Searcharxiv⌕ Search

arXiv subjects

Xun Yang

Publications and source records attributed to Xun Yang.

At least 73 records · Page 4Linked to original sources

PEMF-VTO: Point-Enhanced Video Virtual Try-on via Mask-free Paradigm

Video Virtual Try-on aims to seamlessly transfer a reference garment onto a target person in a video while preserving both visual fidelity and temporal coherence. Existing methods typically rely on inpainting masks to define the try-on area, enabling accurate garment transfer for simple scenes (e.g., in-shop videos). However, these mask-based approaches struggle with complex real-world scenarios, as overly large and inconsistent masks often destroy spatial-temporal information, leading to distorted results. Mask-free methods alleviate this issue but face challenges in accurately determining the try-on area, especially for videos with dynamic body movements. To address these limitations, we propose PEMF-VTO, a novel Point-Enhanced Mask-Free Video Virtual Try-On framework that leverages sparse point alignments to explicitly guide garment transfer. Our key innovation is the introduction of point-enhanced guidance, which provides flexible and reliable control over both spatial-level garment transfer and temporal-level video coherence. Specifically, we design a Point-Enhanced Transformer (PET) with two core components: Point-Enhanced Spatial Attention (PSA), which uses frame-cloth point alignments to precisely guide garment transfer, and Point-Enhanced Temporal Attention (PTA), which leverages frame-frame point correspondences to enhance temporal coherence and ensure smooth transitions across frames. Extensive experiments demonstrate that our PEMF-VTO outperforms state-of-the-art methods, generating more natural, coherent, and visually appealing try-on videos, particularly for challenging in-the-wild scenarios. The link to our paper's homepage is https://pemf-vto.github.io/.

cs.CV↗

DH-FaceVid-1K: A Large-Scale High-Quality Dataset for Face Video Generation

Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful pre-trained foundation models, trained on large-scale, high-quality datasets. However, many advanced methods rely on in-house data subject to various constraints, and other current studies fail to generate high-resolution face videos, which is mainly attributed to the significant lack of large-scale, high-quality face video datasets. In this paper, we introduce a human face video dataset, \textbf{DH-FaceVid-1K}. Our collection spans 1,200 hours in total, encompassing 270,043 video clips from over 20,000 individuals. Each sample includes corresponding speech audio, facial keypoints, and text annotations. Compared to other publicly available datasets, ours distinguishes itself through its multi-ethnic coverage and high-quality, comprehensive individual attributes. We establish multiple face video generation models supporting tasks such as text-to-video and image-to-video generation. In addition, we develop comprehensive benchmarks to validate the scaling law when using different proportions of proposed dataset. Our primary aim is to contribute a face video dataset, particularly addressing the underrepresentation of Asian faces in existing curated datasets and thereby enriching the global spectrum of face-centric data and mitigating demographic biases. \textbf{Project Page:} https://luna-ai-lab.github.io/DH-FaceVid-1K/

cs.CV↗

MUPA: Towards Multi-Path Agentic Reasoning for Grounded Video Question Answering

Grounded Video Question Answering (Grounded VideoQA) requires aligning textual answers with explicit visual evidence. However, modern multimodal models often rely on linguistic priors and spurious correlations, resulting in poorly grounded predictions. In this work, we propose MUPA, a cooperative MUlti-Path Agentic approach that unifies video grounding, question answering, answer reflection and aggregation to tackle Grounded VideoQA. MUPA features three distinct reasoning paths on the interplay of grounding and QA agents in different chronological orders, along with a dedicated reflection agent to judge and aggregate the multi-path results to accomplish consistent QA and grounding. This design markedly improves grounding fidelity without sacrificing answer accuracy. Despite using only 2B parameters, our method outperforms all 7B-scale competitors. When scaled to 7B parameters, MUPA establishes new state-of-the-art results, with Acc@GQA of 30.3% and 47.4% on NExT-GQA and DeVE-QA respectively, demonstrating MUPA' effectiveness towards trustworthy video-language understanding. Our code is available in https://github.com/longmalongma/MUPA.

cs.CV↗

Adversarially Robust AI-Generated Image Detection for Free: An Information Theoretic Perspective

