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Xuhui Zhou

Publications and source records attributed to Xuhui Zhou.

At least 19 recordsLinked to original sources

Social Gym and SPaRTan: Benchmarking and Improving LLM Social Reasoning via Multi-Agent Game Tournaments

LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents. Measuring and improving these social skills is hard because, unlike math or logic, social interaction offers no objective ground truth: evaluations fall back on LLM judges, which are costly, subjective, and noisy, and models get no reliable signal to learn from. To address both, we first introduce Social Gym, an environment of 21 multi-agent social games (e.g., Werewolves, Resistance, Spyfall) whose rule-decided outcomes make agent performance verifiable and objective, with an Elo tournament that produces a cross-game leaderboard. Benchmarking experiments show that while GPT-5-mini tops the leaderboard, no model excels at all games uniformly or in all game roles, pointing to limitations of social reasoning. Motivated by this, we additionally propose SPaRTan (Self-Play and Reflect-Transfer), a training-free self-improvement loop: a model plays a game, reflects on its trajectories and their outcomes to produce a transferable playbook, and applies that playbook in subsequent games. Our results show that SPaRTan playbooks help GPT-5-mini agents level their performance on weaker roles, but largely do not improve Qwen3-32B's performance. Together, Social Gym and SPaRTan offer a reproducible, verifiable foundation for measuring and improving LLM social reasoning without weight updates.

cs.CL

OdysSim: Building Foundation Models for Human Behavior Simulation

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct the SOUL-Index benchmark, and develop an end-to-end training recipe combining midtraining, task-specific RL, and expert distillation. The resulting open 8B OSim model ranks first or tied-first on 8 of 23 tasks, outperforming any individual frontier model by this count, with the strongest gains on conversational and social tasks. Its outputs are also more human-like in length, formatting, and word choice, and it transfers zero-shot to out-of-distribution user simulation on $\tau$-bench, nearly matching real users on reaction alignment (93.2 vs. 93.5). We further show that LLM-as-judge RL induces reward-hacking patterns, and that our detectors can mitigate them during post-training. Together, our findings suggest that behavioral foundation models require rethinking the LLM training paradigm. We release all artifacts to support future research.

cs.CL

When Should AI Read the Room? Public Perceptions of Social Intelligence in AI Agents

AI researchers have been advancing socially intelligent AI agents (Social-AI) across embodiments, from chatbots to physical robots. As Social-AI is increasingly deployed in everyday settings, decisions about the roles these agents should play will depend on how laypeople perceive them. However, public perceptions of social intelligence in AI agents and the acceptability of these agents remain largely understudied. We present a mixed-methods survey of adults in the United States (N=200) that examines social intelligence as a perceived construct in AI agents. Our survey investigates the extent to which participants believe current AI agents have social intelligence, abilities of agents that participants associate with social intelligence, contextual factors influencing participant acceptance of Social-AI agents, and concerns participants hold about these technologies. Participants widely reported having already encountered AI agents they perceived as socially intelligent and grounded their judgments in observable behaviors, more than beliefs about AI agency or intent. We identified a support-adoption gap in acceptability judgments: participants supported the existence of Social-AI agents for others far more than for their own personal use. Our analysis uncovers layperson concerns about Social-AI, informing AI governance regarding appropriate deployment contexts, agent roles, and risks to end users.

cs.CY

Reinforcing Human Behavior Simulation via Verbal Feedback

Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.

cs.LG

SOTOPIA-TOM: Evaluating Privacy and Information Management in Multi-Agent Interaction with Theory of Mind

