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Xuelong Li

Publications and source records attributed to Xuelong Li.

At least 19 recordsLinked to original sources

Uncertainty DMD: Restoring Diversity in Few-Step Autoregressive Video Distillation

Few-step distillation improves the efficiency of autoregressive (AR) video generation, but often causes diversity collapse: under the same prompt, different noise samples tend to produce highly similar videos with weakened motion dynamics. We analyze this degradation in Distribution Matching Distillation (DMD)-distilled AR video generators and find that, in the autoregressive setting, it takes the form of a structured uncertainty collapse: the mode-seeking bias of DMD maps different noise samples to nearly identical first chunks, and the deterministic AR cache then propagates this collapsed state to all subsequent chunks, turning a local loss of stochasticity at the rollout root into a global suppression of temporal variation. Based on this analysis, we propose Uncertainty DMD, a simple uncertainty-injection framework that restores stochasticity at two key stages of AR generation: a timestep perturbation for the first chunk to increase first-chunk diversity, and a stochastic cache-writing mechanism for later chunks to preserve uncertainty in autoregressive conditioning. The method requires no architectural changes and introduces only lightweight perturbation operations. The same perturbation mechanisms are used during both training and inference. Experiments show that Uncertainty DMD consistently improves diversity and motion dynamics while maintaining comparable per-sample visual quality.

cs.CV

Dreaming in Flow: Generative Grounding Feedback for Self-Evolving Unified Multimodal Models

Unified multimodal models integrate visual understanding and generation within a single network, yet the two capabilities are commonly optimized as separate tasks. We introduce Generative Grounding Feedback(GGF), a self-evolving post-training framework that uses only text prompts and the model's own visual experience. Given a prompt, the model first generates a visual ``dream.'' Flow-level feedback compares text-, image-, and repair-conditioned predictions at the same noisy latent state, transferring image-grounded generation directions to the prompt condition. Dream replay grounding replays this dream through captioning and re-imagination, training claim-level evidence to remain consistent across the replay while separating unrelated visual experiences. Jointly optimized, these two directions let generation provide visual grounding for understanding and understanding refine subsequent generation without paired image--text supervision. Experiments across unified models with different understanding--generation integration designs show consistent improvements in text-to-image generation together with modest gains in visual understanding.

cs.CV

Search-to-World: Evaluation of 3D World Delivery from User Request through Web Search

Agentic systems can interpret user requests, search the live web, and use external tools, but their ability to transform retrieved web content into a usable 3D world has not been systematically evaluated. No established end-to-end pipeline or benchmark exists for this capability. We introduce Search-to-World, an end-to-end evaluation task covering request understanding, web visual-content retrieval, and 3D-world delivery. We define Observed Retrieval Rate (ORR) and World Delivery Rate (WDR) to distinguish observing relevant content from successfully delivering a request-aligned, perceptually acceptable world. We also present WorldSearcher, a reuse-then-reconstruction harness that connects existing search agents to world delivery: it first retrieves reusable 3D worlds and, when none are available, reconstructs a world from video. A structured recovery controller revises temporal grounding, replaces source videos, or reformulates queries after failure. Using WorldSearcher, we benchmark representative models on Search-to-World and study supervised fine-tuning (SFT) for recovery subagents. Results show that delivery depends on the underlying agentic model, and that relevant-content observation does not ensure world delivery. Jointly training recovery agents improves delivery success and action efficiency. Search-to-World makes agentic 3D-world delivery measurable, while WorldSearcher provides a practical evaluation harness with recovery capabilities.

cs.CV

TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image

Interactive visual world models must distinguish observation from physical intervention. Camera motion reveals new surfaces, whereas intervention changes object motion, contact, and deformation. Current video world models are largely driven by appearance priors and often lose physical or spatial consistency over long horizons. We present TourPhysics, an online framework initialized from a single image and a declarative physical configuration. TourPhysics extends PhysOmni, our ACM Multimedia 2026 work, from finite physics-grounded video synthesis to persistent exploration and manipulation. TourPhysics combines deterministic simulation with video generation while assigning separate roles to simulator state, geometric evidence, generator controls, and appearance memory. For each action, the simulator computes a finite physical and camera trajectory before the corresponding observation is generated. Accepted observations publish the terminal state and update the appearance memory and subsequent generator controls, while the committed state and simulator geometry remain fixed throughout synthesis and retry. We further separate the simulator geometry used for projection and visibility from the relative depth used to condition the generator. A reference-anchored memory retrieves accepted static appearance through geometric cross-view correspondence and incorporates it through a bounded residual that reverts to the native path when no valid correspondence exists. On simulator-defined camera tours and object manipulations, TourPhysics follows prescribed camera and object trajectories more closely than the evaluated baselines, preserves the input scene, and reduces appearance drift during long-horizon revisits.

