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Xueqian Wang

Publications and source records attributed to Xueqian Wang.

At least 91 records · Page 5Linked to original sources

Morphology and Behavior Co-Optimization of Modular Satellites for Attitude Control

The emergence of modular satellites marks a significant transformation in spacecraft engineering, introducing a new paradigm of flexibility, resilience, and scalability in space exploration endeavors. In addressing complex challenges such as attitude control, both the satellite's morphological architecture and the controller are crucial for optimizing performance. Despite substantial research on optimal control, there remains a significant gap in developing optimized and practical assembly strategies for modular satellites tailored to specific mission constraints. This research gap primarily arises from the inherently complex nature of co-optimizing design and control, a process known for its notorious bi-level optimization loop. Conventionally tackled through artificial evolution, this issue involves optimizing the morphology based on the fitness of individual controllers, which is sample-inefficient and computationally expensive. In this paper, we introduce a novel gradient-based approach to simultaneously optimize both morphology and control for modular satellites, enhancing their performance and efficiency in attitude control missions. Our Monte Carlo simulations demonstrate that this co-optimization approach results in modular satellites with better mission performance compared to those designed by evolution-based approaches. Furthermore, this study discusses potential avenues for future research.

cs.RO↗

MuxHand: A Cable-driven Dexterous Robotic Hand Using Time-division Multiplexing Motors

The robotic dexterous hand is responsible for both grasping and dexterous manipulation. The number of motors directly influences both the dexterity and the cost of such systems. In this paper, we present MuxHand, a robotic hand that employs a time-division multiplexing motor (TDMM) mechanism. This system allows 9 cables to be independently controlled by just 4 motors, significantly reducing cost while maintaining high dexterity. To enhance stability and smoothness during grasping and manipulation tasks, we have integrated magnetic joints into the three 3D-printed fingers. These joints offer superior impact resistance and self-resetting capabilities. We conduct a series of experiments to evaluate the grasping and manipulation performance of MuxHand. The results demonstrate that the TDMM mechanism can precisely control each cable connected to the finger joints, enabling robust grasping and dexterous manipulation. Furthermore, the fingertip load capacity reached 1.0 kg, and the magnetic joints effectively absorbed impact and corrected misalignments without damage.

cs.RO↗

NN-Copula-CD: A Copula-Guided Interpretable Neural Network for Change Detection in Heterogeneous Remote Sensing Images

Change detection (CD) in heterogeneous remote sensing images has been widely used for disaster monitoring and land-use management. In the past decade, the heterogeneous CD problem has significantly benefited from the development of deep neural networks (DNNs). However, the purely data-driven DNNs perform like a black box where the lack of interpretability limits the trustworthiness and controllability of DNNs in most practical CD applications. As a powerful knowledge-driven tool, copula theory performs well in modeling relationships among random variables. To enhance the interpretability of existing neural networks for CD, we propose a knowledge-data-driven heterogeneous CD method based on a copula-guided neural network, named NN-Copula-CD. In our NN-Copula-CD, the mathematical characteristics of copula are employed as the loss functions to supervise a neural network to learn the dependence between bi-temporal heterogeneous superpixel pairs, and then the changed regions are identified via binary classification based on the degrees of dependence of all the superpixel pairs in the bi-temporal images. We conduct in-depth experiments on three datasets with heterogeneous images, where both quantitative and visual results demonstrate the effectiveness of our proposed NN-Copula-CD method.

cs.CV↗

Range-SLAM: Ultra-Wideband-Based Smoke-Resistant Real-Time Localization and Mapping

This paper presents Range-SLAM, a real-time, lightweight SLAM system designed to address the challenges of localization and mapping in environments with smoke and other harsh conditions using Ultra-Wideband (UWB) signals. While optical sensors like LiDAR and cameras struggle in low-visibility environments, UWB signals provide a robust alternative for real-time positioning. The proposed system uses general UWB devices to achieve accurate mapping and localization without relying on expensive LiDAR or other dedicated hardware. By utilizing only the distance and Received Signal Strength Indicator (RSSI) provided by UWB sensors in relation to anchors, we combine the motion of the tag-carrying agent with raycasting algorithm to construct a 2D occupancy grid map in real time. To enhance localization in challenging conditions, a Weighted Least Squares (WLS) method is employed. Extensive real-world experiments, including smoke-filled environments and simulated

