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Xuefeng Gao

Publications and source records attributed to Xuefeng Gao.

At least 19 recordsLinked to original sources

Reinforcement Learning for Continuous-Time Jump Markov Decision Processes with Applications to Network Dynamic Pricing

We study reinforcement learning (RL) in Continuous-Time Jump Markov Decision Processes (CTJMDPs) featuring general discrete state spaces (which need not possess a vector space structure) and continuous/discrete action spaces. The setup covers many well-known applications in operations such as multi-product dynamic pricing with capacitated resources (Gallego and van Ryzin 1997). To model the exploration-exploitation tradeoff, we formulate an entropy-regularized continuous-time control problem with stochastic policies. Recent continuous-time RL techniques such as $q$-learning for controlled diffusions in (Jia and Zhou 2023) focus on continuous state spaces $\mathbb{R}^d$ and rely heavily on semimartingale theory in $\mathbb{R}^d$ for their theoretical analysis. Consequently, their methods cannot be directly applied to CTJMDPs with general discrete state spaces, which may lack the algebraic addition and subtraction structures inherent to Euclidean spaces. To bridge this gap, we establish the theoretical foundations of $q$-learning for CTJMDPs and develop model-free $q$-learning algorithms. Compared to na\"{i}ve time discretization and approximating CTJMDPs using discrete-time MDPs, our approach has several conceptual and empirical benefits. Numerical experiments in network dynamic pricing (Gallego and van Ryzin 1997) show that our proposed RL algorithm reliably learns near-optimal policies and consistently outperforms standard benchmark methods, demonstrating superior solution quality and effective scalability to large-scale network instances.

cs.LG

Learning under Opponent Unawareness in Linear-Quadratic Stochastic Games

As firms increasingly deploy machine learning for strategic decision-making, understanding algorithmic interactions has become central to operations research and economics. This paper studies learning in infinite-horizon, nonzero-sum linear-quadratic stochastic games under a radically uncoupled information structure, where players are either unaware of opponents or strategically oblivious, observing only a common state and their own action history. Under this minimal information, we analyze an asynchronous decentralized learning process in which each player independently runs a single-agent $\epsilon$-greedy iterated least-squares algorithm. We prove that, despite being unable to identify the system parameters, players' learning dynamics converge almost surely to the complete-information Nash equilibrium and characterize the convergence rate. We then apply the framework to a dynamic Cournot competition with sticky prices. Numerical experiments validate the theoretical results and show that learning under limited information reduces firm profits under both low and high price stickiness, while total surplus declines and market concentration increases when price stickiness is high. Publicly revealing aggregate market output substantially accelerates convergence and mitigates these welfare losses.

math.OC

Reinforcement Learning for Intensity Control: An Application to Choice-Based Network Revenue Management

Intensity control is a class of continuous-time dynamic optimization problems with many important applications in Operations Research including queueing and revenue management. In this study, we propose a practical continuous-time reinforcement learning framework for intensity control using choice-based network revenue management as a case study, which is a classical problem in revenue management that features a large state space, a large action space, and a continuous time horizon. We show that by leveraging the event-driven structure of the problem and the inherent discretization of sample paths created by the state-jump times, a defining feature of intensity control, one does not need to discretize the time horizon in advance. We adapt discrete-time Monte Carlo and temporal difference learning algorithms for policy evaluation to continuous time and develop policy-gradient-based actor-critic algorithms for event-driven intensity control. Through a comprehensive numerical study, we evaluate the proposed approach against various state-of-the-art benchmarks, demonstrating its overall superior performance and effective scalability to large-scale problems. Notably, compared to discretization-based reinforcement learning methods, our continuous-time approach delivers significantly superior performance while maintaining comparable computational efficiency. This advantage is particularly pronounced in highly non-stationary environments.

