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Xueting Wang

Publications and source records attributed to Xueting Wang.

At least 19 recordsLinked to original sources

XRoboToolKit-T: Teleoperation with High Stability and Precision with Tactile Sensing for Contact-rich Manipulation

Collecting high-quality robot data for contact-rich manipulation tasks is essential for enabling robots to acquire real-world skills. However, existing data collection solutions often lack the capability to obtain stable and high-frequency tactile feedback, limiting their effectiveness in contact-rich manipulation scenarios. In this work, we propose a versatile teleoperation system with tactile-driven assistance to enable high-frequency and stable contact-rich manipulation. The proposed XRoboToolKit-T teleoperation system incorporates a tactile-informed force control architecture, designed to ensure both stable and precise force control in contact-rich manipulation during teleoperation. The stabilizer haptic module rapidly analyzes the normal force distribution and infers pseudo shear force, enabling real-time tactile-based assistance during manipulation. The refiner haptic module integrates a vision-language-action model to predict and refine manipulation actions based on tactile sensing data and task descriptions. We apply the proposed teleoperation system to challenging contact-rich manipulation tasks, including grasping a deformable rubber pipette for liquid transfer and inserting a medical syringe into a vascular training pad, to demonstrate the effectiveness of tactile-informed force control. Furthermore, the system achieves higher data collection efficiency and improved manipulation stability compared to state-of-the-art teleoperation without tactile assistance.

cs.RO

Structure-Guided Visual Perturbation Neutralization for LVLMs

Image inputs enable Large Vision Language Models (LVLMs) to perceive fine-grained visual information, but also introduce a pixel-level attack surface through which adversarial perturbations can elicit unsafe model behaviors. However, most existing defenses are designed for traditional computer vision settings and thus often overlook the cross-modal alignment required by LVLMs, leading to degraded performance. Meanwhile, the limited defenses tailored to LVLMs often require substantial image modifications and introduce considerable computational overhead, thereby compromising inference quality and efficiency. To address these limitations, we propose Structure-Induced Guided Neutralization (SIGN), a lightweight, plug-and-play defense framework that improves LVLM compatibility via Prior Structural Extraction and achieves efficient perturbation suppression via Dynamic Guided Neutralization. Extensive experiments show that SIGN achieves over 87\% defense success rate with only 0.5\% pixel modification and 0.16 seconds per image, while nearly preserving original visual representations and benign task performance. Our work offers a lightweight alternative to defenses that require costly model training and highlights the potential of exploiting a vision encoder for efficient adversarial protection. Our code is open source on https://anonymous.4open.science/r/SIGN-BCB1.

cs.CV

MaLoRA: Gated Modality LoRA for Key-Space Alignment in Multimodal LLM Fine-Tuning

Multimodal large language models (MLLMs) exhibit a pronounced preference for textual inputs when processing vision-language data, limiting their ability to reason effectively from visual evidence. Unlike prior studies that attribute this text bias to external factors such as data imbalance or instruction tuning, we propose that the bias originates from the model's internal architecture. Specifically, we hypothesize that visual key vectors (Visual Keys) are out-of-distribution (OOD) relative to the text key space learned during language-only pretraining. Consequently, these visual keys receive systematically lower similarity scores during attention computation, leading to their under-utilization in the context representation. To validate this hypothesis, we extract key vectors from LLaVA and Qwen2.5-VL and analyze their distributional structures using qualitative (t-SNE) and quantitative (Jensen-Shannon divergence) methods. The results provide direct evidence that visual and textual keys occupy markedly distinct subspaces within the attention space. The inter-modal divergence is statistically significant, exceeding intra-modal variation by several orders of magnitude. These findings reveal that text bias arises from an intrinsic misalignment within the attention key space rather than solely from external data factors.

cs.AI

FMASH: Advancing Traditional Chinese Medicine Formula Recommendation with Efficient Fusion of Multiscale Associations of Symptoms and Herbs

Traditional Chinese medicine (TCM) exhibits remarkable therapeutic efficacy in healthcare through patient-specific formulas. However, current AI-based TCM formula recommendation models and methods mainly focus on data-based textual associations between symptoms and herbs, and have not fully utilized their features and relations at different scales, especially at the molecular scale. To address these limitations, we propose the Fusion of Multiscale Associations of Symptoms and Herbs (FMASH), a novel framework that effectively incorporates the properties of herbs on different scales with clinical symptoms and provides refined embeddings of their multiscale associations. The framework integrates molecular-scale features and macroscopic properties of herbs and combines complex local and global relations in the heterogeneous graph of symptoms and herbs. Moreover, it provides effective representation embeddings of the multiscale features and associations of symptoms and herbs in a unified semantic space. Comprehensive experiments have been conducted on FMASH, and the results demonstrate that our FMASH-based model outperforms the state-of-the-art (SOTA) model on both datasets, confirming the effectiveness of FMASH in building the TCM formula recommendation model. In Dataset1, our model has achieved a significant improvement compared to the SOTA model, with increases of 3.38% in Precision@5, 3.89% in Recall@5, and 3.69% in F1-score@5. In Dataset2, Precision@5, Recall@5, and F1-score@5 increase by 2.64%, 1.92%, and 2.23%, respectively. This work facilitates the application of the AI-based TCM formula recommendation and promotes the innovative development of TCM diagnosis and treatment.

