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Xuelin Qian

Publications and source records attributed to Xuelin Qian.

36 records · Page 2Linked to original sources

Pushing Auto-regressive Models for 3D Shape Generation at Capacity and Scalability

Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D domains, and seek a stronger ability of 3D shape generation by improving auto-regressive models at capacity and scalability simultaneously. Firstly, we leverage an ensemble of publicly available 3D datasets to facilitate the training of large-scale models. It consists of a comprehensive collection of approximately 900,000 objects, with multiple properties of meshes, points, voxels, rendered images, and text captions. This diverse labeled dataset, termed Objaverse-Mix, empowers our model to learn from a wide range of object variations. However, directly applying 3D auto-regression encounters critical challenges of high computational demands on volumetric grids and ambiguous auto-regressive order along grid dimensions, resulting in inferior quality of 3D shapes. To this end, we then present a novel framework Argus3D in terms of capacity. Concretely, our approach introduces discrete representation learning based on a latent vector instead of volumetric grids, which not only reduces computational costs but also preserves essential geometric details by learning the joint distributions in a more tractable order. The capacity of conditional generation can thus be realized by simply concatenating various conditioning inputs to the latent vector, such as point clouds, categories, images, and texts. In addition, thanks to the simplicity of our model architecture, we naturally scale up our approach to a larger model with an impressive 3.6 billion parameters, further enhancing the quality of versatile 3D generation. Extensive experiments on four generation tasks demonstrate that Argus3D can synthesize diverse and faithful shapes across multiple categories, achieving remarkable performance.

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fMRI-PTE: A Large-scale fMRI Pretrained Transformer Encoder for Multi-Subject Brain Activity Decoding

The exploration of brain activity and its decoding from fMRI data has been a longstanding pursuit, driven by its potential applications in brain-computer interfaces, medical diagnostics, and virtual reality. Previous approaches have primarily focused on individual subject analysis, highlighting the need for a more universal and adaptable framework, which is the core motivation behind our work. In this work, we propose fMRI-PTE, an innovative auto-encoder approach for fMRI pre-training, with a focus on addressing the challenges of varying fMRI data dimensions due to individual brain differences. Our approach involves transforming fMRI signals into unified 2D representations, ensuring consistency in dimensions and preserving distinct brain activity patterns. We introduce a novel learning strategy tailored for pre-training 2D fMRI images, enhancing the quality of reconstruction. fMRI-PTE's adaptability with image generators enables the generation of well-represented fMRI features, facilitating various downstream tasks, including within-subject and cross-subject brain activity decoding. Our contributions encompass introducing fMRI-PTE, innovative data transformation, efficient training, a novel learning strategy, and the universal applicability of our approach. Extensive experiments validate and support our claims, offering a promising foundation for further research in this domain.

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Rethinking Amodal Video Segmentation from Learning Supervised Signals with Object-centric Representation

Video amodal segmentation is a particularly challenging task in computer vision, which requires to deduce the full shape of an object from the visible parts of it. Recently, some studies have achieved promising performance by using motion flow to integrate information across frames under a self-supervised setting. However, motion flow has a clear limitation by the two factors of moving cameras and object deformation. This paper presents a rethinking to previous works. We particularly leverage the supervised signals with object-centric representation in \textit{real-world scenarios}. The underlying idea is the supervision signal of the specific object and the features from different views can mutually benefit the deduction of the full mask in any specific frame. We thus propose an Efficient object-centric Representation amodal Segmentation (EoRaS). Specially, beyond solely relying on supervision signals, we design a translation module to project image features into the Bird's-Eye View (BEV), which introduces 3D information to improve current feature quality. Furthermore, we propose a multi-view fusion layer based temporal module which is equipped with a set of object slots and interacts with features from different views by attention mechanism to fulfill sufficient object representation completion. As a result, the full mask of the object can be decoded from image features updated by object slots. Extensive experiments on both real-world and synthetic benchmarks demonstrate the superiority of our proposed method, achieving state-of-the-art performance. Our code will be released at \url{https://github.com/kfan21/EoRaS}.