cs.LG

Design Experiments to Compare Multi-armed Bandit Algorithms

Online platforms routinely compare multi-armed bandit algorithms, such as UCB and Thompson Sampling, to select the best-performing policy. Unlike standard A/B tests for static treatments, each run of a bandit algorithm over $T$ users produces only one trajectory, because the algorithm's decisions depend on all past interactions. Reliable inference therefore demands many independent restarts of the algorithm, making experimentation costly and delaying deployment decisions. We propose Artificial Replay (AR) as a new experimental design for this problem. AR first runs one policy and records its trajectory. When the second policy is executed, it reuses a recorded reward whenever it selects an action the first policy already took, and queries the real environment only otherwise. We develop a new analytical framework for this design and prove three key properties of the resulting estimator: it is unbiased; it requires only $T + o(T)$ user interactions instead of $2T$ for a run of the treatment and control policies, nearly halving the experimental cost when both policies have sub-linear regret; and its variance grows sub-linearly in $T$, whereas the estimator from a naïve design has a linearly-growing variance. Numerical experiments with UCB, Thompson Sampling, and $ε$-greedy policies confirm these theoretical gains.

cs.LG

Generating solution paths of Markovian stochastic differential equations using diffusion models

This paper introduces a new approach to generating sample paths of unknown Markovian stochastic differential equations (SDEs) using diffusion models, a class of generative AI methods commonly employed in image and video applications. Unlike the traditional Monte Carlo methods for simulating SDEs, which require explicit specifications of the drift and diffusion coefficients, ours takes a model-free, data-driven approach. Given a finite set of sample paths from an SDE, we utilize conditional diffusion models to generate new, synthetic paths of the same SDE. Numerical experiments show that our method consistently outperforms two alternative methods in terms of the Kullback--Leibler (KL) divergence between the distributions of the target SDE paths and the generated ones. Moreover, we present a theoretical error analysis deriving an explicit bound on the said KL divergence. Finally, in simulation and empirical studies, we leverage these synthetically generated sample paths to boost the performance of reinforcement learning algorithms for continuous-time mean--variance portfolio selection, hinting promising applications of our study in financial analysis and decision-making.

cs.LG

Is Thompson Sampling Susceptible to Algorithmic Collusion?

When two players are engaged in a repeated game with unknown payoff matrices, they may use single-agent multi-armed bandit algorithms to choose the actions independent of each other. We show that when the players use Thompson sampling, the game dynamics converges to the Nash equilibrium under a mild assumption on the payoff matrices. Therefore, algorithmic collusion doesn't arise in this case despite the fact that the players do not intentionally deploy competitive strategies. To prove the convergence result, we find that the framework developed in stochastic approximation doesn't apply, because of the sporadic and infrequent updates of the inferior actions and the lack of Lipschitz continuity. We develop a novel sample-path-wise approach to show the convergence. However, when the payoff matrices do not satisfy the assumption, the game may converge to collusive outcomes.

cs.GT

Factor-Based Conditional Diffusion Model for Contextual Portfolio Optimization

We propose a novel conditional diffusion model for contextual portfolio optimization that learns the cross-sectional distribution of next-day stock returns conditioned on high-dimensional asset-specific factors. Our model leverages a Diffusion Transformer architecture with token-wise conditioning, which enables linking each asset's return to its own factor vector while capturing complex cross-asset dependencies. By drawing generative samples from the learned conditional return distribution, we perform daily mean-variance and mean-CVaR optimization, incorporating transaction costs and realistic constraints. Using data from the Chinese A-share market, we demonstrate that our approach consistently outperforms various standard benchmarks across multiple risk-adjusted performance metrics. Furthermore, we establish a 2-Wasserstein error bound for the conditional diffusion model and quantify how its distributional approximation errors propagate to the downstream portfolio optimization task. Our results demonstrate the potential of generative diffusion models for high-dimensional, risk-sensitive contextual stochastic optimization and financial decision making.

q-fin.PM

Reinforcement Learning for Jump-Diffusions, with Financial Applications

We study continuous-time reinforcement learning (RL) for stochastic control in which system dynamics are governed by jump-diffusion processes. We formulate an entropy-regularized exploratory control problem with stochastic policies to capture the exploration--exploitation balance essential for RL. Unlike the pure diffusion case initially studied by Wang et al. (2020), the derivation of the exploratory dynamics under jump-diffusions calls for a careful formulation of the jump part. Through a theoretical analysis, we find that one can simply use the same policy evaluation and $q$-learning algorithms in Jia and Zhou (2022a, 2023), originally developed for controlled diffusions, without needing to check a priori whether the underlying data come from a pure diffusion or a jump-diffusion. However, we show that the presence of jumps ought to affect parameterizations of actors and critics in general. We investigate as an application the mean--variance portfolio selection problem with stock price modelled as a jump-diffusion, and show that both RL algorithms and parameterizations are invariant with respect to jumps. Finally, we present a detailed study on applying the general theory to option hedging.

