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Xuhong Wang

Publications and source records attributed to Xuhong Wang.

At least 19 recordsLinked to original sources

GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting

Simultaneously reconstructing and understanding 3D environments is essential for embodied agents. Toward this goal, feed-forward semantic 3D Gaussian Splatting (3DGS) efficiently constructs semantic scene representations from sparse multi-view observations. However, existing methods lack explicit instance discrimination and mainly support category- or phrase-based semantic queries. To this end, we propose GroupForward, an instance-grouped feed-forward Gaussian splatting model that reconstructs geometry, appearance, instance structure, and semantics from sparse, unposed, and uncalibrated multi-view images. Unlike existing methods that attach high-dimensional semantic features to each Gaussian, GroupForward learns compact instance embeddings that group Gaussians into cross-view consistent 3D instances, reformulating feed-forward semantic 3DGS from per-Gaussian semantic feature rendering to instance-level semantic aggregation and propagation. Building on these instance groups, we further propose a Referential Scene Reasoning Framework (RSRF) for complex 3D referring segmentation. RSRF constructs an instance-grouped 3D scene graph and retrieves candidate instances for a given referring expression. A vision-language model then reasons over structured instance evidence and multi-view observations to identify the referred instance among the candidates. RSRF thereby extends language interaction from simple semantic querying to complex referential scene reasoning. Experiments on semantic reconstruction and referential reasoning demonstrate the effectiveness of our instance-grouped reconstruction and reasoning framework.

cs.CV

SPARED: Reasoning-Based AI-Generated Image Detection via Adversarially Edited Data

Detecting AI-generated images is only half the task: a deployed detector must also justify its verdict, yet existing detectors inherit three failure modes from their training data: real and fake images collected from different sources invite provenance shortcuts, supervised explanation corpora teach templated rationales, and a static forgery corpus leaves the decision boundary standing still while generators keep moving. We introduce \methodname{}, an adversarial reinforcement learning framework that pits two heterogeneous models against each other. A diffusion image editor learns to edit real photographs into fake counterparts of those same photographs that fool the current detector, while a reasoning MLLM learns to expose them with a verdict grounded in free-form reasoning. Both rewards are shortcut-proof by design: the attacker is credited only when its edit is faithfully executed, and the defender only when its verdict is correct. As the two models alternate, each round's attacker regenerates a harder training pool aimed at the current detector's blind spots, so the detector must generalize rather than memorize any fixed artifact distribution. Although the explanation is never rewarded, its quality rises round over round as a side effect of accuracy-only training. A detector trained within this loop improves monotonically across rounds on each of three external benchmarks.

cs.CV

Scaling with Confidence: Calibrating Confidence of LLMs for Adaptive Test Time Scaling

Training large language models (LLMs) with reinforcement learning (RL) has significantly advanced their performance on reasoning and question-answering tasks. However, prevailing RL reward designs typically prioritize response correctness, neglecting to incentivize models to express their confidence accurately. This leads to a critical problem: performance gains are often accompanied by poor calibration between confidence and accuracy, misleading models to overconfidently hallucinate when uncertain. To address this limitation, we propose $\textbf{C}$orrectness and $\textbf{C}$onfidence $\textbf{C}$alibration $\textbf{R}$einforcement $\textbf{L}$earning ($\textbf{C3RL}$), a novel RL algorithm integrating correctness, calibration and dataset-informed reference accuracy rewards together. Comprehensive evaluation across 8 text and multimodal datasets demonstrates that C3RL enhances calibration without sacrificing accuracy, outperforming the current state-of-the-art method in both performance and calibration metrics. Utilizing the well-calibrated verbalized confidence from C3RL, we further introduce $\textbf{C}$onfidence-based $\textbf{A}$daptive Test Time $\textbf{S}$caling ($\textbf{CAS}$), an adjustable inference-time strategy that allocates computational resources based on response confidence. Experiments show that CAS surpasses majority voting on both in-domain and out-of-domain datasets while reducing the inference budget by up to 12.33 times. We believe the synergy of C3RL and CAS paves the way for deploying more reliable and resource-efficient LLMs. The code, data and models will be released.

cs.AI

VRPRM: Process Reward Modeling via Visual Reasoning

Process Reward Model (PRM) is widely used in the post-training of Large Language Model (LLM) because it can perform fine-grained evaluation of the reasoning steps of generated content. However, most PRMs lack long-term reasoning and deep thinking capabilities. On the other hand, although a few works have tried to introduce Chain-of-Thought (CoT) capability into PRMs, the annotation cost of CoT-PRM data is too expensive to play a stable role in various tasks. To address the above challenges, we propose VRPRM, a process reward model via visual reasoning, and design an efficient two-stage training strategy. Experimental results show that using only 3.6K CoT-PRM Supervised Fine-Tuning(SFT) data and 50K non-CoT PRM Reinforcement Learning (RL) training data, VRPRM can surpass the non-thinking PRM with a total data volume of 400K and achieved a relative performance improvement of up to 118\% over the base model in the BoN experiment. This result confirms that the proposed combined training strategy can achieve higher quality reasoning capabilities at a lower data annotation cost, thus providing a new paradigm for PRM training with more efficient data utilization.

