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Y. Narahari

Publications and source records attributed to Y. Narahari.

At least 19 recordsLinked to original sources

Agri-SAGE: Simulation-Grounded Multi-Agent LLM for Context-Aware Agricultural Advisory Generation

Agricultural advisory systems face a fundamental tension: static agronomic guidelines offer consistent, evidence-based recommendations, yet remain blind to in-season variability and dynamic uncertainties. Recent advisory systems powered by LLMs are liable for a different risk of generating recommendations that are agronomically credible but physiologically unconvincing. Agri-SAGE is a closed-loop framework designed to resolve the above two limitations by integrating retrieval-grounded multi-agent LLM reasoning with APSIM-based biophysical simulation, to generate and validate agronomic advisories. To assess this framework, we evaluate three reasoning approaches, namely Plan-and-Solve, Tree of Thoughts, and Reflexion, over a 10-year retrospective analysis. All three significantly outperform static PoP (Package-of-Practice) baselines, with Tree of Thoughts achieving impressive peak yields. At the same time, Reflexion achieves comparable agronomic outcomes at substantially lower computational cost by leveraging cross-seasonal episodic memory.

cs.AI

Deep Learning Meets Mechanism Design: Key Results and Some Novel Applications

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a mechanism include incentive compatibility, individual rationality, welfare maximisation, revenue maximisation (or cost minimisation), fairness of allocation, etc. It is known from mechanism design theory that only certain strict subsets of these properties can be simultaneously satisfied exactly by any given mechanism. Often, the mechanisms required by real-world applications may need a subset of these properties that are theoretically impossible to be simultaneously satisfied. In such cases, a prominent recent approach is to use a deep learning based approach to learn a mechanism that approximately satisfies the required properties by minimizing a suitably defined loss function. In this paper, we present, from relevant literature, technical details of using a deep learning approach for mechanism design and provide an overview of key results in this topic. We demonstrate the power of this approach for three illustrative case studies: (a) efficient energy management in a vehicular network (b) resource allocation in a mobile network (c) designing a volume discount procurement auction for agricultural inputs. Section 6 concludes the paper.

cs.GT

Deep Learning Based Auction Design for Selling Agricultural Produce through Farmer Collectives to Maximize Nash Social Welfare

This paper is motivated by the need to design a robust market mechanism to benefit farmers (producers of agricultural produce) as well as buyers of agricultural produce (consumers). Our proposal is a volume discount auction with a Farmer Collective (FC) as the selling agent and high volume or retail consumers as buying agents. An FC is a cooperative of farmers coming together to harness the power of aggregation and economies of scale. Our auction mechanism seeks to satisfy fundamental properties such as incentive compatibility and individual rationality, and an extremely relevant property for the agriculture setting, namely, Nash social welfare maximization. Besides satisfying these properties, our proposed auction mechanism also ensures that certain practical business constraints are met. Since an auction satisfying all of these properties exactly is a theoretical impossibility, we invoke the idea of designing deep learning networks that learn such an auction with minimal violation of the desired properties. The proposed auction, which we call VDA-SAP (Volume Discount Auction for Selling Agricultural Produce), is superior in many ways to the classical VCG (Vickrey-Clarke-Groves) mechanism in terms of richness of properties satisfied and further outperforms other baseline auctions as well. We demonstrate our results for a realistic setting of an FC selling perishable vegetables to potential buyers.

cs.GT

An innovative Deep Learning Based Approach for Accurate Agricultural Crop Price Prediction

Accurate prediction of agricultural crop prices is a crucial input for decision-making by various stakeholders in agriculture: farmers, consumers, retailers, wholesalers, and the Government. These decisions have significant implications including, most importantly, the economic well-being of the farmers. In this paper, our objective is to accurately predict crop prices using historical price information, climate conditions, soil type, location, and other key determinants of crop prices. This is a technically challenging problem, which has been attempted before. In this paper, we propose an innovative deep learning based approach to achieve increased accuracy in price prediction. The proposed approach uses graph neural networks (GNNs) in conjunction with a standard convolutional neural network (CNN) model to exploit geospatial dependencies in prices. Our approach works well with noisy legacy data and produces a performance that is at least 20% better than the results available in the literature. We are able to predict prices up to 30 days ahead. We choose two vegetables, potato (stable price behavior) and tomato (volatile price behavior) and work with noisy public data available from Indian agricultural markets.