cs.CV

RefVideo-6M: A Reliable Reference-Based Dataset for Instructional Video Editing

Recent advances in video editing have been largely driven by large-scale instruction-based datasets. However, existing datasets still suffer from two critical limitations. First, target videos are commonly produced by automatic editing models, which may introduce visible artifacts and unreliable supervision signals. Second, most public datasets rely primarily on textual instructions, while lacking visual references that are crucial for precise, identity-preserving, and controllable editing. To address these limitations, we introduce RefVideo-6M, a large-scale reference-guided editing dataset containing 5 million video editing samples and 1 million image editing samples. To ensure reliable supervision, our dataset uses a construction pipeline that treats artifact-free real videos as editing targets and generates quality-filtered input conditions with multiple editing experts. In addition, it provides approximately 6 million visual references, covering diverse reference types and editing scenarios, thereby enabling models to learn fine-grained visual correspondence beyond text-only instructions. Based on RefVideo-6M, we further train a reference-guided video editing model, Ref-MoT, to evaluate the effectiveness and scalability of the proposed dataset. Extensive experiments demonstrate that RefVideo-6M provides substantially more reliable supervision than existing datasets and enables the training of powerful editing models with improved visual quality, controllability, and reference consistency. The open-source dataset is available at https://huggingface.co/datasets/RefVideo6M/RefVideo6M.

cs.CV

Towards Expressive and Faithful Audio-to-Image Generation: A Unified Multimodal Dataset and Synthesis Framework

As an important subfield of cross-modal generation, synthesizing static visual content in the form of images from audio, namely audio-to-image (A2I) generation, has attracted increasing research attention in recent years. Nevertheless, despite the remarkable visual quality of modern text-to-image (T2I) models, the performance of A2I remains fundamentally limited by traditional datasets, which often lack both high-fidelity images and precise cross-modal alignment. As a result, existing methods still struggle to achieve high-quality audio-to-image generation through finetuning strong T2I models, thereby constraining practical applications in this area. Motivated by this gap, we introduce A2I-Set, a unified, high-quality tri-modal dataset consisting of 323K paired audio, images, and detailed text captions, specifically designed for audio-visual research, including audio-conditioned image generation. Besides, we developed a new mixed-source test set for the A2I task through human supervision. We further propose an A2I model, AudioCanvas, fine-tuned on our A2I-Set. Experiments show that AudioCanvas achieves more visually expressive as well as cross-modal alignment results that generally outperforming existing approaches. Our dataset and source code are available at https://github.com/gdx012/A2I-Generation.

cs.CV

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations should evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observed history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. To consolidate past observations into persistent scene context, a frozen feed-forward geometry encoder extracts geometry-aware representations from the monocular egocentric RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length prefix in the token space of the world-action Diffusion Transformer. Through block-causal attention, this prefix conditions every future video-action block, providing a shared geometric context for both future-view and action generation. We train WNM-3D through supervised world-action fine-tuning on A*-generated demonstrations, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement for closed-loop execution. Experiments on GN-Bench show that WNM-3D outperforms strong VLM-based navigation policies and its 2D-conditioned counterpart in closed-loop navigation. Stage-wise ablations further show that DAgger-SFT provides the larger success-rate gain, while Counterfactual DanceGRPO subsequently improves both navigation success and path efficiency.

cs.AI

LinearKV: One Cached State Suffices for Position-Independent Caching in Hybrid LLMs

LLM serving is increasingly accelerated by position-independent caching (PIC). Existing PIC methods, however, are built for full-attention models, where a token-indexed KV cache underlies its core operations: matching reusable token chunks, concatenating their KV entries, and selectively recomputing a few tokens to restore cross-chunk context. Hybrid LLMs break these primitives---they replace most attention layers with linear recurrences that expose only a fixed-size state, leaving no token-indexed KV to concatenate or to locally repair. This raises a natural question: can PIC benefit hybrid models, and what would it take? We present LinearKV, a training-free hybrid-PIC framework. Its key insight is a \emph{decoupled initialization}: each linear layer maps its $K$ matched local states to a single initial state, while full-attention layers concatenate their KV as before. LinearKV is therefore compatible with existing PIC methods, reusing their token selection and recomputation as-is. Under this framework, we find that a \emph{single cached state} suffices as the linear layer's initializer. The algebraically principled alternative---composing all $K$ cached states into the exact full-prefix state, as concurrent work HYPIC does---is unnecessary and, on some architectures, even harmful. We compare the two across three hybrid models and three PIC selectors. On the two GDN models the two tie, both recovering most of full quality (up to $92\%$); on the Mamba-2 model, exact composition instead collapses under every selector---under EPIC, for instance, it recovers only $46.6\%$ of full quality, versus $86.8\%$ for a single cached block initializer. A single state initializer is also cheaper, cutting time-to-first-token to $0.46\times$ full prefill versus a further $5$--$17\%$ overhead for exact composition; results hold across LongBench QA and RULER at 8K--32K.