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Coarse-to-Fine Amodal Segmentation with Shape Prior

Amodal object segmentation is a challenging task that involves segmenting both visible and occluded parts of an object. In this paper, we propose a novel approach, called Coarse-to-Fine Segmentation (C2F-Seg), that addresses this problem by progressively modeling the amodal segmentation. C2F-Seg initially reduces the learning space from the pixel-level image space to the vector-quantized latent space. This enables us to better handle long-range dependencies and learn a coarse-grained amodal segment from visual features and visible segments. However, this latent space lacks detailed information about the object, which makes it difficult to provide a precise segmentation directly. To address this issue, we propose a convolution refine module to inject fine-grained information and provide a more precise amodal object segmentation based on visual features and coarse-predicted segmentation. To help the studies of amodal object segmentation, we create a synthetic amodal dataset, named as MOViD-Amodal (MOViD-A), which can be used for both image and video amodal object segmentation. We extensively evaluate our model on two benchmark datasets: KINS and COCO-A. Our empirical results demonstrate the superiority of C2F-Seg. Moreover, we exhibit the potential of our approach for video amodal object segmentation tasks on FISHBOWL and our proposed MOViD-A. Project page at: http://jianxgao.github.io/C2F-Seg.

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Rethinking Person Re-identification from a Projection-on-Prototypes Perspective

Person Re-IDentification (Re-ID) as a retrieval task, has achieved tremendous development over the past decade. Existing state-of-the-art methods follow an analogous framework to first extract features from the input images and then categorize them with a classifier. However, since there is no identity overlap between training and testing sets, the classifier is often discarded during inference. Only the extracted features are used for person retrieval via distance metrics. In this paper, we rethink the role of the classifier in person Re-ID, and advocate a new perspective to conceive the classifier as a projection from image features to class prototypes. These prototypes are exactly the learned parameters of the classifier. In this light, we describe the identity of input images as similarities to all prototypes, which are then utilized as more discriminative features to perform person Re-ID. We thereby propose a new baseline ProNet, which innovatively reserves the function of the classifier at the inference stage. To facilitate the learning of class prototypes, both triplet loss and identity classification loss are applied to features that undergo the projection by the classifier. An improved version of ProNet++ is presented by further incorporating multi-granularity designs. Experiments on four benchmarks demonstrate that our proposed ProNet is simple yet effective, and significantly beats previous baselines. ProNet++ also achieves competitive or even better results than transformer-based competitors.

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Pushing the Limits of 3D Shape Generation at Scale

We present a significant breakthrough in 3D shape generation by scaling it to unprecedented dimensions. Through the adaptation of the Auto-Regressive model and the utilization of large language models, we have developed a remarkable model with an astounding 3.6 billion trainable parameters, establishing it as the largest 3D shape generation model to date, named Argus-3D. Our approach addresses the limitations of existing methods by enhancing the quality and diversity of generated 3D shapes. To tackle the challenges of high-resolution 3D shape generation, our model incorporates tri-plane features as latent representations, effectively reducing computational complexity. Additionally, we introduce a discrete codebook for efficient quantization of these representations. Leveraging the power of transformers, we enable multi-modal conditional generation, facilitating the production of diverse and visually impressive 3D shapes. To train our expansive model, we leverage an ensemble of publicly-available 3D datasets, consisting of a comprehensive collection of approximately 900,000 objects from renowned repositories such as ModelNet40, ShapeNet, Pix3D, 3D-Future, and Objaverse. This diverse dataset empowers our model to learn from a wide range of object variations, bolstering its ability to generate high-quality and diverse 3D shapes. Extensive experimentation demonstrate the remarkable efficacy of our approach in significantly improving the visual quality of generated 3D shapes. By pushing the boundaries of 3D generation, introducing novel methods for latent representation learning, and harnessing the power of transformers for multi-modal conditional generation, our contributions pave the way for substantial advancements in the field. Our work unlocks new possibilities for applications in gaming, virtual reality, product design, and other domains that demand high-quality and diverse 3D objects.

