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Xueqian Wang

Publications and source records attributed to Xueqian Wang.

At least 37 records · Page 2Linked to original sources

Principled RL for Flow Matching Emerges from the Chunk-level Policy Optimization

Recent Progress in post-training flow matching for text-to-image (T2I) generation with Group Relative Policy Optimization (GRPO) has demonstrated strong potential. However, it is hindered by a critical limitation: inaccurate advantage attribution. In this work, we argue that aggregating consecutive steps into a coherent 'chunk' and shifting the policy optimization paradigm from GRPO's step level to the chunk level can effectively mitigate the negative impact of this issue. Building on this insight, we propose Group Chunking Policy Optimization (GCPO), the first chunk-level reinforcement learning approach for post-training flow matching. Extensive experiments demonstrate that GCPO achieves superior performance on both standard T2I benchmarks and preference alignment, with up to 43% relative gains over GRPO, highlighting the promise of chunk-level policy optimization. The code is available on https://github.com/xingzhejun/GCPO.

cs.CV↗

FlowPRO: Reward-Free Reinforced Fine-Tuning of Flow-Matching VLAs via Proximalized Preference Optimization

Post-training Vision-Language-Action (VLA) models into policies that can be reliably deployed on real robots remains a major bottleneck. SFT and DAgger exploit failure signals only indirectly, and reward-based RL is bottlenecked by the difficulty of real-world reward design and of training reliable critics. We present FlowPRO, a reward-free offline reinforced fine-tuning framework for flow-matching VLAs. Algorithmically, we propose RPRO (Robotic Flow-matching Proximalized Preference Optimization), a preference-optimization objective tailored to the flow-matching action head of VLA models. RPRO pairs a contrastive optimizer with an explicit proximal regularizer that anchors the absolute magnitude of the implicit reward, thereby eliminating the reward-hacking failure mode of plain Flow-DPO. On the data side, a teleoperated intervention-and-rollback paradigm produces naturally paired positive and negative trajectories $(τ^w, τ^l)$ on a real robot from a single operator action; a Smooth Interpolation procedure, combined with batch mixing, then converts these sparse corrections into dense per-state supervision while preserving the base policy's capabilities. On four long-horizon bimanual tasks, FlowPRO attains the highest success rate, outperforming four representative baselines, and ablations confirm the contribution of each loss component.

cs.RO↗

Wavelet Fourier Diffuser: Frequency-Aware Diffusion Model for Reinforcement Learning

Diffusion probability models have shown significant promise in offline reinforcement learning by directly modeling trajectory sequences. However, existing approaches primarily focus on time-domain features while overlooking frequency-domain features, leading to frequency shift and degraded performance according to our observation. In this paper, we investigate the RL problem from a new perspective of the frequency domain. We first observe that time-domain-only approaches inadvertently introduce shifts in the low-frequency components of the frequency domain, which results in trajectory instability and degraded performance. To address this issue, we propose Wavelet Fourier Diffuser (WFDiffuser), a novel diffusion-based RL framework that integrates Discrete Wavelet Transform to decompose trajectories into low- and high-frequency components. To further enhance diffusion modeling for each component, WFDiffuser employs Short-Time Fourier Transform and cross attention mechanisms to extract frequency-domain features and facilitate cross-frequency interaction. Extensive experiment results on the D4RL benchmark demonstrate that WFDiffuser effectively mitigates frequency shift, leading to smoother, more stable trajectories and improved decision-making performance over existing methods.

cs.LG↗

Power Reinforcement Post-Training of Text-to-Image Models with Super-Linear Advantage Shaping