cs.LG

Designing Fair, Cost-optimal Auctions based on Deep Learning for Procuring Agricultural Inputs through Farmer Collectives

Procuring agricultural inputs (agri-inputs for short) such as seeds, fertilizers, and pesticides, at desired quality levels and at affordable cost, forms a critical component of agricultural input operations. This is a particularly challenging problem being faced by small and marginal farmers in any emerging economy. Farmer collectives (FCs), which are cooperative societies of farmers, offer an excellent prospect for enabling cost-effective procurement of inputs with assured quality to the farmers. In this paper, our objective is to design sound, explainable mechanisms by which an FC will be able to procure agri-inputs in bulk and distribute the inputs procured to the individual farmers who are members of the FC. In the methodology proposed here, an FC engages qualified suppliers in a competitive, volume discount procurement auction in which the suppliers specify price discounts based on volumes supplied. The desiderata of properties for such an auction include: minimization of the total cost of procurement; incentive compatibility; individual rationality; fairness; and other business constraints. An auction satisfying all these properties is analytically infeasible and a key contribution of this paper is to develop a deep learning based approach to design such an auction. We use two realistic, stylized case studies from chili seeds procurement and a popular pesticide procurement to demonstrate the efficacy of these auctions.

cs.GT

Recent Advances in Modeling and Control of Epidemics using a Mean Field Approach

Modeling and control of epidemics such as the novel Corona virus have assumed paramount importance at a global level. A natural and powerful dynamical modeling framework to use in this context is a continuous time Markov decision process (CTMDP) that encompasses classical compartmental paradigms such as the Susceptible-Infected-Recovered (SIR) model. The challenges with CTMDP based models motivate the need for a more efficient approach and the mean field approach offers an effective alternative. The mean field approach computes the collective behavior of a dynamical system comprising numerous interacting nodes (where nodes represent individuals in the population). This paper (a) presents an overview of the mean field approach to epidemic modeling and control and (b) provides a state-of-the-art update on recent advances on this topic. Our discussion in this paper proceeds along two specific threads. The first thread assumes that the individual nodes faithfully follow a socially optimal control policy prescribed by a regulatory authority. The second thread allows the individual nodes to exhibit independent, strategic behavior. In this case, the strategic interaction is modeled as a mean field game and the control is based on the associated mean field Nash equilibria. In this paper, we start with a discussion of modeling of epidemics using an extended compartmental model - SIVR and provide an illustrative example. We next provide a review of relevant literature, using a mean field approach, on optimal control of epidemics, dealing with how a regulatory authority may optimally contain epidemic spread in a population. Following this, we provide an update on the literature on the use of the mean field game based approach in the study of epidemic spread and control. We conclude the paper with relevant future research directions.

physics.soc-ph

Nash Welfare Guarantees for Fair and Efficient Coverage

We study coverage problems in which, for a set of agents and a given threshold $T$, the goal is to select $T$ subsets (of the agents) that, while satisfying combinatorial constraints, achieve fair and efficient coverage among the agents. In this setting, the valuation of each agent is equated to the number of selected subsets that contain it, plus one. The current work utilizes the Nash social welfare function to quantify the extent of fairness and collective efficiency. We develop a polynomial-time $\left(18 + o(1) \right)$-approximation algorithm for maximizing Nash social welfare in coverage instances. Our algorithm applies to all instances wherein, for the underlying combinatorial constraints, there exists an FPTAS for weight maximization. We complement the algorithmic result by proving that Nash social welfare maximization is APX-hard in coverage instances.

