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Xun Cao

Publications and source records attributed to Xun Cao.

At least 91 records · Page 5Linked to original sources

Aperture Diffraction for Compact Snapshot Spectral Imaging

We demonstrate a compact, cost-effective snapshot spectral imaging system named Aperture Diffraction Imaging Spectrometer (ADIS), which consists only of an imaging lens with an ultra-thin orthogonal aperture mask and a mosaic filter sensor, requiring no additional physical footprint compared to common RGB cameras. Then we introduce a new optical design that each point in the object space is multiplexed to discrete encoding locations on the mosaic filter sensor by diffraction-based spatial-spectral projection engineering generated from the orthogonal mask. The orthogonal projection is uniformly accepted to obtain a weakly calibration-dependent data form to enhance modulation robustness. Meanwhile, the Cascade Shift-Shuffle Spectral Transformer (CSST) with strong perception of the diffraction degeneration is designed to solve a sparsity-constrained inverse problem, realizing the volume reconstruction from 2D measurements with Large amount of aliasing. Our system is evaluated by elaborating the imaging optical theory and reconstruction algorithm with demonstrating the experimental imaging under a single exposure. Ultimately, we achieve the sub-super-pixel spatial resolution and high spectral resolution imaging. The code will be available at: https://github.com/Krito-ex/CSST.

cs.CV↗

RHINO: Regularizing the Hash-based Implicit Neural Representation

The use of Implicit Neural Representation (INR) through a hash-table has demonstrated impressive effectiveness and efficiency in characterizing intricate signals. However, current state-of-the-art methods exhibit insufficient regularization, often yielding unreliable and noisy results during interpolations. We find that this issue stems from broken gradient flow between input coordinates and indexed hash-keys, where the chain rule attempts to model discrete hash-keys, rather than the continuous coordinates. To tackle this concern, we introduce RHINO, in which a continuous analytical function is incorporated to facilitate regularization by connecting the input coordinate and the network additionally without modifying the architecture of current hash-based INRs. This connection ensures a seamless backpropagation of gradients from the network's output back to the input coordinates, thereby enhancing regularization. Our experimental results not only showcase the broadened regularization capability across different hash-based INRs like DINER and Instant NGP, but also across a variety of tasks such as image fitting, representation of signed distance functions, and optimization of 5D static / 6D dynamic neural radiance fields. Notably, RHINO outperforms current state-of-the-art techniques in both quality and speed, affirming its superiority.

cs.CV↗

Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail

We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based representations with the level of detail (LoD), we introduce a multi-scale tri-plane-based scene representation that is capable of capturing the LoD of the signed distance function (SDF) and the space radiance. Our representation aggregates space features from a multi-convolved featurization within a conical frustum along a ray and optimizes the LoD feature volume through differentiable rendering. Additionally, we propose an error-guided sampling strategy to guide the growth of the SDF during the optimization. Both qualitative and quantitative evaluations demonstrate that our method achieves superior surface reconstruction and photorealistic view synthesis compared to state-of-the-art approaches.

cs.CV↗

FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction

In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and the corresponding benchmark to evaluate single-view facial 3D reconstruction. By training on FaceScape data, a novel algorithm is proposed to predict elaborate riggable 3D face models from a single image input. FaceScape dataset releases $16,940$ textured 3D faces, captured from $847$ subjects and each with $20$ specific expressions. The 3D models contain the pore-level facial geometry that is also processed to be topologically uniform. These fine 3D facial models can be represented as a 3D morphable model for coarse shapes and displacement maps for detailed geometry. Taking advantage of the large-scale and high-accuracy dataset, a novel algorithm is further proposed to learn the expression-specific dynamic details using a deep neural network. The learned relationship serves as the foundation of our 3D face prediction system from a single image input. Different from most previous methods, our predicted 3D models are riggable with highly detailed geometry under different expressions. We also use FaceScape data to generate the in-the-wild and in-the-lab benchmark to evaluate recent methods of single-view face reconstruction. The accuracy is reported and analyzed on the dimensions of camera pose and focal length, which provides a faithful and comprehensive evaluation and reveals new challenges. The unprecedented dataset, benchmark, and code have been released at https://github.com/zhuhao-nju/facescape.

cs.CV↗

Explore Spatio-temporal Aggregation for Insubstantial Object Detection: Benchmark Dataset and Baseline