Recently, post-training methods based on reinforcement learning, with a particular focus on Group Relative Policy Optimization (GRPO), have emerged as the robust paradigm for further advancement of text-to-image (T2I) models. However, these methods are often prone to reward hacking, wherein models exploit biases in imperfect reward functions rather than yielding genuine performance gains. In this work, we identify that normalization could lead to miscalibration and directly removing the prompt-level standard deviation term yields an optimal policy ascent direction that is linear in the advantage but still limits the separation of genuine signals from noise. To mitigate the above issues, we propose Super-Linear Advantage Shaping (SLAS) by revisiting the functional update from an information geometry perspective. By extending the Fisher-Rao information metric with advantage-dependent weighting, SLAS introduces a non-linear geometric structure that reshapes the local policy space. This design relaxes constraints along high-advantage directions to amplify informative updates, while tightening those in low-advantage regions to suppress illusory gradients. In addition, batch-level normalization is applied to stabilize training under varying reward scales. Extensive evaluations demonstrate that SLAS consistently surpasses the DanceGRPO baseline across multiple backbones and benchmarks. In particular, it yields faster training dynamics, improved out-of-domain performance on GenEval and UniGenBench++, and enhanced robustness to model scaling, while mitigating reward hacking and preserving semantic and compositional fidelity in generations.

cs.CV↗

Bridging Perception and Action: A Lightweight Multimodal Meta-Planner Framework for Robust Earth Observation Agents

Autonomous Earth Observation (EO) agents are transitioning from passive perception to complex, multi-step task execution. However, current architectures that integrate planning and execution within a single model often struggle with combinatorial complexity and reasoning errors in dynamic EO scenarios. To resolve these challenges, we propose the Lightweight Multimodal Meta-Planner (LMMP) framework. LMMP incorporates a dual-awareness mechanism that grounds strategic plans in both multimodal image features and high-level task semantics. Crucially, we introduce a Meta Task Library to inject remote sensing expert knowledge directly into the workflow, which standardizes domain logic and ensures plans are physically feasible. We further implement a two-stage training pipeline, initializing the Meta-Planner via expert-distilled Supervised Fine-Tuning and refining it through Direct Preference Optimization based on execution feedback. Extensive experiments on a dataset derived from EarthBench and ThinkGeo demonstrate that LMMP significantly improves tool-calling accuracy and task success rates. Moreover, the framework exhibits strong ``plug-and-play'' versatility, consistently enhancing the performance of diverse executor backbones across previously unseen EO missions.

cs.MA↗

Time-Division Multiplexing Actuation in Tendon-Driven Arms: Lightweight Design and Fault Tolerance

Robotic manipulators for aerospace applications require a delicate balance between lightweight construction and fault-tolerant operation to satisfy strict weight limitations and ensure reliability in remote, hazardous environments. This paper presents Time-Division Multiplexing Actuation (TDMA), a practical approach for tendon-driven robots that significantly reduces actuator count while preserving high torque output and intrinsic fault tolerance. The key hardware employs a vertically-stacked rotational selection structure that integrates self-rotating TDM motors for rapid configuration, electromagnetic clutches enabling sub-0.1 second engagement, a worm gear reducer for enhanced load capacity and self-locking capability, and a dual-encoder system for precise, long-term positioning. Leveraging TDMA, the proposed MuxArm achieves a self-weight of 2.17 kg, supports an actuator driving capacity of 10 kg, and maintains end-effector accuracy up to 1% of its length, even under partial servo failure. Additionally, an actuation space trajectory planning algorithm is developed, enabling fault-tolerant control and reducing tendon load by up to 50% compared to conventional methods. Comprehensive experiments demonstrate MuxArm's robust performance in diverse settings, including free-space, cluttered, and confined environments.

cs.RO↗

OVAL: Open-Vocabulary Augmented Memory Model for Lifelong Object Goal Navigation

Object Goal Navigation (ObjectNav) refers to an agent navigating to an object in an unseen environment, which is an ability often required in the accomplishment of complex tasks. While existing methods demonstrate proficiency in isolated single object navigation, their limitations emerge in the restricted applicability of lifelong memory representations, which ultimately hinders effective navigation toward continual targets over extended periods. To address this problem, we propose OVAL, a novel lifelong open-vocabulary memory framework, which enables efficient and precise execution of long-term navigation in semantically open tasks. Within this framework, we introduce memory descriptors to facilitate structured management of the memory model. Additionally, we propose a novel probability-based exploration strategy, utilizing a multi-value frontier scoring to enhance lifelong exploration efficiency. Extensive experiments demonstrate the efficiency and robustness of the proposed system.