cs.GT

Maxmin Participatory Budgeting

Participatory Budgeting (PB) is a popular voting method by which a limited budget is divided among a set of projects, based on the preferences of voters over the projects. PB is broadly categorised as divisible PB (if the projects are fractionally implementable) and indivisible PB (if the projects are atomic). Egalitarianism, an important objective in PB, has not received much attention in the context of indivisible PB. This paper addresses this gap through a detailed study of a natural egalitarian rule, Maxmin Participatory Budgeting (MPB), in the context of indivisible PB. Our study is in two parts: (1) computational (2) axiomatic. In the first part, we prove that MPB is computationally hard and give pseudo-polynomial time and polynomial-time algorithms when parameterized by certain well-motivated parameters. We propose an algorithm that achieves for MPB, additive approximation guarantees for restricted spaces of instances and empirically show that our algorithm in fact gives exact optimal solutions on real-world PB datasets. We also establish an upper bound on the approximation ratio achievable for MPB by the family of exhaustive strategy-proof PB algorithms. In the second part, we undertake an axiomatic study of the MPB rule by generalizing known axioms in the literature. Our study leads to the proposal of a new axiom, maximal coverage, which captures fairness aspects. We prove that MPB satisfies maximal coverage.

cs.GT

Achieving Envy-Freeness with Limited Subsidies under Dichotomous Valuations

We study the problem of allocating indivisible goods among agents in a fair manner. While envy-free allocations of indivisible goods are not guaranteed to exist, envy-freeness can be achieved by additionally providing some subsidy to the agents. These subsidies can be alternatively viewed as a divisible good (money) that is fractionally assigned among the agents to realize an envy-free outcome. In this setup, we bound the subsidy required to attain envy-freeness among agents with dichotomous valuations, i.e., among agents whose marginal value for any good is either zero or one. We prove that, under dichotomous valuations, there exists an allocation that achieves envy-freeness with a per-agent subsidy of either $0$ or $1$. Furthermore, such an envy-free solution can be computed efficiently in the standard value-oracle model. Notably, our results hold for general dichotomous valuations and, in particular, do not require the (dichotomous) valuations to be additive, submodular, or even subadditive. Also, our subsidy bounds are tight and provide a linear (in the number of agents) factor improvement over the bounds known for general monotone valuations.

cs.GT

Ballooning Multi-Armed Bandits

In this paper, we introduce Ballooning Multi-Armed Bandits (BL-MAB), a novel extension of the classical stochastic MAB model. In the BL-MAB model, the set of available arms grows (or balloons) over time. In contrast to the classical MAB setting where the regret is computed with respect to the best arm overall, the regret in a BL-MAB setting is computed with respect to the best available arm at each time. We first observe that the existing stochastic MAB algorithms result in linear regret for the BL-MAB model. We prove that, if the best arm is equally likely to arrive at any time instant, a sub-linear regret cannot be achieved. Next, we show that if the best arm is more likely to arrive in the early rounds, one can achieve sub-linear regret. Our proposed algorithm determines (1) the fraction of the time horizon for which the newly arriving arms should be explored and (2) the sequence of arm pulls in the exploitation phase from among the explored arms. Making reasonable assumptions on the arrival distribution of the best arm in terms of the thinness of the distribution's tail, we prove that the proposed algorithm achieves sub-linear instance-independent regret. We further quantify explicit dependence of regret on the arrival distribution parameters. We reinforce our theoretical findings with extensive simulation results. We conclude by showing that our algorithm would achieve sub-linear regret even if (a) the distributional parameters are not exactly known, but are obtained using a reasonable learning mechanism or (b) the best arm is not more likely to arrive early, but a large fraction of arms is likely to arrive relatively early.

cs.LG

A Dominant Strategy Truthful, Deterministic Multi-Armed Bandit Mechanism with Logarithmic Regret

Stochastic multi-armed bandit (MAB) mechanisms are widely used in sponsored search auctions, crowdsourcing, online procurement, etc. Existing stochastic MAB mechanisms with a deterministic payment rule, proposed in the literature, necessarily suffer a regret of $Ω(T^{2/3})$, where $T$ is the number of time steps. This happens because the existing mechanisms consider the worst case scenario where the means of the agents' stochastic rewards are separated by a very small amount that depends on $T$. We make, and, exploit the crucial observation that in most scenarios, the separation between the agents' rewards is rarely a function of $T$. Moreover, in the case that the rewards of the arms are arbitrarily close, the regret contributed by such sub-optimal arms is minimal. Our idea is to allow the center to indicate the resolution, $Δ$, with which the agents must be distinguished. This immediately leads us to introduce the notion of $Δ$-Regret. Using sponsored search auctions as a concrete example (the same idea applies for other applications as well), we propose a dominant strategy incentive compatible (DSIC) and individually rational (IR), deterministic MAB mechanism, based on ideas from the Upper Confidence Bound (UCB) family of MAB algorithms. Remarkably, the proposed mechanism $Δ$-UCB achieves a $Δ$-regret of $O(\log T)$ for the case of sponsored search auctions. We first establish the results for single slot sponsored search auctions and then non-trivially extend the results to the case where multiple slots are to be allocated.

