or skilled operators, resulting in high costs and limited scalability. Next-best-view (NBV) planning automates this process by selecting subsequent viewpoints based on the current state. However, existing NBV policies mainly model spatial occupancy while overlooking directional observation history. This limitation is particularly problematic for ships: their complex superstructures and severe self-occlusions require observations from multiple viewpoints, and insufficient directional coverage often yields incomplete reconstructions. These challenges are further amplified at sea, where wave-induced heave, roll, and pitch continuously alter the ship's pose and surface visibility. Meanwhile, wind disturbances and limited onboard power impose stricter requirements on scanning efficiency. To address these challenges, we propose DA-NBV, a direction-aware NBV policy that augments the conventional occupancy state with directional observation statistics. We introduce a learnable Position Advantage Field (PAF) that uses directional information to guide viewpoint selection. The policy further adopts a locally constrained action space and a nonlinear coverage-shaping reward to improve scanning efficiency. We also develop the ship-oriented SeaShip-3D dataset and a configurable sea-state simulation environment. Experiments under varying heave, roll, and pitch conditions show that DA-NBV improves reconstruction completeness by approximately 3 percentage points and reduces Chamfer distance by 43% while achieving higher path efficiency.

cs.RO

T-STAR: A Large-Scale Benchmark for Spatio-Temporal Panoptic Scene Graph Generation in Satellite Video

Structured understanding of satellite video is essential for advancing dynamic geospatial scene analysis from low-level perception to high-level cognition. To move beyond object-centric perception, this paper introduces spatio-temporal panoptic scene graph generation (TPSG) in satellite video as a new benchmark task. TPSG aims to generate a structured graph composed of a set of triplets with explicit temporal spans, thereby describing dynamic geospatial scenes by jointly modeling identity-consistent instance masks and spatio-temporal relationships among panoptic scene elements. However, there is still no dedicated dataset for TPSG in satellite video. Moreover, TPSG in satellite video is intrinsically challenging, as objects are often small and weakly textured, cross-frame association is easily disrupted by occlusion and background clutter, and relationship semantics are highly coupled with spatial structure and temporal evolution. Consequently, TPSG models developed for natural videos are not directly applicable to satellite video. This paper presents T-STAR, a large-scale benchmark dataset for TPSG in satellite video, comprising over 1.1 million instance masks and over 3.8 million spatio-temporal triplets across 39 fine-grained object categories and 70 fine-grained relationship categories. To enable TPSG in satellite video, we propose a unified framework to enhance cross-frame instance consistency and spatio-temporal relationship prediction. Extensive experiments demonstrate the significance of T-STAR and the effectiveness of the proposed framework, establishing a strong benchmark for future research on structured satellite video understanding. The dataset and code are available at https://github.com/linlin-dev/T-STAR.

cs.CV

WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory

World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.

cs.RO

Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation

Scientific ideas rarely start from a blank page. They inherit mechanisms, repair known limitations, and recombine pieces of earlier work, much like biological genomes. Current benchmarks still say little about whether AI systems can follow this inheritance structure. We present IdeaGene-Bench (IG-Bench), a benchmark for scientific lineage reasoning and lineage-grounded idea generation. IG-Bench is organized around the IdeaGene framework: each paper or proposal is represented as a set of minimal, typed, evidence-grounded Idea Genome objects, and a GenomeDiff aligns these objects to record inheritance, mutation, loss, external import, and novel insertion under six operational evolutionary dynamics. The benchmark contains 1,961 golden lineage traces, 1,085 curated Idea Genome objects, and 920 pairwise GenomeDiff records across 10 scientific domains. It supports two evaluations. IG-Exam (42 task types, 1,029 instances) tests closed-form lineage reasoning across Idea Genome abstraction, inheritance tracing, evolutionary reasoning, and lineage verification. IG-Arena evaluates generation with a lineage-conditioned Population-Evolution Score(PES), asking whether a proposal can be inserted as a coherent descendant of a given lineage population: it should inherit the right Idea Genome objects, vary meaningfully from nearby work, and offer selection value for future research. Experiments on 14 LLM-based scientists expose a compositional bottleneck. The strongest system reaches only 27.3% exact accuracy on lineage reasoning, and structured lineage context reshuffles system rankings rather than helping every participant uniformly.

cs.AI

Enhancing Video Physical Consistency via Role-aware Joint Training and Modality-decoupled Denoising