cs.RO↗

1.x-Distill: Breaking the Diversity, Quality, and Efficiency Barrier in Distribution Matching Distillation

Diffusion models produce high-quality text-to-image results, but their iterative denoising is computationally expensive.Distribution Matching Distillation (DMD) emerges as a promising path to few-step distillation, but suffers from diversity collapse and fidelity degradation when reduced to two steps or fewer. We present 1.x-Distill, the first fractional-step distillation framework that breaks the integer-step constraint of prior few-step methods and establishes 1.x-step generation as a practical regime for distilled diffusion models.Specifically, we first analyze the overlooked role of teacher CFG in DMD and introduce a simple yet effective modification to suppress mode collapse. Then, to improve performance under extreme steps, we introduce Stagewise Focused Distillation, a two-stage strategy that learns coarse structure through diversity-preserving distribution matching and refines details with inference-consistent adversarial distillation. Furthermore, we design a lightweight compensation module for Distill--Cache co-Training, which naturally incorporates block-level caching into our distillation pipeline.Experiments on SD3-Medium and SD3.5-Large show that 1.x-Distill surpasses prior few-step methods, achieving better quality and diversity at 1.67 and 1.74 effective NFEs, respectively, with up to 33x speedup over original 28x2 NFE sampling.

cs.CV↗

NavCrafter: Exploring 3D Scenes from a Single Image

Creating flexible 3D scenes from a single image is vital when direct 3D data acquisition is costly or impractical. We introduce NavCrafter, a novel framework that explores 3D scenes from a single image by synthesizing novel-view video sequences with camera controllability and temporal-spatial consistency. NavCrafter leverages video diffusion models to capture rich 3D priors and adopts a geometry-aware expansion strategy to progressively extend scene coverage. To enable controllable multi-view synthesis, we introduce a multi-stage camera control mechanism that conditions diffusion models with diverse trajectories via dual-branch camera injection and attention modulation. We further propose a collision-aware camera trajectory planner and an enhanced 3D Gaussian Splatting (3DGS) pipeline with depth-aligned supervision, structural regularization and refinement. Extensive experiments demonstrate that NavCrafter achieves state-of-the-art novel-view synthesis under large viewpoint shifts and substantially improves 3D reconstruction fidelity.

cs.CV↗

PhotoAgent: A Robotic Photographer with Spatial and Aesthetic Understanding

Embodied agents for creative tasks like photography must bridge the semantic gap between high-level language commands and geometric control. We introduce PhotoAgent, an agent that achieves this by integrating Large Multimodal Models (LMMs) reasoning with a novel control paradigm. PhotoAgent first translates subjective aesthetic goals into solvable geometric constraints via LMM-driven, chain-of-thought (CoT) reasoning, allowing an analytical solver to compute a high-quality initial viewpoint. This initial pose is then iteratively refined through visual reflection within a photorealistic internal world model built with 3D Gaussian Splatting (3DGS). This ``mental simulation'' replaces costly and slow physical trial-and-error, enabling rapid convergence to aesthetically superior results. Evaluations confirm that PhotoAgent excels in spatial reasoning and achieves superior final image quality.

cs.CV↗

MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity of real-world tasks. We introduce MANSION, the first language-driven framework for generating building-scale, multi-floor 3D environments. Being aware of vertical structural constraints, MANSION generates realistic, navigable whole-building structures with diverse, human-friendly scenes, enabling the development and evaluation of cross-floor long-horizon tasks. Building on this framework, we release MansionWorld, a dataset of over 1,000 diverse buildings ranging from hospitals to offices, alongside a Task-Semantic Scene Editing Agent that customizes these environments using open-vocabulary commands to meet specific user needs. Benchmarking reveals that state-of-the-art agents degrade sharply in our settings, establishing MANSION as a critical testbed for the next generation of spatial reasoning and planning.