cs.AI

Semantic-Aware Temporal Adaptation for UAV Anti-UAV Tracking

UAV Anti-UAV tracking is an emerging low-altitude security task for localizing an adversarial UAV using the onboard camera of a moving observer UAV. It differs from conventional UAV tracking and ground-based Anti-UAV tracking because both the camera platform and the target move simultaneously. This dual-dynamic setting induces rapid viewpoint changes, motion blur, scale variation, and visually similar distractors, making reliable appearance matching difficult. Under such rapidly changing conditions, fixed visual representations are often insufficient because target appearance becomes unreliable and feature distributions may deviate from the training domain. The target language description remains stable across frames and can therefore serve as a semantic anchor for temporal state propagation, while online feature-distribution alignment can reduce video-specific test-time shifts. In this paper, we propose \emph{SATATrack}, a Semantic-Aware Temporal Adaptation framework for UAV Anti-UAV tracking. SATATrack introduces Semantic-Aware Context Propagation (SACP), which uses the target description to guide temporal context propagation across backbone stages and preserve target identity under rapid appearance changes. An auxiliary contrastive regularizer is used during training to discourage responses to semantically similar background regions. During inference, Temporal-Aware Distribution Alignment (TADA) aligns feature distributions online without updating model parameters, combining recent-frame estimates with training-time statistics for stability. SATATrack achieves state-of-the-art performance on the UAV-Anti-UAV benchmark while remaining competitive in Anti-UAV and UAV object tracking tasks. The code will be available at https://github.com/XiaozhenQiao/SATATrack.

cs.CV

CineWeaver: Training-Free Reference-Controllable Multi-Shot Long Video Generation for Cinematic Storytelling

Cinematic video generation is challenging for text-to-video diffusion models due to concurrent requirements on multi-shot generation, fine-grained controllability over characters and scenes, and long-form generation across extended temporal horizons. Existing methods rely on customization and retraining to separately address specific requirements, and cannot simultaneously fulfill all the requirements with a unified framework. In this paper, we shed light on the training-free paradigm with the key insight that the difficulty of multi-shot generation arises from a structural bias toward temporal continuity in pretrained video diffusion models, and consequently, propose a unified framework named CineWeaver to achieve reference-controllable multi-shot long-video generation without retraining. We manipulate positional encoding and attention patterns to break temporal continuity during inference to enable clear shot transitions using pretrained video diffusion models. Furthermore, we extend the proposed framework with a shot-routed reference conditioning mechanism for per-shot fine-grained controllability, and develop an anchor memory mechanism to allow long-form generation with consistent global appearance cues. To our best knowledge, CineWeaver is the first unified framework to simultaneously enable \textbf{long-form}, \textbf{reference-controllable}, and \textbf{multi-shot} video generation in a training-free fashion. Experimental results demonstrate that CineWeaver produces high-quality cinematic videos of long durations with consistent identities, stable global appearance, and clear shot transitions. The project page is available at: https://cineweaver.github.io.

cs.CV

MMOE: Modernizing Diffusion Transformers with Efficient Expert Design

Modern large language models scale successfully by pairing capacity growth with efficiency, keeping per-token and deployment costs under control as capacity grows. AIGC Foundation Models (AFMs), especially diffusion-transformer backbones, have begun to adopt sparse experts, but recent efforts mostly enlarge total parameter counts and sparsity ratios without importing the efficiency mechanisms that made LLM scaling practical, so generation quality is seldom balanced against training and deployment cost. This raises a natural question: can the architectural principles behind efficient LLM scaling be adapted to AFMs in a more balanced way? We introduce ModernMOE (MMOE), a modernization of SiT-style diffusion transformers that systematically adapts routed experts, shared and lightweight experts, gate-residual routing, and attention-residual information reuse to AIGC generation. Rather than treating MoE as a single plug-in replacement, MMOE studies how different modern expert components affect convergence, efficiency, and generation quality when composed inside a diffusion transformer. Every experiment in this paper is trained on a single eight-GPU H100 node with batch size 256 for 400k steps, an accessible single-machine budget. Under matched training and sampling protocols and at this budget, MMOE reaches lower FID at every recorded checkpoint, that is, it converges faster per training step, than dense and intermediate sparse-expert baselines, and among the sparse variants it attains the best quality-cost balance. Routing analysis further shows stable expert specialization across depth, substantial use of lightweight routes, and modest step-to-step routing changes during denoising. These results suggest that AFMs can follow the balanced scaling path of LLMs by importing proven efficiency designs, rather than by simply increasing total parameters and sparsity ratios.