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Joint fMRI Decoding and Encoding with Latent Embedding Alignment

The connection between brain activity and corresponding visual stimuli is crucial in comprehending the human brain. While deep generative models have exhibited advancement in recovering brain recordings by generating images conditioned on fMRI signals, accomplishing high-quality generation with consistent semantics continues to pose challenges. Moreover, the prediction of brain activity from visual stimuli remains a formidable undertaking. In this paper, we introduce a unified framework that addresses both fMRI decoding and encoding. Commencing with the establishment of two latent spaces capable of representing and reconstructing fMRI signals and visual images, respectively, we proceed to align the fMRI signals and visual images within the latent space, thereby enabling a bidirectional transformation between the two domains. Our Latent Embedding Alignment (LEA) model concurrently recovers visual stimuli from fMRI signals and predicts brain activity from images within a unified framework. The performance of LEA surpasses that of existing methods on multiple benchmark fMRI decoding and encoding datasets. By integrating fMRI decoding and encoding, LEA offers a comprehensive solution for modeling the intricate relationship between brain activity and visual stimuli.

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Learning Versatile 3D Shape Generation with Improved AR Models

Auto-Regressive (AR) models have achieved impressive results in 2D image generation by modeling joint distributions in the grid space. While this approach has been extended to the 3D domain for powerful shape generation, it still has two limitations: expensive computations on volumetric grids and ambiguous auto-regressive order along grid dimensions. To overcome these limitations, we propose the Improved Auto-regressive Model (ImAM) for 3D shape generation, which applies discrete representation learning based on a latent vector instead of volumetric grids. Our approach not only reduces computational costs but also preserves essential geometric details by learning the joint distribution in a more tractable order. Moreover, thanks to the simplicity of our model architecture, we can naturally extend it from unconditional to conditional generation by concatenating various conditioning inputs, such as point clouds, categories, images, and texts. Extensive experiments demonstrate that ImAM can synthesize diverse and faithful shapes of multiple categories, achieving state-of-the-art performance.

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DST: Dynamic Substitute Training for Data-free Black-box Attack

With the wide applications of deep neural network models in various computer vision tasks, more and more works study the model vulnerability to adversarial examples. For data-free black box attack scenario, existing methods are inspired by the knowledge distillation, and thus usually train a substitute model to learn knowledge from the target model using generated data as input. However, the substitute model always has a static network structure, which limits the attack ability for various target models and tasks. In this paper, we propose a novel dynamic substitute training attack method to encourage substitute model to learn better and faster from the target model. Specifically, a dynamic substitute structure learning strategy is proposed to adaptively generate optimal substitute model structure via a dynamic gate according to different target models and tasks. Moreover, we introduce a task-driven graph-based structure information learning constrain to improve the quality of generated training data, and facilitate the substitute model learning structural relationships from the target model multiple outputs. Extensive experiments have been conducted to verify the efficacy of the proposed attack method, which can achieve better performance compared with the state-of-the-art competitors on several datasets.

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ImpDet: Exploring Implicit Fields for 3D Object Detection

Conventional 3D object detection approaches concentrate on bounding boxes representation learning with several parameters, i.e., localization, dimension, and orientation. Despite its popularity and universality, such a straightforward paradigm is sensitive to slight numerical deviations, especially in localization. By exploiting the property that point clouds are naturally captured on the surface of objects along with accurate location and intensity information, we introduce a new perspective that views bounding box regression as an implicit function. This leads to our proposed framework, termed Implicit Detection or ImpDet, which leverages implicit field learning for 3D object detection. Our ImpDet assigns specific values to points in different local 3D spaces, thereby high-quality boundaries can be generated by classifying points inside or outside the boundary. To solve the problem of sparsity on the object surface, we further present a simple yet efficient virtual sampling strategy to not only fill the empty region, but also learn rich semantic features to help refine the boundaries. Extensive experimental results on KITTI and Waymo benchmarks demonstrate the effectiveness and robustness of unifying implicit fields into object detection.