cs.CV↗

When to Lock Attention: Training-Free KV Control in Video Diffusion

Maintaining background consistency while enhancing foreground quality remains a core challenge in video editing. Injecting full-image information often leads to background artifacts, whereas rigid background locking severely constrains the model's capacity for foreground generation. To address this issue, we propose KV-Lock, a training-free framework tailored for DiT-based video diffusion models. Our core insight is that the hallucination metric (variance of denoising prediction) directly quantifies generation diversity, which is inherently linked to the classifier-free guidance (CFG) scale. Building upon this, KV-Lock leverages diffusion hallucination detection to dynamically schedule two key components: the fusion ratio between cached background key-values (KVs) and newly generated KVs, and the CFG scale. When hallucination risk is detected, KV-Lock strengthens background KV locking and simultaneously amplifies conditional guidance for foreground generation, thereby mitigating artifacts and improving generation fidelity. As a training-free, plug-and-play module, KV-Lock can be easily integrated into any pre-trained DiT-based models. Extensive experiments validate that our method outperforms existing approaches in improved foreground quality with high background fidelity across various video editing tasks.

cs.CV↗

CDF-Glove: A Cable-Driven Force Feedback Glove for Dexterous Teleoperation

High-quality teleoperated demonstrations are a primary bottleneck for imitation learning (IL) in dexterous manipulation. However, haptic feedback provides operators with real-time contact information, enabling real-time finger posture adjustments, and thereby improving demonstration quality. Existing dexterous teleoperation platforms typically omit haptic feedback and remain bulky and expensive. We introduce CDF-Glove, a lightweight and low cost cable-driven force-feedback glove. The real-time state is available for 20 finger degrees of freedom (DoF), of which 16 are directly sensed and 4 are passively coupled (inferred from kinematic constraints). We develop a kinematic model and control stack for the glove, and validate them across multiple robotic hands with diverse kinematics and DoF. The CDF-Glove achieves distal joint repeatability of 0.4 degrees, and delivers about 200 ms force feedback latency, yielding a 4x improvement in task success rate relative to no-feedback teleoperation. We collect two bimanual teleoperation datasets, on which we train and evaluate Diffusion Policy baselines. Compared to kinesthetic teaching, the policies trained in our teleoperated demonstrations increase the average success rate by 55% and reduce the mean completion time by approximately 15.2 seconds (a 47.2% relative reduction). In particular, the CDF-Glove costs approximately US$230. The code and designs are released as open source at https://cdfglove.github.io/.

cs.RO↗

Twin Co-Adaptive Dialogue for Progressive Image Generation

Modern text-to-image generation systems have enabled the creation of remarkably realistic and high-quality visuals, yet they often falter when handling the inherent ambiguities in user prompts. In this work, we present Twin-Co, a framework that leverages synchronized, co-adaptive dialogue to progressively refine image generation. Instead of a static generation process, Twin-Co employs a dynamic, iterative workflow where an intelligent dialogue agent continuously interacts with the user. Initially, a base image is generated from the user's prompt. Then, through a series of synchronized dialogue exchanges, the system adapts and optimizes the image according to evolving user feedback. The co-adaptive process allows the system to progressively narrow down ambiguities and better align with user intent. Experiments demonstrate that Twin-Co not only enhances user experience by reducing trial-and-error iterations but also improves the quality of the generated images, streamlining creative process across various applications.

cs.CV↗

Reinforcement Learning Meets Masked Generative Models: Mask-GRPO for Text-to-Image Generation

Reinforcement learning (RL) has garnered increasing attention in text-to-image (T2I) generation. However, most existing RL approaches are tailored to either diffusion models or autoregressive models, overlooking an important alternative: masked generative models. In this work, we propose Mask-GRPO, the first method to incorporate Group Relative Policy Optimization (GRPO)-based RL into this overlooked paradigm. Our core insight is to redefine the transition probability, which is different from current approaches, and formulate the unmasking process as a multi-step decision-making problem. To further enhance our method, we explore several useful strategies, including removing the KL constraint, applying the reduction strategy, and filtering out low-quality samples. Using Mask-GRPO, we improve a base model, Show-o, with substantial improvements on standard T2I benchmarks and preference alignment, outperforming existing state-of-the-art approaches. The code is available on https://github.com/xingzhejun/Mask-GRPO

cs.CV↗

UACER: An Uncertainty-Adaptive Critic Ensemble Framework for Robust Adversarial Reinforcement Learning

