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Xueqian Wang

Publications and source records attributed to Xueqian Wang.

At least 127 records · Page 7Linked to original sources

Make Landscape Flatter in Differentially Private Federated Learning

To defend the inference attacks and mitigate the sensitive information leakages in Federated Learning (FL), client-level Differentially Private FL (DPFL) is the de-facto standard for privacy protection by clipping local updates and adding random noise. However, existing DPFL methods tend to make a sharper loss landscape and have poorer weight perturbation robustness, resulting in severe performance degradation. To alleviate these issues, we propose a novel DPFL algorithm named DP-FedSAM, which leverages gradient perturbation to mitigate the negative impact of DP. Specifically, DP-FedSAM integrates Sharpness Aware Minimization (SAM) optimizer to generate local flatness models with better stability and weight perturbation robustness, which results in the small norm of local updates and robustness to DP noise, thereby improving the performance. From the theoretical perspective, we analyze in detail how DP-FedSAM mitigates the performance degradation induced by DP. Meanwhile, we give rigorous privacy guarantees with Rényi DP and present the sensitivity analysis of local updates. At last, we empirically confirm that our algorithm achieves state-of-the-art (SOTA) performance compared with existing SOTA baselines in DPFL. Code is available at https://github.com/YMJS-Irfan/DP-FedSAM

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Quadruped Guidance Robot for the Visually Impaired: A Comfort-Based Approach

Guidance robots that can guide people and avoid various obstacles, could potentially be owned by more visually impaired people at a fairly low cost. Most of the previous guidance robots for the visually impaired ignored the human response behavior and comfort, treating the human as an appendage dragged by the robot, which can lead to imprecise guidance of the human and sudden changes in the traction force experienced by the human. In this paper, we propose a novel quadruped guidance robot system with a comfort-based concept. We design a controllable traction device that can adjust the length and force between human and robot to ensure comfort. To allow the human to be guided safely and comfortably to the target position in complex environments, our proposed human motion planner can plan the traction force with the force-based human motion model. To track the planned force, we also propose a robot motion planner that can generate the specific robot motion command and design the force control device. Our system has been deployed on Unitree Laikago quadrupedal platform and validated in real-world scenarios.

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Improving the Model Consistency of Decentralized Federated Learning

To mitigate the privacy leakages and communication burdens of Federated Learning (FL), decentralized FL (DFL) discards the central server and each client only communicates with its neighbors in a decentralized communication network. However, existing DFL suffers from high inconsistency among local clients, which results in severe distribution shift and inferior performance compared with centralized FL (CFL), especially on heterogeneous data or sparse communication topology. To alleviate this issue, we propose two DFL algorithms named DFedSAM and DFedSAM-MGS to improve the performance of DFL. Specifically, DFedSAM leverages gradient perturbation to generate local flat models via Sharpness Aware Minimization (SAM), which searches for models with uniformly low loss values. DFedSAM-MGS further boosts DFedSAM by adopting Multiple Gossip Steps (MGS) for better model consistency, which accelerates the aggregation of local flat models and better balances communication complexity and generalization. Theoretically, we present improved convergence rates $\small \mathcal{O}\big(\frac{1}{\sqrt{KT}}+\frac{1}{T}+\frac{1}{K^{1/2}T^{3/2}(1-λ)^2}\big)$ and $\small \mathcal{O}\big(\frac{1}{\sqrt{KT}}+\frac{1}{T}+\frac{λ^Q+1}{K^{1/2}T^{3/2}(1-λ^Q)^2}\big)$ in non-convex setting for DFedSAM and DFedSAM-MGS, respectively, where $1-λ$ is the spectral gap of gossip matrix and $Q$ is the number of MGS. Empirically, our methods can achieve competitive performance compared with CFL methods and outperform existing DFL methods.

