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Xusheng Du

Publications and source records attributed to Xusheng Du.

At least 19 recordsLinked to original sources

Retrieval-Augmented Sketch-Guided 3D Building Generation

In the early design stage of Japanese detached houses, the lack of a unified design representation among clients, sales representatives, and designers leads to design drift and inefficient feedback. Usually, sketches handed off by sales representatives may lose details for quick drawing, which reduces the fidelity of subsequent 3D generation using generative AI models. The generated 3D model typically takes the form of a single unified mesh, preventing component-level editing. To solve these issues, we propose a multi-stage 3D generative design framework capable of producing architectural models from rough design sketches. The framework combines generative and retrieval-based methods to enable component-level editing and personalized customization. It adopts a multimodal representation for 3D model generation and applies component segmentation to localize architectural components such as windows and doors and uses retrieval to support targeted replacement of components. Experiments show that the work enables modular customization which is thought to be suitable for personalized architectural design. This work introduces a multi-stage sketch-to-3D framework for Japanese detached houses, provides facade and component datasets, and shows effectiveness through quantitative and expert evaluations.

cs.GR

LoD Sketch Extraction from Architectural Models Using Generative AI: Dataset Construction for Multi-Level Architectural Design Generation

For architectural design, representation across multiple Levels of Details (LoD) is essential for achieving a smooth transition from conceptual massing to detailed modeling. However, traditional LoD modeling processes rely on manual operations that are time-consuming, labor-intensive, and prone to geometric inconsistencies. While the rapid advancement of generative artificial intelligence (AI) has opened new possibilities for generating multi-level architectural models from sketch inputs, its application remains limited by the lack of high-quality paired LoD training data. To address this issue, we propose an automatic LoD sketch extraction framework using generative AI models, which progressively simplifies high-detail architectural models to automatically generate geometrically consistent and hierarchically coherent multi-LoD representations. The proposed framework integrates computer vision techniques with generative AI methods to establish a progressive extraction pipeline that transitions from detailed representations to volumetric abstractions. Experimental results demonstrate that the method maintains strong geometric consistency across LoD levels, achieving SSIM values of 0.7319 and 0.7532 for the transitions from LoD3 to LoD2 and from LoD2 to LoD1, respectively, with corresponding normalized Hausdorff distances of 25.1% and 61.0% of the image diagonal, reflecting controlled geometric deviation during abstraction. These results verify that the proposed framework effectively preserves global structure while achieving progressive semantic simplification across different LoD levels, providing reliable data and technical support for AI-driven multi-level architectural generation and hierarchical modeling.

cs.CV

Sketch-Based Facade Renovation With Generative AI: A Streamlined Framework for Bypassing As-Built Modelling in Industrial Adaptive Reuse

Facade renovation offers a more sustainable alternative to full demolition, yet producing design proposals that preserve existing structures while expressing new intent remains challenging. Current workflows typically require detailed as-built modelling before design, which is time-consuming, labour-intensive, and often involves repeated revisions. To solve this issue, we propose a three-stage framework combining generative artificial intelligence (AI) and vision-language models (VLM) that directly processes rough structural sketch and textual descriptions to produce consistent renovation proposals. First, the input sketch is used by a fine-tuned VLM model to predict bounding boxes specifying where modifications are needed and which components should be added. Next, a stable diffusion model generates detailed sketches of new elements, which are merged with the original outline through a generative inpainting pipeline. Finally, ControlNet is employed to refine the result into a photorealistic image. Experiments on datasets and real industrial buildings indicate that the proposed framework can generate renovation proposals that preserve the original structure while improving facade detail quality. This approach effectively bypasses the need for detailed as-built modelling, enabling architects to rapidly explore design alternatives, iterate on early-stage concepts, and communicate renovation intentions with greater clarity.

cs.AI

Multi-View Depth Consistent Image Generation Using Generative AI Models: Application on Architectural Design of University Buildings

In the early stages of architectural design, shoebox models are typically used as a simplified representation of building structures but require extensive operations to transform them into detailed designs. Generative artificial intelligence (AI) provides a promising solution to automate this transformation, but ensuring multi-view consistency remains a significant challenge. To solve this issue, we propose a novel three-stage consistent image generation framework using generative AI models to generate architectural designs from shoebox model representations. The proposed method enhances state-of-the-art image generation diffusion models to generate multi-view consistent architectural images. We employ ControlNet as the backbone and optimize it to accommodate multi-view inputs of architectural shoebox models captured from predefined perspectives. To ensure stylistic and structural consistency across multi-view images, we propose an image space loss module that incorporates style loss, structural loss and angle alignment loss. We then use depth estimation method to extract depth maps from the generated multi-view images. Finally, we use the paired data of the architectural images and depth maps as inputs to improve the multi-view consistency via the depth-aware 3D attention module. Experimental results demonstrate that the proposed framework can generate multi-view architectural images with consistent style and structural coherence from shoebox model inputs.