Rapid advances in Artificial Intelligence Generated Images (AIGI) have facilitated malicious use, such as forgery and misinformation. Therefore, numerous methods have been proposed to detect fake images. Although such detectors have been proven to be universally vulnerable to adversarial attacks, defenses in this field are scarce. In this paper, we first identify that adversarial training (AT), widely regarded as the most effective defense, suffers from performance collapse in AIGI detection. Through an information-theoretic lens, we further attribute the cause of collapse to feature entanglement, which disrupts the preservation of feature-label mutual information. Instead, standard detectors show clear feature separation. Motivated by this difference, we propose Training-free Robust Detection via Information-theoretic Measures (TRIM), the first training-free adversarial defense for AIGI detection. TRIM builds on standard detectors and quantifies feature shifts using prediction entropy and KL divergence. Extensive experiments across multiple datasets and attacks validate the superiority of our TRIM, e.g., outperforming the state-of-the-art defense by 33.88% (28.91%) on ProGAN (GenImage), while well maintaining original accuracy.

cs.CV↗

Scene-Text Grounding for Text-Based Video Question Answering

Existing efforts in text-based video question answering (TextVideoQA) are criticized for their opaque decisionmaking and heavy reliance on scene-text recognition. In this paper, we propose to study Grounded TextVideoQA by forcing models to answer questions and spatio-temporally localize the relevant scene-text regions, thus decoupling QA from scenetext recognition and promoting research towards interpretable QA. The task has three-fold significance. First, it encourages scene-text evidence versus other short-cuts for answer predictions. Second, it directly accepts scene-text regions as visual answers, thus circumventing the problem of ineffective answer evaluation by stringent string matching. Third, it isolates the challenges inherited in VideoQA and scene-text recognition. This enables the diagnosis of the root causes for failure predictions, e.g., wrong QA or wrong scene-text recognition? To achieve Grounded TextVideoQA, we propose the T2S-QA model that highlights a disentangled temporal-to-spatial contrastive learning strategy for weakly-supervised scene-text grounding and grounded TextVideoQA. To facilitate evaluation, we construct a new dataset ViTXT-GQA which features 52K scene-text bounding boxes within 2.2K temporal segments related to 2K questions and 729 videos. With ViTXT-GQA, we perform extensive experiments and demonstrate the severe limitations of existing techniques in Grounded TextVideoQA. While T2S-QA achieves superior results, the large performance gap with human leaves ample space for improvement. Our further analysis of oracle scene-text inputs posits that the major challenge is scene-text recognition. To advance the research of Grounded TextVideoQA, our dataset and code are at https://github.com/zhousheng97/ViTXT-GQA.git

cs.CV↗

AlphaFuse: Learn ID Embeddings for Sequential Recommendation in Null Space of Language Embeddings

Recent advancements in sequential recommendation have underscored the potential of Large Language Models (LLMs) for enhancing item embeddings. However, existing approaches face three key limitations: 1) the degradation of the semantic space when high-dimensional language embeddings are mapped to lower-dimensional ID embeddings, 2) the underutilization of language embeddings, and 3) the reliance on additional trainable parameters, such as an adapter, to bridge the gap between the semantic and behavior spaces. In this paper, we introduce AlphaFuse, a simple but effective language-guided learning strategy that addresses these challenges by learning ID embeddings within the null space of language embeddings. Specifically, we decompose the semantic space of language embeddings via Singular Value Decomposition (SVD), distinguishing it into a semantic-rich row space and a semantic-sparse null space. Collaborative signals are then injected into the null space, while preserving the rich semantics of the row space. AlphaFuse prevents degradation of the semantic space, integrates the retained language embeddings into the final item embeddings, and eliminates the need for auxiliary trainable modules, enabling seamless adaptation to any sequential recommendation framework. We validate the effectiveness and flexibility of AlphaFuse through extensive experiments on three benchmark datasets, including cold-start user and long-tail settings, showcasing significant improvements in both discriminative and diffusion-based generative sequential recommenders. Our codes and datasets are available at https://github.com/Hugo-Chinn/AlphaFuse.

cs.IR↗

Structure-guided Diffusion Transformer for Low-Light Image Enhancement

While the diffusion transformer (DiT) has become a focal point of interest in recent years, its application in low-light image enhancement remains a blank area for exploration. Current methods recover the details from low-light images while inevitably amplifying the noise in images, resulting in poor visual quality. In this paper, we firstly introduce DiT into the low-light enhancement task and design a novel Structure-guided Diffusion Transformer based Low-light image enhancement (SDTL) framework. We compress the feature through wavelet transform to improve the inference efficiency of the model and capture the multi-directional frequency band. Then we propose a Structure Enhancement Module (SEM) that uses structural prior to enhance the texture and leverages an adaptive fusion strategy to achieve more accurate enhancement effect. In Addition, we propose a Structure-guided Attention Block (SAB) to pay more attention to texture-riched tokens and avoid interference from noisy areas in noise prediction. Extensive qualitative and quantitative experiments demonstrate that our method achieves SOTA performance on several popular datasets, validating the effectiveness of SDTL in improving image quality and the potential of DiT in low-light enhancement tasks.