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Towards More Suitable Personalization in Federated Learning via Decentralized Partial Model Training

Personalized federated learning (PFL) aims to produce the greatest personalized model for each client to face an insurmountable problem--data heterogeneity in real FL systems. However, almost all existing works have to face large communication burdens and the risk of disruption if the central server fails. Only limited efforts have been used in a decentralized way but still suffers from inferior representation ability due to sharing the full model with its neighbors. Therefore, in this paper, we propose a personalized FL framework with a decentralized partial model training called DFedAlt. It personalizes the "right" components in the modern deep models by alternately updating the shared and personal parameters to train partially personalized models in a peer-to-peer manner. To further promote the shared parameters aggregation process, we propose DFedSalt integrating the local Sharpness Aware Minimization (SAM) optimizer to update the shared parameters. It adds proper perturbation in the direction of the gradient to overcome the shared model inconsistency across clients. Theoretically, we provide convergence analysis of both algorithms in the general non-convex setting for decentralized partial model training in PFL. Our experiments on several real-world data with various data partition settings demonstrate that (i) decentralized training is more suitable for partial personalization, which results in state-of-the-art (SOTA) accuracy compared with the SOTA PFL baselines; (ii) the shared parameters with proper perturbation make partial personalized FL more suitable for decentralized training, where DFedSalt achieves most competitive performance.

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Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualization

A key challenge of continual reinforcement learning (CRL) in dynamic environments is to promptly adapt the RL agent's behavior as the environment changes over its lifetime, while minimizing the catastrophic forgetting of the learned information. To address this challenge, in this article, we propose DaCoRL, i.e., dynamics-adaptive continual RL. DaCoRL learns a context-conditioned policy using progressive contextualization, which incrementally clusters a stream of stationary tasks in the dynamic environment into a series of contexts and opts for an expandable multihead neural network to approximate the policy. Specifically, we define a set of tasks with similar dynamics as an environmental context and formalize context inference as a procedure of online Bayesian infinite Gaussian mixture clustering on environment features, resorting to online Bayesian inference to infer the posterior distribution over contexts. Under the assumption of a Chinese restaurant process prior, this technique can accurately classify the current task as a previously seen context or instantiate a new context as needed without relying on any external indicator to signal environmental changes in advance. Furthermore, we employ an expandable multihead neural network whose output layer is synchronously expanded with the newly instantiated context, and a knowledge distillation regularization term for retaining the performance on learned tasks. As a general framework that can be coupled with various deep RL algorithms, DaCoRL features consistent superiority over existing methods in terms of the stability, overall performance and generalization ability, as verified by extensive experiments on several robot navigation and MuJoCo locomotion tasks.

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Visuotactile Sensor Enabled Pneumatic Device Towards Compliant Oropharyngeal Swab Sampling

Manual oropharyngeal (OP) swab sampling is an intensive and risky task. In this article, a novel OP swab sampling device of low cost and high compliance is designed by combining the visuo-tactile sensor and the pneumatic actuator-based gripper. Here, a concave visuo-tactile sensor called CoTac is first proposed to address the problems of high cost and poor reliability of traditional multi-axis force sensors. Besides, by imitating the doctor's fingers, a soft pneumatic actuator with a rigid skeleton structure is designed, which is demonstrated to be reliable and safe via finite element modeling and experiments. Furthermore, we propose a sampling method that adopts a compliant control algorithm based on the adaptive virtual force to enhance the safety and compliance of the swab sampling process. The effectiveness of the device has been verified through sampling experiments as well as in vivo tests, indicating great application potential. The cost of the device is around 30 US dollars and the total weight of the functional part is less than 0.1 kg, allowing the device to be rapidly deployed on various robotic arms. Videos, hardware, and source code are available at: https://sites.google.com/view/swab-sampling/.

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Towards the Flatter Landscape and Better Generalization in Federated Learning under Client-level Differential Privacy

To defend the inference attacks and mitigate the sensitive information leakages in Federated Learning (FL), client-level Differentially Private FL (DPFL) is the de-facto standard for privacy protection by clipping local updates and adding random noise. However, existing DPFL methods tend to make a sharp loss landscape and have poor weight perturbation robustness, resulting in severe performance degradation. To alleviate these issues, we propose a novel DPFL algorithm named DP-FedSAM, which leverages gradient perturbation to mitigate the negative impact of DP. Specifically, DP-FedSAM integrates Sharpness Aware Minimization (SAM) optimizer to generate local flatness models with improved stability and weight perturbation robustness, which results in the small norm of local updates and robustness to DP noise, thereby improving the performance. To further reduce the magnitude of random noise while achieving better performance, we propose DP-FedSAM-$top_k$ by adopting the local update sparsification technique. From the theoretical perspective, we present the convergence analysis to investigate how our algorithms mitigate the performance degradation induced by DP. Meanwhile, we give rigorous privacy guarantees with Rényi DP, the sensitivity analysis of local updates, and generalization analysis. At last, we empirically confirm that our algorithms achieve state-of-the-art (SOTA) performance compared with existing SOTA baselines in DPFL.