As LLM-based agents are increasingly interacting in multi-party settings, they need to properly handle information asymmetry, i.e., knowing when and to whom to disclose information is appropriate. Yet, existing benchmarks fail to measure this ability in realistic multi-party settings. Thus, we introduce SOTOPIA-TOM, a multi-dimensional benchmarking framework to evaluate LLM agents' ability to successfully navigate information asymmetric and privacy sensitive multi-party interactions. We create an interaction environment which enables both public (broadcast) and private (direct message) communication, and craft 160 human-reviewed scenarios across eight industry sectors, each involving 3 to 5 agents with partitioned private knowledge and channel-dependent sharing policies. To measure interaction abilities, we create a multi-dimensional evaluation framework to assess how well agents share useful information, seek missing details, coordinate efficiently, and protect privacy, which we also combine into a composite INFOMGMT metric. Results show that, across 6 LLM backbones and prompting strategies (vanilla, CoT-privacy, and ToM-based interventions), even the largest high-reasoning model (GPT-5) reaches only a 62% INFOMGMT score, which indicates persistent deficiencies in information seeking and privacy-aware decision-making. Additionally, ToM-based interventions more consistently improve the overall coordination-privacy balance (for example, relative to the vanilla baseline, ToM-Coach reduces critical privacy violations on GPT-4o from 9.9% to 2.2% while increasing the composite InfoMgmt score more than 2.5x from 15% to 40%). Overall, SOTOPIA-TOM exposes persistent limitations of current LLM agents in complex, information-asymmetric coordination and provides an extensible testbed for developing more privacy-aware, theory-of-mind capable multi-agent systems.

cs.MA

Imperfectly Cooperative Human-AI Interactions: Comparing the Impacts of Human and AI Attributes in Simulated and User Studies

AI design characteristics and human personality traits each impact the quality and outcomes of human-AI interactions. However, their relative and joint impacts are underexplored in imperfectly cooperative scenarios, where people and AI only have partially aligned goals and objectives. This study compares a purely simulated dataset comprising 2,000 simulations and a parallel human subjects experiment involving 290 human participants to investigate these effects across two scenario categories: (1) hiring negotiations between human job candidates and AI hiring agents; and (2) human-AI transactions wherein AI agents may conceal information to maximize internal goals. We examine user Extraversion and Agreeableness alongside AI design characteristics, including Adaptability, Expertise, and chain-of-thought Transparency. Our causal discovery analysis extends performance-focused evaluations by integrating scenario-based outcomes, communication analysis, and questionnaire measures. Results reveal divergences between purely simulated and human study datasets, and between scenario types. In simulation experiments, personality traits and AI attributes were comparatively influential. Yet, with actual human subjects, AI attributes -- particularly transparency -- were much more impactful. We discuss how these divergences vary across different interaction contexts, offering crucial insights for the future of human-centered AI agents.

cs.CL

GoodPoint: Learning Constructive Scientific Paper Feedback from Author Responses

While LLMs hold significant potential to transform scientific research, we advocate for their use to augment and empower researchers rather than to automate research without human oversight. To this end, we study constructive feedback generation, the task of producing targeted, actionable feedback that helps authors improve both their research and its presentation. In this work, we operationalize the effectiveness of feedback along two author-centric axes-validity and author action. We first curate GoodPoint-ICLR, a dataset of 19K ICLR papers with reviewer feedback annotated along both dimensions using author responses. Building on this, we introduce GoodPoint, a training recipe that leverages success signals from author responses through fine-tuning on valid and actionable feedback, together with preference optimization on both real and synthetic preference pairs. Our evaluation on a benchmark of 1.2K ICLR papers shows that a GoodPoint-trained Qwen3-8B improves the predicted success rate by 83.7% over the base model and sets a new state-of-the-art among LLMs of similar size in feedback matching on a golden human feedback set, even surpassing Gemini-3-flash in precision. We further validate these findings through an expert human study, demonstrating that GoodPoint consistently delivers higher practical value as perceived by authors.

cs.AI

CodeScout: An Effective Recipe for Reinforcement Learning of Code Search Agents

A prerequisite for coding agents to perform tasks on large repositories is code localization - the identification of relevant files, classes, and functions to work on. While repository-level code localization has been performed using embedding-based retrieval approaches such as vector search, recent work has focused on developing agents to localize relevant code either as a standalone precursor to or interleaved with performing actual work. Most prior methods on agentic code search equip the agent with complex, specialized tools, such as repository graphs derived from static analysis. In this paper, we demonstrate that, with an effective reinforcement learning recipe, a coding agent equipped with nothing more than a standard Unix terminal can be trained to achieve strong results. Our experiments on three benchmarks (SWE-Bench Verified, Pro, and Lite) reveal that our models consistently achieve superior or competitive performance over 2-18x larger base and post-trained LLMs and sometimes approach performance provided by closed models like Claude Sonnet, even when using specialized scaffolds. Our work particularly focuses on techniques for re-purposing existing coding agent environments for code search, reward design, and RL optimization. We release the resulting model family, CodeScout, along with all our code and data for the community to build upon.