cs.CV

RRTrack: Robust and Recoverable Object 6D Pose Tracking for Dynamic Scenes

Robust object 6D pose tracking is critical for robotic systems operating in dynamic and occluded scenes. Per-frame estimators are accurate but computationally expensive, while current trackers struggle with fast motion and complete occlusion due to their reliance on continuous visibility. To address these challenges, we present RRTrack, an efficient, recoverable object 6D pose tracker that enables robust tracking through fast motion and target disappearance--reappearance. RRTrack introduces a 2D--6D closed-loop tracking strategy that integrates memory-based video object segmentation (VOS) with 6D pose refinement. The 2D branch maintains target localization, and the 6D branch verifies geometric consistency before memory updates. In addition, a DINOv2-based dual-bank template matching module is developed to recover lost targets by jointly exploiting offline synthetic templates and online observation anchors while maintaining real-time efficiency. We also introduce a synthetic RGB-D benchmark comprising three robotic scenarios with fast motion and full occlusion. Experimental results on the synthetic benchmark demonstrate that RRTrack improves equal-subset mean ADD-S AR by 66.3\% and ADD-S AUC by 65.7\% over FoundationPose while achieving 55.2 FPS. Real-world experiments further validate the robustness of RRTrack under noisy sensing conditions. Project page: https://github.com/7kevin24/RRTrack

cs.CV

KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding

Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.

cs.RO

Generative Transmission: Rethinking Computation, Bandwidth, and Memory in Communication

Under the AI Flow framework, communication is shifting from transmitting fidelity-oriented information flows toward delivering task-oriented and perception-oriented token flows across heterogeneous network resources. Video communication is a fundamental component of modern information networks. However, under ultra-low-bandwidth and weak-network conditions, conventional video coding and transmission methods, which are primarily optimized for pixel-level fidelity, often struggle to balance visual usability, transmission efficiency, and robustness to unstable links. With the rapid advancement of generativemodels, video communication is also moving from precise signal reconstruction toward receiver-side perceptual utility and system-level usability. In this paper, we propose Generative Transmission (GenTrans) for video communication under ultra-low-bandwidth and weak-network conditions. Built upon Generative Video Compression (GVC), GenTrans formulates video transmission as a joint optimization problem involving bandwidth, computation, and memory, rather than treating it merely as a signal coding task. By leveraging generative priors, cross-clip memory reuse, runtime state reuse, and weak-network-aware transport, GenTrans significantly reduces transmission overhead while enabling visually coherent and practically useful reconstruction. Experimental results show that GenTrans supports effective video transmission under ultra-low-bitrate and weak-network conditions, achieving improved transmission efficiency, decoding efficiency, and robustness while preserving perceptual quality.

cs.CV

ShotPlan: Cinematic Video Generation with Learnable Planning Token

Current video generation models achieve impressive results in single-shot generation, yet remain limited in cinematic video generation, where coherent narratives and effective multi-shot composition require explicit shot planning. To address this challenge, we propose ShotPlan, a framework for explicit multi-shot cinematic video generation built upon a video diffusion foundation model. Our method introduces learnable planning tokens that capture shot-level transition cues and can be seamlessly integrated with the original video generation tokens to control transition timestamps. Unlike standard video generation tokens, the proposed planning tokens are equipped with Fractional Temporal Rotary Position Embedding (FRoPE), enabling shot transitions to be modeled at the frame level. Experiments demonstrate that ShotPlan significantly outperforms existing cinematic video generation methods, offering more flexible shot management and stronger inter-shot consistency.

cs.CV

Miles: Metric Learning with Expandable Subspace for Pre-Trained Model-Based Class-Incremental Learning

Class Incremental Learning (CIL) aims to learn new concepts consistently from a data stream without forgetting. Unlike typical CIL methods which need to learn a model from scratch, pre-trained model (PTM) can easily adapt to a new task with fine-tuning. However, existing PTM-based CIL methods fail to achieve a trade-off between performance and computational expenditure, i.e., they either adopt the same parameter space so that leading catastrophic forgetting, or expand a new branch for each task but adding more computational cost. To this end, we propose MetrIc Learning with Expandable Subspace (Miles) to harness the prior information within pre-trained knowledge, thereby orchestrating an efficient expansion of the parameter space through guided optimization. Specifically, it decouples the learnable modules with the pre-trained model, exploiting prior information from intermediate features of the backbone network to enable more flexible parameter expansion. Then, a central loss is adopted to guide the new category to cluster towards the corresponding prototype in the new task subspace while incorporating an auxiliary distance regularization term to maintain metric equilibrium across tasks. Extensive experiments on six benchmark datasets demonstrate that Miles achieves state-of-the-art performance in various CIL settings.

cs.CV

EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation

Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.

cs.RO

From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.

cs.RO