cs.LG

Reward-Directed Score-Based Diffusion Models via q-Learning

We propose a new reinforcement learning (RL) formulation for training continuous-time score-based diffusion models for generative AI to generate samples that maximize reward functions while keeping the generated distributions close to the unknown target data distributions. Different from most existing studies, ours does not involve any pretrained model for the unknown score functions of the noise-perturbed data distributions, nor does it attempt to learn the score functions. Instead, we formulate the problem as entropy-regularized continuous-time RL and show that the optimal stochastic policy has a Gaussian distribution with a known covariance matrix. Based on this result, we parameterize the mean of Gaussian policies and develop an actor--critic type (little) q-learning algorithm to solve the RL problem. A key ingredient in our algorithm design is to obtain noisy observations from the unknown score function via a ratio estimator. Our formulation can also be adapted to solve pure score-matching and fine-tuning pretrained models. Numerically, we show the effectiveness of our approach by comparing its performance with two state-of-the-art RL methods that fine-tune pretrained models on several generative tasks including high-dimensional image generations. Finally, we discuss extensions of our RL formulation to probability flow ODE implementation of diffusion models and to conditional diffusion models.

cs.LG

Wasserstein Convergence Guarantees for a General Class of Score-Based Generative Models

Score-based generative models (SGMs) is a recent class of deep generative models with state-of-the-art performance in many applications. In this paper, we establish convergence guarantees for a general class of SGMs in 2-Wasserstein distance, assuming accurate score estimates and smooth log-concave data distribution. We specialize our result to several concrete SGMs with specific choices of forward processes modelled by stochastic differential equations, and obtain an upper bound on the iteration complexity for each model, which demonstrates the impacts of different choices of the forward processes. We also provide a lower bound when the data distribution is Gaussian. Numerically, we experiment SGMs with different forward processes, some of which are newly proposed in this paper, for unconditional image generation on CIFAR-10. We find that the experimental results are in good agreement with our theoretical predictions on the iteration complexity, and the models with our newly proposed forward processes can outperform existing models.

cs.LG

Convergence Analysis for General Probability Flow ODEs of Diffusion Models in Wasserstein Distances

Score-based generative modeling with probability flow ordinary differential equations (ODEs) has achieved remarkable success in a variety of applications. While various fast ODE-based samplers have been proposed in the literature and employed in practice, the theoretical understandings about convergence properties of the probability flow ODE are still quite limited. In this paper, we provide the first non-asymptotic convergence analysis for a general class of probability flow ODE samplers in 2-Wasserstein distance, assuming accurate score estimates and smooth log-concave data distributions. We then consider various examples and establish results on the iteration complexity of the corresponding ODE-based samplers. Our proof technique relies on spelling out explicitly the contraction rate for the continuous-time ODE and analyzing the discretization and score-matching errors using synchronous coupling; the challenge in our analysis mainly arises from the inherent non-autonomy of the probability flow ODE and the specific exponential integrator that we study.

stat.ML

Regret Bounds for Episodic Risk-Sensitive Linear Quadratic Regulator

Risk-sensitive linear quadratic regulator is one of the most fundamental problems in risk-sensitive optimal control. In this paper, we study online adaptive control of risk-sensitive linear quadratic regulator in the finite horizon episodic setting. We propose a simple least-squares greedy algorithm and show that it achieves $\widetilde{\mathcal{O}}(\log N)$ regret under a specific identifiability assumption, where $N$ is the total number of episodes. If the identifiability assumption is not satisfied, we propose incorporating exploration noise into the least-squares-based algorithm, resulting in an algorithm with $\widetilde{\mathcal{O}}(\sqrt{N})$ regret. To our best knowledge, this is the first set of regret bounds for episodic risk-sensitive linear quadratic regulator. Our proof relies on perturbation analysis of less-standard Riccati equations for risk-sensitive linear quadratic control, and a delicate analysis of the loss in the risk-sensitive performance criterion due to applying the suboptimal controller in the online learning process.

