Searcharxiv⌕ Search

arXiv subjects

Xutong Liu

Publications and source records attributed to Xutong Liu.

At least 37 records · Page 2Linked to original sources

Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.

cs.LG↗

Fusing Reward and Dueling Feedback in Stochastic Bandits

This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient algorithm may incur only the smaller among the reward and dueling-based regret for each individual arm. We propose two fusion approaches: (1) a simple elimination fusion algorithm that leverages both feedback types to explore all arms and unifies collected information by sharing a common candidate arm set, and (2) a decomposition fusion algorithm that selects the more effective feedback to explore the corresponding arms and randomly assigns one feedback type for exploration and the other for exploitation in each round. The elimination fusion experiences a suboptimal multiplicative term of the number of arms in regret due to the intrinsic suboptimality of dueling elimination. In contrast, the decomposition fusion achieves regret matching the lower bound up to a constant under a common assumption. Extensive experiments confirm the efficacy of our algorithms and theoretical results.

cs.LG↗

Dynamic Incentive Allocation for City-scale Deep Decarbonization

Greenhouse gas emissions from the residential sector represent a significant fraction of global emissions. Governments and utilities have designed incentives to stimulate the adoption of decarbonization technologies such as rooftop PV and heat pumps. However, studies have shown that many of these incentives are inefficient since a substantial fraction of spending does not actually promote adoption, and incentives are not equitably distributed across socioeconomic groups. We present a novel data-driven approach that adopts a holistic, emissions-based and city-scale perspective on decarbonization. We propose an optimization model that dynamically allocates a total incentive budget to households to directly maximize city-wide carbon reduction. We leverage techniques for the multi-armed bandits problem to estimate human factors, such as a household's willingness to adopt new technologies given a certain incentive. We apply our proposed framework to a city in the Northeast U.S., using real household energy data, grid carbon intensity data, and future price scenarios. We show that our learning-based technique significantly outperforms an example status quo incentive scheme, achieving up to 32.23% higher carbon reductions. We show that our framework can accommodate equity-aware constraints to equitably allocate incentives across socioeconomic groups, achieving 78.84% of the carbon reductions of the optimal solution on average.

cs.CY↗

Heterogeneous Multi-agent Multi-armed Bandits on Stochastic Block Models

We study a novel heterogeneous multi-agent multi-armed bandit problem with a cluster structure induced by stochastic block models, influencing not only graph topology, but also reward heterogeneity. Specifically, agents are distributed on random graphs based on stochastic block models - a generalized Erdos-Renyi model with heterogeneous edge probabilities: agents are grouped into clusters (known or unknown); edge probabilities for agents within the same cluster differ from those across clusters. In addition, the cluster structure in stochastic block model also determines our heterogeneous rewards. Rewards distributions of the same arm vary across agents in different clusters but remain consistent within a cluster, unifying homogeneous and heterogeneous settings and varying degree of heterogeneity, and rewards are independent samples from these distributions. The objective is to minimize system-wide regret across all agents. To address this, we propose a novel algorithm applicable to both known and unknown cluster settings. The algorithm combines an averaging-based consensus approach with a newly introduced information aggregation and weighting technique, resulting in a UCB-type strategy. It accounts for graph randomness, leverages both intra-cluster (homogeneous) and inter-cluster (heterogeneous) information from rewards and graphs, and incorporates cluster detection for unknown cluster settings. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ under sub-Gaussian rewards. Importantly, our regret bounds capture the degree of heterogeneity in the system (an additional layer of complexity), exhibit smaller constants, scale better for large systems, and impose significantly relaxed assumptions on edge probabilities. In contrast, prior works have not accounted for this refined problem complexity, rely on more stringent assumptions, and exhibit limited scalability.

cs.LG↗

Batch-Size Independent Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms or Independent Arms