cs.RO↗

Global-guided Focal Neural Radiance Field for Large-scale Scene Rendering

Neural radiance fields~(NeRF) have recently been applied to render large-scale scenes. However, their limited model capacity typically results in blurred rendering results. Existing large-scale NeRFs primarily address this limitation by partitioning the scene into blocks, which are subsequently handled by separate sub-NeRFs. These sub-NeRFs, trained from scratch and processed independently, lead to inconsistencies in geometry and appearance across the scene. Consequently, the rendering quality fails to exhibit significant improvement despite the expansion of model capacity. In this work, we present global-guided focal neural radiance field (GF-NeRF) that achieves high-fidelity rendering of large-scale scenes. Our proposed GF-NeRF utilizes a two-stage (Global and Focal) architecture and a global-guided training strategy. The global stage obtains a continuous representation of the entire scene while the focal stage decomposes the scene into multiple blocks and further processes them with distinct sub-encoders. Leveraging this two-stage architecture, sub-encoders only need fine-tuning based on the global encoder, thus reducing training complexity in the focal stage while maintaining scene-wide consistency. Spatial information and error information from the global stage also benefit the sub-encoders to focus on crucial areas and effectively capture more details of large-scale scenes. Notably, our approach does not rely on any prior knowledge about the target scene, attributing GF-NeRF adaptable to various large-scale scene types, including street-view and aerial-view scenes. We demonstrate that our method achieves high-fidelity, natural rendering results on various types of large-scale datasets. Our project page: https://shaomq2187.github.io/GF-NeRF/

cs.CV↗

ViIK: Flow-based Vision Inverse Kinematics Solver with Fusing Collision Checking

Inverse Kinematics (IK) is to find the robot's configurations that satisfy the target pose of the end effector. In motion planning, diverse configurations were required in case a feasible trajectory was not found. Meanwhile, collision checking (CC), e.g. Oriented bounding box (OBB), Discrete Oriented Polytope (DOP), and Quickhull \cite{quickhull}, needs to be done for each configuration provided by the IK solver to ensure every goal configuration for motion planning is available. This means the classical IK solver and CC algorithm should be executed repeatedly for every configuration. Thus, the preparation time is long when the required number of goal configurations is large, e.g. motion planning in cluster environments. Moreover, structured maps, which might be difficult to obtain, were required by classical collision-checking algorithms. To sidestep such two issues, we propose a flow-based vision method that can output diverse available configurations by fusing inverse kinematics and collision checking, named Vision Inverse Kinematics solver (ViIK). Moreover, ViIK uses RGB images as the perception of environments. ViIK can output 1000 configurations within 40 ms, and the accuracy is about 3 millimeters and 1.5 degrees. The higher accuracy can be obtained by being refined by the classical IK solver within a few iterations. The self-collision rates can be lower than 2%. The collision-with-env rates can be lower than 10% in most scenes. The code is available at: https://github.com/AdamQLMeng/ViIK.

cs.RO↗

Probing the Safety Response Boundary of Large Language Models via Unsafe Decoding Path Generation

Large Language Models (LLMs) are implicit troublemakers. While they provide valuable insights and assist in problem-solving, they can also potentially serve as a resource for malicious activities. Implementing safety alignment could mitigate the risk of LLMs generating harmful responses. We argue that: even when an LLM appears to successfully block harmful queries, there may still be hidden vulnerabilities that could act as ticking time bombs. To identify these underlying weaknesses, we propose to use a cost value model as both a detector and an attacker. Trained on external or self-generated harmful datasets, the cost value model could successfully influence the original safe LLM to output toxic content in decoding process. For instance, LLaMA-2-chat 7B outputs 39.18% concrete toxic content, along with only 22.16% refusals without any harmful suffixes. These potential weaknesses can then be exploited via prompt optimization such as soft prompts on images. We name this decoding strategy: Jailbreak Value Decoding (JVD), emphasizing that seemingly secure LLMs may not be as safe as we initially believe. They could be used to gather harmful data or launch covert attacks.

cs.CR↗

Trajectory Planning for Teleoperated Space Manipulators Using Deep Reinforcement Learning

