Searcharxiv⌕ Search

arXiv subjects

Xuyuan Han

Publications and source records attributed to Xuyuan Han.

5 recordsLinked to original sources

Gaussian Difference Dynamics: Breaking the $2^{n/2}$ Barrier for the Shortest Vector Problem and Discrete Gaussian Sampling

We give classical randomized algorithms in a word RAM model that break the $2^{n/2}$ barrier for both discrete Gaussian sampling (DGS) and the Shortest Vector Problem (SVP). For every fixed $α>1$, shifted DGS on arbitrary lattices at width $σ\geαη_{1/2}(L)$ takes $$ (3/2)^{n/2+o(n)}\text{ time} \qquad\text{and}\qquad (4/3)^{n/2+o(n)}\text{ space}. $$ These bounds match the Becker--Ducas--Gama--Laarhoven (BDGL) heuristic sieving exponents. At widths at least $3η_{1/2}(L)/2$, the same total cost suffices for an entire batch of $\lfloor(4/3)^{n/2}\rfloor$ samples jointly close to independent target Gaussians. For SVP on arbitrary lattices, our algorithm returns a shortest nonzero vector with high probability in $$ 2^{0.4130n+o(n)}\text{ time} \qquad\text{and}\qquad 2^{0.3138n+o(n)}\text{ space}. $$ As a corollary, we obtain centered DGS at every width with the same exponents, answering a question of Stephens-Davidowitz (SODA 2016). We introduce Gaussian difference dynamics (GDD), a framework for tracking expected counts and pairwise clustering of vectors through repeated differencing. A closed recursion for the first two counting moments controls these quantities relative to a Gaussian reference, without requiring independence within intermediate lists. Accurate moment bounds let us extract a Gaussian sample by weighted selection, while the weaker bounds needed to establish a shortest vector representation allow us to retain more differences. We perform these transitions on thin spherical shells, where the Gaussian rejection weights can be renormalized at subexponential cost. For batch sampling, we combine this geometry with the double rejection technique of Doulgerakis and Laarhoven to control the joint distribution of outputs while reusing vectors.

cs.DS↗

Provable Subexponential Algorithms for NIST Third-Round Lattice Families

We give provable classical subexponential algorithms for secret recovery in growing parameter families associated with NIST third-round lattice candidates. For the Kyber/ML-KEM, FrodoKEM, SABER, NTRU LPRime, and Dilithium/ML-DSA families studied here, polynomial moduli and polylogarithmic coefficient scales yield recovery of the short secret component in expected time and space $2^{(1/2+o(1))n/\ln\ln n}$. For noisy or rounded linear relations, we exploit an exact gap in the squared Euclidean norm of a comparison vector defined by each coordinate guess. One Gaussian list suffices to identify every secret coordinate by binary search, without enumerating the others. We establish the required sampling guarantees through new geometric bounds for structured public operators over prime and power of two moduli. The construction builds on the Wagner-style Gaussian sampling framework of Ducas, Engelberts, and Loyer (CRYPTO 2025) and the low-error decision-LWE algorithm of Han, Gao, and Hu (2026). For quotient relations of NTRU type, we develop an affine slice search: fixing coordinates restricts candidate pairs to slices of the public lattice, and their estimated Gaussian masses guide the choice of each next coordinate. In the stated modulus window, Falcon's key generation quality condition supplies the required mass bound. The algorithm then recovers an equivalent signing key with high probability in time and space $2^{O(n/\ln\ln n)}$. The same search recovers the short key core for cyclic NTRU-HPS/HRSS. Together, these results give subexponential algorithms for problem families associated with all seven NIST third-round lattice candidates. Despite the subexponential complexity, our results do not establish a reduction in the concrete security of the currently specified parameter sets.

cs.CR↗

System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games

Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.

cs.RO↗

OpenDriveVLA: Towards End-to-end Autonomous Driving with Large Vision Language Action Model

We present OpenDriveVLA, a Vision Language Action model designed for end-to-end autonomous driving, built upon open-source large language models. OpenDriveVLA generates spatially grounded driving actions by leveraging multimodal inputs, including 2D and 3D instance-aware visual representations, ego vehicle states, and language commands. To bridge the modality gap between driving visual representations and language embeddings, we introduce a hierarchical vision language alignment process, projecting both 2D and 3D structured visual tokens into a unified semantic space. Furthermore, we incorporate structured agent environment ego interaction modeling into the autoregressive decoding process, enabling the model to capture fine-grained spatial dependencies and behavior-aware dynamics critical for reliable trajectory planning. Extensive experiments on the nuScenes dataset demonstrate that OpenDriveVLA achieves state-of-the-art results across open-loop trajectory planning and driving-related question answering tasks. Qualitative analyses further illustrate its capability to follow high-level driving commands and generate trajectories under challenging scenarios, highlighting its potential for next-generation end-to-end autonomous driving.

cs.CV↗

Traffic-Rule-Compliant Trajectory Repair via Satisfiability Modulo Theories and Reachability Analysis

Complying with traffic rules is challenging for automated vehicles, as numerous rules need to be considered simultaneously. If a planned trajectory violates traffic rules, it is common to replan a new trajectory from scratch. We instead propose a trajectory repair technique to save computation time. By coupling satisfiability modulo theories with set-based reachability analysis, we determine if and in what manner the initial trajectory can be repaired. Experiments in high-fidelity simulators and in the real world demonstrate the benefits of our proposed approach in various scenarios. Even in complex environments with intricate rules, we efficiently and reliably repair rule-violating trajectories, enabling automated vehicles to swiftly resume legally safe operation in real time.

cs.RO↗