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Xueqi Ma

Publications and source records attributed to Xueqi Ma.

At least 19 recordsLinked to original sources

SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching

UV seam placement is a critical yet labor-intensive step in 3D content creation, requiring artists to balance chart shape, seam concealment, and alignment with semantic and geometric features. Existing automatic methods are primarily based on per-object optimization, relying on handcrafted objectives to avoid distortion or on proxies from pretrained models to inject semantic information. However, these strategies are not always well aligned with seams used in industrial production pipelines, often resulting in layouts that deviate from artist-preferred seam patterns and practical production requirements. To address these limitations, we propose SeamGen, a generative model for UV seam generation that aligns with artist preferences and production requirements. Instead of depending on manually designed objectives and constraints, SeamGen learns the distribution of per-edge seam labels from a large corpus of existing seam layouts using a flow-matching generative model. A key challenge is that typical Transformer architectures used in flow matching models are designed for sequential representations, such as point clouds, and cannot naturally account for mesh topology. To enable mesh-native learning, we design a Mesh Transformer backbone that interleaves local graph attention over mesh edges with global self-attention across vertices, capturing both fine-grained geometric cues and long-range topological coherence. To further improve inference-time controllability and quality, we exploit the training-free inpainting capability of flow models for both localized seam refinement and constraint-guided seam generation. Extensive experiments show that by learning priors from professional seam layout data, SeamGen produces UV layouts that better align with artist-authored preferences and achieve superior perceptual quality compared with distortion-based and semantic-proxy baselines.

cs.CV

MeshTailor: Cutting Seams via Generative Mesh Traversal

We present MeshTailor, the first mesh-native generative framework for synthesizing edge-aligned seams on 3D surfaces. Unlike prior optimization-based or extrinsic learning-based methods, MeshTailor operates directly on the mesh graph, eliminating projection artifacts and fragile snapping heuristics. We introduce ChainingSeams, a hierarchical serialization of the seam graph that orders chains from global structural cuts down to local details in a coarse-to-fine manner, and a dual-stream encoder that fuses topological and geometric context. Leveraging this hierarchical representation and dual-stream vertex embeddings, our MeshTailor Transformer utilizes an autoregressive pointer layer to trace seams vertex-by-vertex within local neighborhoods. Extensive evaluations show that MeshTailor produces more coherent and structurally regular seam layouts compared to recent optimization-based and learning-based baselines.

cs.GR

GraphSculptor: Sculpting Pre-training Coreset for Graph Self-supervised Learning

Graph self-supervised learning typically relies on large-scale unlabeled datasets, heavily inflating computational costs. However, empirical evidence suggests that these datasets contain substantial redundancy-our analysis reveals that uniformly subsampling 50% of graphs retains over 96% of downstream performance. To exploit this redundancy, we introduce GraphSculptor for pre-training coreset construction. Unlike methods dependent on additional training-time signals or limited solely to topological statistics, GraphSculptor provides a label-free solution that constructs coresets via two complementary perspectives: intrinsic structure and contextual semantics. Concretely, structural diversity is quantified using intrinsic graph statistics, yielding a structural feature vector for each graph, while semantic diversity is captured by utilizing a pre-trained language model to encode descriptions generated via graph-to-text. GraphSculptor integrates these signals into a unified metric space and performs cluster-aware selection to preserve joint structural-semantic diversity. We further derive a theoretical bound on the loss gap between coreset and full-data pre-training, offering theoretical motivation for our selection formulation. Extensive experiments demonstrate that GraphSculptor effectively sculpts the dataset: a 10% coreset achieves 99.6% of full-data performance while reducing pre-training time by nearly 90%, offering a scalable solution for data-efficient graph pre-training.