In this paper, we study the combinatorial semi-bandits (CMAB) and focus on reducing the dependency of the batch-size $K$ in the regret bound, where $K$ is the total number of arms that can be pulled or triggered in each round. First, for the setting of CMAB with probabilistically triggered arms (CMAB-T), we discover a novel (directional) triggering probability and variance modulated (TPVM) condition that can replace the previously-used smoothness condition for various applications, such as cascading bandits, online network exploration and online influence maximization. Under this new condition, we propose a BCUCB-T algorithm with variance-aware confidence intervals and conduct regret analysis which reduces the $O(K)$ factor to $O(\log K)$ or $O(\log^2 K)$ in the regret bound, significantly improving the regret bounds for the above applications. Second, for the setting of non-triggering CMAB with independent arms, we propose a SESCB algorithm which leverages on the non-triggering version of the TPVM condition and completely removes the dependency on $K$ in the leading regret. As a valuable by-product, the regret analysis used in this paper can improve several existing results by a factor of $O(\log K)$. Finally, experimental evaluations show our superior performance compared with benchmark algorithms in different applications.

cs.LG↗

Contextual Combinatorial Bandits with Probabilistically Triggered Arms

We study contextual combinatorial bandits with probabilistically triggered arms (C$^2$MAB-T) under a variety of smoothness conditions that capture a wide range of applications, such as contextual cascading bandits and contextual influence maximization bandits. Under the triggering probability modulated (TPM) condition, we devise the C$^2$-UCB-T algorithm and propose a novel analysis that achieves an $\tilde{O}(d\sqrt{KT})$ regret bound, removing a potentially exponentially large factor $O(1/p_{\min})$, where $d$ is the dimension of contexts, $p_{\min}$ is the minimum positive probability that any arm can be triggered, and batch-size $K$ is the maximum number of arms that can be triggered per round. Under the variance modulated (VM) or triggering probability and variance modulated (TPVM) conditions, we propose a new variance-adaptive algorithm VAC$^2$-UCB and derive a regret bound $\tilde{O}(d\sqrt{T})$, which is independent of the batch-size $K$. As a valuable by-product, our analysis technique and variance-adaptive algorithm can be applied to the CMAB-T and C$^2$MAB setting, improving existing results there as well. We also include experiments that demonstrate the improved performance of our algorithms compared with benchmark algorithms on synthetic and real-world datasets.

cs.LG↗

Quantum Algorithm for Online Exp-concave Optimization

We explore whether quantum advantages can be found for the zeroth-order feedback online exp-concave optimization problem, which is also known as bandit exp-concave optimization with multi-point feedback. We present quantum online quasi-Newton methods to tackle the problem and show that there exists quantum advantages for such problems. Our method approximates the Hessian by quantum estimated inexact gradient and can achieve $O(n\log T)$ regret with $O(1)$ queries at each round, where $n$ is the dimension of the decision set and $T$ is the total decision rounds. Such regret improves the optimal classical algorithm by a factor of $T^{2/3}$.

quant-ph↗

Cost-Effective Online Multi-LLM Selection with Versatile Reward Models

With the rapid advancement of large language models (LLMs), the diversity of multi-LLM tasks and the variability in their pricing structures have become increasingly important, as costs can vary greatly between different LLMs. To tackle these challenges, we introduce the \textit{C2MAB-V}, a \underline{C}ost-effective \underline{C}ombinatorial \underline{M}ulti-armed \underline{B}andit with \underline{V}ersatile reward models for optimal LLM selection and usage. This online model differs from traditional static approaches or those reliant on a single LLM without cost consideration. With multiple LLMs deployed on a scheduling cloud and a local server dedicated to handling user queries, \textit{C2MAB-V} facilitates the selection of multiple LLMs over a combinatorial search space, specifically tailored for various collaborative task types with different reward models. Based on our designed online feedback mechanism and confidence bound technique, \textit{C2MAB-V} can effectively address the multi-LLM selection challenge by managing the exploration-exploitation trade-off across different models, while also balancing cost and reward for diverse tasks. The NP-hard integer linear programming problem for selecting multiple LLMs with trade-off dilemmas is addressed by: i) decomposing the integer problem into a relaxed form by the local server, ii) utilizing a discretization rounding scheme that provides optimal LLM combinations by the scheduling cloud, and iii) continual online updates based on feedback. Theoretically, we prove that \textit{C2MAB-V} offers strict guarantees over versatile reward models, matching state-of-the-art results for regret and violations in some degenerate cases. Empirically, we show that \textit{C2MAB-V} effectively balances performance and cost-efficiency with nine LLMs for three application scenarios.

