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Xuning Hu

Publications and source records attributed to Xuning Hu.

4 recordsLinked to original sources

GPU-Enabled Large-Scale Optimization Using Randomized Linear Algebra

This paper introduces rlaopt, a PyTorch-based package for large-scale optimization and scientific computing using randomized numerical linear algebra (RandNLA). Despite substantial progress in RandNLA-based algorithms, few implementations combine GPU acceleration with a simple interface for specifying optimization problems. rlaopt addresses this gap by providing GPU-enabled solvers for positive-definite linear systems and convex empirical risk minimization with constraints and regularizers. These solvers use RandNLA to accelerate conjugate gradient (NystromPCG), operator splitting (NysADMM), and stochastic gradient methods (SAPPHIRE). Moreover, rlaopt includes a modeling language that lets users specify problems using natural mathematical syntax. rlaopt automatically checks compatibility with the selected solver and performs the required problem decomposition. The solvers also support differentiation through their iterations, enabling applications such as hyperparameter tuning. Experiments on ridge regression, bounded multinomial logistic regression, and bounded elastic net identify when randomized preconditioning improves performance and demonstrate substantial speedups from GPU execution. The package is open-source under an Apache license, with source code at https://github.com/udellgroup/rlaopt and version 0.1.0 available on PyPI.

cs.LG

Augmenting Clinical Decision-Making with an Interactive and Interpretable AI Copilot: A Real-World User Study with Clinicians in Nephrology and Obstetrics

Clinician skepticism toward opaque AI hinders adoption in high-stakes healthcare. We present AICare, an interactive and interpretable AI copilot for collaborative clinical decision-making. By analyzing longitudinal electronic health records, AICare grounds dynamic risk predictions in scrutable visualizations and LLM-driven diagnostic recommendations. Through a within-subjects counterbalanced study with 16 clinicians across nephrology and obstetrics, we comprehensively evaluated AICare using objective measures (task completion time and error rate), subjective assessments (NASA-TLX, SUS, and confidence ratings), and semi-structured interviews. Our findings indicate AICare's reduced cognitive workload. Beyond performance metrics, qualitative analysis reveals that trust is actively constructed through verification, with interaction strategies diverging by expertise: junior clinicians used the system as cognitive scaffolding to structure their analysis, while experts engaged in adversarial verification to challenge the AI's logic. This work offers design implications for creating AI systems that function as transparent partners, accommodating diverse reasoning styles to augment rather than replace clinical judgment.

cs.HC

Exploring the Feasibility of Gaze-Based Navigation Across Path Types

Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to tasks such as selection, text entry, and object manipulation. However, gaze based navigation despite being a fundamental interaction task remains largely underexplored. In particular, little is known about which path types are well suited for gaze navigation and under what conditions it performs effectively. To bridge this gap, we conducted a controlled user study evaluating gaze-based navigation across three representative path types: linear, narrowing, and circular. Our findings reveal distinct performance characteristics and parameter ranges for each path type, offering design insights and practical guidelines for future gaze-driven navigation systems in XR.

cs.HC

Experimental Analysis of Freehand Multi-Object Selection Techniques in Virtual Reality Head-Mounted Displays

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object selection, a more complex but common selection scenario. To enable multi-object selection, the interaction technique should support group selection in addition to the default pointing selection mode for acquiring a single target. This composite interaction could be particularly challenging when using freehand gestural input. In this work, we present an empirical comparison of six freehand techniques, which are comprised of three mode-switching gestures (Finger Segment, Multi-Finger, and Wrist Orientation) and two group selection techniques (Cone-casting Selection and Crossing Selection) derived from prior work. Our results demonstrate the performance, user experience, and preference of each technique. The findings derive three design implications that can guide the design of freehand techniques for multi-object selection in VR HMDs.

cs.HC