cs.LG

Attention in Space: Functional Roles of VLM Heads for Spatial Reasoning

Despite remarkable advances in large Vision-Language Models (VLMs), spatial reasoning remains a persistent challenge. In this work, we investigate how attention heads within VLMs contribute to spatial reasoning by analyzing their functional roles through a mechanistic interpretability lens. We introduce CogVSR, a dataset that decomposes complex spatial reasoning questions into step-by-step subquestions designed to simulate human-like reasoning via a chain-of-thought paradigm, with each subquestion linked to specific cognitive functions such as spatial perception or relational reasoning. Building on CogVSR, we develop a probing framework to identify and characterize attention heads specialized for these functions. Our analysis across diverse VLM families reveals that these functional heads are universally sparse, vary in number and distribution across functions. Notably, spatially specialized heads are fewer than those for other cognitive functions, highlighting their scarcity. We propose methods to activate latent spatial heads, improving spatial understanding. Intervention experiments further demonstrate their critical role in spatial reasoning: removing functional heads leads to performance degradation, while emphasizing them enhances accuracy. This study provides new interpretability driven insights into how VLMs attend to space and paves the way for enhancing complex spatial reasoning in multimodal models.

cs.AI

Hi-GMAE: Hierarchical Graph Masked Autoencoders

Graph Masked Autoencoders (GMAEs) have emerged as a notable self-supervised learning approach for graph-structured data. Existing GMAE models primarily focus on reconstructing node-level information, categorizing them as single-scale GMAEs. This methodology, while effective in certain contexts, tends to overlook the complex hierarchical structures inherent in many real-world graphs. For instance, molecular graphs exhibit a clear hierarchical organization in the form of the atoms-functional groups-molecules structure. Therefore, the inability of single-scale GMAE models to incorporate these hierarchical relationships often results in an inadequate capture of crucial high-level graph information, leading to a noticeable decline in performance. To address this limitation, we propose Hierarchical Graph Masked AutoEncoders (Hi-GMAE), a novel multi-scale GMAE framework designed to handle the hierarchical structures within graphs. First, Hi-GMAE constructs a multi-scale graph hierarchy through graph pooling, enabling the exploration of graph structures across different granularity levels. To ensure masking uniformity of subgraphs across these scales, we propose a novel coarse-to-fine strategy that initiates masking at the coarsest scale and progressively back-projects the mask to finer scales. Furthermore, we integrate a gradual recovery strategy with the masking process to mitigate the learning challenges posed by completely masked subgraphs. Our experiments on 17 graph datasets, covering two graph learning tasks, consistently demonstrate that Hi-GMAE outperforms 29 state-of-the-art self-supervised competitors in capturing comprehensive graph information.

cs.LG

EvoTool: Self-Evolving Tool-Use Policy Optimization in LLM Agents via Blame-Aware Mutation and Diversity-Aware Selection

LLM-based agents depend on effective tool-use policies to solve complex tasks, yet optimizing these policies remains challenging due to delayed supervision and the difficulty of credit assignment in long-horizon trajectories. Existing optimization approaches tend to be either monolithic, which are prone to entangling behaviors, or single-aspect, which ignore cross-module error propagation. To address these limitations, we propose EvoTool, a self-evolving framework that optimizes a modular tool-use policy via a gradient-free evolutionary paradigm. EvoTool decomposes agent's tool-use policy into four modules, including Planner, Selector, Caller, and Synthesizer, and iteratively improves them in a self-improving loop through three novel mechanisms. Trajectory-Grounded Blame Attribution uses diagnostic traces to localize failures to a specific module. Feedback-Guided Targeted Mutation then edits only that module via natural-language critique. Diversity-Aware Population Selection preserves complementary candidates to ensure solution diversity. Across four benchmarks, EvoTool outperforms strong baselines by over 5 points on both GPT-4.1 and Qwen3-8B, while achieving superior efficiency and transferability. The code will be released once paper is accepted.

