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Xueliang Zhao

Publications and source records attributed to Xueliang Zhao.

At least 19 recordsLinked to original sources

EntroRouter: Learning Efficient Model Routing via Entropy Regulation

Model routing balances solution accuracy and computational cost by selecting among models of varying capabilities. While recent multi-round frameworks interleave reasoning and planning, we identify a structural failure mode termed Trust Region Collapse. We demonstrate that the deep coupling of reasoning and routing, exacerbated by the dominance of strong pre-training priors under sparse supervision, leads to degenerate local optima where capable experts are systematically suppressed. To decouple these processes, we propose $\textbf{EntroRouter}$, a single-round routing framework that treats entropy regulation as a core objective. We first initialize the policy via Soft Supervision, fitting a distribution of suitable models to establish a high-entropy prior for exploration. Subsequently, we stabilize Reinforcement Learning using a Soft Anchor, which utilizes offline capability estimates to orchestrate controlled entropy contraction within a safe trust region. Extensive experiments demonstrate that EntroRouter retains 98.3% of the strongest expert's accuracy while reducing computational costs by 48.25%.

cs.CL

DreamReasoner-8B: Block-Size Curriculum Learning for Diffusion Reasoning Models

Block diffusion language models accelerate decoding through parallel block-wise denoising, yet whether they can be reliably scaled for long chain-of-thought (CoT) reasoning remains unresolved. To this end, we develop DreamReasoner-8B, an open-source block diffusion reasoning model, and conduct a systematic study of how training and inference block sizes affect long-CoT reasoning. Our analysis reveals a stark performance disparity: training with large block sizes yields remarkably poor reasoning, whereas small block sizes preserve effective reasoning. To bridge this granularity gap, we propose block-size curriculum learning, which gradually transitions training from fine-grained to coarse-grained block sizes, thereby overcoming this limitation and enabling strong reasoning performance that generalizes across diverse inference block sizes. On mathematical and code reasoning benchmarks, DreamReasoner-8B achieves results competitive with leading open autoregressive models such as Qwen3-8B. This work establishes a practical foundation for efficient, reasoning-capable diffusion language models. We release our model at https://github.com/DreamLM/DreamReasoner.

cs.CL

Ouroboros-Spatial: Closing the Data-Model Loop for Spatial Reasoning

Spatial reasoning remains a persistent challenge for multimodal large language models (MLLMs). Existing approaches largely rely on large-scale, statically curated datasets, where all training samples are treated uniformly regardless of the model's evolving capabilities. This static paradigm is inherently data-inefficient: training capacity is often spent on samples that are either trivial or overly difficult for the model at its current stage. To address this limitation, we propose Ouroboros-Spatial, a self-evolving training framework in which the model plays dual roles as a proposer and a solver. In each iteration, a frozen proposer generates spatial question-answer (QA) pairs from 3D scene metadata and raw video frames, together with executable code for deriving reliable ground truth. A learnable solver is then fine-tuned on the accepted samples, and its per-sample prediction confidence is used as a difficulty signal. This signal is fed back to the proposer in the next iteration, guiding it to generate questions better matched to the solver's current capabilities. Through this closed-loop design, the training distribution co-evolves with model ability, reducing redundant trivial examples while filtering out ambiguous or uninformative samples with limited learning value. Across six spatial reasoning benchmarks, Ouroboros-Spatial substantially improves Qwen3-VL-4B and Qwen3-VL-8B while using an order of magnitude fewer training examples than recent large-scale curated datasets. On VSI-Bench, it yields absolute gains of 9.9 and 6.8 points for the 4B and 8B models, respectively, enabling both to outperform a wide range of strong open-source and proprietary baselines.

cs.CV

SWE-MiniSandbox: Container-Free Reinforcement Learning for Building Software Engineering Agents