cs.SE

Mind the Sim2Real Gap in User Simulation for Agentic Tasks

As NLP evaluation shifts from static benchmarks to multi-turn interactive settings, LLM-based simulators have become widely used as user proxies, serving two roles: generating user turns and providing evaluation signals. Yet, these simulations are frequently assumed to be faithful to real human behaviors, often without rigorous verification. We formalize the Sim2Real gap in user simulation and present the first study running the full $\tau$-bench protocol with real humans (451 participants, 165 tasks), benchmarking 31 LLM simulators across proprietary, open-source, and specialized families using the User-Sim Index (USI), a metric we introduce to quantify how well LLM simulators resemble real user interactive behaviors and feedback. Behaviorally, LLM simulators are excessively cooperative, stylistically uniform, and lack realistic frustration or ambiguity, creating an "easy mode" that inflates agent success rates above the human baseline. In evaluations, real humans provide nuanced judgments across eight quality dimensions while simulated users produce uniformly more positive feedback; rule-based rewards are failing to capture rich feedback signals generated by human users. Overall, higher general model capability does not necessarily yield more faithful user simulation. These findings highlight the importance of human validation when using LLM-based user simulators in the agent development cycle and motivate improved models for user simulation.

cs.AI

The OpenHands Software Agent SDK: A Composable and Extensible Foundation for Production Agents

Agents are now used widely in the process of software development, but building production-ready software engineering agents is a complex task. Deploying software agents effectively requires flexibility in implementation and experimentation, reliable and secure execution, and interfaces for users to interact with agents. In this paper, we present the OpenHands Software Agent SDK, a toolkit for implementing software development agents that satisfy these desiderata. This toolkit is a complete architectural redesign of the agent components of the popular OpenHands framework for software development agents. To achieve flexibility, we design a simple interface for implementing agents that requires only a few lines of code in the default case, but is easily extensible to more complex full-featured agents with features such as custom tools, memory management, and more. For security and reliability, it delivers seamless local-to-remote execution portability, integrated REST/WebSocket services. For interaction with human users, it can connect directly to a variety of interfaces, such as visual workspaces (VSCode, VNC, browser), command-line interfaces, and APIs. Compared with existing SDKs from OpenAI, Claude and Google, OpenHands uniquely integrates native sandboxed execution, lifecycle control, model-agnostic multi-LLM routing, and built-in security analysis. We validate the architecture empirically: production deployment data shows that V1 substantially reduces system-attributable failures over V0 with negligible event-sourcing overhead, and evaluations across multiple models and benchmarks demonstrate strong agent performance. Put together, these elements allow the OpenHands Software Agent SDK to provide a practical foundation for prototyping, unlocking new classes of custom applications, and reliably deploying agents at scale.

cs.SE

Training Proactive and Personalized LLM Agents

Despite rapid progress, current AI agents are primarily optimized for isolated task completion. We argue for a paradigm shift toward training agents as collaborators that communicate and adapt to people. To facilitate this shift in real-world complex applications, we first formalize three dimensions of collaborative AI agents: Productivity, Proactivity, and Personalization (PPP). We introduce UserVille, an interactive environment with configurable LLM-based user simulators and user-centric feedback to evaluate these dimensions, and propose a multi-objective reinforcement learning framework that optimizes them using rewards from task outcomes, question effort, and preference adherence. On two real-world agentic tasks (SWE-Bench and BrowseComp-Plus), PPP-trained agents outperform strong LLM baselines (including GPT-5) by an average of 16.7 points, ask more targeted questions, and generalize to unseen preferences and tasks. A follow-up user study further highlights the importance of user-centric feedback for training collaborative agents that are both more effective and easier to supervise.