cs.AI

Coarse-to-Fine Open-Set Graph Node Classification with Large Language Models

Developing open-set classification methods capable of classifying in-distribution (ID) data while detecting out-of-distribution (OOD) samples is essential for deploying graph neural networks (GNNs) in open-world scenarios. Existing methods typically treat all OOD samples as a single class, despite real-world applications, especially high-stake settings such as fraud detection and medical diagnosis, demanding deeper insights into OOD samples, including their probable labels. This raises a critical question: can OOD detection be extended to OOD classification without true label information? To address this question, we propose a Coarse-to-Fine open-set Classification (CFC) framework that leverages large language models (LLMs) for graph datasets. CFC consists of three key components: a coarse classifier that uses LLM prompts for OOD detection and outlier label generation, a GNN-based fine classifier trained with OOD samples identified by the coarse classifier for enhanced OOD detection and ID classification, and refined OOD classification achieved through LLM prompts and post-processed OOD labels. Unlike methods that rely on synthetic or auxiliary OOD samples, CFC employs semantic OOD instances that are genuinely out-of-distribution based on their inherent meaning, improving interpretability and practical utility. Experimental results show that CFC improves OOD detection by ten percent over state-of-the-art methods on graph and text domains and achieves up to seventy percent accuracy in OOD classification on graph datasets.

cs.LG

Investigating The Functional Roles of Attention Heads in Vision Language Models: Evidence for Reasoning Modules

Despite excelling on multimodal benchmarks, vision-language models (VLMs) largely remain a black box. In this paper, we propose a novel interpretability framework to systematically analyze the internal mechanisms of VLMs, focusing on the functional roles of attention heads in multimodal reasoning. To this end, we introduce CogVision, a dataset that decomposes complex multimodal questions into step-by-step subquestions designed to simulate human reasoning through a chain-of-thought paradigm, with each subquestion associated with specific receptive or cognitive functions such as high-level visual reception and inference. Using a probing-based methodology, we identify attention heads that specialize in these functions and characterize them as functional heads. Our analysis across diverse VLM families reveals that these functional heads are universally sparse, vary in number and distribution across functions, and mediate interactions and hierarchical organization. Furthermore, intervention experiments demonstrate their critical role in multimodal reasoning: removing functional heads leads to performance degradation, while emphasizing them enhances accuracy. These findings provide new insights into the cognitive organization of VLMs and suggest promising directions for designing models with more human-aligned perceptual and reasoning abilities.

cs.AI

Cognitive Mirrors: Exploring the Diverse Functional Roles of Attention Heads in LLM Reasoning

Large language models (LLMs) have achieved state-of-the-art performance in a variety of tasks, but remain largely opaque in terms of their internal mechanisms. Understanding these mechanisms is crucial to improve their reasoning abilities. Drawing inspiration from the interplay between neural processes and human cognition, we propose a novel interpretability framework to systematically analyze the roles and behaviors of attention heads, which are key components of LLMs. We introduce CogQA, a dataset that decomposes complex questions into step-by-step subquestions with a chain-of-thought design, each associated with specific cognitive functions such as retrieval or logical reasoning. By applying a multi-class probing method, we identify the attention heads responsible for these functions. Our analysis across multiple LLM families reveals that attention heads exhibit functional specialization, characterized as cognitive heads. These cognitive heads exhibit several key properties: they are universally sparse, vary in number and distribution across different cognitive functions, and display interactive and hierarchical structures. We further show that cognitive heads play a vital role in reasoning tasks - removing them leads to performance degradation, while augmenting them enhances reasoning accuracy. These insights offer a deeper understanding of LLM reasoning and suggest important implications for model design, training, and fine-tuning strategies.

q-bio.NC

Reasoning Like Experts: Leveraging Multimodal Large Language Models for Drawing-based Psychoanalysis

Multimodal Large Language Models (MLLMs) have demonstrated exceptional performance across various objective multimodal perception tasks, yet their application to subjective, emotionally nuanced domains, such as psychological analysis, remains largely unexplored. In this paper, we introduce PICK, a multi-step framework designed for Psychoanalytical Image Comprehension through hierarchical analysis and Knowledge injection with MLLMs, specifically focusing on the House-Tree-Person (HTP) Test, a widely used psychological assessment in clinical practice. First, we decompose drawings containing multiple instances into semantically meaningful sub-drawings, constructing a hierarchical representation that captures spatial structure and content across three levels: single-object level, multi-object level, and whole level. Next, we analyze these sub-drawings at each level with a targeted focus, extracting psychological or emotional insights from their visual cues. We also introduce an HTP knowledge base and design a feature extraction module, trained with reinforcement learning, to generate a psychological profile for single-object level analysis. This profile captures both holistic stylistic features and dynamic object-specific features (such as those of the house, tree, or person), correlating them with psychological states. Finally, we integrate these multi-faceted information to produce a well-informed assessment that aligns with expert-level reasoning. Our approach bridges the gap between MLLMs and specialized expert domains, offering a structured and interpretable framework for understanding human mental states through visual expression. Experimental results demonstrate that the proposed PICK significantly enhances the capability of MLLMs in psychological analysis. It is further validated as a general framework through extensions to emotion understanding tasks.