cs.LG↗

Stochastic Bandits Robust to Adversarial Attacks

This paper investigates stochastic multi-armed bandit algorithms that are robust to adversarial attacks, where an attacker can first observe the learner's action and {then} alter their reward observation. We study two cases of this model, with or without the knowledge of an attack budget $C$, defined as an upper bound of the summation of the difference between the actual and altered rewards. For both cases, we devise two types of algorithms with regret bounds having additive or multiplicative $C$ dependence terms. For the known attack budget case, we prove our algorithms achieve the regret bound of ${O}((K/Δ)\log T + KC)$ and $\tilde{O}(\sqrt{KTC})$ for the additive and multiplicative $C$ terms, respectively, where $K$ is the number of arms, $T$ is the time horizon, $Δ$ is the gap between the expected rewards of the optimal arm and the second-best arm, and $\tilde{O}$ hides the logarithmic factors. For the unknown case, we prove our algorithms achieve the regret bound of $\tilde{O}(\sqrt{KT} + KC^2)$ and $\tilde{O}(KC\sqrt{T})$ for the additive and multiplicative $C$ terms, respectively. In addition to these upper bound results, we provide several lower bounds showing the tightness of our bounds and the optimality of our algorithms. These results delineate an intrinsic separation between the bandits with attacks and corruption models [Lykouris et al., 2018].

cs.LG↗

AxiomVision: Accuracy-Guaranteed Adaptive Visual Model Selection for Perspective-Aware Video Analytics

The rapid evolution of multimedia and computer vision technologies requires adaptive visual model deployment strategies to effectively handle diverse tasks and varying environments. This work introduces AxiomVision, a novel framework that can guarantee accuracy by leveraging edge computing to dynamically select the most efficient visual models for video analytics under diverse scenarios. Utilizing a tiered edge-cloud architecture, AxiomVision enables the deployment of a broad spectrum of visual models, from lightweight to complex DNNs, that can be tailored to specific scenarios while considering camera source impacts. In addition, AxiomVision provides three core innovations: (1) a dynamic visual model selection mechanism utilizing continual online learning, (2) an efficient online method that efficiently takes into account the influence of the camera's perspective, and (3) a topology-driven grouping approach that accelerates the model selection process. With rigorous theoretical guarantees, these advancements provide a scalable and effective solution for visual tasks inherent to multimedia systems, such as object detection, classification, and counting. Empirically, AxiomVision achieves a 25.7\% improvement in accuracy.

cs.MM↗

Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users

We study the problem of federated contextual combinatorial cascading bandits, where $|\mathcal{U}|$ agents collaborate under the coordination of a central server to provide tailored recommendations to the $|\mathcal{U}|$ corresponding users. Existing works consider either a synchronous framework, necessitating full agent participation and global synchronization, or assume user homogeneity with identical behaviors. We overcome these limitations by considering (1) federated agents operating in an asynchronous communication paradigm, where no mandatory synchronization is required and all agents communicate independently with the server, (2) heterogeneous user behaviors, where users can be stratified into $J \le |\mathcal{U}|$ latent user clusters, each exhibiting distinct preferences. For this setting, we propose a UCB-type algorithm with delicate communication protocols. Through theoretical analysis, we give sub-linear regret bounds on par with those achieved in the synchronous framework, while incurring only logarithmic communication costs. Empirical evaluation on synthetic and real-world datasets validates our algorithm's superior performance in terms of regrets and communication costs.