cs.GR

From Architectural Sketch to Conceptual Representation: Using Structure-Aware Diffusion Model to Generate Renderings of School Buildings

Generative Artificial Intelligence (AI) has advanced rapidly, enabling the generation of renderings from architectural sketches. This progress has significantly improved the efficiency of communication and conceptual expression during the early stage of architectural design. However, generated images often lack the structural details from architects' sketches. While sketches typically emphasize the overall structure, crucial components such as windows and doors are often represented by simple lines or omitted entirely. For school buildings, it is essential to control architectural components, such as the shape and proportion of windows, as these factors directly influence the accuracy of the generated images in reflecting the architect's design intentions. To address this issue, we propose a structure-aware diffusion model for architectural image generation to refine expressing design intentions through retrieval augmentation. Our framework utilizes architectural components to enhance the generation process, addressing the details that may be lacking in the sketches. These components provide clear spatial and structural details, improving the model's ability to interpret and generate architectural details. The refined sketches, combined with text prompts, are fed into the proposed structure-aware diffusion model to generate detailed and realistic school building images. The experiment results demonstrate the effectiveness of our framework in generating architectural designs.

cs.GR

Sketch-Guided Stylized Landscape Cinemagraph Synthesis

Designing stylized cinemagraphs is challenging due to the difficulty in customizing complex and expressive flow elements. To achieve intuitive and detailed control of the generated cinemagraphs, sketches provide a feasible solution to convey personalized design requirements beyond text inputs. In this paper, we propose Sketch2Cinemagraph, a sketch-guided framework that enables the conditional generation of stylized cinemagraphs from freehand sketches. Sketch2Cinemagraph adopts text prompts for initial landscape generation and provides sketch controls for both spatial and motion cues. The latent diffusion model first generates target stylized landscape images along with realistic versions. Then, a pre-trained object detection model obtains masks for the flow regions. We propose a latent motion diffusion model to estimate motion field in fluid regions of the generated landscape images. The input motion sketches serve as the conditions to control the generated motion fields in the masked fluid regions with the prompt. To synthesize cinemagraph frames, the pixels within fluid regions are warped to target locations at each timestep using a U-Net based frame generator. The results verified that Sketch2Cinemagraph can generate aesthetically appealing stylized cinemagraphs with continuous temporal flow from sketch inputs. We showcase the advantages of Sketch2Cinemagraph through qualitative and quantitative comparisons against the state-of-the-art approaches.

cs.CV

Generative AI Models for Different Steps in Architectural Design: A Literature Review

Recent advances in generative artificial intelligence (AI) technologies have been significantly driven by models such as generative adversarial networks (GANs), variational autoencoders (VAEs), and denoising diffusion probabilistic models (DDPMs). Although architects recognize the potential of generative AI in design, personal barriers often restrict their access to the latest technological developments, thereby causing the application of generative AI in architectural design to lag behind. Therefore, it is essential to comprehend the principles and advancements of generative AI models and analyze their relevance in architecture applications. This paper first provides an overview of generative AI technologies, with a focus on probabilistic diffusion models (DDPMs), 3D generative models, and foundation models, highlighting their recent developments and main application scenarios. Then, the paper explains how the abovementioned models could be utilized in architecture. We subdivide the architectural design process into six steps and review related research projects in each step from 2020 to the present. Lastly, this paper discusses potential future directions for applying generative AI in the architectural design steps. This research can help architects quickly understand the development and latest progress of generative AI and contribute to the further development of intelligent architecture.

cs.LG

Bearing Fault Diagnosis using Graph Sampling and Aggregation Network

Bearing fault diagnosis technology has a wide range of practical applications in industrial production, energy and other fields. Timely and accurate detection of bearing faults plays an important role in preventing catastrophic accidents and ensuring product quality. Traditional signal analysis techniques and deep learning-based fault detection algorithms do not take into account the intricate correlation between signals, making it difficult to further improve detection accuracy. To address this problem, we introduced Graph Sampling and Aggregation (GraphSAGE) network and proposed GraphSAGE-based Bearing fault Diagnosis (GSABFD) algorithm. The original vibration signal is firstly sliced through a fixed size non-overlapping sliding window, and the sliced data is feature transformed using signal analysis methods; then correlations are constructed for the transformed vibration signal and further transformed into vertices in the graph; then the GraphSAGE network is used for training; finally the fault level of the object is calculated in the output layer of the network. The proposed algorithm is compared with five advanced algorithms in a real-world public dataset for experiments, and the results show that the GSABFD algorithm improves the AUC value by 5% compared with the next best algorithm.