While modern video diffusion models excel in visual fidelity, maintaining long-range physical consistency remains a formidable challenge. Conventional pixel-reconstruction objectives mainly focus on appearance details and often fail to capture the underlying dynamics of a scene. To mitigate this, recent efforts have integrated auxiliary modalities (e.g., optical flow) to introduce physics priors via joint training with video appearance. However, these methods have three main limitations: (1) they do not distinguish the different motion patterns of different entity types; (2) joint modeling of visual and auxiliary modalities can cause capacity conflicts and weaken the pretrained visual prior; and (3) auxiliary modalities may accumulate errors during inference. To address these issues, we propose \textbf{VPT}, a fine-tuning framework for improving physical consistency in video diffusion models. VPT introduces a role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly. We further propose a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels. Together with a loss-weight decay strategy, this design makes auxiliary modalities serve as soft constraints rather than strong dependencies, mitigating recursive prediction errors during inference. We also introduce cross-step auto-guidance to further strengthen physical dynamics. Experiments show that VPT improves physical consistency while preserving visual quality, achieving relative gains of 39.4\% in SA and 17.9\% in PC on VideoPhy benchmark over Wan2.1-T2V-1.3B, and consistent improvements on VideoPhy-2 benchmark. The project page is available at https://tom-zgt.github.io/VPT.

cs.CV

ACE-Brain-0.5: A Unified Embodied Foundational Model for Physical Agentic AI

Embodied AI is moving from isolated perception or action modules toward physical agents that understand, plan under goals, act through robot bodies, monitor progress, and improve from experience. Existing systems address this loop only in parts: end-to-end policies generate actions but often lack spatial reasoning, planning, and execution assessment, while robot-agent systems orchestrate tools or specialists but do not learn a shared representation. This fragmentation limits general Physical Agentic AI. We present ACE-Brain-0.5, a unified embodied foundation model that organizes robot intelligence into five coupled functions: spatial perception, decision making, embodied interaction, self-monitoring, and self-improvement. Built on ACE-Brain-0, which established spatial intelligence as a shared scaffold across robot platforms, ACE-Brain-0.5 extends an understanding-centric model into a closed-loop foundation model. A single 8B backbone instantiates the first four functions: grounding objects and affordances, reasoning over 3D and egocentric spatial relations, decomposing instructions into subgoals, generating navigation and manipulation actions, and estimating progress for verification and recovery. To unify these capabilities without cross-task interference, we introduce SSR+, which extends Scaffold-Specialize-Reconcile with a Reactivate stage after task-vector merging. The fifth function, self-improvement, is realized by a companion framework that updates external execution state, including task schemas, spatial memory, and failure-recovery cases, from rollouts. Across fifteen benchmarks, ACE-Brain-0.5 improves over ACE-Brain-0 on 14 of 18 spatial perception and grounding benchmarks, achieves competitive navigation and manipulation performance, and provides strong progress estimation in ID and OOD settings. Together, these results mark an early step toward general Physical Agentic AI.

cs.RO

DisciplineGen-1M: A Large-Scale Dataset for Multidisciplinary Visual Generation and Editing

Recent image generation and editing models can produce visually appealing natural images, yet they remain unreliable when the target image is a knowledge-intensive diagram whose correctness depends on disciplinary concepts, symbolic structure, and precise spatial relations. We introduce DisciplineGen-1M, a million-scale multidisciplinary dataset that supports text-to-image generation and image editing. It contains 1.2M samples spanning mathematics, physics, chemistry, biology, geography, computer science, economics, history, music, and sports. To construct the dataset, we design a scalable framework that combines structured rendering, OCR-based editing, specialized programmatic synthesis, and large-scale text-to-image filtering. These pipelines produce captions, editing instructions, structured annotations, and paired images with controllable semantic differences. Building on DisciplineGen-1M, we further introduce a discipline-informed reasoning-generation model for both text-to-image generation and image editing. Experiments on discipline-related benchmarks, GenExam and GRADE, show substantial improvements over open-source baselines, while evaluations on general reasoning-informed benchmarks, WISE and RISE, further indicate broader transfer. The results suggest that large-scale structured academic visual data is a key ingredient for moving image generation from aesthetic plausibility toward verifiable knowledge-grounded visual creation. We will publicly release our dataset, model, and source code of the data curation pipeline to ensure reproducibility and benefit future research.

