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Xuerui Yang

Publications and source records attributed to Xuerui Yang.

At least 19 recordsLinked to original sources

ParaASR: Multi-Token Prediction for Fast and Long-Context LLM-Based Speech Recognition

Audio-encoder-LLM-decoder architectures have become the dominant paradigm for modern automatic speech recognition (ASR), improving transcription quality through large-scale language modeling. However, the cost of autoregressive decoding scales with decoder size, creating a fundamental trade-off between recognition quality and serving latency. We argue this trade-off is not inherent: unlike open-ended text generation, ASR outputs are strongly anchored to the input speech signal, providing a natural inductive bias toward high-parallelism decoding. Building on this, we introduce ParaASR, an ASR system that leverages Multi-Token Prediction (MTP) to let a 4B LLM decoder emit multiple tokens per forward step. Starting from a publicly available audio-language foundation, the model first establishes a robust autoregressive recognizer and then aligns five future-token branches through a staged optimization recipe. At inference, it proposes a six-token continuation per step and admits only the verified prefix into the transcript, preserving the safety of standard autoregressive decoding. The average accepted length reaches 5.0 out of 6 proposed tokens, confirming that the deterministic structure of speech makes ASR an especially natural setting for multi-token decoding. ParaASR further retains a native 32K-context window and transcribes up to 30 minutes of audio in a single pass. Across diverse benchmarks, it attains average error rates of 2.97%, 3.68%, and 3.70% on Chinese, English, and long-form evaluations, respectively, while reaching a real-time factor (RTF) as low as 0.0053. These results show that decoder scaling, low-latency inference, and long-context transcription need not be competing goals when future-token proposals are anchored by the acoustic signal and guarded by autoregressive verification.

cs.SD

StepAudio 2.5 Technical Report

Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learning from Human Feedback (RLHF), using it as the primary mechanism to define complex optimization targets. We leverage this RLHF-centric alignment, alongside specialized decoding, to shape a shared backbone into three distinct operational modes. Concretely, the ASR branch advances transcription efficiency via verifiable multi-token decoding; the TTS branch achieves controllable, expressive synthesis through preference-based RLHF and context-rich supervision; and the Realtime branch realizes low-latency, persona-consistent dialogue via generative reward modeling within an RLHF framework. On standard benchmarks, StepAudio 2.5 achieves state-of-the-art results across ASR, TTS, and Realtime, demonstrating that a singular audio-language foundation can successfully internalize the distinct deployment objectives of speech understanding, generation, and live interaction.

eess.AS

DuplexSLA: A Full-Duplex Spoken Language Model with Synchronized Speech, Language, and Action

Recent advances in spoken dialogue language models have shifted from turn-based to full-duplex designs, where the model continuously listens to the user while generating responses. However, existing duplex backbones still lack a native channel for in-conversation planning and tool calling, leaving real-time agentic behaviour either tied to turn boundaries or relegated to an external cascade. We propose DuplexSLA, a native full-duplex Speech-Language-Action foundation model that decodes assistant audio together with a structured action stream on a shared 160 ms chunk timeline. DuplexSLA is built on a dual-stream three-channel formulation: a continuous user audio channel, a discrete assistant audio channel, and a rate-limited textual action channel, all decoded jointly by a single backbone, so that listening, speaking, planning, and tool calling unfold on one shared clock. Two capabilities define the model: (1) semantic-driven turn-taking control, where interruption, pause, and backchannel are handled inside the same backbone instead of by an external semantic VAD; and (2) in-conversation planning and tool calling, where planning text and structured tool calls are emitted on the action channel without halting assistant audio, so that multi-action and backchannel-triggered tool use are interleaved with ongoing speech. To evaluate these capabilities together, we further construct DuplexSLA-Bench, a duplex benchmark covering pause, interrupt, and backchannel turn-taking together with three styles of in-conversation tool calling. Our project page, interactive demos, and the DuplexSLA-Bench evaluation suite are publicly available at https://github.com/hyzhang24/DuplexSLA.

eess.AS

Boosting Omni-Modal Language Models: Staged Post-Training with Visually Debiased Evaluation

