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Xuzhong Wang

Publications and source records attributed to Xuzhong Wang.

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Towards Reliable, Generalizable, and Specific In-Context Knowledge Editing via Multi-Objective Reinforcement Learning

Large Language Models (LLMs) are powerful but limited by static parametric knowledge that becomes outdated once pretraining ends. Knowledge editing addresses this problem by updating model behavior on target facts without full retraining. In particular, in-context knowledge editing has gained attention because it is training-free and readily applicable to black-box LLMs. Recent reinforcement learning (RL)-based approaches improve over fixed retrieval strategies by adapting prompt construction to the quantity-quality trade-off. Despite initial success, they fail to model the prompt as a structured entity under the distinct and often competing objectives of reliability, generality, and specificity. Previous methods largely optimize a single objective and make decisions over only part of the prompt construction process, thereby overlooking both the balance of different objectives and the global organization of demonstrations. We propose Multi-Objective In-context Knowledge Editing (MO-IKE), a multi-objective RL algorithm that formulates prompt construction for in-context knowledge editing as a Constrained Markov Decision Process. MO-IKE trains a dynamic retriever to optimize competing objectives in knowledge editing, enabling more balanced and globally coherent prompt construction. On Llama-3.2, MO-IKE improves edit success (reliability) from 85.0% to 92.0%, paraphrase consistency (generality) from 77% to 79%, while increasing retention rate (specificity) by 23.0% compared to prior RL-based methods.

cs.AI

Akita: A High Usability Simulation Framework for Computer Architecture

Computer architecture simulation is essential for evaluating new designs without the need for costly tapeout. The community has developed dozens of valuable simulators that have enabled significant architectural advances. However, using and developing simulators remains a major barrier due to ad-hoc component interfaces, strict deployment requirements, the burden of managing performance optimizations like parallelization at the component level, and limited monitoring and visualization capabilities. The root cause of these limitations is the systematic neglect of user and developer experience in favor of technical functionality. We believe that only by separating technical concerns from user and developer experience concerns -- through a dedicated simulation engine decoupled from hardware models -- can the community overcome these fundamental obstacles and enable more productive architectural research. Akita embodies this philosophy as a dedicated simulation engine that cleanly separates infrastructure from architectural models. Smart Ticking and Availability Backpropagation let developers write simple cycle-based code while achieving event-driven performance. Parallel simulation happens transparently -- developers write single-threaded code while Akita handles multi-core execution. Akita's simple, uniform, yet powerful simulation tracing support enables real-time monitoring and post-simulation visualization. We demonstrate the flexibility of Akita through case studies, including the development of a trace-based DNN simulation and a RISC-V CPU simulation, showing how prioritizing developer experience accelerates architectural research.

cs.DC