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Efficient Federated Learning with Enhanced Privacy via Lottery Ticket Pruning in Edge Computing

Federated learning (FL) is a collaborative learning paradigm for decentralized private data from mobile terminals (MTs). However, it suffers from issues in terms of communication, resource of MTs, and privacy. Existing privacy-preserving FL methods usually adopt the instance-level differential privacy (DP), which provides a rigorous privacy guarantee but with several bottlenecks: severe performance degradation, transmission overhead, and resource constraints of edge devices such as MTs. To overcome these drawbacks, we propose Fed-LTP, an efficient and privacy-enhanced FL framework with \underline{\textbf{L}}ottery \underline{\textbf{T}}icket \underline{\textbf{H}}ypothesis (LTH) and zero-concentrated D\underline{\textbf{P}} (zCDP). It generates a pruned global model on the server side and conducts sparse-to-sparse training from scratch with zCDP on the client side. On the server side, two pruning schemes are proposed: (i) the weight-based pruning (LTH) determines the pruned global model structure; (ii) the iterative pruning further shrinks the size of the pruned model's parameters. Meanwhile, the performance of Fed-LTP is also boosted via model validation based on the Laplace mechanism. On the client side, we use sparse-to-sparse training to solve the resource-constraints issue and provide tighter privacy analysis to reduce the privacy budget. We evaluate the effectiveness of Fed-LTP on several real-world datasets in both independent and identically distributed (IID) and non-IID settings. The results clearly confirm the superiority of Fed-LTP over state-of-the-art (SOTA) methods in communication, computation, and memory efficiencies while realizing a better utility-privacy trade-off.

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Deep Reinforcement Learning Based on Local GNN for Goal-conditioned Deformable Object Rearranging

Object rearranging is one of the most common deformable manipulation tasks, where the robot needs to rearrange a deformable object into a goal configuration. Previous studies focus on designing an expert system for each specific task by model-based or data-driven approaches and the application scenarios are therefore limited. Some research has been attempting to design a general framework to obtain more advanced manipulation capabilities for deformable rearranging tasks, with lots of progress achieved in simulation. However, transferring from simulation to reality is difficult due to the limitation of the end-to-end CNN architecture. To address these challenges, we design a local GNN (Graph Neural Network) based learning method, which utilizes two representation graphs to encode keypoints detected from images. Self-attention is applied for graph updating and cross-attention is applied for generating manipulation actions. Extensive experiments have been conducted to demonstrate that our framework is effective in multiple 1-D (rope, rope ring) and 2-D (cloth) rearranging tasks in simulation and can be easily transferred to a real robot by fine-tuning a keypoint detector.

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Graph-Transporter: A Graph-based Learning Method for Goal-Conditioned Deformable Object Rearranging Task

Rearranging deformable objects is a long-standing challenge in robotic manipulation for the high dimensionality of configuration space and the complex dynamics of deformable objects. We present a novel framework, Graph-Transporter, for goal-conditioned deformable object rearranging tasks. To tackle the challenge of complex configuration space and dynamics, we represent the configuration space of a deformable object with a graph structure and the graph features are encoded by a graph convolution network. Our framework adopts an architecture based on Fully Convolutional Network (FCN) to output pixel-wise pick-and-place actions from only visual input. Extensive experiments have been conducted to validate the effectiveness of the graph representation of deformable object configuration. The experimental results also demonstrate that our framework is effective and general in handling goal-conditioned deformable object rearranging tasks.

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USEEK: Unsupervised SE(3)-Equivariant 3D Keypoints for Generalizable Manipulation

Can a robot manipulate intra-category unseen objects in arbitrary poses with the help of a mere demonstration of grasping pose on a single object instance? In this paper, we try to address this intriguing challenge by using USEEK, an unsupervised SE(3)-equivariant keypoints method that enjoys alignment across instances in a category, to perform generalizable manipulation. USEEK follows a teacher-student structure to decouple the unsupervised keypoint discovery and SE(3)-equivariant keypoint detection. With USEEK in hand, the robot can infer the category-level task-relevant object frames in an efficient and explainable manner, enabling manipulation of any intra-category objects from and to any poses. Through extensive experiments, we demonstrate that the keypoints produced by USEEK possess rich semantics, thus successfully transferring the functional knowledge from the demonstration object to the novel ones. Compared with other object representations for manipulation, USEEK is more adaptive in the face of large intra-category shape variance, more robust with limited demonstrations, and more efficient at inference time.

