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Y. Charlie Hu

Publications and source records attributed to Y. Charlie Hu.

21 records · Page 2Linked to original sources

Saath: Speeding up CoFlows by Exploiting the Spatial Dimension

Coflow scheduling improves data-intensive application performance by improving their networking performance. State-of-the-art Coflow schedulers in essence approximate the classic online Shortest-Job-First (SJF) scheduling, designed for a single CPU, in a distributed setting, with no coordination among how the flows of a Coflow at individual ports are scheduled, and as a result suffer two performance drawbacks: (1) The flows of a Coflow may suffer the out-of-sync problem -- they may be scheduled at different times and become drifting apart, negatively affecting the Coflow completion time (CCT); (2) FIFO scheduling of flows at each port bears no notion of SJF, leading to suboptimal CCT. We propose SAATH, an online Coflow scheduler that overcomes the above drawbacks by explicitly exploiting the spatial dimension of Coflows. In SAATH, the global scheduler schedules the flows of a Coflow using an all-or-none policy which mitigates the out-of-sync problem. To order the Coflows within each queue, SAATH resorts to a Least-Contention-First (LCoF) policy which we show extends the gist of SJF to the spatial dimension, complemented with starvation freedom. Our evaluation using an Azure testbed and simulations of two production cluster traces show that compared to Aalo, SAATH reduces the CCT in median (P90) cases by 1.53x (4.5x) and 1.42x (37x), respectively.

cs.DC↗

AQuA: Analytical Quality Assessment for Optimizing Video Analytics Systems

Millions of cameras at edge are being deployed to power a variety of different deep learning applications. However, the frames captured by these cameras are not always pristine - they can be distorted due to lighting issues, sensor noise, compression etc. Such distortions not only deteriorate visual quality, they impact the accuracy of deep learning applications that process such video streams. In this work, we introduce AQuA, to protect application accuracy against such distorted frames by scoring the level of distortion in the frames. It takes into account the analytical quality of frames, not the visual quality, by learning a novel metric, classifier opinion score, and uses a lightweight, CNN-based, object-independent feature extractor. AQuA accurately scores distortion levels of frames and generalizes to multiple different deep learning applications. When used for filtering poor quality frames at edge, it reduces high-confidence errors for analytics applications by 17%. Through filtering, and due to its low overhead (14ms), AQuA can also reduce computation time and average bandwidth usage by 25%.

eess.IV↗

Predictive Scheduling for Virtual Reality

A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address this challenge by leveraging the predictability of user movements in the virtual world. We consider a wireless system where an access point (AP) serves multiple VR users. We show that the VR application process consists of two distinctive phases, whereby during the first (proactive scheduling) phase the controller has uncertain predictions of the demand that will arrive at the second (deadline scheduling) phase. We then develop a predictive scheduling policy for the AP that jointly optimizes the scheduling decisions in both phases. In addition to our theoretical study, we demonstrate the usefulness of our policy by building a prototype system. We show that our policy can be implemented under Furion, a Unity-based VR gaming software, with minor modifications. Experimental results clearly show visible difference between our policy and the default one. We also conduct extensive simulation studies, which show that our policy not only outperforms others, but also maintains excellent performance even when the prediction of future user movements is not accurate.

cs.NI↗