cs.GT

Achieving Fairness in the Stochastic Multi-armed Bandit Problem

We study an interesting variant of the stochastic multi-armed bandit problem, called the Fair-SMAB problem, where each arm is required to be pulled for at least a given fraction of the total available rounds. We investigate the interplay between learning and fairness in terms of a pre-specified vector denoting the fractions of guaranteed pulls. We define a fairness-aware regret, called $r$-Regret, that takes into account the above fairness constraints and naturally extends the conventional notion of regret. Our primary contribution is characterizing a class of Fair-SMAB algorithms by two parameters: the unfairness tolerance and the learning algorithm used as a black-box. We provide a fairness guarantee for this class that holds uniformly over time irrespective of the choice of the learning algorithm. In particular, when the learning algorithm is UCB1, we show that our algorithm achieves $O(\ln T)$ $r$-Regret. Finally, we evaluate the cost of fairness in terms of the conventional notion of regret.

cs.LG

Achieving Fairness in Stochastic Multi-armed Bandit Problem

We study an interesting variant of the stochastic multi-armed bandit problem, called the Fair-SMAB problem, where each arm is required to be pulled for at least a given fraction of the total available rounds. We investigate the interplay between learning and fairness in terms of a pre-specified vector denoting the fractions of guaranteed pulls. We define a fairness-aware regret, called r-Regret, that takes into account the above fairness constraints and naturally extends the conventional notion of regret. Our primary contribution is characterizing a class of Fair-SMAB algorithms by two parameters: the unfairness tolerance and learning algorithm used as a black-box. We provide a fairness guarantee for this class that holds uniformly over time irrespective of the choice of the learning algorithm. In particular, when the learning algorithm is UCB1, we show that our algorithm achieves O(log(T)) r-Regret. Finally, we evaluate the cost of fairness in terms of the conventional notion of regret.

cs.LG

Groupwise Maximin Fair Allocation of Indivisible Goods

We study the problem of allocating indivisible goods among n agents in a fair manner. For this problem, maximin share (MMS) is a well-studied solution concept which provides a fairness threshold. Specifically, maximin share is defined as the minimum utility that an agent can guarantee for herself when asked to partition the set of goods into n bundles such that the remaining (n-1) agents pick their bundles adversarially. An allocation is deemed to be fair if every agent gets a bundle whose valuation is at least her maximin share. Even though maximin shares provide a natural benchmark for fairness, it has its own drawbacks and, in particular, it is not sufficient to rule out unsatisfactory allocations. Motivated by these considerations, in this work we define a stronger notion of fairness, called groupwise maximin share guarantee (GMMS). In GMMS, we require that the maximin share guarantee is achieved not just with respect to the grand bundle, but also among all the subgroups of agents. Hence, this solution concept strengthens MMS and provides an ex-post fairness guarantee. We show that in specific settings, GMMS allocations always exist. We also establish the existence of approximate GMMS allocations under additive valuations, and develop a polynomial-time algorithm to find such allocations. Moreover, we establish a scale of fairness wherein we show that GMMS implies approximate envy freeness. Finally, we empirically demonstrate the existence of GMMS allocations in a large set of randomly generated instances. For the same set of instances, we additionally show that our algorithm achieves an approximation factor better than the established, worst-case bound.

cs.GT

Modeling Spread of Preferences in Social Networks for Sampling-based Preference Aggregation