Reinforcement learning (RL) has become a key paradigm for training software engineering (SWE) agents, but existing pipelines typically rely on per-task containers for isolation. At scale, pre-built container images incur substantial storage overhead, slow environment setup, and require container-management privileges. We propose SWE-MiniSandbox, a lightweight, container-free method that enables scalable RL training of SWE agents without sacrificing isolation. Instead of relying on per-instance containers, SWE-MiniSandbox executes each task in an isolated workspace backed by kernel-level mechanisms, substantially reducing system overhead. It leverages lightweight environment pre-caching techniques to eliminate the need for bulky container images. As a result, our approach lowers disk usage to approximately 5\% of that required by container-based pipelines and reduces environment preparation time to about 25\% of the container baseline. Empirical results demonstrate that SWE-MiniSandbox achieves evaluation performance comparable to standard container-based pipelines. By removing the dependency on heavy container infrastructure, SWE-MiniSandbox offers a practical and accessible foundation for scaling RL-based SWE agents, particularly in resource-constrained research environments.

cs.SE

DynaAct: Large Language Model Reasoning with Dynamic Action Spaces

In modern sequential decision-making systems, the construction of an optimal candidate action space is critical to efficient inference. However, existing approaches either rely on manually defined action spaces that lack scalability or utilize unstructured spaces that render exhaustive search computationally prohibitive. In this paper, we propose a novel framework named \textsc{DynaAct} for automatically constructing a compact action space to enhance sequential reasoning in complex problem-solving scenarios. Our method first estimates a proxy for the complete action space by extracting general sketches observed in a corpus covering diverse complex reasoning problems using large language models. We then formulate a submodular function that jointly evaluates candidate actions based on their utility to the current state and their diversity, and employ a greedy algorithm to select an optimal candidate set. Extensive experiments on six diverse standard benchmarks demonstrate that our approach significantly improves overall performance, while maintaining efficient inference without introducing substantial latency. The implementation is available at https://github.com/zhaoxlpku/DynaAct.

cs.LG

PromptCoT 2.0: Scaling Prompt Synthesis for Large Language Model Reasoning

Large language models (LLMs) are evolving from conversational systems into strong reasoners for tasks such as Olympiad mathematics and competitive programming. While scaling parameters and test-time computation has driven progress, a key bottleneck is the lack of high-quality training problems: human-curated datasets are costly and limited, while existing synthetic corpora are often too easy or narrow. PromptCoT 1.0 showed that injecting rationales into prompt synthesis increases problem difficulty. Building on this, we present PromptCoT 2.0, a scalable framework that replaces hand-crafted heuristics with an expectation-maximization (EM) loop, where rationales are iteratively refined to guide prompt construction. This produces problems that are both harder and more diverse than prior corpora. The synthetic prompts support two post-training regimes: (1) Self-Play, where strong models improve autonomously via verifiable feedback without stronger teachers; and (2) Supervised Fine-Tuning (SFT), where weaker models learn from teacher-distilled traces. Extensive experiments demonstrate the effectiveness of this approach. In self-play, applying PromptCoT 2.0 to Qwen3-30B-A3B-Thinking-2507 sets new state-of-the-art results at the 30B scale, with +4.4, +4.8, and +5.3 on AIME 24/25 and HMMT 25, +6.1 and +5.0 on LiveCodeBench v5/v6, and +35 Elo on Codeforces. In SFT, training Qwen2.5-7B-Instruct solely on synthetic prompts boosts accuracy to 73.1 (AIME 24), 65.6 (AIME 25), and 53.4 (LiveCodeBench v5), surpassing models trained on human or hybrid data. Analyses further confirm that PromptCoT 2.0 yields fundamentally harder and distributionally distinct problems. These results establish prompt synthesis as a new axis for scaling reasoning and position PromptCoT 2.0 as a scalable foundation for future open-source models. The implementation is available at https://github.com/inclusionAI/PromptCoT.

cs.LG

Dream-Coder 7B: An Open Diffusion Language Model for Code

We present Dream-Coder 7B, an open-source discrete diffusion language model for code generation that exhibits emergent any-order generation capabilities. Unlike traditional autoregressive (AR) models that decode strictly left-to-right, Dream-Coder 7B adaptively determines its decoding strategy based on the coding task: sketch-first generation for complex algorithms, left-to-right generation for straightforward completions, and interleaved reasoning generation for code understanding tasks. We adapt a pretrained AR checkpoint to a discrete diffusion frameworks with a continuous-time weighted cross-entropy objective. Our post-training recipe comprises (i) supervised fine-tuning, where we mitigate padding pathologies via random truncation and a padding penalty to improve sample efficiency and stabilize generation; and (ii) reinforcement learning with verifiable rewards over a curated high-quality prompt set drawn from open-source datasets, using a tailored reinforcement learning recipe for diffusion language models. The resulting Dream-Coder 7B Instruct attains 21.4\% pass@1 on LiveCodeBench (2410--2505) and demonstrates competitive performance on HumanEval, MBPP, BigCodeBench, and CRUXEval. We release Dream-Coder-7B and Dream-Coder-7B-Instruct checkpoints, training recipes, preprocessing pipelines, and inference code to facilitate reproducibility and further research.