cs.LG

The RoboSense Challenge: Sense Anything, Navigate Anywhere, Adapt Across Platforms

Autonomous systems are increasingly deployed in open and dynamic environments -- from city streets to aerial and indoor spaces -- where perception models must remain reliable under sensor noise, environmental variation, and platform shifts. However, even state-of-the-art methods often degrade under unseen conditions, highlighting the need for robust and generalizable robot sensing. The RoboSense 2025 Challenge is designed to advance robustness and adaptability in robot perception across diverse sensing scenarios. It unifies five complementary research tracks spanning language-grounded decision making, socially compliant navigation, sensor configuration generalization, cross-view and cross-modal correspondence, and cross-platform 3D perception. Together, these tasks form a comprehensive benchmark for evaluating real-world sensing reliability under domain shifts, sensor failures, and platform discrepancies. RoboSense 2025 provides standardized datasets, baseline models, and unified evaluation protocols, enabling large-scale and reproducible comparison of robust perception methods. The challenge attracted 143 teams from 85 institutions across 16 countries, reflecting broad community engagement. By consolidating insights from 23 winning solutions, this report highlights emerging methodological trends, shared design principles, and open challenges across all tracks, marking a step toward building robots that can sense reliably, act robustly, and adapt across platforms in real-world environments.

cs.RO

Difficulty Controlled Diffusion Model for Synthesizing Effective Training Data

Generative models have become a powerful tool for synthesizing training data in computer vision tasks. Current approaches solely focus on aligning generated images with the target dataset distribution. As a result, they capture only the common features in the real dataset and mostly generate 'easy samples', which are already well learned by models trained on real data. In contrast, those rare 'hard samples', with atypical features but crucial for enhancing performance, cannot be effectively generated. Consequently, these approaches must synthesize large volumes of data to yield appreciable performance gains, yet the improvement remains limited. To overcome this limitation, we present a novel method that can learn to control the learning difficulty of samples during generation while also achieving domain alignment. Thus, it can efficiently generate valuable 'hard samples' that yield significant performance improvements for target tasks. This is achieved by incorporating learning difficulty as an additional conditioning signal in generative models, together with a designed encoder structure and training-generation strategy. Experimental results across multiple datasets show that our method can achieve higher performance with lower generation cost. Specifically, we obtain the best performance with only 10% additional synthetic data, saving 63.4 GPU hours of generation time compared to the previous SOTA on ImageNet. Moreover, our method provides insightful visualizations of category-specific hard factors, serving as a tool for analyzing datasets.

cs.CV

MangaDiT: Reference-Guided Line Art Colorization with Hierarchical Attention in Diffusion Transformers

Recent advances in diffusion models have significantly improved the performance of reference-guided line art colorization. However, existing methods still struggle with region-level color consistency, especially when the reference and target images differ in character pose or motion. Instead of relying on external matching annotations between the reference and target, we propose to discover semantic correspondences implicitly through internal attention mechanisms. In this paper, we present MangaDiT, a powerful model for reference-guided line art colorization based on Diffusion Transformers (DiT). Our model takes both line art and reference images as conditional inputs and introduces a hierarchical attention mechanism with a dynamic attention weighting strategy. This mechanism augments the vanilla attention with an additional context-aware path that leverages pooled spatial features, effectively expanding the model's receptive field and enhancing region-level color alignment. Experiments on two benchmark datasets demonstrate that our method significantly outperforms state-of-the-art approaches, achieving superior performance in both qualitative and quantitative evaluations.

cs.CV

Exploring Palette based Color Guidance in Diffusion Models

With the advent of diffusion models, Text-to-Image (T2I) generation has seen substantial advancements. Current T2I models allow users to specify object colors using linguistic color names, and some methods aim to personalize color-object association through prompt learning. However, existing models struggle to provide comprehensive control over the color schemes of an entire image, especially for background elements and less prominent objects not explicitly mentioned in prompts. This paper proposes a novel approach to enhance color scheme control by integrating color palettes as a separate guidance mechanism alongside prompt instructions. We investigate the effectiveness of palette guidance by exploring various palette representation methods within a diffusion-based image colorization framework. To facilitate this exploration, we construct specialized palette-text-image datasets and conduct extensive quantitative and qualitative analyses. Our results demonstrate that incorporating palette guidance significantly improves the model's ability to generate images with desired color schemes, enabling a more controlled and refined colorization process.