Given a large population, it is an intensive task to gather individual preferences over a set of alternatives and arrive at an aggregate or collective preference of the population. We show that social network underlying the population can be harnessed to accomplish this task effectively, by sampling preferences of a small subset of representative nodes. We first develop a Facebook app to create a dataset consisting of preferences of nodes and the underlying social network, using which, we develop models that capture how preferences are distributed among nodes in a typical social network. We hence propose an appropriate objective function for the problem of selecting best representative nodes. We devise two algorithms, namely, Greedy-min which provides a performance guarantee for a wide class of popular voting rules, and Greedy-sum which exhibits excellent performance in practice. We compare the performance of these proposed algorithms against random-polling and popular centrality measures, and provide a detailed analysis of the obtained results. Our analysis suggests that selecting representatives using social network information is advantageous for aggregating preferences related to personal topics (e.g., lifestyle), while random polling with a reasonable sample size is good enough for aggregating preferences related to social topics (e.g., government policies).

cs.SI

Complexity of Manipulation with Partial Information in Voting

The Coalitional Manipulation problem has been studied extensively in the literature for many voting rules. However, most studies have focused on the complete information setting, wherein the manipulators know the votes of the non-manipulators. While this assumption is reasonable for purposes of showing intractability, it is unrealistic for algorithmic considerations. In most real-world scenarios, it is impractical for the manipulators to have accurate knowledge of all the other votes. In this paper, we investigate manipulation with incomplete information. In our framework, the manipulators know a partial order for each voter that is consistent with the true preference of that voter. In this setting, we formulate three natural computational notions of manipulation, namely weak, opportunistic, and strong manipulation. We say that an extension of a partial order is if there exists a manipulative vote for that extension. 1. Weak Manipulation (WM): the manipulators seek to vote in a way that makes their preferred candidate win in at least one extension of the partial votes of the non-manipulators. 2. Opportunistic Manipulation (OM): the manipulators seek to vote in a way that makes their preferred candidate win in every viable extension of the partial votes of the non-manipulators. 3. Strong Manipulation (SM): the manipulators seek to vote in a way that makes their preferred candidate win in every extension of the partial votes of the non-manipulators. We consider several scenarios for which the traditional manipulation problems are easy (for instance, Borda with a single manipulator). For many of them, the corresponding manipulative questions that we propose turn out to be computationally intractable. Our hardness results often hold even when very little information is missing, or in other words, even when the instances are quite close to the complete information setting.

cs.MA

Formation of Stable Strategic Networks with Desired Topologies

Many real-world networks such as social networks consist of strategic agents. The topology of these networks often plays a crucial role in determining the ease and speed with which certain information driven tasks can be accomplished. Consequently, growing a stable network having a certain desired topology is of interest. Motivated by this, we study the following important problem: given a certain desired topology, under what conditions would best response link alteration strategies adopted by strategic agents, uniquely lead to formation of a stable network having the given topology. This problem is the inverse of the classical network formation problem where we are concerned with determining stable topologies, given the conditions on the network parameters. We study this interesting inverse problem by proposing (1) a recursive model of network formation and (2) a utility model that captures key determinants of network formation. Building upon these models, we explore relevant topologies such as star graph, complete graph, bipartite Turan graph, and multiple stars with interconnected centers. We derive a set of sufficient conditions under which these topologies uniquely emerge, study their social welfare properties, and investigate the effects of deviating from the derived conditions.

cs.SI

Information Diffusion in Social Networks in Two Phases

The problem of maximizing information diffusion, given a certain budget expressed in terms of the number of seed nodes, is an important topic in social networks research. Existing literature focuses on single phase diffusion where all seed nodes are selected at the beginning of diffusion and all the selected nodes are activated simultaneously. This paper undertakes a detailed investigation of the effect of selecting and activating seed nodes in multiple phases. Specifically, we study diffusion in two phases assuming the well-studied independent cascade model. First, we formulate an objective function for two-phase diffusion, investigate its properties, and propose efficient algorithms for finding seed nodes in the two phases. Next, we study two associated problems: (1) budget splitting which seeks to optimally split the total budget between the two phases and (2) scheduling which seeks to determine an optimal delay after which to commence the second phase. Our main conclusions include: (a) under strict temporal constraints, use single phase diffusion, (b) under moderate temporal constraints, use two-phase diffusion with a short delay while allocating most of the budget to the first phase, and (c) when there are no temporal constraints, use two-phase diffusion with a long delay while allocating roughly one-third of the budget to the first phase.

cs.SI