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Xuelong Wei

Publications and source records attributed to Xuelong Wei.

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EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks

The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets, they suffer from inherent limitations in scalability and real-world deployability. Human egocentric video collection, by contrast, has emerged as a promising approach to enable scalable, natural and in-the-wild data collection. As such, we present EgoLive, a large-scale, high-quality egocentric dataset designed explicitly for robot manipulation learning. EgoLive establishes three distinctive technical advantages over existing egocentric datasets: first, it represents the largest open-source annotated egocentric dataset focused on real-world task-oriented human routines to date; second, it delivers leading data quality via a customized head-mounted capture device and comprehensive high-precision multi-modal annotations; third, all data is collected exclusively in unconstrained real-world scenarios and encompasses vertical field human working data, including home service, retail, and other practical work scenarios, providing superior diversity and ecological validity. With the introduction of EgoLive, we aim to provide the research community with a scalable, high-quality dataset that accelerates breakthroughs in generalizable robotic models and facilitates the real-world deployment of robot systems.

cs.RO

Object-Focus Actor for Data-efficient Robot Generalization Dexterous Manipulation

Robot manipulation learning from human demonstrations offers a rapid means to acquire skills but often lacks generalization across diverse scenes and object placements. This limitation hinders real-world applications, particularly in complex tasks requiring dexterous manipulation. Vision-Language-Action (VLA) paradigm leverages large-scale data to enhance generalization. However, due to data scarcity, VLA's performance remains limited. In this work, we introduce Object-Focus Actor (OFA), a novel, data-efficient approach for generalized dexterous manipulation. OFA exploits the consistent end trajectories observed in dexterous manipulation tasks, allowing for efficient policy training. Our method employs a hierarchical pipeline: object perception and pose estimation, pre-manipulation pose arrival and OFA policy execution. This process ensures that the manipulation is focused and efficient, even in varied backgrounds and positional layout. Comprehensive real-world experiments across seven tasks demonstrate that OFA significantly outperforms baseline methods in both positional and background generalization tests. Notably, OFA achieves robust performance with only 10 demonstrations, highlighting its data efficiency.

cs.RO

Empowering Embodied Manipulation: A Bimanual-Mobile Robot Manipulation Dataset for Household Tasks

The advancements in embodied AI are increasingly enabling robots to tackle complex real-world tasks, such as household manipulation. However, the deployment of robots in these environments remains constrained by the lack of comprehensive bimanual-mobile robot manipulation data that can be learned. Existing datasets predominantly focus on single-arm manipulation tasks, while the few dual-arm datasets available often lack mobility features, task diversity, comprehensive sensor data, and robust evaluation metrics; they fail to capture the intricate and dynamic nature of household manipulation tasks that bimanual-mobile robots are expected to perform. To overcome these limitations, we propose BRMData, a Bimanual-mobile Robot Manipulation Dataset specifically designed for household applications. BRMData encompasses 10 diverse household tasks, including single-arm and dual-arm tasks, as well as both tabletop and mobile manipulations, utilizing multi-view and depth-sensing data information. Moreover, BRMData features tasks of increasing difficulty, ranging from single-object to multi-object grasping, non-interactive to human-robot interactive scenarios, and rigid-object to flexible-object manipulation, closely simulating real-world household applications. Additionally, we introduce a novel Manipulation Efficiency Score (MES) metric to evaluate both the precision and efficiency of robot manipulation methods in household tasks. We thoroughly evaluate and analyze the performance of advanced robot manipulation learning methods using our BRMData, aiming to drive the development of bimanual-mobile robot manipulation technologies. The dataset is now open-sourced and available at https://embodiedrobot.github.io/.

cs.RO

Preferred-Action-Optimized Diffusion Policies for Offline Reinforcement Learning

Offline reinforcement learning (RL) aims to learn optimal policies from previously collected datasets. Recently, due to their powerful representational capabilities, diffusion models have shown significant potential as policy models for offline RL issues. However, previous offline RL algorithms based on diffusion policies generally adopt weighted regression to improve the policy. This approach optimizes the policy only using the collected actions and is sensitive to Q-values, which limits the potential for further performance enhancement. To this end, we propose a novel preferred-action-optimized diffusion policy for offline RL. In particular, an expressive conditional diffusion model is utilized to represent the diverse distribution of a behavior policy. Meanwhile, based on the diffusion model, preferred actions within the same behavior distribution are automatically generated through the critic function. Moreover, an anti-noise preference optimization is designed to achieve policy improvement by using the preferred actions, which can adapt to noise-preferred actions for stable training. Extensive experiments demonstrate that the proposed method provides competitive or superior performance compared to previous state-of-the-art offline RL methods, particularly in sparse reward tasks such as Kitchen and AntMaze. Additionally, we empirically prove the effectiveness of anti-noise preference optimization.

cs.LG