cs.GR

Reward Incremental Learning in Text-to-Image Generation

The recent success of denoising diffusion models has significantly advanced text-to-image generation. While these large-scale pretrained models show excellent performance in general image synthesis, downstream objectives often require fine-tuning to meet specific criteria such as aesthetics or human preference. Reward gradient-based strategies are promising in this context, yet existing methods are limited to single-reward tasks, restricting their applicability in real-world scenarios that demand adapting to multiple objectives introduced incrementally over time. In this paper, we first define this more realistic and unexplored problem, termed Reward Incremental Learning (RIL), where models are desired to adapt to multiple downstream objectives incrementally. Additionally, while the models adapt to the ever-emerging new objectives, we observe a unique form of catastrophic forgetting in diffusion model fine-tuning, affecting both metric-wise and visual structure-wise image quality. To address this catastrophic forgetting challenge, we propose Reward Incremental Distillation (RID), a method that mitigates forgetting with minimal computational overhead, enabling stable performance across sequential reward tasks. The experimental results demonstrate the efficacy of RID in achieving consistent, high-quality generation in RIL scenarios. The source code of our work will be publicly available upon acceptance.

cs.CV

The Lottery Ticket Hypothesis in Denoising: Towards Semantic-Driven Initialization

Text-to-image diffusion models allow users control over the content of generated images. Still, text-to-image generation occasionally leads to generation failure requiring users to generate dozens of images under the same text prompt before they obtain a satisfying result. We formulate the lottery ticket hypothesis in denoising: randomly initialized Gaussian noise images contain special pixel blocks (winning tickets) that naturally tend to be denoised into specific content independently. The generation failure in standard text-to-image synthesis is caused by the gap between optimal and actual spatial distribution of winning tickets in initial noisy images. To this end, we implement semantic-driven initial image construction creating initial noise from known winning tickets for each concept mentioned in the prompt. We conduct a series of experiments that verify the properties of winning tickets and demonstrate their generalizability across images and prompts. Our results show that aggregating winning tickets into the initial noise image effectively induce the model to generate the specified object at the corresponding location. Project Page: https://ut-mao.github.io/noise.github.io

cs.CV

Guided Image Synthesis via Initial Image Editing in Diffusion Model

Diffusion models have the ability to generate high quality images by denoising pure Gaussian noise images. While previous research has primarily focused on improving the control of image generation through adjusting the denoising process, we propose a novel direction of manipulating the initial noise to control the generated image. Through experiments on stable diffusion, we show that blocks of pixels in the initial latent images have a preference for generating specific content, and that modifying these blocks can significantly influence the generated image. In particular, we show that modifying a part of the initial image affects the corresponding region of the generated image while leaving other regions unaffected, which is useful for repainting tasks. Furthermore, we find that the generation preferences of pixel blocks are primarily determined by their values, rather than their position. By moving pixel blocks with a tendency to generate user-desired content to user-specified regions, our approach achieves state-of-the-art performance in layout-to-image generation. Our results highlight the flexibility and power of initial image manipulation in controlling the generated image. Project Page: https://ut-mao.github.io/swap.github.io/

cs.CV

ContextBLIP: Doubly Contextual Alignment for Contrastive Image Retrieval from Linguistically Complex Descriptions

Image retrieval from contextual descriptions (IRCD) aims to identify an image within a set of minimally contrastive candidates based on linguistically complex text. Despite the success of VLMs, they still significantly lag behind human performance in IRCD. The main challenges lie in aligning key contextual cues in two modalities, where these subtle cues are concealed in tiny areas of multiple contrastive images and within the complex linguistics of textual descriptions. This motivates us to propose ContextBLIP, a simple yet effective method that relies on a doubly contextual alignment scheme for challenging IRCD. Specifically, 1) our model comprises a multi-scale adapter, a matching loss, and a text-guided masking loss. The adapter learns to capture fine-grained visual cues. The two losses enable iterative supervision for the adapter, gradually highlighting the focal patches of a single image to the key textual cues. We term such a way as intra-contextual alignment. 2) Then, ContextBLIP further employs an inter-context encoder to learn dependencies among candidates, facilitating alignment between the text to multiple images. We term this step as inter-contextual alignment. Consequently, the nuanced cues concealed in each modality can be effectively aligned. Experiments on two benchmarks show the superiority of our method. We observe that ContextBLIP can yield comparable results with GPT-4V, despite involving about 7,500 times fewer parameters.