cs.CV

SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning

Mesh seams play a pivotal role in partitioning 3D surfaces for UV parametrization and texture mapping. Poorly placed seams often result in severe UV distortion or excessive fragmentation, thereby hindering texture synthesis and disrupting artist workflows. Existing methods frequently trade one failure mode for another-producing either high distortion or many scattered islands. To address this, we introduce SeamCrafter, an autoregressive GPT-style seam generator conditioned on point cloud inputs. SeamCrafter employs a dual-branch point-cloud encoder that disentangles and captures complementary topological and geometric cues during pretraining. To further enhance seam quality, we fine-tune the model using Direct Preference Optimization (DPO) on a preference dataset derived from a novel seam-evaluation framework. This framework assesses seams primarily by UV distortion and fragmentation, and provides pairwise preference labels to guide optimization. Extensive experiments demonstrate that SeamCrafter produces seams with substantially lower distortion and fragmentation than prior approaches, while preserving topological consistency and visual fidelity.

cs.GR

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV

Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering

Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. However, generating high-quality hair card models remains a challenging and labor-intensive task. This work presents an automated pipeline for converting strand-based hair models into hair card models with a limited number of cards and textures while preserving the hairstyle appearance. Our key idea is a novel differentiable representation where each strand is encoded as a projected 2D spline in the texture space, which enables efficient optimization with differentiable rendering and structured results respecting the hair geometry. Based on this representation, we develop a novel algorithm pipeline, where we first cluster hair strands into initial hair cards and project the strands into the texture space. We then conduct a two-stage optimization where our first stage optimizes the texture and geometry of each hair card separately, and after texture reduction, our second stage conducts joint optimization of all the cards for fine-tuning. Put together, our method is evaluated on a wide range of hairstyles, including straight, wavy, curly, and coily hairs. To better capture the appearance of short or coily hair, we additionally support hair cap and cross-card. Furthermore, our framework supports seamless LoD transitions via texture sharing, balancing texture memory efficiency and visual quality.

cs.GR

CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation

We introduce CLR-Wire, a novel framework for 3D curve-based wireframe generation that integrates geometry and topology into a unified Continuous Latent Representation. Unlike conventional methods that decouple vertices, edges, and faces, CLR-Wire encodes curves as Neural Parametric Curves along with their topological connectivity into a continuous and fixed-length latent space using an attention-driven variational autoencoder (VAE). This unified approach facilitates joint learning and generation of both geometry and topology. To generate wireframes, we employ a flow matching model to progressively map Gaussian noise to these latents, which are subsequently decoded into complete 3D wireframes. Our method provides fine-grained modeling of complex shapes and irregular topologies, and supports both unconditional generation and generation conditioned on point cloud or image inputs. Experimental results demonstrate that, compared with state-of-the-art generative approaches, our method achieves substantial improvements in accuracy, novelty, and diversity, offering an efficient and comprehensive solution for CAD design, geometric reconstruction, and 3D content creation.

cs.GR

GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation

Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However, sequence-based methods have difficulty producing complex structures with many faces due to memory limits. The deformable tetrahedral grid-based method MeshDiffusion fails to recover realistic surfaces due to the inherent ambiguity in deformable grids. We propose the GenUDC framework to address these challenges by leveraging the Unsigned Dual Contouring (UDC) as the mesh representation. UDC discretizes a mesh in a regular grid and divides it into the face and vertex parts, recovering both complex structures and fine details. As a result, the one-to-one mapping between UDC and mesh resolves the ambiguity problem. In addition, GenUDC adopts a two-stage, coarse-to-fine generative process for 3D mesh generation. It first generates the face part as a rough shape and then the vertex part to craft a detailed shape. Extensive evaluations demonstrate the superiority of UDC as a mesh representation and the favorable performance of GenUDC in mesh generation. The code and trained models are available at https://github.com/TrepangCat/GenUDC.