cs.LG

Logarithmic regret bounds for continuous-time average-reward Markov decision processes

We consider reinforcement learning for continuous-time Markov decision processes (MDPs) in the infinite-horizon, average-reward setting. In contrast to discrete-time MDPs, a continuous-time process moves to a state and stays there for a random holding time after an action is taken. With unknown transition probabilities and rates of exponential holding times, we derive instance-dependent regret lower bounds that are logarithmic in the time horizon. Moreover, we design a learning algorithm and establish a finite-time regret bound that achieves the logarithmic growth rate. Our analysis builds upon upper confidence reinforcement learning, a delicate estimation of the mean holding times, and stochastic comparison of point processes.

cs.LG

Square-root regret bounds for continuous-time episodic Markov decision processes

We study reinforcement learning for continuous-time Markov decision processes (MDPs) in the finite-horizon episodic setting. In contrast to discrete-time MDPs, the inter-transition times of a continuous-time MDP are exponentially distributed with rate parameters depending on the state--action pair at each transition. We present a learning algorithm based on the methods of value iteration and upper confidence bound. We derive an upper bound on the worst-case expected regret for the proposed algorithm, and establish a worst-case lower bound, both bounds are of the order of square-root on the number of episodes. Finally, we conduct simulation experiments to illustrate the performance of our algorithm.

cs.LG

Regret Bounds for Markov Decision Processes with Recursive Optimized Certainty Equivalents

The optimized certainty equivalent (OCE) is a family of risk measures that cover important examples such as entropic risk, conditional value-at-risk and mean-variance models. In this paper, we propose a new episodic risk-sensitive reinforcement learning formulation based on tabular Markov decision processes with recursive OCEs. We design an efficient learning algorithm for this problem based on value iteration and upper confidence bound. We derive an upper bound on the regret of the proposed algorithm, and also establish a minimax lower bound. Our bounds show that the regret rate achieved by our proposed algorithm has optimal dependence on the number of episodes and the number of actions.

cs.LG

Sublinear Regret for Learning POMDPs

We study the model-based undiscounted reinforcement learning for partially observable Markov decision processes (POMDPs). The oracle we consider is the optimal policy of the POMDP with a known environment in terms of the average reward over an infinite horizon. We propose a learning algorithm for this problem, building on spectral method-of-moments estimations for hidden Markov models, the belief error control in POMDPs and upper-confidence-bound methods for online learning. We establish a regret bound of $O(T^{2/3}\sqrt{\log T})$ for the proposed learning algorithm where $T$ is the learning horizon. This is, to the best of our knowledge, the first algorithm achieving sublinear regret with respect to our oracle for learning general POMDPs.

cs.LG

State-Dependent Temperature Control for Langevin Diffusions

We study the temperature control problem for Langevin diffusions in the context of non-convex optimization. The classical optimal control of such a problem is of the bang-bang type, which is overly sensitive to errors. A remedy is to allow the diffusions to explore other temperature values and hence smooth out the bang-bang control. We accomplish this by a stochastic relaxed control formulation incorporating randomization of the temperature control and regularizing its entropy. We derive a state-dependent, truncated exponential distribution, which can be used to sample temperatures in a Langevin algorithm, in terms of the solution to an HJB partial differential equation. We carry out a numerical experiment on a one-dimensional baseline example, in which the HJB equation can be easily solved, to compare the performance of the algorithm with three other available algorithms in search of a global optimum.

math.OC

Debiasing Samples from Online Learning Using Bootstrap

It has been recently shown in the literature that the sample averages from online learning experiments are biased when used to estimate the mean reward. To correct the bias, off-policy evaluation methods, including importance sampling and doubly robust estimators, typically calculate the conditional propensity score, which is ill-defined for non-randomized policies such as UCB. This paper provides a procedure to debias the samples using bootstrap, which doesn't require the knowledge of the reward distribution and can be applied to any adaptive policies. Numerical experiments demonstrate the effective bias reduction for samples generated by popular multi-armed bandit algorithms such as Explore-Then-Commit (ETC), UCB, Thompson sampling (TS) and $ε$-greedy (EG). We analyze and provide theoretical justifications for the procedure under the ETC algorithm, including the asymptotic convergence of the bias decay rate in the real and bootstrap worlds.

cs.LG