cs.AI

TOM-SWE: User Mental Modeling For Software Engineering Agents

Recent advances in coding agents have made them capable of planning, editing, running, and testing complex code bases. Despite their growing ability in coding tasks, these systems still struggle to infer and track user intent, especially when instructions are underspecified or context-dependent. To bridge this gap, we introduce ToM-SWE, a dual-agent architecture that pairs a primary software-engineering (SWE) agent with a lightweight theory-of-mind (ToM) partner agent dedicated to modeling the user's mental state. The ToM agent infers user goals, constraints, and preferences from instructions and interaction history, maintains a \textbf{persistent memory} of the user, and provides user-related suggestions to the SWE agent. In two software engineering benchmarks (ambiguous SWE-bench and stateful SWE-bench), ToM-SWE improves task success rates and user satisfaction. Notably, on the stateful SWE benchmark, a newly introduced evaluation that provides agents with a user simulator along with previous interaction histories, ToM-SWE achieves a substantially higher task success rate of 59.7\% compared to 18.1\% for OpenHands, a state-of-the-art SWE agent. Furthermore, in a three-week study with professional developers using ToM-SWE in their daily work, participants found it useful 86\% of the time, underscoring the value of stateful user modeling for practical coding agents.

cs.SE

How can we assess human-agent interactions? Case studies in software agent design

While benchmarks measure the accuracy of LLM-powered agents, they mostly assume full automation, failing to represent the collaborative nature of real-world use cases. In this paper, we make two major steps towards the rigorous assessment of human-agent interactions. First, we propose PULSE, a framework for more efficient human-centric evaluation of agent designs, which comprises collecting user feedback, training an ML model to predict user satisfaction, and computing results by combining human satisfaction ratings with model-generated pseudo-labels. Second, we deploy PULSE in software engineering -- one of the highest-impact, real-world domains for LLM agents -- via a large-scale web platform built around the open-source agent OpenHands. Across 15k users, we evaluate how three agent design decisions impact developer satisfaction rates. We also show how PULSE can lead to more robust conclusions about agent design, reducing confidence intervals by 40\% compared to a standard A/B test. Finally, we find substantial discrepancies between in-the-wild results with benchmark performance (e.g., the anti-correlation between claude-sonnet-4 and gpt-5), underscoring the limitations of benchmark-driven evaluation. Our framework PULSE provides guidance for future evaluations, and our findings identify opportunities for better software agent designs.

cs.AI

The PIMMUR Principles: Ensuring Validity in Collective Behavior of LLM Societies

Large language models (LLMs) are increasingly used to simulate human collective behavior, yet claims that such simulations are human-like remain largely untested. We conducted a systematic audit (pre-registered on OSF) of LLM-based social simulations across four databases (Scopus, IEEE Xplore, ACM Digital Library, and arXiv). Across 576 studies reported in 350 recent papers, we applied six methodological evaluations: agent Profile, Interaction, Memory, Minimal-Control, Unawareness, and Realism (PIMMUR). Coding every study against pre-specified rules, we revealed that PIM were met more often than MUR. Frontier LLMs correctly identified the underlying social experiment in 65.2% of cases, and 50.6% of prompts imposed constraints that pre-determined the outcome. These compliance rates are upper bounds, because incomplete methodological reporting (for example, unreleased prompts) limits the available evidence. Reproducing five representative experiments (e.g., opinion dynamics), we found that reported collective phenomena often vanish or reverse once PIMMUR principles are enforced, indicating that many "emergent" behaviors are methodological artifacts rather than genuine social dynamics. Current LLM simulations may therefore capture model-specific biases rather than universal features of human social behavior, raising concerns about their use as scientific proxies for human society.

cs.CL

Social World Models

Humans intuitively navigate social interactions by simulating unspoken dynamics and reasoning about others' perspectives, even with limited information. In contrast, AI systems struggle to structure and reason about implicit social contexts, as they lack explicit representations for unobserved dynamics such as intentions, beliefs, and evolving social states. In this paper, we introduce the concept of social world models (SWMs) to characterize the complex social dynamics. To operationalize SWMs, we introduce a novel structured social world representation formalism (S3AP), which captures the evolving states, actions, and mental states of agents, addressing the lack of explicit structure in traditional free-text-based inputs. Through comprehensive experiments across five social reasoning benchmarks, we show that S3AP significantly enhances LLM performance-achieving a +51% improvement on FANToM over OpenAI's o1. Our ablations further reveal that these gains are driven by the explicit modeling of hidden mental states, which proves more effective than a wide range of baseline methods. Finally, we introduce an algorithm for social world models using S3AP, which enables AI agents to build models of their interlocutors and predict their next actions and mental states. Empirically, S3AP-enabled social world models yield up to +18% improvement on the SOTOPIA multi-turn social interaction benchmark. Our findings highlight the promise of S3AP as a powerful, general-purpose representation for social world states, enabling the development of more socially-aware systems that better navigate social interactions.