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SaFormer: A Conditional Sequence Modeling Approach to Offline Safe Reinforcement Learning

Offline safe RL is of great practical relevance for deploying agents in real-world applications. However, acquiring constraint-satisfying policies from the fixed dataset is non-trivial for conventional approaches. Even worse, the learned constraints are stationary and may become invalid when the online safety requirement changes. In this paper, we present a novel offline safe RL approach referred to as SaFormer, which tackles the above issues via conditional sequence modeling. In contrast to existing sequence models, we propose cost-related tokens to restrict the action space and a posterior safety verification to enforce the constraint explicitly. Specifically, SaFormer performs a two-stage auto-regression conditioned by the maximum remaining cost to generate feasible candidates. It then filters out unsafe attempts and executes the optimal action with the highest expected return. Extensive experiments demonstrate the efficacy of SaFormer featuring (1) competitive returns with tightened constraint satisfaction; (2) adaptability to the in-range cost values of the offline data without retraining; (3) generalizability for constraints beyond the current dataset.

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Foldsformer: Learning Sequential Multi-Step Cloth Manipulation With Space-Time Attention

Sequential multi-step cloth manipulation is a challenging problem in robotic manipulation, requiring a robot to perceive the cloth state and plan a sequence of chained actions leading to the desired state. Most previous works address this problem in a goal-conditioned way, and goal observation must be given for each specific task and cloth configuration, which is not practical and efficient. Thus, we present a novel multi-step cloth manipulation planning framework named Foldformer. Foldformer can complete similar tasks with only a general demonstration and utilize a space-time attention mechanism to capture the instruction information behind this demonstration. We experimentally evaluate Foldsformer on four representative sequential multi-step manipulation tasks and show that Foldsformer significantly outperforms state-of-the-art approaches in simulation. Foldformer can complete multi-step cloth manipulation tasks even when configurations of the cloth (e.g., size and pose) vary from configurations in the general demonstrations. Furthermore, our approach can be transferred from simulation to the real world without additional training or domain randomization. Despite training on rectangular clothes, we also show that our approach can generalize to unseen cloth shapes (T-shirts and shorts). Videos and source code are available at: https://sites.google.com/view/foldsformer.

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Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learning

Learning generalizable policies that can adapt to unseen environments remains challenging in visual Reinforcement Learning (RL). Existing approaches try to acquire a robust representation via diversifying the appearances of in-domain observations for better generalization. Limited by the specific observations of the environment, these methods ignore the possibility of exploring diverse real-world image datasets. In this paper, we investigate how a visual RL agent would benefit from the off-the-shelf visual representations. Surprisingly, we find that the early layers in an ImageNet pre-trained ResNet model could provide rather generalizable representations for visual RL. Hence, we propose Pre-trained Image Encoder for Generalizable visual reinforcement learning (PIE-G), a simple yet effective framework that can generalize to the unseen visual scenarios in a zero-shot manner. Extensive experiments are conducted on DMControl Generalization Benchmark, DMControl Manipulation Tasks, Drawer World, and CARLA to verify the effectiveness of PIE-G. Empirical evidence suggests PIE-G improves sample efficiency and significantly outperforms previous state-of-the-art methods in terms of generalization performance. In particular, PIE-G boasts a 55% generalization performance gain on average in the challenging video background setting. Project Page: https://sites.google.com/view/pie-g/home.