cs.LG

GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents

Recently, vision-language model (VLM) agents have shown promising progress in open-world tasks, where successful task completion often requires multiple turns of visual perception and action execution. However, existing methods still rely primarily on Supervised Fine-Tuning (SFT) with expert demonstrations, while the advanced reinforcement learning (RL) algorithm, specifically Group Relative Policy Optimization (GRPO), has not been effectively employed for multi-turn RL in these tasks because standard GRPO requires full trajectories as training samples which leads to excessively long context and noise. To address this issue, we propose GROW, a RL framework for open-world VLM agents that decomposes collected trajectories into state-action samples, and computes advantages between these samples rather than treating a full trajectory as a single entity. We further provide a surrogate analysis indicating that, even though the grouped samples are conditioned on different local states rather than an identical prompt context, the objective can preserve the core relative policy optimization signal of GRPO under simplifying assumptions. Experiments on more than 800 Minecraft tasks show that our method achieves state-of-the-art (SOTA) performance, demonstrating the effectiveness of our proposed RL framework for open-world VLM agents.

cs.LG

Safactory: A Scalable Agentic Infrastructure for Training Trustworthy Autonomous Intelligence

As large models evolve from conversational assistants into autonomous agents, challenges increasingly arise from long-horizon decision making, tool use, and real environment interaction. Existing agenticinfrastructure remain fragmented across evaluation, data management, and agent evolution, making it difficult to discover risks systematically and improve models in a continuous closed loop. In this report, we present \textbf{Safactory}, a scalable agent factory for trustworthy autonomous intelligence. Safactory integrates three tightly coupled platforms: a \textbf{Parallel Simulation Platform} for trajectory generation, a \textbf{Trustworthy Data Platform} for trajectory storage and experience extraction, and an \textbf{Autonomous Evolution Platform} for asynchronous reinforcement learning and on-policy distillation. As far as we know, Safactory is the first framework to propose a unified evolutionary pipeline for next-generation trustworthy autonomous intelligence.

cs.AI

NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks

Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and training paradigms. In this paper, we observe that both tasks can be formulated as Markov Decision Processes (MDP), suggesting a foundational principle for their unification. Hence, we present NaviMaster, the first unified agent capable of unifying GUI navigation and embodied navigation within a single framework. Specifically, NaviMaster (i) proposes a visual-target trajectory collection pipeline that generates trajectories for both GUI and embodied tasks using a single formulation. (ii) employs a unified reinforcement learning framework on the mix data to improve generalization. (iii) designs a novel distance-aware reward to ensure efficient learning from the trajectories. Through extensive experiments on out-of-domain benchmarks, NaviMaster is shown to outperform state-of-the-art agents in GUI navigation, spatial affordance prediction, and embodied navigation. Ablation studies further demonstrate the efficacy of our unified training strategy, data mixing strategy, and reward design. Our codes, data, and checkpoints are available at https://iron-boyy.github.io/navimaster-page/.

cs.RO

From Coarse to Fine: Benchmarking and Reward Modeling for Writing-Centric Generation Tasks

Large language models have achieved remarkable progress in text generation but still struggle with generative writing tasks. In terms of evaluation, existing benchmarks evaluate writing reward models coarsely and fail to measure performance from the perspective of specific requirements. In terms of training, existing training methods either use LLM-as-a-judge approaches or train coarse-grained reward models, lacking fine-grained requirement-adherence reward modeling. To address these issues, we propose a fine-grained evaluation pipeline WEval for writing reward models and a fine-grained reinforcement learning training framework WRL. The evaluation data of WEval covers multiple task categories and requirement types, enabling systematic evaluation of writing reward models by measuring the correlation between the rankings of the reward model and gold rankings. WRL constructs positive and negative samples by selectively dropping instruction requirements, allowing for more precise reward model training. Experiments show that our models achieve substantial improvements across various writing benchmarks and exhibit strong generalization. The code and data are publicly available at \href{https://github.com/Rainier-rq1/From_Coarse_to_Fine}{https://github.com/Rainier-rq1/From\_Coarse\_to\_Fine}.

cs.CL

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.

cs.CV

Deliberative Searcher: Improving LLM Reliability via Reinforcement Learning with constraints