Trajectory planning for teleoperated space manipulators involves challenges such as accurately modeling system dynamics, particularly in free-floating modes with non-holonomic constraints, and managing time delays that increase model uncertainty and affect control precision. Traditional teleoperation methods rely on precise dynamic models requiring complex parameter identification and calibration, while data-driven methods do not require prior knowledge but struggle with time delays. A novel framework utilizing deep reinforcement learning (DRL) is introduced to address these challenges. The framework incorporates three methods: Mapping, Prediction, and State Augmentation, to handle delays when delayed state information is received at the master end. The Soft Actor Critic (SAC) algorithm processes the state information to compute the next action, which is then sent to the remote manipulator for environmental interaction. Four environments are constructed using the MuJoCo simulation platform to account for variations in base and target fixation: fixed base and target, fixed base with rotated target, free-floating base with fixed target, and free-floating base with rotated target. Extensive experiments with both constant and random delays are conducted to evaluate the proposed methods. Results demonstrate that all three methods effectively address trajectory planning challenges, with State Augmentation showing superior efficiency and robustness.

cs.RO↗

LVCP: LiDAR-Vision Tightly Coupled Collaborative Real-time Relative Positioning

In air-ground collaboration scenarios without GPS and prior maps, the relative positioning of drones and unmanned ground vehicles (UGVs) has always been a challenge. For a drone equipped with monocular camera and an UGV equipped with LiDAR as an external sensor, we propose a robust and real-time relative pose estimation method (LVCP) based on the tight coupling of vision and LiDAR point cloud information, which does not require prior information such as maps or precise initial poses. Given that large-scale point clouds generated by 3D sensors has more accurate spatial geometric information than the feature point cloud generated by image, we utilize LiDAR point clouds to correct the drift in visual-inertial odometry (VIO) when the camera undergoes significant shaking or the IMU has a low signal-to-noise ratio. To achieve this, we propose a novel coarse-to-fine framework for LiDAR-vision collaborative localization. In this framework, we construct point-plane association based on spatial geometric information, and innovatively construct a point-aided Bundle Adjustment (BA) problem as the backend to simultaneously estimate the relative pose of the camera and LiDAR and correct the VIO drift. In this process, we propose a particle swarm optimization (PSO) based sampling algorithm to complete the coarse estimation of the current camera-LiDAR pose. In this process, the initial pose of the camera used for sampling is obtained based on VIO propagation, and the valid feature-plane association number (VFPN) is used to trigger PSO-sampling process. Additionally, we propose a method that combines Structure from Motion (SFM) and multi-level sampling to initialize the algorithm, addressing the challenge of lacking initial values.

cs.RO↗

Step-On-Feet Tuning: Scaling Self-Alignment of LLMs via Bootstrapping

Self-alignment is an effective way to reduce the cost of human annotation while ensuring promising model capability. However, most current methods complete the data collection and training steps in a single round, which may overlook the continuously improving ability of self-aligned models. This gives rise to a key query: What if we do multi-time bootstrapping self-alignment? Does this strategy enhance model performance or lead to rapid degradation? In this paper, our pioneering exploration delves into the impact of bootstrapping self-alignment on large language models. Our findings reveal that bootstrapping self-alignment markedly surpasses the single-round approach, by guaranteeing data diversity from in-context learning. To further exploit the capabilities of bootstrapping, we investigate and adjust the training order of data, which yields improved performance of the model. Drawing on these findings, we propose Step-On-Feet Tuning (SOFT) which leverages model's continuously enhanced few-shot ability to boost zero or one-shot performance. Based on easy-to-hard training recipe, we propose SOFT+ which further boost self-alignment's performance. Our experiments demonstrate the efficiency of SOFT (SOFT+) across various classification and generation tasks, highlighting the potential of bootstrapping self-alignment on continually enhancing model alignment performance.

cs.CL↗

Visual-tactile Fusion for Transparent Object Grasping in Complex Backgrounds

The accurate detection and grasping of transparent objects are challenging but of significance to robots. Here, a visual-tactile fusion framework for transparent object grasping under complex backgrounds and variant light conditions is proposed, including the grasping position detection, tactile calibration, and visual-tactile fusion based classification. First, a multi-scene synthetic grasping dataset generation method with a Gaussian distribution based data annotation is proposed. Besides, a novel grasping network named TGCNN is proposed for grasping position detection, showing good results in both synthetic and real scenes. In tactile calibration, inspired by human grasping, a fully convolutional network based tactile feature extraction method and a central location based adaptive grasping strategy are designed, improving the success rate by 36.7% compared to direct grasping. Furthermore, a visual-tactile fusion method is proposed for transparent objects classification, which improves the classification accuracy by 34%. The proposed framework synergizes the advantages of vision and touch, and greatly improves the grasping efficiency of transparent objects.