We endeavor on a rarely explored task named Insubstantial Object Detection (IOD), which aims to localize the object with following characteristics: (1) amorphous shape with indistinct boundary; (2) similarity to surroundings; (3) absence in color. Accordingly, it is far more challenging to distinguish insubstantial objects in a single static frame and the collaborative representation of spatial and temporal information is crucial. Thus, we construct an IOD-Video dataset comprised of 600 videos (141,017 frames) covering various distances, sizes, visibility, and scenes captured by different spectral ranges. In addition, we develop a spatio-temporal aggregation framework for IOD, in which different backbones are deployed and a spatio-temporal aggregation loss (STAloss) is elaborately designed to leverage the consistency along the time axis. Experiments conducted on IOD-Video dataset demonstrate that spatio-temporal aggregation can significantly improve the performance of IOD. We hope our work will attract further researches into this valuable yet challenging task. The code will be available at: \url{https://github.com/CalayZhou/IOD-Video}.

cs.CV↗

Anableps: Adapting Bitrate for Real-Time Communication Using VBR-encoded Video

Content providers increasingly replace traditional constant bitrate with variable bitrate (VBR) encoding in real-time video communication systems for better video quality. However, VBR encoding often leads to large and frequent bitrate fluctuation, inevitably deteriorating the efficiency of existing adaptive bitrate (ABR) methods. To tackle it, we propose the Anableps to consider the network dynamics and VBR-encoding-induced video bitrate fluctuations jointly for deploying the best ABR policy. With this aim, Anableps uses sender-side information from the past to predict the video bitrate range of upcoming frames. Such bitrate range is then combined with the receiver-side observations to set the proper bitrate target for video encoding using a reinforcement-learning-based ABR model. As revealed by extensive experiments on a real-world trace-driven testbed, our Anableps outperforms the GCC with significant improvement of quality of experience, e.g., 1.88x video quality, 57% less bitrate consumption, 85% less stalling, and 74% shorter interaction delay.

cs.MM↗

AvatarBooth: High-Quality and Customizable 3D Human Avatar Generation

We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the creation of personalized avatars from casually captured face or body images, while still supporting text-based model generation and editing. Our key contribution is the precise avatar generation control by using dual fine-tuned diffusion models separately for the human face and body. This enables us to capture intricate details of facial appearance, clothing, and accessories, resulting in highly realistic avatar generations. Furthermore, we introduce pose-consistent constraint to the optimization process to enhance the multi-view consistency of synthesized head images from the diffusion model and thus eliminate interference from uncontrolled human poses. In addition, we present a multi-resolution rendering strategy that facilitates coarse-to-fine supervision of 3D avatar generation, thereby enhancing the performance of the proposed system. The resulting avatar model can be further edited using additional text descriptions and driven by motion sequences. Experiments show that AvatarBooth outperforms previous text-to-3D methods in terms of rendering and geometric quality from either text prompts or specific images. Please check our project website at https://zeng-yifei.github.io/avatarbooth_page/.

cs.CV↗

High-Fidelity 3D Face Generation from Natural Language Descriptions

Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue the major obstacle lies in 1) the lack of high-quality 3D face data with descriptive text annotation, and 2) the complex mapping relationship between descriptive language space and shape/appearance space. To solve these problems, we build Describe3D dataset, the first large-scale dataset with fine-grained text descriptions for text-to-3D face generation task. Then we propose a two-stage framework to first generate a 3D face that matches the concrete descriptions, then optimize the parameters in the 3D shape and texture space with abstract description to refine the 3D face model. Extensive experimental results show that our method can produce a faithful 3D face that conforms to the input descriptions with higher accuracy and quality than previous methods. The code and Describe3D dataset are released at https://github.com/zhuhao-nju/describe3d .

cs.CV↗

NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination

Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named neural ambient illumination (NeAI) that uses Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convoluted background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes. The project and supplementary materials are available at https://yiyuzhuang.github.io/NeAI/.

cs.CV↗

Disorder-invariant Implicit Neural Representation

Implicit neural representation (INR) characterizes the attributes of a signal as a function of corresponding coordinates which emerges as a sharp weapon for solving inverse problems. However, the expressive power of INR is limited by the spectral bias in the network training. In this paper, we find that such a frequency-related problem could be greatly solved by re-arranging the coordinates of the input signal, for which we propose the disorder-invariant implicit neural representation (DINER) by augmenting a hash-table to a traditional INR backbone. Given discrete signals sharing the same histogram of attributes and different arrangement orders, the hash-table could project the coordinates into the same distribution for which the mapped signal can be better modeled using the subsequent INR network, leading to significantly alleviated spectral bias. Furthermore, the expressive power of the DINER is determined by the width of the hash-table. Different width corresponds to different geometrical elements in the attribute space, \textit{e.g.}, 1D curve, 2D curved-plane and 3D curved-volume when the width is set as $1$, $2$ and $3$, respectively. More covered areas of the geometrical elements result in stronger expressive power. Experiments not only reveal the generalization of the DINER for different INR backbones (MLP vs. SIREN) and various tasks (image/video representation, phase retrieval, refractive index recovery, and neural radiance field optimization) but also show the superiority over the state-of-the-art algorithms both in quality and speed. \textit{Project page:} \url{https://ezio77.github.io/DINER-website/}