cs.LG↗

Online Clustering of Bandits with Misspecified User Models

The contextual linear bandit is an important online learning problem where given arm features, a learning agent selects an arm at each round to maximize the cumulative rewards in the long run. A line of works, called the clustering of bandits (CB), utilize the collaborative effect over user preferences and have shown significant improvements over classic linear bandit algorithms. However, existing CB algorithms require well-specified linear user models and can fail when this critical assumption does not hold. Whether robust CB algorithms can be designed for more practical scenarios with misspecified user models remains an open problem. In this paper, we are the first to present the important problem of clustering of bandits with misspecified user models (CBMUM), where the expected rewards in user models can be perturbed away from perfect linear models. We devise two robust CB algorithms, RCLUMB and RSCLUMB (representing the learned clustering structure with dynamic graph and sets, respectively), that can accommodate the inaccurate user preference estimations and erroneous clustering caused by model misspecifications. We prove regret upper bounds of $O(ε_*T\sqrt{md\log T} + d\sqrt{mT}\log T)$ for our algorithms under milder assumptions than previous CB works (notably, we move past a restrictive technical assumption on the distribution of the arms), which match the lower bound asymptotically in $T$ up to logarithmic factors, and also match the state-of-the-art results in several degenerate cases. The techniques in proving the regret caused by misclustering users are quite general and may be of independent interest. Experiments on both synthetic and real-world data show our outperformance over previous algorithms.

cs.LG↗

Efficient Explorative Key-term Selection Strategies for Conversational Contextual Bandits

Conversational contextual bandits elicit user preferences by occasionally querying for explicit feedback on key-terms to accelerate learning. However, there are aspects of existing approaches which limit their performance. First, information gained from key-term-level conversations and arm-level recommendations is not appropriately incorporated to speed up learning. Second, it is important to ask explorative key-terms to quickly elicit the user's potential interests in various domains to accelerate the convergence of user preference estimation, which has never been considered in existing works. To tackle these issues, we first propose ``ConLinUCB", a general framework for conversational bandits with better information incorporation, combining arm-level and key-term-level feedback to estimate user preference in one step at each time. Based on this framework, we further design two bandit algorithms with explorative key-term selection strategies, ConLinUCB-BS and ConLinUCB-MCR. We prove tighter regret upper bounds of our proposed algorithms. Particularly, ConLinUCB-BS achieves a regret bound of $O(d\sqrt{T\log T})$, better than the previous result $O(d\sqrt{T}\log T)$. Extensive experiments on synthetic and real-world data show significant advantages of our algorithms in learning accuracy (up to 54\% improvement) and computational efficiency (up to 72\% improvement), compared to the classic ConUCB algorithm, showing the potential benefit to recommender systems.

cs.LG↗

On-Demand Communication for Asynchronous Multi-Agent Bandits

This paper studies a cooperative multi-agent multi-armed stochastic bandit problem where agents operate asynchronously -- agent pull times and rates are unknown, irregular, and heterogeneous -- and face the same instance of a K-armed bandit problem. Agents can share reward information to speed up the learning process at additional communication costs. We propose ODC, an on-demand communication protocol that tailors the communication of each pair of agents based on their empirical pull times. ODC is efficient when the pull times of agents are highly heterogeneous, and its communication complexity depends on the empirical pull times of agents. ODC is a generic protocol that can be integrated into most cooperative bandit algorithms without degrading their performance. We then incorporate ODC into the natural extensions of UCB and AAE algorithms and propose two communication-efficient cooperative algorithms. Our analysis shows that both algorithms are near-optimal in regret.

cs.LG↗

Human-in-the-loop online just-in-time software defect prediction

Online Just-In-Time Software Defect Prediction (O-JIT-SDP) uses an online model to predict whether a new software change will introduce a bug or not. However, existing studies neglect the interaction of Software Quality Assurance (SQA) staff with the model, which may miss the opportunity to improve the prediction accuracy through the feedback from SQA staff. To tackle this problem, we propose Human-In-The-Loop (HITL) O-JIT-SDP that integrates feedback from SQA staff to enhance the prediction process. Furthermore, we introduce a performance evaluation framework that utilizes a k-fold distributed bootstrap method along with the Wilcoxon signed-rank test. This framework facilitates thorough pairwise comparisons of alternative classification algorithms using a prequential evaluation approach. Our proposal enables continuous statistical testing throughout the prequential process, empowering developers to make real-time decisions based on robust statistical evidence. Through experimentation across 10 GitHub projects, we demonstrate that our evaluation framework enhances the credibility of model evaluation, and the incorporation of HITL feedback elevates the prediction performance of online JIT-SDP models. These advancements hold the potential to significantly enhance the value of O-JIT-SDP for industrial applications.