cs.CL

Scaling Reasoning without Attention

Large language models (LLMs) have made significant advances in complex reasoning tasks, yet they remain bottlenecked by two core challenges: architectural inefficiency due to reliance on Transformers, and a lack of structured fine-tuning for high-difficulty domains. We introduce \ourmodel, an attention-free language model that addresses both issues through architectural and data-centric innovations. Built on the state space dual (SSD) layers of Mamba-2, our model eliminates the need for self-attention and key-value caching, enabling fixed-memory, constant-time inference. To train it for complex reasoning, we propose a two-phase curriculum fine-tuning strategy based on the \textsc{PromptCoT} synthesis paradigm, which generates pedagogically structured problems via abstract concept selection and rationale-guided generation. On benchmark evaluations, \ourmodel-7B outperforms strong Transformer and hybrid models of comparable scale, and even surpasses the much larger Gemma3-27B by 2.6\% on AIME 24, 0.6\% on AIME 25, and 3.0\% on Livecodebench. These results highlight the potential of state space models as efficient and scalable alternatives to attention-based architectures for high-capacity reasoning.

cs.LG

PromptCoT: Synthesizing Olympiad-level Problems for Mathematical Reasoning in Large Language Models

The ability of large language models to solve complex mathematical problems has progressed significantly, particularly for tasks requiring advanced reasoning. However, the scarcity of sufficiently challenging problems, particularly at the Olympiad level, hinders further advancements. In this work, we introduce PromptCoT, a novel approach for automatically generating high-quality Olympiad-level math problems. The proposed method synthesizes complex problems based on mathematical concepts and the rationale behind problem construction, emulating the thought processes of experienced problem designers. We provide a theoretical analysis demonstrating that an optimal rationale should maximize both the likelihood of rationale generation given the associated concepts and the likelihood of problem generation conditioned on both the rationale and the concepts. Our method is evaluated on standard benchmarks including GSM8K, MATH-500, and AIME2024, where it consistently outperforms existing problem generation methods. Furthermore, we demonstrate that PromptCoT exhibits superior data scalability, consistently maintaining high performance as the dataset size increases, outperforming the baselines. The implementation is available at https://github.com/zhaoxlpku/PromptCoT.

cs.CL

Forewarned is Forearmed: Leveraging LLMs for Data Synthesis through Failure-Inducing Exploration

Large language models (LLMs) have significantly benefited from training on diverse, high-quality task-specific data, leading to impressive performance across a range of downstream applications. Current methods often rely on human-annotated data or predefined task templates to direct powerful LLMs in synthesizing task-relevant data for effective model training. However, this dependence on manually designed components may constrain the scope of generated data, potentially overlooking critical edge cases or novel scenarios that could challenge the model. In this paper, we present a novel approach, ReverseGen, designed to automatically generate effective training samples that expose the weaknesses of LLMs. Specifically, we introduce a dedicated proposer trained to produce queries that lead target models to generate unsatisfactory responses. These failure-inducing queries are then used to construct training data, helping to address the models' shortcomings and improve overall performance. Our approach is flexible and can be applied to models of various scales (3B, 7B, and 8B). We evaluate ReverseGen on three key applications (safety, honesty, and math), demonstrating that our generated data is both highly effective and diverse. Models fine-tuned with ReverseGen-generated data consistently outperform those trained on human-annotated or general model-generated data, offering a new perspective on data synthesis for task-specific LLM enhancement.