Omni-modal language models are intended to jointly understand audio, visual inputs, and language, but benchmark gains can be inflated when visual evidence alone is enough to answer a query. We study whether current omni-modal benchmarks separate visual shortcuts from genuine audio-visual-language evidence integration, and how post-training behaves under a visually debiased evaluation setting. We audit nine omni-modal benchmarks with visual-only probing, remove visually solvable queries, and retain full subsets when filtering is undefined or would make comparisons unstable. This yields OmniClean, a cleaned evaluation view with 8,551 retained queries from 16,968 audited queries. On OmniClean, we evaluate OmniBoost, a three-stage post-training recipe based on Qwen2.5-Omni-3B: mixed bi-modal SFT, mixed-modality RLVR, and SFT on self-distilled data. Balanced bi-modal SFT gives limited and uneven gains, RLVR provides the first broad improvement, and self-distillation reshapes the benchmark profile. After SFT on self-distilled data, the 3B model reaches performance comparable to, and in aggregate slightly above, Qwen3-Omni-30B-A3B-Instruct without using a stronger omni-modal teacher. These results show that omni-modal progress is easier to interpret when evaluation controls visual leakage, and that small omni-modal models can benefit from staged post-training with self-distilled omni-query supervision. Project page: https://cheliu-computation.github.io/omni/

cs.MM

Step-Audio-R1.5 Technical Report

Recent advancements in large audio language models have extended Chain-of-Thought (CoT) reasoning into the auditory domain, enabling models to tackle increasingly complex acoustic and spoken tasks. To elicit and sustain these extended reasoning chains, the prevailing paradigm -- driven by the success of text-based reasoning models -- overwhelmingly relies on Reinforcement Learning with Verified Rewards (RLVR). However, as models are strictly optimized to distill rich, continuous auditory contexts into isolated, verifiable text labels, a fundamental question arises: are we fostering true audio intelligence, or merely reducing a continuous sensory medium into a discrete puzzle? We identify this as the "verifiable reward trap." While RLVR yields remarkable scores on standardized objective benchmarks, it systematically degrades the real-world conversational feel of audio models. By prioritizing isolated correctness over acoustic nuance, RLVR reduces dynamic interactions to mechanical "answering machines," severely compromising prosodic naturalness, emotional continuity, and user immersion, particularly in long-turn dialogues. To bridge the gap between mechanical objective verification and genuine sensory empathy, we introduce Step-Audio-R1.5, marking a paradigm shift toward Reinforcement Learning from Human Feedback (RLHF) in audio reasoning. Comprehensive evaluations demonstrate that Step-Audio-R1.5 not only maintains robust analytical reasoning but profoundly transforms the interactive experience, redefining the boundaries of deeply immersive long-turn spoken dialogue.

eess.AS

DSFlow: Dual Supervision and Step-Aware Architecture for One-Step Flow Matching Speech Synthesis

Flow-matching models have enabled high-quality text-to-speech synthesis, but their iterative sampling process during inference incurs substantial computational cost. Although distillation is widely used to reduce the number of inference steps, existing methods often suffer from process variance due to endpoint error accumulation. Moreover, directly reusing continuous-time architectures for discrete, fixed-step generation introduces structural parameter inefficiencies. To address these challenges, we introduce DSFlow, a modular distillation framework for few-step and one-step synthesis. DSFlow reformulates generation as a discrete prediction task and explicitly adapts the student model to the target inference regime. It improves training stability through a dual supervision strategy that combines endpoint matching with deterministic mean-velocity alignment, enforcing consistent generation trajectories across inference steps. In addition, DSFlow improves parameter efficiency by replacing continuous-time timestep conditioning with lightweight step-aware tokens, aligning model capacity with the significantly reduced timestep space of the discrete task. Extensive experiments across diverse flow-based text-to-speech architectures demonstrate that DSFlow consistently outperforms standard distillation approaches, achieving strong few-step and one-step synthesis quality while reducing model parameters and inference cost.

cs.SD

ACE-Step 1.5: Pushing the Boundaries of Open-Source Music Generation

We present ACE-Step v1.5, a highly efficient open-source music foundation model that brings commercial-grade generation to consumer hardware. On commonly used evaluation metrics, ACE-Step v1.5 achieves quality beyond most commercial music models while remaining extremely fast -- under 2 seconds per full song on an A100 and under 10 seconds on an RTX 3090. The model runs locally with less than 4GB of VRAM, and supports lightweight personalization: users can train a LoRA from just a few songs to capture their own style. At its core lies a novel hybrid architecture where the Language Model (LM) functions as an omni-capable planner: it transforms simple user queries into comprehensive song blueprints -- scaling from short loops to 10-minute compositions -- while synthesizing metadata, lyrics, and captions via Chain-of-Thought to guide the Diffusion Transformer (DiT). Uniquely, this alignment is achieved through intrinsic reinforcement learning relying solely on the model's internal mechanisms, thereby eliminating the biases inherent in external reward models or human preferences. Beyond standard synthesis, ACE-Step v1.5 unifies precise stylistic control with versatile editing capabilities -- such as cover generation, repainting, and vocal-to-BGM conversion -- while maintaining strict adherence to prompts across 50+ languages. This paves the way for powerful tools that seamlessly integrate into the creative workflows of music artists, producers, and content creators. The code, the model weights and the demo are available at: https://ace-step.github.io/ace-step-v1.5.github.io/

cs.SD

Evaluating and Rewarding LALMs for Expressive Role-Play TTS via Mean Continuation Log-Probability