cs.CV

ACE: Pluggable Adaptive Context Elasticizer across Agents

The increasing complexity of agentic tasks has led to rapidly growing trajectory lengths, which poses significant challenges for large language model (LLM) based agents with fixed context windows. Existing context management techniques, such as truncation and summarization, suffer from inherent inflexibility and irreversibility: once information is discarded or compressed, it cannot be recovered even when it becomes critically relevant in later decision steps. To address these limitations, we propose the Adaptive Context Elasticizer (ACE), a plug-and-play module that elastically orchestrates historical step information into the agent's context at each decision step. ACE maintains a lossless message maintenance layer that stores both raw messages and compressed abstractions for each historical step, while a context orchestration layer adaptively assigns each step an elastic type as raw, abstract, or drop, at every decision step based on the current task state. This reversible design ensures that the main LLM always receives a compact yet information-rich context. We adapt ACE to four diverse agent frameworks, including ReAct, DeepAgent, WebThinker, and MiroFlow, without training or architectural modifications. Experiments show that ACE consistently outperforms truncation and summarization baselines, and brings consistent performance gains across all four agent frameworks.

cs.AI

Enhancing Quantum Metrology with High-order Fisher Information and Experiments

Fisher information plays a central role in statistics and quantum metrology, providing the basis for the celebrated Cram\'{e}r-Rao bound. In this work, we introduce a new information measure based on higher-order Fisher information and show that it naturally leads to a generalized uncertainty relation for parameter estimation, which can be regarded as an extension of the Cram\'er-Rao bound. As an application, we analyze the case of quantum phase estimation with a single qubit and compare our theoretical bounds with the well-known established hierarchical bounds. Finally, we experimentally validate the proposed framework using a photonic platform.

quant-ph

In-flight calibration of the Wide-field X-ray Telescope on board the Einstein Probe

By utilizing novel lobster-eye optics, the Wide-field X-ray Telescope (WXT) onboard the Einstein Probe (EP) satellite achieves an unprecedented combination of a large instantaneous field-of-view (FoV) and high sensitivity for monitoring the dynamic X-ray sky. In this paper, we present the in-orbit calibration results of the WXT during its first two and a half years of operations. By conducting observations of standard celestial sources--including the Crab Nebula, Scorpius X-1, and Cassiopeia A--we systematically characterized key instrumental properties. Our analysis demonstrates that the in-orbit performance of the WXT agrees with prelaunch ground calibrations well. The spatial resolution, denoted by the full width at half maximum (FWHM) of the focal spot, typically ranges from $3'$ to $6'$ across $\sim$90% of the FoV, with a median of $\sim 4.3'$. The post-calibration source positioning accuracy achieves $1.3'$ (at the 90% confidence level). The in-orbit effective area is consistent with model predictions and ground measurements, exhibiting an overall systematic uncertainty of $\lesssim 10\%$ (90% C.L.) in the 0.5-4 keV band. While the vast majority of the detectors remain highly stable, a noticeable long-term degradation at the low-energy end ($\sim30\%$-$40\%$, 0.4-0.6 keV) is observed in a few specific modules. Furthermore, spectral evaluations using Cas A confirm the stability of the energy scale and spectral resolution of the focal-plane Complementary Metal-Oxide Semiconductor (CMOS) detectors. All derived calibration products have been incorporated into the WXT calibration database (CALDB). These results comprehensively verify the instrumental capabilities of the WXT, providing a solid foundation for the reliable analysis of scientific observations.

astro-ph.IM

Obshazard-bench: Benchmarking Multimodal Foundation Models for Real-Time Disaster Intelligence from Raw Earth Observation Streams

Multimodal Large Language Models (MLLMs) are increasingly used to interpret Earth observation data, yet their capability to support real-world disaster emergency response remains insufficiently evaluated. Existing remote sensing benchmarks largely rely on static, post-hoc, and expert-processed products, such as gridded reanalysis data, which are difficult to align with operational disaster scenarios where hazards evolve rapidly and decisions must be made under strict time constraints. To bridge this gap, we introduce Obshazard-bench, a real-time, observation-driven benchmark for evaluating disaster intelligence in MLLMs. Unlike image-centric or post-event benchmarks, Obshazard-bench directly integrates raw, high-frequency satellite sounding streams from diverse satellite sensors with concurrent ground-station observations, historical disaster records, and socio-economic indicators, bypassing delayed expert-processing and physical-inversion pipelines. The benchmark covers 8 major disaster categories and 28 sub-categories across more than 60 countries, incorporating over 120 historically documented extreme-event cases and thousands of lifecycle-oriented VQA samples. Moreover, Obshazard-bench further defines a three-stage evaluation taxonomy aligned with the operational disaster workflow: Predictive Crisis Anticipation for pre-disaster risk detection and early forecasting, Active Evolution Reasoning for in-situ disaster tracking and termination prediction, and Multi-faceted Impact Quantification for post-disaster magnitude deduction, humanitarian burden estimation, and socio-economic impact assessment. Experiments on representative general-purpose and Earth-focused foundation models reveal substantial limitations in transforming raw multi-channel physical observations into temporally grounded and decision-relevant disaster reasoning.