cs.CV

Generating 3D House Wireframes with Semantics

We present a new approach for generating 3D house wireframes with semantic enrichment using an autoregressive model. Unlike conventional generative models that independently process vertices, edges, and faces, our approach employs a unified wire-based representation for improved coherence in learning 3D wireframe structures. By re-ordering wire sequences based on semantic meanings, we facilitate seamless semantic integration during sequence generation. Our two-phase technique merges a graph-based autoencoder with a transformer-based decoder to learn latent geometric tokens and generate semantic-aware wireframes. Through iterative prediction and decoding during inference, our model produces detailed wireframes that can be easily segmented into distinct components, such as walls, roofs, and rooms, reflecting the semantic essence of the shape. Empirical results on a comprehensive house dataset validate the superior accuracy, novelty, and semantic fidelity of our model compared to existing generative models. More results and details can be found on https://vcc.tech/research/2024/3DWire.

cs.CV

Dual-perspective Cross Contrastive Learning in Graph Transformers

Graph contrastive learning (GCL) is a popular method for leaning graph representations by maximizing the consistency of features across augmented views. Traditional GCL methods utilize single-perspective i.e. data or model-perspective) augmentation to generate positive samples, restraining the diversity of positive samples. In addition, these positive samples may be unreliable due to uncontrollable augmentation strategies that potentially alter the semantic information. To address these challenges, this paper proposed a innovative framework termed dual-perspective cross graph contrastive learning (DC-GCL), which incorporates three modifications designed to enhance positive sample diversity and reliability: 1) We propose dual-perspective augmentation strategy that provide the model with more diverse training data, enabling the model effective learning of feature consistency across different views. 2) From the data perspective, we slightly perturb the original graphs using controllable data augmentation, effectively preserving their semantic information. 3) From the model perspective, we enhance the encoder by utilizing more powerful graph transformers instead of graph neural networks. Based on the model's architecture, we propose three pruning-based strategies to slightly perturb the encoder, providing more reliable positive samples. These modifications collectively form the DC-GCL's foundation and provide more diverse and reliable training inputs, offering significant improvements over traditional GCL methods. Extensive experiments on various benchmarks demonstrate that DC-GCL consistently outperforms different baselines on various datasets and tasks.

cs.LG

Gradformer: Graph Transformer with Exponential Decay

Graph Transformers (GTs) have demonstrated their advantages across a wide range of tasks. However, the self-attention mechanism in GTs overlooks the graph's inductive biases, particularly biases related to structure, which are crucial for the graph tasks. Although some methods utilize positional encoding and attention bias to model inductive biases, their effectiveness is still suboptimal analytically. Therefore, this paper presents Gradformer, a method innovatively integrating GT with the intrinsic inductive bias by applying an exponential decay mask to the attention matrix. Specifically, the values in the decay mask matrix diminish exponentially, correlating with the decreasing node proximities within the graph structure. This design enables Gradformer to retain its ability to capture information from distant nodes while focusing on the graph's local details. Furthermore, Gradformer introduces a learnable constraint into the decay mask, allowing different attention heads to learn distinct decay masks. Such an design diversifies the attention heads, enabling a more effective assimilation of diverse structural information within the graph. Extensive experiments on various benchmarks demonstrate that Gradformer consistently outperforms the Graph Neural Network and GT baseline models in various graph classification and regression tasks. Additionally, Gradformer has proven to be an effective method for training deep GT models, maintaining or even enhancing accuracy compared to shallow models as the network deepens, in contrast to the significant accuracy drop observed in other GT models.Codes are available at \url{https://github.com/LiuChuang0059/Gradformer}.

cs.LG