cs.CV↗

Towards Efficient Partially Relevant Video Retrieval with Active Moment Discovering

Partially relevant video retrieval (PRVR) is a practical yet challenging task in text-to-video retrieval, where videos are untrimmed and contain much background content. The pursuit here is of both effective and efficient solutions to capture the partial correspondence between text queries and untrimmed videos. Existing PRVR methods, which typically focus on modeling multi-scale clip representations, however, suffer from content independence and information redundancy, impairing retrieval performance. To overcome these limitations, we propose a simple yet effective approach with active moment discovering (AMDNet). We are committed to discovering video moments that are semantically consistent with their queries. By using learnable span anchors to capture distinct moments and applying masked multi-moment attention to emphasize salient moments while suppressing redundant backgrounds, we achieve more compact and informative video representations. To further enhance moment modeling, we introduce a moment diversity loss to encourage different moments of distinct regions and a moment relevance loss to promote semantically query-relevant moments, which cooperate with a partially relevant retrieval loss for end-to-end optimization. Extensive experiments on two large-scale video datasets (\ie, TVR and ActivityNet Captions) demonstrate the superiority and efficiency of our AMDNet. In particular, AMDNet is about 15.5 times smaller (\#parameters) while 6.0 points higher (SumR) than the up-to-date method GMMFormer on TVR.

cs.CV↗

Unified Static and Dynamic Network: Efficient Temporal Filtering for Video Grounding

Inspired by the activity-silent and persistent activity mechanisms in human visual perception biology, we design a Unified Static and Dynamic Network (UniSDNet), to learn the semantic association between the video and text/audio queries in a cross-modal environment for efficient video grounding. For static modeling, we devise a novel residual structure (ResMLP) to boost the global comprehensive interaction between the video segments and queries, achieving more effective semantic enhancement/supplement. For dynamic modeling, we effectively exploit three characteristics of the persistent activity mechanism in our network design for a better video context comprehension. Specifically, we construct a diffusely connected video clip graph on the basis of 2D sparse temporal masking to reflect the "short-term effect" relationship. We innovatively consider the temporal distance and relevance as the joint "auxiliary evidence clues" and design a multi-kernel Temporal Gaussian Filter to expand the context clue into high-dimensional space, simulating the "complex visual perception", and then conduct element level filtering convolution operations on neighbour clip nodes in message passing stage for finally generating and ranking the candidate proposals. Our UniSDNet is applicable to both Natural Language Video Grounding (NLVG) and Spoken Language Video Grounding (SLVG) tasks. Our UniSDNet achieves SOTA performance on three widely used datasets for NLVG, as well as three datasets for SLVG, e.g., reporting new records at 38.88% R@1,IoU@0.7 on ActivityNet Captions and 40.26% R@1,IoU@0.5 on TACoS. To facilitate this field, we collect two new datasets (Charades-STA Speech and TACoS Speech) for SLVG task. Meanwhile, the inference speed of our UniSDNet is 1.56$\times$ faster than the strong multi-query benchmark. Code is available at: https://github.com/xian-sh/UniSDNet.

cs.CV↗

EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answering

We introduce EgoTextVQA, a novel and rigorously constructed benchmark for egocentric QA assistance involving scene text. EgoTextVQA contains 1.5K ego-view videos and 7K scene-text aware questions that reflect real user needs in outdoor driving and indoor house-keeping activities. The questions are designed to elicit identification and reasoning on scene text in an egocentric and dynamic environment. With EgoTextVQA, we comprehensively evaluate 10 prominent multimodal large language models. Currently, all models struggle, and the best results (Gemini 1.5 Pro) are around 33\% accuracy, highlighting the severe deficiency of these techniques in egocentric QA assistance. Our further investigations suggest that precise temporal grounding and multi-frame reasoning, along with high resolution and auxiliary scene-text inputs, are key for better performance. With thorough analyses and heuristic suggestions, we hope EgoTextVQA can serve as a solid testbed for research in egocentric scene-text QA assistance. Our dataset is released at: https://github.com/zhousheng97/EgoTextVQA.

cs.CV↗

CMMLoc: Advancing Text-to-PointCloud Localization with Cauchy-Mixture-Model Based Framework