cs.CL

SubgoalXL: Subgoal-based Expert Learning for Theorem Proving

Formal theorem proving, a field at the intersection of mathematics and computer science, has seen renewed interest with advancements in large language models (LLMs). This paper introduces SubgoalXL, a novel approach that synergizes subgoal-based proofs with expert learning to enhance LLMs' capabilities in formal theorem proving within the Isabelle environment. SubgoalXL addresses two critical challenges: the scarcity of specialized mathematics and theorem-proving data, and the need for improved multi-step reasoning abilities in LLMs. By optimizing data efficiency and employing subgoal-level supervision, SubgoalXL extracts richer information from limited human-generated proofs. The framework integrates subgoal-oriented proof strategies with an expert learning system, iteratively refining formal statement, proof, and subgoal generators. Leveraging the Isabelle environment's advantages in subgoal-based proofs, SubgoalXL achieves a new state-of-the-art performance of 56.1\% in Isabelle on the standard miniF2F dataset, marking an absolute improvement of 4.9\%. Notably, SubgoalXL successfully solves 41 AMC12, 9 AIME, and 3 IMO problems from miniF2F. These results underscore the effectiveness of maximizing limited data utility and employing targeted guidance for complex reasoning in formal theorem proving, contributing to the ongoing advancement of AI reasoning capabilities. The implementation is available at \url{https://github.com/zhaoxlpku/SubgoalXL}.

cs.LG

GSM-Plus: A Comprehensive Benchmark for Evaluating the Robustness of LLMs as Mathematical Problem Solvers

Large language models (LLMs) have achieved impressive performance across various mathematical reasoning benchmarks. However, there are increasing debates regarding whether these models truly understand and apply mathematical knowledge or merely rely on shortcuts for mathematical reasoning. One essential and frequently occurring evidence is that when the math questions are slightly changed, LLMs can behave incorrectly. This motivates us to evaluate the robustness of LLMs' math reasoning capability by testing a wide range of question variations. We introduce the adversarial grade school math (GSM-Plus) dataset, an extension of GSM8K augmented with various mathematical perturbations. Our experiments on 25 LLMs and 4 prompting techniques show that while LLMs exhibit different levels of math reasoning abilities, their performances are far from robust. In particular, even for problems that have been solved in GSM8K, LLMs can make mistakes when new statements are added or the question targets are altered. We also explore whether more robust performance can be achieved by composing existing prompting methods, in which we try an iterative method that generates and verifies each intermediate thought based on its reasoning goal and calculation result.

cs.CL

BBA: Bi-Modal Behavioral Alignment for Reasoning with Large Vision-Language Models

Multimodal reasoning stands as a pivotal capability for large vision-language models (LVLMs). The integration with Domain-Specific Languages (DSL), offering precise visual representations, equips these models with the opportunity to execute more accurate reasoning in complex and professional domains. However, the vanilla Chain-of-Thought (CoT) prompting method faces challenges in effectively leveraging the unique strengths of visual and DSL representations, primarily due to their differing reasoning mechanisms. Additionally, it often falls short in addressing critical steps in multi-step reasoning tasks. To mitigate these challenges, we introduce the \underline{B}i-Modal \underline{B}ehavioral \underline{A}lignment (BBA) prompting method, designed to maximize the potential of DSL in augmenting complex multi-modal reasoning tasks. This method initiates by guiding LVLMs to create separate reasoning chains for visual and DSL representations. Subsequently, it aligns these chains by addressing any inconsistencies, thus achieving a cohesive integration of behaviors from different modalities. Our experiments demonstrate that BBA substantially improves the performance of GPT-4V(ision) on geometry problem solving ($28.34\% \to 34.22\%$), chess positional advantage prediction ($42.08\% \to 46.99\%$) and molecular property prediction ($77.47\% \to 83.52\%$).

cs.CL

SEGO: Sequential Subgoal Optimization for Mathematical Problem-Solving

Large Language Models (LLMs) have driven substantial progress in artificial intelligence in recent years, exhibiting impressive capabilities across a wide range of tasks, including mathematical problem-solving. Inspired by the success of subgoal-based methods, we propose a novel framework called \textbf{SE}quential sub\textbf{G}oal \textbf{O}ptimization (SEGO) to enhance LLMs' ability to solve mathematical problems. By establishing a connection between the subgoal breakdown process and the probability of solving problems, SEGO aims to identify better subgoals with theoretical guarantees. Addressing the challenge of identifying suitable subgoals in a large solution space, our framework generates problem-specific subgoals and adjusts them according to carefully designed criteria. Incorporating these optimized subgoals into the policy model training leads to significant improvements in problem-solving performance. We validate SEGO's efficacy through experiments on two benchmarks, GSM8K and MATH, where our approach outperforms existing methods, highlighting the potential of SEGO in AI-driven mathematical problem-solving. Data and code associated with this paper will be available at https://github.com/zhaoxlpku/SEGO

cs.CL

VSTAR: A Video-grounded Dialogue Dataset for Situated Semantic Understanding with Scene and Topic Transitions