cs.AI

1-2-3 Check: Enhancing Contextual Privacy in LLM via Multi-Agent Reasoning

Addressing contextual privacy concerns remains challenging in interactive settings where large language models (LLMs) process information from multiple sources (e.g., summarizing meetings with private and public information). We introduce a multi-agent framework that decomposes privacy reasoning into specialized subtasks (extraction, classification), reducing the information load on any single agent while enabling iterative validation and more reliable adherence to contextual privacy norms. To understand how privacy errors emerge and propagate, we conduct a systematic ablation over information-flow topologies, revealing when and why upstream detection mistakes cascade into downstream leakage. Experiments on the ConfAIde and PrivacyLens benchmark with several open-source and closed-sourced LLMs demonstrate that our best multi-agent configuration substantially reduces private information leakage (\textbf{18\%} on ConfAIde and \textbf{19\%} on PrivacyLens with GPT-4o) while preserving the fidelity of public content, outperforming single-agent baselines. These results highlight the promise of principled information-flow design in multi-agent systems for contextual privacy with LLMs.

cs.AI

OpenAgentSafety: A Comprehensive Framework for Evaluating Real-World AI Agent Safety

Recent advances in AI agents capable of solving complex, everyday tasks, from scheduling to customer service, have enabled deployment in real-world settings, but their possibilities for unsafe behavior demands rigorous evaluation. While prior benchmarks have attempted to assess agent safety, most fall short by relying on simulated environments, narrow task domains, or unrealistic tool abstractions. We introduce OpenAgentSafety, a comprehensive and modular framework for evaluating agent behavior across eight critical risk categories. Unlike prior work, our framework evaluates agents that interact with real tools, including web browsers, code execution environments, file systems, bash shells, and messaging platforms; and supports over 350 multi-turn, multi-user tasks spanning both benign and adversarial user intents. OpenAgentSafety is designed for extensibility, allowing researchers to add tools, tasks, websites, and adversarial strategies with minimal effort. It combines rule-based analysis with LLM-as-judge assessments to detect both overt and subtle unsafe behaviors. Empirical analysis of five prominent LLMs in agentic scenarios reveals unsafe behavior in 51.2% of safety-vulnerable tasks with Claude-Sonnet-3.7, to 72.7% with o3-mini, highlighting critical safety vulnerabilities and the need for stronger safeguards before real-world deployment.

cs.AI

SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions

Humans continuously infer the states, goals, and behaviors of others by perceiving their surroundings in dynamic, real-world social interactions. However, most Theory of Mind (ToM) benchmarks only evaluate static, text-based scenarios, which have a significant gap compared to real interactions. We propose the SoMi-ToM benchmark, designed to evaluate multi-perspective ToM in embodied multi-agent complex social interactions. This benchmark is based on rich multimodal interaction data generated by the interaction environment SoMi, covering diverse crafting goals and social relationships. Our framework supports multi-level evaluation: (1) first-person evaluation provides multimodal (visual, dialogue, action, etc.) input from a first-person perspective during a task for real-time state inference, (2) third-person evaluation provides complete third-person perspective video and text records after a task for goal and behavior inference. This evaluation method allows for a more comprehensive examination of a model's ToM capabilities from both the subjective immediate experience and the objective global observation. We constructed a challenging dataset containing 35 third-person perspective videos, 363 first-person perspective images, and 1225 expert-annotated multiple-choice questions (three options). On this dataset, we systematically evaluated the performance of human subjects and several state-of-the-art large vision-language models (LVLMs). The results show that LVLMs perform significantly worse than humans on SoMi-ToM: the average accuracy gap between humans and models is 40.1% in first-person evaluation and 26.4% in third-person evaluation. This indicates that future LVLMs need to further improve their ToM capabilities in embodied, complex social interactions.

cs.CL