Recent advances in Large Audio Language Models (LALMs) have extended Text-to-Speech (TTS) to interactive role-play scenarios, which demand high expressiveness and strict adherence to role-play instructions. However, existing models struggle to maintain stylistic consistency with character profiles and scene descriptions across multi-turn dialogues. A critical bottleneck is the lack of objective metrics for quantifying speaking style. To bridge this gap, we propose Mean Continuation Log-Probability (MCLP) as both an evaluation metric and a reward signal, validated on LALM-based Role-Play TTS (RP-TTS) tasks. MCLP leverages the in-context learning capability of pretrained LALMs to measure the likelihood of ground-truth speech tokens conditioned on a contextual history consisting of the transcript, generated speech, and repeated transcript, serving as a proxy for stylistic continuity. Furthermore, we employ MCLP as a reinforcement learning reward to enhance the style alignment between generated speech and role-play instructions. To support this task, we construct a large-scale RP-TTS dataset with rich scene and character annotations. Experiments demonstrate that MCLP is well aligned with human judgments of stylistic consistency and serves as an effective reward for improving RP-TTS, leading to consistent gains in both objective metrics and subjective evaluations. Our code is publicly available at https://github.com/y-ren16/MCLP.

cs.SD

Step-Audio-R1 Technical Report

Recent advances in reasoning models have demonstrated remarkable success in text and vision domains through extended chain-of-thought deliberation. However, a perplexing phenomenon persists in audio language models: they consistently perform better with minimal or no reasoning, raising a fundamental question - can audio intelligence truly benefit from deliberate thinking? We introduce Step-Audio-R1, the first audio reasoning model that successfully unlocks reasoning capabilities in the audio domain. Through our proposed Modality-Grounded Reasoning Distillation (MGRD) framework, Step-Audio-R1 learns to generate audio-relevant reasoning chains that genuinely ground themselves in acoustic features rather than hallucinating disconnected deliberations. Our model exhibits strong audio reasoning capabilities, surpassing Gemini 2.5 Pro and achieving performance comparable to the state-of-the-art Gemini 3 Pro across comprehensive audio understanding and reasoning benchmarks spanning speech, environmental sounds, and music. These results demonstrate that reasoning is a transferable capability across modalities when appropriately anchored, transforming extended deliberation from a liability into a powerful asset for audio intelligence. By establishing the first successful audio reasoning model, Step-Audio-R1 opens new pathways toward building truly multimodal reasoning systems that think deeply across all sensory modalities.

cs.AI

Step-Audio-EditX Technical Report

We present Step-Audio-EditX, the first open-source LLM-based audio model excelling at expressive and iterative audio editing encompassing emotion, speaking style, and paralinguistics alongside robust zero-shot text-to-speech (TTS) capabilities. Our core innovation lies in leveraging only large-margin synthetic data, which circumvents the need for embedding-based priors or auxiliary modules. This large-margin learning approach enables both iterative control and high expressivity across voices, and represents a fundamental pivot from the conventional focus on representation-level disentanglement. Evaluation results demonstrate that Step-Audio-EditX surpasses both MiniMax-2.6-hd and Doubao-Seed-TTS-2.0 in emotion editing and other fine-grained control tasks.

cs.CL

Some Mizohata-Takeuchi-type estimate for exponential sums

Let $R^{\frac{1}{2}}$ be a large integer, and $\omega$ be a nonnegative weight in the $R$-ball $B_R=[0,R]^2$ such that $\omega(B_R)\le R$. For any complex sequence $\{a_n\}$, define the quadratic exponential sum \[ G(x,t)=\sum_{n=1}^{R^{\frac{1}{2}}} a_n e\big(\frac{n}{R^{\frac{1}{2}}} x+\frac{n^2}{R} t\big). \] It holds that \[ \int |G|^2 \omega \lessapprox \sup_{T}\omega(T)^{\frac{1}{2}}\cdot R \,\|a_n\|_{l^2}^2 \] where $T$ ranges over $R\times R^{\frac{1}{2}}$ tubes in $B_R$. The proof is established through exploring the distributions of superlevel sets of the $G$ function. It is based on the $TT^*$ method and the circle method.

math.CA

MULTI-Bench: A Multi-Turn Interactive Benchmark for Assessing Emotional Intelligence ability of Spoken Dialogue Models