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QS-Craft: Learning to Quantize, Scrabble and Craft for Conditional Human Motion Animation

This paper studies the task of conditional Human Motion Animation (cHMA). Given a source image and a driving video, the model should animate the new frame sequence, in which the person in the source image should perform a similar motion as the pose sequence from the driving video. Despite the success of Generative Adversarial Network (GANs) methods in image and video synthesis, it is still very challenging to conduct cHMA due to the difficulty in efficiently utilizing the conditional guided information such as images or poses, and generating images of good visual quality. To this end, this paper proposes a novel model of learning to Quantize, Scrabble, and Craft (QS-Craft) for conditional human motion animation. The key novelties come from the newly introduced three key steps: quantize, scrabble and craft. Particularly, our QS-Craft employs transformer in its structure to utilize the attention architectures. The guided information is represented as a pose coordinate sequence extracted from the driving videos. Extensive experiments on human motion datasets validate the efficacy of our model.

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Long-Term Cloth-Changing Person Re-identification

Person re-identification (Re-ID) aims to match a target person across camera views at different locations and times. Existing Re-ID studies focus on the short-term cloth-consistent setting, under which a person re-appears in different camera views with the same outfit. A discriminative feature representation learned by existing deep Re-ID models is thus dominated by the visual appearance of clothing. In this work, we focus on a much more difficult yet practical setting where person matching is conducted over long-duration, e.g., over days and months and therefore inevitably under the new challenge of changing clothes. This problem, termed Long-Term Cloth-Changing (LTCC) Re-ID is much understudied due to the lack of large scale datasets. The first contribution of this work is a new LTCC dataset containing people captured over a long period of time with frequent clothing changes. As a second contribution, we propose a novel Re-ID method specifically designed to address the cloth-changing challenge. Specifically, we consider that under cloth-changes, soft-biometrics such as body shape would be more reliable. We, therefore, introduce a shape embedding module as well as a cloth-elimination shape-distillation module aiming to eliminate the now unreliable clothing appearance features and focus on the body shape information. Extensive experiments show that superior performance is achieved by the proposed model on the new LTCC dataset. The code and dataset will be available at https://naiq.github.io/LTCC_Perosn_ReID.html.

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M3Lung-Sys: A Deep Learning System for Multi-Class Lung Pneumonia Screening from CT Imaging

To counter the outbreak of COVID-19, the accurate diagnosis of suspected cases plays a crucial role in timely quarantine, medical treatment, and preventing the spread of the pandemic. Considering the limited training cases and resources (e.g, time and budget), we propose a Multi-task Multi-slice Deep Learning System (M3Lung-Sys) for multi-class lung pneumonia screening from CT imaging, which only consists of two 2D CNN networks, i.e., slice- and patient-level classification networks. The former aims to seek the feature representations from abundant CT slices instead of limited CT volumes, and for the overall pneumonia screening, the latter one could recover the temporal information by feature refinement and aggregation between different slices. In addition to distinguish COVID-19 from Healthy, H1N1, and CAP cases, our M 3 Lung-Sys also be able to locate the areas of relevant lesions, without any pixel-level annotation. To further demonstrate the effectiveness of our model, we conduct extensive experiments on a chest CT imaging dataset with a total of 734 patients (251 healthy people, 245 COVID-19 patients, 105 H1N1 patients, and 133 CAP patients). The quantitative results with plenty of metrics indicate the superiority of our proposed model on both slice- and patient-level classification tasks. More importantly, the generated lesion location maps make our system interpretable and more valuable to clinicians.

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A New Screening Method for COVID-19 based on Ocular Feature Recognition by Machine Learning Tools