cs.LG

Sketch-Guided Scene Image Generation

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this study, we propose a novel sketch-guided scene image generation framework, decomposing the task of scene image scene generation from sketch inputs into object-level cross-domain generation and scene-level image construction. We employ pre-trained diffusion models to convert each single object drawing into an image of the object, inferring additional details while maintaining the sparse sketch structure. In order to maintain the conceptual fidelity of the foreground during scene generation, we invert the visual features of object images into identity embeddings for scene generation. In scene-level image construction, we generate the latent representation of the scene image using the separated background prompts, and then blend the generated foreground objects according to the layout of the sketch input. To ensure the foreground objects' details remain unchanged while naturally composing the scene image, we infer the scene image on the blended latent representation using a global prompt that includes the trained identity tokens. Through qualitative and quantitative experiments, we demonstrate the ability of the proposed approach to generate scene images from hand-drawn sketches surpasses the state-of-the-art approaches.

cs.CV

Asymptotic expansions for conformal scalar curvature equations near isolated singularities

In this paper, we study asymptotic expansions of positive solutions of the conformal scalar curvature equation $$ - Δu = K(x) u^\frac{n + 2}{n - 2} ~~~~~~ \textmd{in} ~ B_1 \setminus \{ 0 \} $$ with an isolated singularity at the origin. Under certain flatness conditions on $K$, we establish a higher-order expansion of solutions near the origin. In particular, we give the refined second-order asymptotic expansion of solutions when $n \geq 6$. Moreover, we also obtain an arbitrary-order expansion of singular positive solutions of the anisotropic elliptic equation $$ - \,{\rm div} (|x|^{- 2 a} \nabla u) = |x|^{- b p} u^{p - 1} ~~~~~~ \textmd{in} ~ B_1 \setminus \{ 0 \}, $$ where $0 \leq a < \frac{n - 2}{2}$, $a \leq b < a + 1$ and $p = \frac{2 n}{n - 2 + 2 (b - a)}$. This equation is arising from the celebrated Caffarelli-Kohn-Nirenberg inequality.

math.AP

SGDraw: Scene Graph Drawing Interface Using Object-Oriented Representation

Scene understanding is an essential and challenging task in computer vision. To provide the visually fundamental graphical structure of an image, the scene graph has received increased attention due to its powerful semantic representation. However, it is difficult to draw a proper scene graph for image retrieval, image generation, and multi-modal applications. The conventional scene graph annotation interface is not easy to use in image annotations, and the automatic scene graph generation approaches using deep neural networks are prone to generate redundant content while disregarding details. In this work, we propose SGDraw, a scene graph drawing interface using object-oriented scene graph representation to help users draw and edit scene graphs interactively. For the proposed object-oriented representation, we consider the objects, attributes, and relationships of objects as a structural unit. SGDraw provides a web-based scene graph annotation and generation tool for scene understanding applications. To verify the effectiveness of the proposed interface, we conducted a comparison study with the conventional tool and the user experience study. The results show that SGDraw can help generate scene graphs with richer details and describe the images more accurately than traditional bounding box annotations. We believe the proposed SGDraw can be useful in various vision tasks, such as image retrieval and generation.

cs.CV

DualSlide: Global-to-Local Sketching Interface for Slide Content and Layout Design

Online learning and academic conferences have become pervasive and essential for education and professional development, especially since the onset of pandemics. Academic presentations usually require well-designed slides that are easily understood. Sketches that visually represent design intentions and are readily accessible to the average users. To assist non-expert users in creating visually appealing academic slides, we propose DualSlide, a global and local two-stage sketching interface system that provides image retrieval and user guidance. At the global stage, DualSlide provides a heat map canvas to display the distribution of all slide layouts in a dataset, allowing users to explore the reference slides efficiently. At the local stage of the system, detailed references and guidance for designing slide content, such as diagrams and fonts, can be provided. We further propose a sketch-matching algorithm to compare the user's input sketch and similar diagrams. All user guidance can be adapted in real-time editing, and users can design slides with a high degree of freedom. We conducted a user study to verify the effectiveness and usability of the proposed DualSlide system confirming that DualSlide provides high retrieval accuracy and satisfactory design results with a good user experience. Video: https://youtu.be/lUI1zjxCdM0