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Safety Correction from Baseline: Towards the Risk-aware Policy in Robotics via Dual-agent Reinforcement Learning

Learning a risk-aware policy is essential but rather challenging in unstructured robotic tasks. Safe reinforcement learning methods open up new possibilities to tackle this problem. However, the conservative policy updates make it intractable to achieve sufficient exploration and desirable performance in complex, sample-expensive environments. In this paper, we propose a dual-agent safe reinforcement learning strategy consisting of a baseline and a safe agent. Such a decoupled framework enables high flexibility, data efficiency and risk-awareness for RL-based control. Concretely, the baseline agent is responsible for maximizing rewards under standard RL settings. Thus, it is compatible with off-the-shelf training techniques of unconstrained optimization, exploration and exploitation. On the other hand, the safe agent mimics the baseline agent for policy improvement and learns to fulfill safety constraints via off-policy RL tuning. In contrast to training from scratch, safe policy correction requires significantly fewer interactions to obtain a near-optimal policy. The dual policies can be optimized synchronously via a shared replay buffer, or leveraging the pre-trained model or the non-learning-based controller as a fixed baseline agent. Experimental results show that our approach can learn feasible skills without prior knowledge as well as deriving risk-averse counterparts from pre-trained unsafe policies. The proposed method outperforms the state-of-the-art safe RL algorithms on difficult robot locomotion and manipulation tasks with respect to both safety constraint satisfaction and sample efficiency.

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Evaluating Model-free Reinforcement Learning toward Safety-critical Tasks

Safety comes first in many real-world applications involving autonomous agents. Despite a large number of reinforcement learning (RL) methods focusing on safety-critical tasks, there is still a lack of high-quality evaluation of those algorithms that adheres to safety constraints at each decision step under complex and unknown dynamics. In this paper, we revisit prior work in this scope from the perspective of state-wise safe RL and categorize them as projection-based, recovery-based, and optimization-based approaches, respectively. Furthermore, we propose Unrolling Safety Layer (USL), a joint method that combines safety optimization and safety projection. This novel technique explicitly enforces hard constraints via the deep unrolling architecture and enjoys structural advantages in navigating the trade-off between reward improvement and constraint satisfaction. To facilitate further research in this area, we reproduce related algorithms in a unified pipeline and incorporate them into SafeRL-Kit, a toolkit that provides off-the-shelf interfaces and evaluation utilities for safety-critical tasks. We then perform a comparative study of the involved algorithms on six benchmarks ranging from robotic control to autonomous driving. The empirical results provide an insight into their applicability and robustness in learning zero-cost-return policies without task-dependent handcrafting. The project page is available at https://sites.google.com/view/saferlkit.

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The Simplest Balance Controller for Dynamic Walking

Humans can balance very well during walking, even when perturbed. But it seems difficult to achieve robust walking for bipedal robots. Here we describe the simplest balance controller that leads to robust walking for a linear inverted pendulum (LIP) model. The main idea is to use a linear function of the body velocity to determine the next foot placement, which we call linear foot placement control (LFPC). By using the Poincaré map, a balance criterion is derived, which shows that LFPC is stable when the velocity-feedback coefficient is located in a certain range. And that range is much bigger when stepping faster, which indicates "faster stepping, easier to balance". We show that various gaits can be generated by adjusting the controller parameters in LFPC. Particularly, a dead-beat controller is discovered that can lead to steady-state walking in just one step. The effectiveness of LFPC is verified through Matlab simulation as well as V-REP simulation for both 2D and 3D walking. The main feature of LFPC is its simplicity and inherent robustness, which may help us understand the essence of how to maintain balance in dynamic walking.

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PUTN: A Plane-fitting based Uneven Terrain Navigation Framework

Autonomous navigation of ground robots has been widely used in indoor structured 2D environments, but there are still many challenges in outdoor 3D unstructured environments, especially in rough, uneven terrains. This paper proposed a plane-fitting based uneven terrain navigation framework (PUTN) to solve this problem. The implementation of PUTN is divided into three steps. First, based on Rapidly-exploring Random Trees (RRT), an improved sample-based algorithm called Plane Fitting RRT* (PF-RRT*) is proposed to obtain a sparse trajectory. Each sampling point corresponds to a custom traversability index and a fitted plane on the point cloud. These planes are connected in series to form a traversable strip. Second, Gaussian Process Regression is used to generate traversability of the dense trajectory interpolated from the sparse trajectory, and the sampling tree is used as the training set. Finally, local planning is performed using nonlinear model predictive control (NMPC). By adding the traversability index and uncertainty to the cost function, and adding obstacles generated by the real-time point cloud to the constraint function, a safe motion planning algorithm with smooth speed and strong robustness is available. Experiments in real scenarios are conducted to verify the effectiveness of the method. The source code is released for the reference of the community.

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