Improving the reliability of large language models (LLMs) is critical for deploying them in real-world scenarios. In this paper, we propose \textbf{Deliberative Searcher}, the first framework to integrate certainty calibration with retrieval-based search for open-domain question answering. The agent performs multi-step reflection and verification over Wikipedia data and is trained with a reinforcement learning algorithm that optimizes for accuracy under a soft reliability constraint. Empirical results show that proposed method improves alignment between model confidence and correctness, leading to more trustworthy outputs. This paper will be continuously updated.

cs.AI

DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics

Articulated objects are essential for embodied AI and world models, yet inferring their kinematics from a single closed-state image remains challenging because crucial motion cues are often occluded. Existing methods either require multi-state observations or rely on explicit part priors, retrieval, or other auxiliary inputs that partially expose the structure to be inferred. In this work, we present DailyArt, which formulates articulated joint estimation from a single static image as a synthesis-mediated reasoning problem. Instead of directly regressing joints from a heavily occluded observation, DailyArt first synthesizes a maximally articulated opened state under the same camera view to expose articulation cues, and then estimates the full set of joint parameters from the discrepancy between the observed and synthesized states. Using a set-prediction formulation, DailyArt recovers all joints simultaneously without requiring object-specific templates, multi-view inputs, or explicit part annotations at test time. Taking estimated joints as conditions, the framework further supports part-level novel state synthesis as a downstream capability. Extensive experiments show that DailyArt achieves strong performance in articulated joint estimation and supports part-level novel state synthesis conditioned on joints. Project page is available at https://rangooo123.github.io/DaliyArt.github.io/.

cs.CV

Towards Trustworthy Report Generation: A Deep Research Agent with Progressive Confidence Estimation and Calibration

As agent-based systems continue to evolve, deep research agents are capable of automatically generating research-style reports across diverse domains. While these agents promise to streamline information synthesis and knowledge exploration, existing evaluation frameworks-typically based on subjective dimensions-fail to capture a critical aspect of report quality: trustworthiness. In open-ended research scenarios where ground-truth answers are unavailable, current evaluation methods cannot effectively measure the epistemic confidence of generated content, making calibration difficult and leaving users susceptible to misleading or hallucinated information. To address this limitation, we propose a novel deep research agent that incorporates progressive confidence estimation and calibration within the report generation pipeline. Our system leverages a deliberative search model, featuring deep retrieval and multi-hop reasoning to ground outputs in verifiable evidence while assigning confidence scores to individual claims. Combined with a carefully designed workflow, this approach produces trustworthy reports with enhanced transparency. Experimental results and case studies demonstrate that our method substantially improves interpretability and significantly increases user trust.

cs.AI

FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views via Compact Semantic Representation

We present FLEG, a feed-forward network that reconstructs language-embedded 3D Gaussians from arbitrary views. Previous feed-forward language-embedded Gaussian reconstruction methods are restricted to a fixed number of input views and typically attach a language-aligned semantic embedding to each Gaussian, resulting in impractical input settings and semantic redundancy. In contrast, we introduce a geometry-semantic dual-branch distillation framework that enables flexible input from arbitrary multi-view images without camera parameters. We also propose a novel-view-based distillation strategy during training that mitigates overfitting to input views. In addition, we observe that semantic representations are significantly sparser than geometric ones, and per-Gaussian language embedding is unnecessary. To exploit this sparsity, we design a decoupled language embedding strategy that represents language information with a sparse set of semantic Gaussians, rather than attaching embeddings to every Gaussian. Compared with dense pixel-aligned per-Gaussian embedding schemes, our method uses only 5\% of the language embeddings while maintaining comparable semantic fidelity, effectively reducing storage costs. Extensive experiments demonstrate that FLEG outperforms state-of-the-art feed-forward reconstruction and language-embedded Gaussian methods in both reconstruction quality and language-aligned semantic representation. Project page: https://fangzhou2000.github.io/projects/fleg.

cs.CV

UniMark: Artificial Intelligence Generated Content Identification Toolkit

The rapid proliferation of Artificial Intelligence Generated Content has precipitated a crisis of trust and urgent regulatory demands. However, existing identification tools suffer from fragmentation and a lack of support for visible compliance marking. To address these gaps, we introduce the \textbf{UniMark}, an open-source, unified framework for multimodal content governance. Our system features a modular unified engine that abstracts complexities across text, image, audio, and video modalities. Crucially, we propose a novel dual-operation strategy, natively supporting both \emph{Hidden Watermarking} for copyright protection and \emph{Visible Marking} for regulatory compliance. Furthermore, we establish a standardized evaluation framework with three specialized benchmarks (Image/Video/Audio-Bench) to ensure rigorous performance assessment. This toolkit bridges the gap between advanced algorithms and engineering implementation, fostering a more transparent and secure digital ecosystem.