cs.SE↗

Toward a consistent performance evaluation for defect prediction models

In defect prediction community, many defect prediction models have been proposed and indeed more new models are continuously being developed. However, there is no consensus on how to evaluate the performance of a newly proposed model. In this paper, we aim to propose MATTER, a fraMework towArd a consisTenT pErformance compaRison, which makes model performance directly comparable across different studies. We take three actions to build a consistent evaluation framework for defect prediction models. First, we propose a simple and easy-to-use unsupervised baseline model ONE (glObal baseliNe modEl) to provide "a single point of comparison". Second, we propose using the SQA-effort-aligned threshold setting to make a fair comparison. Third, we suggest reporting the evaluation results in a unified way and provide a set of core performance indicators for this purpose, thus enabling an across-study comparison to attain real progress. The experimental results show that MATTER can serve as an effective framework to support a consistent performance evaluation for defect prediction models and hence can help determine whether a newly proposed defect prediction model is practically useful for practitioners and inform the real progress in the road of defect prediction. Furthermore, when applying MATTER to evaluate the representative defect prediction models proposed in recent years, we find that most of them (if not all) are not superior to the simple baseline model ONE in terms of the SQA-effort awareness prediction performance. This reveals that the real progress in defect prediction has been overestimated. We hence recommend that, in future studies, when any new defect prediction model is proposed, MATTER should be used to evaluate its actual usefulness (on the same benchmark test data sets) to advance scientific progress in defect prediction.

cs.SE↗

Federated Online Clustering of Bandits

Contextual multi-armed bandit (MAB) is an important sequential decision-making problem in recommendation systems. A line of works, called the clustering of bandits (CLUB), utilize the collaborative effect over users and dramatically improve the recommendation quality. Owing to the increasing application scale and public concerns about privacy, there is a growing demand to keep user data decentralized and push bandit learning to the local server side. Existing CLUB algorithms, however, are designed under the centralized setting where data are available at a central server. We focus on studying the federated online clustering of bandit (FCLUB) problem, which aims to minimize the total regret while satisfying privacy and communication considerations. We design a new phase-based scheme for cluster detection and a novel asynchronous communication protocol for cooperative bandit learning for this problem. To protect users' privacy, previous differential privacy (DP) definitions are not very suitable, and we propose a new DP notion that acts on the user cluster level. We provide rigorous proofs to show that our algorithm simultaneously achieves (clustered) DP, sublinear communication complexity and sublinear regret. Finally, experimental evaluations show our superior performance compared with benchmark algorithms.

cs.LG↗

Test suite effectiveness metric evaluation: what do we know and what should we do?

Comparing test suite effectiveness metrics has always been a research hotspot. However, prior studies have different conclusions or even contradict each other for comparing different test suite effectiveness metrics. The problem we found most troubling to our community is that researchers tend to oversimplify the description of the ground truth they use. For example, a common expression is that "we studied the correlation between real faults and the metric to evaluate (MTE)". However, the meaning of "real faults" is not clear-cut. As a result, there is a need to scrutinize the meaning of "real faults". Without this, it will be half-knowledgeable with the conclusions. To tackle this challenge, we propose a framework ASSENT (evAluating teSt Suite EffectiveNess meTrics) to guide the follow-up research. In nature, ASSENT consists of three fundamental components: ground truth, benchmark test suites, and agreement indicator. First, materialize the ground truth for determining the real order in effectiveness among test suites. Second, generate a set of benchmark test suites and derive their ground truth order in effectiveness. Third, for the benchmark test suites, generate the MTE order in effectiveness by the metric to evaluate (MTE). Finally, calculate the agreement indicator between the two orders. Under ASSENT, we are able to compare the accuracy of different test suite effectiveness metrics. We apply ASSENT to evaluate representative test suite effectiveness metrics, including mutation score metrics and code coverage metrics. Our results show that, based on the real faults, mutation score and subsuming mutation score are the best metrics to quantify test suite effectiveness. Meanwhile, by using mutants instead of real faults, MTEs will be overestimated by more than 20% in values.

cs.SE↗