The goal of point cloud localization based on linguistic description is to identify a 3D position using textual description in large urban environments, which has potential applications in various fields, such as determining the location for vehicle pickup or goods delivery. Ideally, for a textual description and its corresponding 3D location, the objects around the 3D location should be fully described in the text description. However, in practical scenarios, e.g., vehicle pickup, passengers usually describe only the part of the most significant and nearby surroundings instead of the entire environment. In response to this $\textbf{partially relevant}$ challenge, we propose $\textbf{CMMLoc}$, an uncertainty-aware $\textbf{C}$auchy-$\textbf{M}$ixture-$\textbf{M}$odel ($\textbf{CMM}$) based framework for text-to-point-cloud $\textbf{Loc}$alization. To model the uncertain semantic relations between text and point cloud, we integrate CMM constraints as a prior during the interaction between the two modalities. We further design a spatial consolidation scheme to enable adaptive aggregation of different 3D objects with varying receptive fields. To achieve precise localization, we propose a cardinal direction integration module alongside a modality pre-alignment strategy, helping capture the spatial relationships among objects and bringing the 3D objects closer to the text modality. Comprehensive experiments validate that CMMLoc outperforms existing methods, achieving state-of-the-art results on the KITTI360Pose dataset. Codes are available in this GitHub repository https://github.com/kevin301342/CMMLoc.

cs.CV↗

A Survey on fMRI-based Brain Decoding for Reconstructing Multimodal Stimuli

In daily life, we encounter diverse external stimuli, such as images, sounds, and videos. As research in multimodal stimuli and neuroscience advances, fMRI-based brain decoding has become a key tool for understanding brain perception and its complex cognitive processes. Decoding brain signals to reconstruct stimuli not only reveals intricate neural mechanisms but also drives progress in AI, disease treatment, and brain-computer interfaces. Recent advancements in neuroimaging and image generation models have significantly improved fMRI-based decoding. While fMRI offers high spatial resolution for precise brain activity mapping, its low temporal resolution and signal noise pose challenges. Meanwhile, techniques like GANs, VAEs, and Diffusion Models have enhanced reconstructed image quality, and multimodal pre-trained models have boosted cross-modal decoding tasks. This survey systematically reviews recent progress in fMRI-based brain decoding, focusing on stimulus reconstruction from passive brain signals. It summarizes datasets, relevant brain regions, and categorizes existing methods by model structure. Additionally, it evaluates model performance and discusses their effectiveness. Finally, it identifies key challenges and proposes future research directions, offering valuable insights for the field. For more information and resources related to this survey, visit https://github.com/LpyNow/BrainDecodingImage.

cs.CV↗

Precise Localization of Memories: A Fine-grained Neuron-level Knowledge Editing Technique for LLMs

Knowledge editing aims to update outdated information in Large Language Models (LLMs). A representative line of study is locate-then-edit methods, which typically employ causal tracing to identify the modules responsible for recalling factual knowledge about entities. However, we find these methods are often sensitive only to changes in the subject entity, leaving them less effective at adapting to changes in relations. This limitation results in poor editing locality, which can lead to the persistence of irrelevant or inaccurate facts, ultimately compromising the reliability of LLMs. We believe this issue arises from the insufficient precision of knowledge localization. To address this, we propose a Fine-grained Neuron-level Knowledge Editing (FiNE) method that enhances editing locality without affecting overall success rates. By precisely identifying and modifying specific neurons within feed-forward networks, FiNE significantly improves knowledge localization and editing. Quantitative experiments demonstrate that FiNE efficiently achieves better overall performance compared to existing techniques, providing new insights into the localization and modification of knowledge within LLMs.

cs.CL↗

AugRefer: Advancing 3D Visual Grounding via Cross-Modal Augmentation and Spatial Relation-based Referring

3D visual grounding (3DVG), which aims to correlate a natural language description with the target object within a 3D scene, is a significant yet challenging task. Despite recent advancements in this domain, existing approaches commonly encounter a shortage: a limited amount and diversity of text3D pairs available for training. Moreover, they fall short in effectively leveraging different contextual clues (e.g., rich spatial relations within the 3D visual space) for grounding. To address these limitations, we propose AugRefer, a novel approach for advancing 3D visual grounding. AugRefer introduces cross-modal augmentation designed to extensively generate diverse text-3D pairs by placing objects into 3D scenes and creating accurate and semantically rich descriptions using foundation models. Notably, the resulting pairs can be utilized by any existing 3DVG methods for enriching their training data. Additionally, AugRefer presents a language-spatial adaptive decoder that effectively adapts the potential referring objects based on the language description and various 3D spatial relations. Extensive experiments on three benchmark datasets clearly validate the effectiveness of AugRefer.