cs.CR

Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration

An ideal embodied agent should possess lifelong learning capabilities to handle long-horizon and complex tasks, enabling continuous operation in general environments. This not only requires the agent to accurately accomplish given tasks but also to leverage long-term episodic memory to optimize decision-making. However, existing mainstream one-shot embodied tasks primarily focus on task completion results, neglecting the crucial process of exploration and memory utilization. To address this, we propose Long-term Memory Embodied Exploration (LMEE), which aims to unify the agent's exploratory cognition and decision-making behaviors to promote lifelong learning. We further construct a corresponding dataset and benchmark, LMEE-Bench, incorporating multi-goal navigation and memory-based question answering to comprehensively evaluate both the process and outcome of embodied exploration. To enhance the agent's memory recall and proactive exploration capabilities, we propose MemoryExplorer, a novel method that fine-tunes a multimodal large language model through reinforcement learning to encourage active memory querying. By incorporating a multi-task reward function that includes action prediction, frontier selection, and question answering, our model achieves proactive exploration. Extensive experiments against state-of-the-art embodied exploration models demonstrate that our approach achieves significant advantages in long-horizon embodied tasks. Our dataset and code will be released at https://wangsen99.github.io/papers/lmee/

cs.AI

Dynamic Adversarial Reinforcement Learning for Robust Multimodal Large Language Models

Despite their impressive capabilities, Multimodal Large Language Models (MLLMs) exhibit perceptual fragility when confronted with visually complex scenes. This weakness stems from a reliance on finite training datasets, which are prohibitively expensive to scale and impose a ceiling on model robustness. We introduce \textbf{AOT-SFT}, a large-scale adversarial dataset for bootstrapping MLLM robustness. Building on this, we propose \textbf{AOT (Adversarial Opponent Training)}, a self-play framework that forges MLLM robustness by creating its own training data. Our method orchestrates a co-evolution between an image-editing Attacker and a Defender MLLM, where the Attacker generates a diverse and dynamic curriculum of image manipulations, forcing the Defender to adapt and improve. Extensive experiments demonstrate that AOT enhances the Defender's perceptual robustness and reduces hallucinations, establishing a scalable paradigm for training more reliable MLLMs.

cs.LG

TPRU: Advancing Temporal and Procedural Understanding in Large Multimodal Models

Multimodal Large Language Models (MLLMs), particularly smaller, deployable variants, exhibit a critical deficiency in understanding temporal and procedural visual data, a bottleneck hindering their application in real-world embodied AI. This gap is largely caused by a systemic failure in training paradigms, which lack large-scale, procedurally coherent data. To address this problem, we introduce TPRU, a large-scale dataset sourced from diverse embodied scenarios such as robotic manipulation and GUI navigation. TPRU is systematically designed to cultivate temporal reasoning through three complementary tasks: Temporal Reordering, Next-Frame Prediction, and Previous-Frame Review. A key feature is the inclusion of challenging negative samples, compelling models to transition from passive observation to active, cross-modal validation. We leverage TPRU with a reinforcement learning (RL) fine-tuning methodology, specifically targeting the enhancement of resource-efficient models. Experiments show our approach yields dramatic gains: on our manually curated TPRU-Test, the accuracy of TPRU-7B soars from 50.33\% to 75.70\%, a state-of-the-art result that significantly outperforms vastly larger baselines, including GPT-4o. Crucially, these capabilities generalize effectively, demonstrating substantial improvements on established benchmarks. The codebase is available at https://github.com/Stephen-gzk/TPRU/ .

cs.AI

Decoupled Reasoning with Implicit Fact Tokens (DRIFT): A Dual-Model Framework for Efficient Long-Context Inference

The integration of extensive, dynamic knowledge into Large Language Models (LLMs) remains a significant challenge due to the inherent entanglement of factual data and reasoning patterns. Existing solutions, ranging from non-parametric Retrieval-Augmented Generation (RAG) to parametric knowledge editing, are often constrained in practice by finite context windows, retriever noise, or the risk of catastrophic forgetting. In this paper, we propose DRIFT, a novel dual-model architecture designed to explicitly decouple knowledge extraction from the reasoning process. Unlike static prompt compression, DRIFT employs a lightweight knowledge model to dynamically compress document chunks into implicit fact tokens conditioned on the query. These dense representations are projected into the reasoning model's embedding space, replacing raw, redundant text while maintaining inference accuracy. Extensive experiments show that DRIFT significantly improves performance on long-context tasks, outperforming strong baselines among comparably sized models. Our approach provides a scalable and efficient paradigm for extending the effective context window and reasoning capabilities of LLMs. Our code is available at https://github.com/Lancelot-Xie/DRIFT.

cs.CL