cs.RO↗

DEER: A Delay-Resilient Framework for Reinforcement Learning with Variable Delays

Classic reinforcement learning (RL) frequently confronts challenges in tasks involving delays, which cause a mismatch between received observations and subsequent actions, thereby deviating from the Markov assumption. Existing methods usually tackle this issue with end-to-end solutions using state augmentation. However, these black-box approaches often involve incomprehensible processes and redundant information in the information states, causing instability and potentially undermining the overall performance. To alleviate the delay challenges in RL, we propose $\textbf{DEER (Delay-resilient Encoder-Enhanced RL)}$, a framework designed to effectively enhance the interpretability and address the random delay issues. DEER employs a pretrained encoder to map delayed states, along with their variable-length past action sequences resulting from different delays, into hidden states, which is trained on delay-free environment datasets. In a variety of delayed scenarios, the trained encoder can seamlessly integrate with standard RL algorithms without requiring additional modifications and enhance the delay-solving capability by simply adapting the input dimension of the original algorithms. We evaluate DEER through extensive experiments on Gym and Mujoco environments. The results confirm that DEER is superior to state-of-the-art RL algorithms in both constant and random delay settings.

cs.LG↗

Decentralized Directed Collaboration for Personalized Federated Learning

Personalized Federated Learning (PFL) is proposed to find the greatest personalized models for each client. To avoid the central failure and communication bottleneck in the server-based FL, we concentrate on the Decentralized Personalized Federated Learning (DPFL) that performs distributed model training in a Peer-to-Peer (P2P) manner. Most personalized works in DPFL are based on undirected and symmetric topologies, however, the data, computation and communication resources heterogeneity result in large variances in the personalized models, which lead the undirected aggregation to suboptimal personalized performance and unguaranteed convergence. To address these issues, we propose a directed collaboration DPFL framework by incorporating stochastic gradient push and partial model personalized, called \textbf{D}ecentralized \textbf{Fed}erated \textbf{P}artial \textbf{G}radient \textbf{P}ush (\textbf{DFedPGP}). It personalizes the linear classifier in the modern deep model to customize the local solution and learns a consensus representation in a fully decentralized manner. Clients only share gradients with a subset of neighbors based on the directed and asymmetric topologies, which guarantees flexible choices for resource efficiency and better convergence. Theoretically, we show that the proposed DFedPGP achieves a superior convergence rate of $\mathcal{O}(\frac{1}{\sqrt{T}})$ in the general non-convex setting, and prove the tighter connectivity among clients will speed up the convergence. The proposed method achieves state-of-the-art (SOTA) accuracy in both data and computation heterogeneity scenarios, demonstrating the efficiency of the directed collaboration and partial gradient push.

cs.LG↗

A Method on Searching Better Activation Functions

The success of artificial neural networks (ANNs) hinges greatly on the judicious selection of an activation function, introducing non-linearity into network and enabling them to model sophisticated relationships in data. However, the search of activation functions has largely relied on empirical knowledge in the past, lacking theoretical guidance, which has hindered the identification of more effective activation functions. In this work, we offer a proper solution to such issue. Firstly, we theoretically demonstrate the existence of the worst activation function with boundary conditions (WAFBC) from the perspective of information entropy. Furthermore, inspired by the Taylor expansion form of information entropy functional, we propose the Entropy-based Activation Function Optimization (EAFO) methodology. EAFO methodology presents a novel perspective for designing static activation functions in deep neural networks and the potential of dynamically optimizing activation during iterative training. Utilizing EAFO methodology, we derive a novel activation function from ReLU, known as Correction Regularized ReLU (CRReLU). Experiments conducted with vision transformer and its variants on CIFAR-10, CIFAR-100 and ImageNet-1K datasets demonstrate the superiority of CRReLU over existing corrections of ReLU. Extensive empirical studies on task of large language model (LLM) fine-tuning, CRReLU exhibits superior performance compared to GELU, suggesting its broader potential for practical applications.