The Coronavirus disease 2019 (COVID-19) has affected several million people. With the outbreak of the epidemic, many researchers are devoting themselves to the COVID-19 screening system. The standard practices for rapid risk screening of COVID-19 are the CT imaging or RT-PCR (real-time polymerase chain reaction). However, these methods demand professional efforts of the acquisition of CT images and saliva samples, a certain amount of waiting time, and most importantly prohibitive examination fee in some countries. Recently, some literatures have shown that the COVID-19 patients usually accompanied by ocular manifestations consistent with the conjunctivitis, including conjunctival hyperemia, chemosis, epiphora, or increased secretions. After more than four months study, we found that the confirmed cases of COVID-19 present the consistent ocular pathological symbols; and we propose a new screening method of analyzing the eye-region images, captured by common CCD and CMOS cameras, could reliably make a rapid risk screening of COVID-19 with very high accuracy. We believe a system implementing such an algorithm should assist the triage management or the clinical diagnosis. To further evaluate our algorithm and approved by the Ethics Committee of Shanghai public health clinic center of Fudan University, we conduct a study of analyzing the eye-region images of 303 patients (104 COVID-19, 131 pulmonary, and 68 ocular patients), as well as 136 healthy people. Remarkably, our results of COVID-19 patients in testing set consistently present similar ocular pathological symbols; and very high testing results have been achieved in terms of sensitivity and specificity. We hope this study can be inspiring and helpful for encouraging more researches in this topic.

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When Person Re-identification Meets Changing Clothes

Person re-identification (ReID) is now an active research topic for AI-based video surveillance applications such as specific person search, but the practical issue that the target person(s) may change clothes (clothes inconsistency problem) has been overlooked for long. For the first time, this paper systematically studies this problem. We first overcome the difficulty of lack of suitable dataset, by collecting a small yet representative real dataset for testing whilst building a large realistic synthetic dataset for training and deeper studies. Facilitated by our new datasets, we are able to conduct various interesting new experiments for studying the influence of clothes inconsistency. We find that changing clothes makes ReID a much harder problem in the sense of bringing difficulties to learning effective representations and also challenges the generalization ability of previous ReID models to identify persons with unseen (new) clothes. Representative existing ReID models are adopted to show informative results on such a challenging setting, and we also provide some preliminary efforts on improving the robustness of existing models on handling the clothes inconsistency issue in the data. We believe that this study can be inspiring and helpful for encouraging more researches in this direction. The dataset is available on the project website: https://wanfb.github.io/dataset.html.

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SCSP: Spectral Clustering Filter Pruning with Soft Self-adaption Manners

Deep Convolutional Neural Networks (CNN) has achieved significant success in computer vision field. However, the high computational cost of the deep complex models prevents the deployment on edge devices with limited memory and computational resource. In this paper, we proposed a novel filter pruning for convolutional neural networks compression, namely spectral clustering filter pruning with soft self-adaption manners (SCSP). We first apply spectral clustering on filters layer by layer to explore their intrinsic connections and only count on efficient groups. By self-adaption manners, the pruning operations can be done in few epochs to let the network gradually choose meaningful groups. According to this strategy, we not only achieve model compression while keeping considerable performance, but also find a novel angle to interpret the model compression process.

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Pose-Normalized Image Generation for Person Re-identification

Person Re-identification (re-id) faces two major challenges: the lack of cross-view paired training data and learning discriminative identity-sensitive and view-invariant features in the presence of large pose variations. In this work, we address both problems by proposing a novel deep person image generation model for synthesizing realistic person images conditional on the pose. The model is based on a generative adversarial network (GAN) designed specifically for pose normalization in re-id, thus termed pose-normalization GAN (PN-GAN). With the synthesized images, we can learn a new type of deep re-id feature free of the influence of pose variations. We show that this feature is strong on its own and complementary to features learned with the original images. Importantly, under the transfer learning setting, we show that our model generalizes well to any new re-id dataset without the need for collecting any training data for model fine-tuning. The model thus has the potential to make re-id model truly scalable.

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Multi-scale Deep Learning Architectures for Person Re-identification

Person Re-identification (re-id) aims to match people across non-overlapping camera views in a public space. It is a challenging problem because many people captured in surveillance videos wear similar clothes. Consequently, the differences in their appearance are often subtle and only detectable at the right location and scales. Existing re-id models, particularly the recently proposed deep learning based ones match people at a single scale. In contrast, in this paper, a novel multi-scale deep learning model is proposed. Our model is able to learn deep discriminative feature representations at different scales and automatically determine the most suitable scales for matching. The importance of different spatial locations for extracting discriminative features is also learned explicitly. Experiments are carried out to demonstrate that the proposed model outperforms the state-of-the art on a number of benchmarks

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