Robust adversarial reinforcement learning has emerged as an effective paradigm for training agents to handle uncertain disturbance in real environments, with critical applications in sequential decision-making domains such as autonomous driving and robotic control. Within this paradigm, agent training is typically formulated as a zero-sum Markov game between a protagonist and an adversary to enhance policy robustness. However, the trainable nature of the adversary inevitably induces non-stationarity in the learning dynamics, leading to exacerbated training instability and convergence difficulties, particularly in high-dimensional complex environments. In this paper, we propose a novel approach, Uncertainty-Adaptive Critic Ensemble for robust adversarial Reinforcement learning (UACER), which consists of two components: 1) Diversified critic ensemble: A diverse set of K critic networks is employed in parallel to stabilize Q-value estimation in robust adversarial reinforcement learning, reducing variance and enhancing robustness compared to conventional single-critic designs. 2) Time-varying Decay Uncertainty (TDU) mechanism: Moving beyond simple linear combinations, we propose a variance-derived Q-value aggregation strategy that explicitly incorporates epistemic uncertainty to adaptively regulate the exploration-exploitation trade-off while stabilizing the training process. Comprehensive experiments across several challenging MuJoCo control problems validate the superior effectiveness of UACER, outperforming state-of-the-art methods in terms of overall performance, stability, and efficiency.

cs.LG↗

AirHunt: Bridging VLM Semantics and Continuous Planning for Efficient Aerial Object Navigation

Recent advances in large Vision-Language Models (VLMs) have provided rich semantic understanding that empowers drones to search for open-set objects via natural language instructions. However, prior systems struggle to integrate VLMs into practical aerial systems due to orders-of-magnitude frequency mismatch between VLM inference and real-time planning, as well as VLMs' limited 3D scene understanding. They also lack a unified mechanism to balance semantic guidance with motion efficiency in large-scale environments. To address these challenges, we present AirHunt, an aerial object navigation system that efficiently locates open-set objects with zero-shot generalization in outdoor environments by seamlessly fusing VLM semantic reasoning with continuous path planning. AirHunt features a dual-pathway asynchronous architecture that establishes a synergistic interface between VLM reasoning and path planning, enabling continuous flight with adaptive semantic guidance that evolves through motion. Moreover, we propose an active dual-task reasoning module that exploits geometric and semantic redundancy to enable selective VLM querying, and a semantic-geometric coherent planning module that dynamically reconciles semantic priorities and motion efficiency in a unified framework, enabling seamless adaptation to environmental heterogeneity. We evaluate AirHunt across diverse object navigation tasks and environments, demonstrating a higher success rate with lower navigation error and reduced flight time compared to state-of-the-art methods. Real-world experiments further validate AirHunt's practical capability in complex and challenging environments. Code and dataset will be made publicly available before publication.

cs.RO↗

Parameter Convergence Radar Detector Based on VAMP Deep Unfolding

Compared with the sparse recovery process in traditional compressed sensing (CS) radar detector CAMP, vector AMP deep unfolding (VAMP-DU) can achieve sparse recovery over a broader range of observation matrices, with faster convergence speed and higher recovery accuracy. However, the distribution of the error term in VAMP-DU remains unknown, which renders the distribution of the test statistic in CS radar detection undetermined and thus hinders threshold setting under a given false alarm rate when VAMP-DU is applied to CS radar detection. In this work, we theoretically prove that the error term in VAMP-DU follows a Gaussian distribution by leveraging a general state evolution (SE). Based on the Gaussianity, we propose a new parameter convergence radar detector (PCRD) as the CS detector to calculate the distribution parameter of the test statistic and realize target detection under a given false alarm rate. Specifically, PCRD exploits the Gaussian property of error term in VAMP-DU to exhibit superior false alarm control capability, while leveraging the improved recovery accuracy of VAMP-DU to further enhance target detection performance. Numerical simulations validate the Gaussianity of the error term in VAMP-DU and show the superiority of the VAMP-DU-based PCRD over existing approaches in both false alarm control accuracy and target detection performance.

eess.SP↗