cs.LG↗

Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages

Plasticity, the ability of a neural network to evolve with new data, is crucial for high-performance and sample-efficient visual reinforcement learning (VRL). Although methods like resetting and regularization can potentially mitigate plasticity loss, the influences of various components within the VRL framework on the agent's plasticity are still poorly understood. In this work, we conduct a systematic empirical exploration focusing on three primary underexplored facets and derive the following insightful conclusions: (1) data augmentation is essential in maintaining plasticity; (2) the critic's plasticity loss serves as the principal bottleneck impeding efficient training; and (3) without timely intervention to recover critic's plasticity in the early stages, its loss becomes catastrophic. These insights suggest a novel strategy to address the high replay ratio (RR) dilemma, where exacerbated plasticity loss hinders the potential improvements of sample efficiency brought by increased reuse frequency. Rather than setting a static RR for the entire training process, we propose Adaptive RR, which dynamically adjusts the RR based on the critic's plasticity level. Extensive evaluations indicate that Adaptive RR not only avoids catastrophic plasticity loss in the early stages but also benefits from more frequent reuse in later phases, resulting in superior sample efficiency.

cs.LG↗

Interpretable Data Fusion for Distributed Learning: A Representative Approach via Gradient Matching

This paper introduces a representative-based approach for distributed learning that transforms multiple raw data points into a virtual representation. Unlike traditional distributed learning methods such as Federated Learning, which do not offer human interpretability, our method makes complex machine learning processes accessible and comprehensible. It achieves this by condensing extensive datasets into digestible formats, thus fostering intuitive human-machine interactions. Additionally, this approach maintains privacy and communication efficiency, and it matches the training performance of models using raw data. Simulation results show that our approach is competitive with or outperforms traditional Federated Learning in accuracy and convergence, especially in scenarios with complex models and a higher number of clients. This framework marks a step forward in integrating human intuition with machine intelligence, which potentially enhances human-machine learning interfaces and collaborative efforts.

cs.LG↗

Lightweight Change Detection in Heterogeneous Remote Sensing Images with Online All-Integer Pruning Training

Detection of changes in heterogeneous remote sensing images is vital, especially in response to emergencies like earthquakes and floods. Current homogenous transformation-based change detection (CD) methods often suffer from high computation and memory costs, which are not friendly to edge-computation devices like onboard CD devices at satellites. To address this issue, this paper proposes a new lightweight CD method for heterogeneous remote sensing images that employs the online all-integer pruning (OAIP) training strategy to efficiently fine-tune the CD network using the current test data. The proposed CD network consists of two visual geometry group (VGG) subnetworks as the backbone architecture. In the OAIP-based training process, all the weights, gradients, and intermediate data are quantized to integers to speed up training and reduce memory usage, where the per-layer block exponentiation scaling scheme is utilized to reduce the computation errors of network parameters caused by quantization. Second, an adaptive filter-level pruning method based on the L1-norm criterion is employed to further lighten the fine-tuning process of the CD network. Experimental results show that the proposed OAIP-based method attains similar detection performance (but with significantly reduced computation complexity and memory usage) in comparison with state-of-the-art CD methods.

cs.CV↗

PPNet: A Two-Stage Neural Network for End-to-end Path Planning

The classical path planners, such as sampling-based path planners, can provide probabilistic completeness guarantees in the sense that the probability that the planner fails to return a solution if one exists, decays to zero as the number of samples approaches infinity. However, finding a near-optimal feasible solution in a given period is challenging in many applications such as the autonomous vehicle. To achieve an end-to-end near-optimal path planner, we first divide the path planning problem into two subproblems, which are path space segmentation and waypoints generation in the given path's space. We further propose a two-stage neural network named Path Planning Network (PPNet) each stage solves one of the subproblems abovementioned. Moreover, we propose a novel efficient data generation method for path planning named EDaGe-PP. EDaGe-PP can generate data with continuous-curvature paths with analytical expression while satisfying the clearance requirement. The results show the total computation time of generating random 2D path planning data is less than 1/33 and the success rate of PPNet trained by the dataset that is generated by EDaGe-PP is about 2 times compared to other methods. We validate PPNet against state-of-the-art path planning methods. The results show that PPNet can find a near-optimal solution in 15.3ms, which is much shorter than the state-of-the-art path planners.

cs.RO↗