cs.CL

Moment-Video: Diagnosing Temporal Fidelity of Video MLLMs on Momentary Visual Events

Video multimodal large language models (MLLMs) have made rapid progress on general and long-form video understanding, yet their ability to preserve brief answer-critical visual evidence remains underexplored. Many practical questions are determined by momentary visual events: localized actions or state transitions that may last only a few frames. Such evidence can be skipped by sparse frame sampling, suppressed by visual-token compression, or diluted by coarse temporal aggregation, causing failures that language-side reasoning cannot reliably recover. We introduce Moment-Video, a benchmark for diagnosing the temporal fidelity of video MLLMs through momentary visual event understanding. Each question is grounded in a localized, visually observable, and sampling-sensitive event, requiring models to notice, count, describe, or reason about transient evidence rather than rely on persistent objects, global scene context, or language priors. Moment-Video contains 1,000 human-verified video-QA pairs across 7 domains and 25 fine-grained subcategories, covering four task types: Temporal Occurrence, Temporal Counting, Action Description, and Temporal Reasoning. We evaluate 33 proprietary and open-source MLLMs on Moment-Video. The best-performing model, Seed-2.0-Pro, achieves only 39.6% overall accuracy, while most open-source models remain below 25%, revealing a substantial gap in momentary visual event understanding. Diagnostic analyses show that denser frame sampling improves some models but does not eliminate the bottleneck, and longer videos introduce stronger temporal-localization challenges. These findings suggest that current video MLLMs still lack temporally faithful representations for capturing, preserving, and using brief but decisive visual evidence.

cs.CV

ResearchClawBench: A Benchmark for End-to-End Autonomous Scientific Research

AI coding agents are increasingly used for scientific work, but their end-to-end autonomous research capability remains difficult to verify. We present ResearchClawBench, a benchmark for evaluating autonomous scientific research across 40 tasks from 10 scientific domains. Each task is grounded in a real published paper, provides related literature and raw data, and hides the target paper during evaluation. Expert-curated multimodal rubrics decompose the target scientific artifacts into weighted criteria, enabling evaluation of target-paper-level re-discovery while leaving room for new discovery. We evaluate seven autonomous research (auto-research) agents under a unified protocol and seventeen native LLMs through the lightweight ResearchHarness. Current systems remain far from reliable re-discovery: the strongest autonomous agent, Claude Code, averages 21.5, and the strongest ResearchHarness LLM, Claude-Opus-4.7, averages 20.7, with an LLM frontier mean of only 26.5. Error analysis shows that failures concentrate in experimental protocol mismatch, evidence mismatch, and missing scientific core. ResearchClawBench provides a reproducible evaluation frontier for measuring progress toward autonomous scientific research.

cs.LG

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.

cs.CV

PhotoFlow: Agentic 3D Virtual Photography Missions

Virtual photography asks an agent to enter a prepared 3D scene with no preselected camera pose or reference image, infer a suitable shot from scene information and a language intent, choose executable camera parameters, and render the final photograph. Recent progress in vision-language models makes this kind of spatial agent increasingly plausible, but the task stresses two capabilities that remain hard to evaluate together: complex 3D spatial understanding and abstract aesthetic judgment. We introduce PhotoFlow, a Director-Reviewer-Reflector agent for closed-loop camera search. The Director builds a soft photographic blueprint and proposes diverse candidate cameras; the Reviewer combines rule checks, visual critique, and pairwise incumbent selection; and the Reflector converts failures into region memory, dead-zone suppression, and high-explore relocation. We also introduce VPhotoBench, a benchmark of 47 open-license Blender scenes and 141 language-conditioned photography missions spanning subject placement, relational composition, and atmosphere/style. On held-out experiments, PhotoFlow achieves the strongest external quality-alignment composite and success rate among one-shot prediction, single-chain reflection, anchor-bank selection, and random search under a six-round rendering budget. To our knowledge, this is the first work to make language-conditioned virtual photography in arbitrary Blender scenes an executable agent task, and our results show that an LLM-centered spatial agent can already produce strong photographs in a setting designed to challenge both 3D reasoning and aesthetic choice.

cs.CV