cs.CV↗

A Dynamic Additive and Multiplicative Effects Model with Application to the United Nations Voting Behaviors

Motivated by a study of United Nations voting behaviors, we introduce a regression model for a series of networks that are correlated over time. Our model is a dynamic extension of the additive and multiplicative effects network model (AMEN) of Hoff (2019). In addition to incorporating a temporal structure, the model accommodates two types of missing data thus allows the size of the network to vary over time. We demonstrate via simulations the necessity of various components of the model. We apply the model to the United Nations General Assembly voting data from 1983 to 2014 (Voeten (2013)) to answer interesting research questions regarding international voting behaviors. In addition to finding important factors that could explain the voting behaviors, the model-estimated additive effects, multiplicative effects, and their movements reveal meaningful foreign policy positions and alliances of various countries.

stat.AP↗

RAFaRe: Learning Robust and Accurate Non-parametric 3D Face Reconstruction from Pseudo 2D&3D Pairs

We propose a robust and accurate non-parametric method for single-view 3D face reconstruction (SVFR). While tremendous efforts have been devoted to parametric SVFR, a visible gap still lies between the result 3D shape and the ground truth. We believe there are two major obstacles: 1) the representation of the parametric model is limited to a certain face database; 2) 2D images and 3D shapes in the fitted datasets are distinctly misaligned. To resolve these issues, a large-scale pseudo 2D\&3D dataset is created by first rendering the detailed 3D faces, then swapping the face in the wild images with the rendered face. These pseudo 2D&3D pairs are created from publicly available datasets which eliminate the gaps between 2D and 3D data while covering diverse appearances, poses, scenes, and illumination. We further propose a non-parametric scheme to learn a well-generalized SVFR model from the created dataset, and the proposed hierarchical signed distance function turns out to be effective in predicting middle-scale and small-scale 3D facial geometry. Our model outperforms previous methods on FaceScape-wild/lab and MICC benchmarks and is well generalized to various appearances, poses, expressions, and in-the-wild environments. The code is released at http://github.com/zhuhao-nju/rafare .

cs.CV↗

EEG Opto-processor: epileptic seizure detection using diffractive photonic computing units

Electroencephalography (EEG) analysis extracts critical information from brain signals, which has provided fundamental support for various applications, including brain-disease diagnosis and brain-computer interface. However, the real-time processing of large-scale EEG signals at high energy efficiency has placed great challenges for electronic processors on edge computing devices. Here, we propose the EEG opto-processor based on diffractive photonic computing units (DPUs) to effectively process the extracranial and intracranial EEG signals and perform epileptic seizure detection. The signals of EEG channels within a second-time window are optically encoded as inputs to the constructed diffractive neural networks for classification, which monitors the brain state to determine whether it's the symptom of an epileptic seizure or not. We developed both the free-space and integrated DPUs as edge computing systems and demonstrated their applications for real-time epileptic seizure detection with the benchmark datasets, i.e., the CHB-MIT extracranial EEG dataset and Epilepsy-iEEG-Multicenter intracranial EEG dataset, at high computing performance. Along with the channel selection mechanism, both the numerical evaluations and experimental results validated the sufficient high classification accuracies of the proposed opto-processors for supervising the clinical diagnosis. Our work opens up a new research direction of utilizing photonic computing techniques for processing large-scale EEG signals in promoting its broader applications.

eess.SP↗

DINER: Disorder-Invariant Implicit Neural Representation

Implicit neural representation (INR) characterizes the attributes of a signal as a function of corresponding coordinates which emerges as a sharp weapon for solving inverse problems. However, the capacity of INR is limited by the spectral bias in the network training. In this paper, we find that such a frequency-related problem could be largely solved by re-arranging the coordinates of the input signal, for which we propose the disorder-invariant implicit neural representation (DINER) by augmenting a hash-table to a traditional INR backbone. Given discrete signals sharing the same histogram of attributes and different arrangement orders, the hash-table could project the coordinates into the same distribution for which the mapped signal can be better modeled using the subsequent INR network, leading to significantly alleviated spectral bias. Experiments not only reveal the generalization of the DINER for different INR backbones (MLP vs. SIREN) and various tasks (image/video representation, phase retrieval, and refractive index recovery) but also show the superiority over the state-of-the-art algorithms both in quality and speed.