cs.CV

Self-supervised 6-DoF Robot Grasping by Demonstration via Augmented Reality Teleoperation System

Most existing 6-DoF robot grasping solutions depend on strong supervision on grasp pose to ensure satisfactory performance, which could be laborious and impractical when the robot works in some restricted area. To this end, we propose a self-supervised 6-DoF grasp pose detection framework via an Augmented Reality (AR) teleoperation system that can efficiently learn human demonstrations and provide 6-DoF grasp poses without grasp pose annotations. Specifically, the system collects the human demonstration from the AR environment and contrastively learns the grasping strategy from the demonstration. For the real-world experiment, the proposed system leads to satisfactory grasping abilities and learning to grasp unknown objects within three demonstrations.

cs.RO

Angle Range and Identity Similarity Enhanced Gaze and Head Redirection based on Synthetic data

In this paper, we propose a method for improving the angular accuracy and photo-reality of gaze and head redirection in full-face images. The problem with current models is that they cannot handle redirection at large angles, and this limitation mainly comes from the lack of training data. To resolve this problem, we create data augmentation by monocular 3D face reconstruction to extend the head pose and gaze range of the real data, which allows the model to handle a wider redirection range. In addition to the main focus on data augmentation, we also propose a framework with better image quality and identity preservation of unseen subjects even training with synthetic data. Experiments show that our method significantly improves redirection performance in terms of redirection angular accuracy while maintaining high image quality, especially when redirecting to large angles.

cs.CV

Multimodal Color Recommendation in Vector Graphic Documents

Color selection plays a critical role in graphic document design and requires sufficient consideration of various contexts. However, recommending appropriate colors which harmonize with the other colors and textual contexts in documents is a challenging task, even for experienced designers. In this study, we propose a multimodal masked color model that integrates both color and textual contexts to provide text-aware color recommendation for graphic documents. Our proposed model comprises self-attention networks to capture the relationships between colors in multiple palettes, and cross-attention networks that incorporate both color and CLIP-based text representations. Our proposed method primarily focuses on color palette completion, which recommends colors based on the given colors and text. Additionally, it is applicable for another color recommendation task, full palette generation, which generates a complete color palette corresponding to the given text. Experimental results demonstrate that our proposed approach surpasses previous color palette completion methods on accuracy, color distribution, and user experience, as well as full palette generation methods concerning color diversity and similarity to the ground truth palettes.

cs.CV

Training-Free Location-Aware Text-to-Image Synthesis

Current large-scale generative models have impressive efficiency in generating high-quality images based on text prompts. However, they lack the ability to precisely control the size and position of objects in the generated image. In this study, we analyze the generative mechanism of the stable diffusion model and propose a new interactive generation paradigm that allows users to specify the position of generated objects without additional training. Moreover, we propose an object detection-based evaluation metric to assess the control capability of location aware generation task. Our experimental results show that our method outperforms state-of-the-art methods on both control capacity and image quality.

cs.CV

Color Recommendation for Vector Graphic Documents based on Multi-Palette Representation

Vector graphic documents present multiple visual elements, such as images, shapes, and texts. Choosing appropriate colors for multiple visual elements is a difficult but crucial task for both amateurs and professional designers. Instead of creating a single color palette for all elements, we extract multiple color palettes from each visual element in a graphic document, and then combine them into a color sequence. We propose a masked color model for color sequence completion and recommend the specified colors based on color context in multi-palette with high probability. We train the model and build a color recommendation system on a large-scale dataset of vector graphic documents. The proposed color recommendation method outperformed other state-of-the-art methods by both quantitative and qualitative evaluations on color prediction and our color recommendation system received positive feedback from professional designers in an interview study.

cs.CV

Edge-Level Explanations for Graph Neural Networks by Extending Explainability Methods for Convolutional Neural Networks

Graph Neural Networks (GNNs) are deep learning models that take graph data as inputs, and they are applied to various tasks such as traffic prediction and molecular property prediction. However, owing to the complexity of the GNNs, it has been difficult to analyze which parts of inputs affect the GNN model's outputs. In this study, we extend explainability methods for Convolutional Neural Networks (CNNs), such as Local Interpretable Model-Agnostic Explanations (LIME), Gradient-Based Saliency Maps, and Gradient-Weighted Class Activation Mapping (Grad-CAM) to GNNs, and predict which edges in the input graphs are important for GNN decisions. The experimental results indicate that the LIME-based approach is the most efficient explainability method for multiple tasks in the real-world situation, outperforming even the state-of-the-art method in GNN explainability.

cs.LG