Video-grounded dialogue understanding is a challenging problem that requires machine to perceive, parse and reason over situated semantics extracted from weakly aligned video and dialogues. Most existing benchmarks treat both modalities the same as a frame-independent visual understanding task, while neglecting the intrinsic attributes in multimodal dialogues, such as scene and topic transitions. In this paper, we present Video-grounded Scene&Topic AwaRe dialogue (VSTAR) dataset, a large scale video-grounded dialogue understanding dataset based on 395 TV series. Based on VSTAR, we propose two benchmarks for video-grounded dialogue understanding: scene segmentation and topic segmentation, and one benchmark for video-grounded dialogue generation. Comprehensive experiments are performed on these benchmarks to demonstrate the importance of multimodal information and segments in video-grounded dialogue understanding and generation.

cs.CV

Decomposing the Enigma: Subgoal-based Demonstration Learning for Formal Theorem Proving

Large language models~(LLMs) present an intriguing avenue of exploration in the domain of formal theorem proving. Nonetheless, the full utilization of these models, particularly in terms of demonstration formatting and organization, remains an underexplored area. In an endeavor to enhance the efficacy of LLMs, we introduce a subgoal-based demonstration learning framework, consisting of two primary elements: Firstly, drawing upon the insights of subgoal learning from the domains of reinforcement learning and robotics, we propose the construction of distinct subgoals for each demonstration example and refine these subgoals in accordance with the pertinent theories of subgoal learning. Secondly, we build upon recent advances in diffusion models to predict the optimal organization, simultaneously addressing two intricate issues that persist within the domain of demonstration organization: subset selection and order determination. Through the integration of subgoal-based learning methodologies, we have successfully increased the prevailing proof accuracy from 38.9\% to 44.3\% on the miniF2F benchmark. Furthermore, the adoption of diffusion models for demonstration organization can lead to an additional enhancement in accuracy to 45.5\%, or a $5\times$ improvement in sampling efficiency compared with the long-standing state-of-the-art method. Our code is available at \url{https://github.com/HKUNLP/subgoal-theorem-prover}.

cs.CL

There Is No Standard Answer: Knowledge-Grounded Dialogue Generation with Adversarial Activated Multi-Reference Learning

Knowledge-grounded conversation (KGC) shows excellent potential to deliver an engaging and informative response. However, existing approaches emphasize selecting one golden knowledge given a particular dialogue context, overlooking the one-to-many phenomenon in dialogue. As a result, the existing paradigm limits the diversity of knowledge selection and generation. To this end, we establish a multi-reference KGC dataset and propose a series of metrics to systematically assess the one-to-many efficacy of existing KGC models. Furthermore, to extend the hypothesis space of knowledge selection to enhance the mapping relationship between multiple knowledge and multiple responses, we devise a span-based variational model and optimize the model in a wake-sleep style with an ameliorated evidence lower bound objective to learn the one-to-many generalization. Both automatic and human evaluations demonstrate the efficacy of our approach.

cs.CL

Collaborative Reasoning on Multi-Modal Semantic Graphs for Video-Grounded Dialogue Generation

We study video-grounded dialogue generation, where a response is generated based on the dialogue context and the associated video. The primary challenges of this task lie in (1) the difficulty of integrating video data into pre-trained language models (PLMs) which presents obstacles to exploiting the power of large-scale pre-training; and (2) the necessity of taking into account the complementarity of various modalities throughout the reasoning process. Although having made remarkable progress in video-grounded dialogue generation, existing methods still fall short when it comes to integrating with PLMs in a way that allows information from different modalities to complement each other. To alleviate these issues, we first propose extracting pertinent information from videos and turning it into reasoning paths that are acceptable to PLMs. Additionally, we propose a multi-agent reinforcement learning method to collaboratively perform reasoning on different modalities (i.e., video and dialogue context). Empirical experiment results on two public datasets indicate that the proposed model can significantly outperform state-of-the-art models by large margins on both automatic and human evaluations.

cs.CL