eess.IV↗

EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model

Although significant progress has been made to audio-driven talking face generation, existing methods either neglect facial emotion or cannot be applied to arbitrary subjects. In this paper, we propose the Emotion-Aware Motion Model (EAMM) to generate one-shot emotional talking faces by involving an emotion source video. Specifically, we first propose an Audio2Facial-Dynamics module, which renders talking faces from audio-driven unsupervised zero- and first-order key-points motion. Then through exploring the motion model's properties, we further propose an Implicit Emotion Displacement Learner to represent emotion-related facial dynamics as linearly additive displacements to the previously acquired motion representations. Comprehensive experiments demonstrate that by incorporating the results from both modules, our method can generate satisfactory talking face results on arbitrary subjects with realistic emotion patterns.

cs.CV↗

MoFaNeRF: Morphable Facial Neural Radiance Field

We propose a parametric model that maps free-view images into a vector space of coded facial shape, expression and appearance with a neural radiance field, namely Morphable Facial NeRF. Specifically, MoFaNeRF takes the coded facial shape, expression and appearance along with space coordinate and view direction as input to an MLP, and outputs the radiance of the space point for photo-realistic image synthesis. Compared with conventional 3D morphable models (3DMM), MoFaNeRF shows superiority in directly synthesizing photo-realistic facial details even for eyes, mouths, and beards. Also, continuous face morphing can be easily achieved by interpolating the input shape, expression and appearance codes. By introducing identity-specific modulation and texture encoder, our model synthesizes accurate photometric details and shows strong representation ability. Our model shows strong ability on multiple applications including image-based fitting, random generation, face rigging, face editing, and novel view synthesis. Experiments show that our method achieves higher representation ability than previous parametric models, and achieves competitive performance in several applications. To the best of our knowledge, our work is the first facial parametric model built upon a neural radiance field that can be used in fitting, generation and manipulation. The code and data is available at https://github.com/zhuhao-nju/mofanerf.

cs.CV↗

Detailed Facial Geometry Recovery from Multi-View Images by Learning an Implicit Function

Recovering detailed facial geometry from a set of calibrated multi-view images is valuable for its wide range of applications. Traditional multi-view stereo (MVS) methods adopt an optimization-based scheme to regularize the matching cost. Recently, learning-based methods integrate all these into an end-to-end neural network and show superiority of efficiency. In this paper, we propose a novel architecture to recover extremely detailed 3D faces within dozens of seconds. Unlike previous learning-based methods that regularize the cost volume via 3D CNN, we propose to learn an implicit function for regressing the matching cost. By fitting a 3D morphable model from multi-view images, the features of multiple images are extracted and aggregated in the mesh-attached UV space, which makes the implicit function more effective in recovering detailed facial shape. Our method outperforms SOTA learning-based MVS in accuracy by a large margin on the FaceScape dataset. The code and data are released in https://github.com/zhuhao-nju/mvfr.

cs.CV↗

On Turing-Turing bifurcation of partial functional differential equations and its induced superposition patterns

When two Turing modes interact, i.e., Turing-Turing bifurcation occurs, superposition patterns revealing complex dynamical phenomena appear. In this paper, superposition patterns resulting from Turing-Turing bifurcation are investigated in theory. Firstly, the third-order normal form locally topologically equivalent to original partial functional differential equations (PFDEs) is derived. When selecting 1D domain and Neumann boundary conditions, three normal forms describing different spatial patterns are deduced from original third-order normal form. Also, formulas for computing coefficients of these normal forms are given, which are expressed in explicit form of original system parameters. With the aid of three normal forms, spatial patterns of a diffusive predator-prey system with Crowley-Martin functional response near Turing-Turing singularity are investigated. For one set of parameters, diffusive system supports the coexistence of four stable steady states with different single characteristic wavelengths, which demonstrates our previous conjecture. For another set of parameters, superposition patterns, tri-stable patterns that a pair of stable superposition steady states coexists with the stable coexistence equilibrium or another stable steady state, as well as quad-stable patterns that a pair of stable superposition steady states and another pair of stable steady states coexist, arise. Finally, numerical simulations are shown to support theory analysis.

math.DS↗