cs.CV↗

Hyper-3DG: Text-to-3D Gaussian Generation via Hypergraph

Text-to-3D generation represents an exciting field that has seen rapid advancements, facilitating the transformation of textual descriptions into detailed 3D models. However, current progress often neglects the intricate high-order correlation of geometry and texture within 3D objects, leading to challenges such as over-smoothness, over-saturation and the Janus problem. In this work, we propose a method named ``3D Gaussian Generation via Hypergraph (Hyper-3DG)'', designed to capture the sophisticated high-order correlations present within 3D objects. Our framework is anchored by a well-established mainflow and an essential module, named ``Geometry and Texture Hypergraph Refiner (HGRefiner)''. This module not only refines the representation of 3D Gaussians but also accelerates the update process of these 3D Gaussians by conducting the Patch-3DGS Hypergraph Learning on both explicit attributes and latent visual features. Our framework allows for the production of finely generated 3D objects within a cohesive optimization, effectively circumventing degradation. Extensive experimentation has shown that our proposed method significantly enhances the quality of 3D generation while incurring no additional computational overhead for the underlying framework. (Project code: https://github.com/yjhboy/Hyper3DG)

cs.CV↗

Tuning-Free Long Video Generation via Global-Local Collaborative Diffusion

Creating high-fidelity, coherent long videos is a sought-after aspiration. While recent video diffusion models have shown promising potential, they still grapple with spatiotemporal inconsistencies and high computational resource demands. We propose GLC-Diffusion, a tuning-free method for long video generation. It models the long video denoising process by establishing denoising trajectories through Global-Local Collaborative Denoising to ensure overall content consistency and temporal coherence between frames. Additionally, we introduce a Noise Reinitialization strategy which combines local noise shuffling with frequency fusion to improve global content consistency and visual diversity. Further, we propose a Video Motion Consistency Refinement (VMCR) module that computes the gradient of pixel-wise and frequency-wise losses to enhance visual consistency and temporal smoothness. Extensive experiments, including quantitative and qualitative evaluations on videos of varying lengths (\textit{e.g.}, 3\times and 6\times longer), demonstrate that our method effectively integrates with existing video diffusion models, producing coherent, high-fidelity long videos superior to previous approaches.

cs.CV↗

GRPose: Learning Graph Relations for Human Image Generation with Pose Priors

Recent methods using diffusion models have made significant progress in human image generation with various control signals such as pose priors. However, existing efforts are still struggling to generate high-quality images with consistent pose alignment, resulting in unsatisfactory output. In this paper, we propose a framework that delves into the graph relations of pose priors to provide control information for human image generation. The main idea is to establish a graph topological structure between the pose priors and latent representation of diffusion models to capture the intrinsic associations between different pose parts. A Progressive Graph Integrator (PGI) is designed to learn the spatial relationships of the pose priors with the graph structure, adopting a hierarchical strategy within an Adapter to gradually propagate information across different pose parts. Besides, a pose perception loss is introduced based on a pretrained pose estimation network to minimize the pose differences. Extensive qualitative and quantitative experiments conducted on the Human-Art and LAION-Human datasets clearly demonstrate that our model can achieve significant performance improvement over the latest benchmark models. The code is available at \url{https://xiangchenyin.github.io/GRPose/}.

cs.CV↗

Learning states enhanced knowledge tracing: Simulating the diversity in real-world learning process

The Knowledge Tracing (KT) task focuses on predicting a learner's future performance based on the historical interactions. The knowledge state plays a key role in learning process. However, considering that the knowledge state is influenced by various learning factors in the interaction process, such as the exercises similarities, responses reliability and the learner's learning state. Previous models still face two major limitations. First, due to the exercises differences caused by various complex reasons and the unreliability of responses caused by guessing behavior, it is hard to locate the historical interaction which is most relevant to the current answered exercise. Second, the learning state is also a key factor to influence the knowledge state, which is always ignored by previous methods. To address these issues, we propose a new method named Learning State Enhanced Knowledge Tracing (LSKT). Firstly, to simulate the potential differences in interactions, inspired by Item Response Theory~(IRT) paradigm, we designed three different embedding methods ranging from coarse-grained to fine-grained views and conduct comparative analysis on them. Secondly, we design a learning state extraction module to capture the changing learning state during the learning process of the learner. In turn, with the help of the extracted learning state, a more detailed knowledge state could be captured. Experimental results on four real-world datasets show that our LSKT method outperforms the current state-of-the-art methods.

cs.AI↗