Spoken Dialogue Models (SDMs) have advanced rapidly, yet their ability to sustain genuinely interactive multi-turn conversations remains underexplored, as most benchmarks focus on single-turn exchanges. We introduce Multi-Bench, the first benchmark explicitly designed to evaluate SDMs in multi-turn interactive dialogue with an emphasis on emotional intelligence. Multi-Bench employs a hierarchical structure with a basic track for emotion understanding and reasoning and an advanced track for emotion support and application. It comprises five carefully designed tasks and about 3.2K samples, ranging from emotion recognition to complex reasoning and interactive dialogue, supported by a reproducible evaluation framework. We evaluate six representative SDMs on eight subsets of Multi-Bench. Results show that while current SDMs achieve good performance on basic understanding tasks, they still have room for improvement in advanced multi-turn interactive dialogue and reasoning-related tasks, particularly in emotion awareness and application.

eess.AS

Mind-Paced Speaking: A Dual-Brain Approach to Real-Time Reasoning in Spoken Language Models

Real-time Spoken Language Models (SLMs) struggle to leverage Chain-of-Thought (CoT) reasoning due to the prohibitive latency of generating the entire thought process sequentially. Enabling SLMs to think while speaking, similar to humans, is attracting increasing attention. We present, for the first time, Mind-Paced Speaking (MPS), a brain-inspired framework that enables high-fidelity, real-time reasoning. Similar to how humans utilize distinct brain regions for thinking and responding, we propose a novel dual-brain approach, employing a "Formulation Brain" for high-level reasoning to pace and guide a separate "Articulation Brain" for fluent speech generation. This division of labor eliminates mode-switching, preserving the integrity of the reasoning process. Experiments show that MPS significantly outperforms existing think-while-speaking methods and achieves reasoning performance comparable to models that pre-compute the full CoT before speaking, while drastically reducing latency. Under a zero-latency configuration, the proposed method achieves an accuracy of 92.8% on the mathematical reasoning task Spoken-MQA and attains a score of 82.5 on the speech conversation task URO-Bench. MPS is the methodology underlying our released Step-Audio R1.1 system, effectively bridging the gap between high-quality reasoning and real-time interaction.

cs.CL

Chronological Thinking in Full-Duplex Spoken Dialogue Language Models

Recent advances in spoken dialogue language models (SDLMs) reflect growing interest in shifting from turn-based to full-duplex systems, where the models continuously perceive user speech streams while generating responses. This simultaneous listening and speaking design enables real-time interaction and the agent can handle dynamic conversational behaviors like user barge-in. However, during the listening phase, existing systems keep the agent idle by repeatedly predicting the silence token, which departs from human behavior: we usually engage in lightweight thinking during conversation rather than remaining absent-minded. Inspired by this, we propose Chronological Thinking, an on-the-fly conversational thinking mechanism that aims to improve response quality in full-duplex SDLMs. Specifically, chronological thinking presents a paradigm shift from conventional LLM thinking approaches, such as Chain-of-Thought, purpose-built for streaming acoustic input. (1) Strictly causal: the agent reasons incrementally while listening, updating internal hypotheses only from past audio with no lookahead. (2) No additional latency: reasoning is amortized during the listening window; once the user stops speaking, the agent halts thinking and begins speaking without further delay. Experiments demonstrate the effectiveness of chronological thinking through both objective metrics and human evaluations show consistent improvements in response quality. Furthermore, chronological thinking robustly handles conversational dynamics and attains competitive performance on full-duplex interaction metrics.

cs.CL

Step-Audio 2 Technical Report

This paper presents Step-Audio 2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.

cs.CL

Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model

Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.

cs.SD

Impact of Frame Rates on Speech Tokenizer: A Case Study on Mandarin and English

The speech tokenizer plays a crucial role in recent speech tasks, generally serving as a bridge between speech signals and language models. While low-frame-rate codecs are widely employed as speech tokenizers, the impact of frame rates on speech tokens remains underexplored. In this study, we investigate how varying frame rates affect speech tokenization by examining Mandarin and English, two typologically distinct languages. We encode speech at different frame rates and evaluate the resulting semantic tokens in the speech recognition task. Our findings reveal that frame rate variations influence speech tokenization differently for each language, highlighting the interplay between frame rates, phonetic density, and language-specific acoustic features. The results provide insights into optimizing frame rate selection for speech tokenizers, with implications for automatic speech recognition, text-to-speech, and other speech-related applications.

cs.CL

Step-Audio: Unified Understanding and Generation in Intelligent Speech Interaction

Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.

cs.CL