cs.HC

A Framework for Simulating Real-world Stream Data of the Internet of Things

With the rapid growth in the number of devices of the Internet of Things (IoT), the volume and types of stream data are rapidly increasing in the real world. Unfortunately, the stream data has the characteristics of infinite and periodic volatility in the real world, which cause problems with the inefficient stream processing tasks. In this study, we report our recent efforts on this issue, with a focus on simulating stream data. Firstly, we explore the characteristics of the real-world stream data of the IoT, which helps us to understand the stream data in the real world. Secondly, the pipeline of simulating stream data is proposed, which can accurately and efficiently simulate the characteristics of the stream data to improve efficiency for specific tasks. Finally, we design and implement a novel framework that can simulate various stream data for related stream processing tasks. To verify the validity of the proposed framework, we apply this framework to stream processing task running in the stream processing system. The experimental results reveal that the related stream processing task is accelerated by at least 24 times using our proposed simulation framework with the premise of ensuring volatility and trends of stream data.

cs.PF

Graph Neural Network-based Early Bearing Fault Detection

Early detection of faults is of importance to avoid catastrophic accidents and ensure safe operation of machinery. A novel graph neural network-based fault detection method is proposed to build a bridge between AI and real-world running mechanical systems. First, the vibration signals, which are Euclidean structured data, are converted into graph (non-Euclidean structured data), so that the vibration signals, which are originally independent of each other, are correlated with each other. Second, inputs the dataset together with its corresponding graph into the GNN for training, which contains graphs in each hidden layer of the network, enabling the graph neural network to learn the feature values of itself and its neighbors, and the obtained early features have stronger discriminability. Finally, determines the top-n objects that are difficult to reconstruct in the output layer of the GNN as fault objects. A public datasets of bearings have been used to verify the effectiveness of the proposed method. We find that the proposed method can successfully detect faulty objects that are mixed in the normal object region.

cs.LG

Fluctuation-based Outlier Detection

Outlier detection is an important topic in machine learning and has been used in a wide range of applications. Outliers are objects that are few in number and deviate from the majority of objects. As a result of these two properties, we show that outliers are susceptible to a mechanism called fluctuation. This article proposes a method called fluctuation-based outlier detection (FBOD) that achieves a low linear time complexity and detects outliers purely based on the concept of fluctuation without employing any distance, density or isolation measure. Fundamentally different from all existing methods. FBOD first converts the Euclidean structure datasets into graphs by using random links, then propagates the feature value according to the connection of the graph. Finally, by comparing the difference between the fluctuation of an object and its neighbors, FBOD determines the object with a larger difference as an outlier. The results of experiments comparing FBOD with seven state-of-the-art algorithms on eight real-world tabular datasets and three video datasets show that FBOD outperforms its competitors in the majority of cases and that FBOD has only 5% of the execution time of the fastest algorithm. The experiment codes are available at: https://github.com/FluctuationOD/Fluctuation-based-Outlier-Detection.

cs.LG

A priori estimates versus arbitrarily large solutions for fractional semi-linear elliptic equations with critical Sobolev exponent

We study positive solutions to the fractional semi-linear elliptic equation $$ (- Δ)^σu = K(x) u^\frac{n + 2 σ}{n - 2 σ} ~~~~~~ in ~ B_2 \setminus \{ 0 \} $$ with an isolated singularity at the origin, where $K$ is a positive function on $B_2$, the punctured ball $B_2 \setminus \{ 0 \} \subset \mathbb{R}^n$ with $n \geq 2$, $σ\in (0, 1)$, and $(- Δ)^σ$ is the fractional Laplacian. In lower dimensions, we show that, for any $K \in C^1 (B_2)$, a positive solution $u$ always satisfies that $u(x) \leq C |x|^{ - (n - 2 σ)/2 }$ near the origin. In contrast, we construct positive functions $K \in C^1 (B_2)$ in higher dimensions such that a positive solution $u$ could be arbitrarily large near the origin. In particular, these results also apply to the prescribed boundary mean curvature equations on $\mathbb{B}^{n+1}$.

math.AP

Sketch-based 3D Shape Modeling from Sparse Point Clouds

3D modeling based on point clouds is an efficient way to reconstruct and create detailed 3D content. However, the geometric procedure may lose accuracy due to high redundancy and the absence of an explicit structure. In this work, we propose a human-in-the-loop sketch-based point cloud reconstruction framework to leverage users cognitive abilities in geometry extraction. We present an interactive drawing interface for 3D model creation from point cloud data with the help of user sketches. We adopt an optimization method in which the user can continuously edit the contours extracted from the obtained 3D model and retrieve the model iteratively. Finally, we verify the proposed user interface for modeling from sparse point clouds. see video here https://www.youtube.com/watch?v=0H19NyXDRJE .

cs.GR