Searcharxiv⌕ Search

arXiv subjects

Yachao Zhang

Publications and source records attributed to Yachao Zhang.

28 records · Page 2Linked to original sources

Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives

We propose Lodge, a network capable of generating extremely long dance sequences conditioned on given music. We design Lodge as a two-stage coarse to fine diffusion architecture, and propose the characteristic dance primitives that possess significant expressiveness as intermediate representations between two diffusion models. The first stage is global diffusion, which focuses on comprehending the coarse-level music-dance correlation and production characteristic dance primitives. In contrast, the second-stage is the local diffusion, which parallelly generates detailed motion sequences under the guidance of the dance primitives and choreographic rules. In addition, we propose a Foot Refine Block to optimize the contact between the feet and the ground, enhancing the physical realism of the motion. Our approach can parallelly generate dance sequences of extremely long length, striking a balance between global choreographic patterns and local motion quality and expressiveness. Extensive experiments validate the efficacy of our method.

cs.CV↗

Strategic Preys Make Acute Predators: Enhancing Camouflaged Object Detectors by Generating Camouflaged Objects

Camouflaged object detection (COD) is the challenging task of identifying camouflaged objects visually blended into surroundings. Albeit achieving remarkable success, existing COD detectors still struggle to obtain precise results in some challenging cases. To handle this problem, we draw inspiration from the prey-vs-predator game that leads preys to develop better camouflage and predators to acquire more acute vision systems and develop algorithms from both the prey side and the predator side. On the prey side, we propose an adversarial training framework, Camouflageator, which introduces an auxiliary generator to generate more camouflaged objects that are harder for a COD method to detect. Camouflageator trains the generator and detector in an adversarial way such that the enhanced auxiliary generator helps produce a stronger detector. On the predator side, we introduce a novel COD method, called Internal Coherence and Edge Guidance (ICEG), which introduces a camouflaged feature coherence module to excavate the internal coherence of camouflaged objects, striving to obtain more complete segmentation results. Additionally, ICEG proposes a novel edge-guided separated calibration module to remove false predictions to avoid obtaining ambiguous boundaries. Extensive experiments show that ICEG outperforms existing COD detectors and Camouflageator is flexible to improve various COD detectors, including ICEG, which brings state-of-the-art COD performance.

cs.CV↗

Consistent123: One Image to Highly Consistent 3D Asset Using Case-Aware Diffusion Priors

Reconstructing 3D objects from a single image guided by pretrained diffusion models has demonstrated promising outcomes. However, due to utilizing the case-agnostic rigid strategy, their generalization ability to arbitrary cases and the 3D consistency of reconstruction are still poor. In this work, we propose Consistent123, a case-aware two-stage method for highly consistent 3D asset reconstruction from one image with both 2D and 3D diffusion priors. In the first stage, Consistent123 utilizes only 3D structural priors for sufficient geometry exploitation, with a CLIP-based case-aware adaptive detection mechanism embedded within this process. In the second stage, 2D texture priors are introduced and progressively take on a dominant guiding role, delicately sculpting the details of the 3D model. Consistent123 aligns more closely with the evolving trends in guidance requirements, adaptively providing adequate 3D geometric initialization and suitable 2D texture refinement for different objects. Consistent123 can obtain highly 3D-consistent reconstruction and exhibits strong generalization ability across various objects. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art image-to-3D methods. See https://Consistent123.github.io for a more comprehensive exploration of our generated 3D assets.

cs.CV↗

Text2Avatar: Text to 3D Human Avatar Generation with Codebook-Driven Body Controllable Attribute

Generating 3D human models directly from text helps reduce the cost and time of character modeling. However, achieving multi-attribute controllable and realistic 3D human avatar generation is still challenging due to feature coupling and the scarcity of realistic 3D human avatar datasets. To address these issues, we propose Text2Avatar, which can generate realistic-style 3D avatars based on the coupled text prompts. Text2Avatar leverages a discrete codebook as an intermediate feature to establish a connection between text and avatars, enabling the disentanglement of features. Furthermore, to alleviate the scarcity of realistic style 3D human avatar data, we utilize a pre-trained unconditional 3D human avatar generation model to obtain a large amount of 3D avatar pseudo data, which allows Text2Avatar to achieve realistic style generation. Experimental results demonstrate that our method can generate realistic 3D avatars from coupled textual data, which is challenging for other existing methods in this field.

cs.CV↗

Exploring Multi-Modal Control in Music-Driven Dance Generation

Existing music-driven 3D dance generation methods mainly concentrate on high-quality dance generation, but lack sufficient control during the generation process. To address these issues, we propose a unified framework capable of generating high-quality dance movements and supporting multi-modal control, including genre control, semantic control, and spatial control. First, we decouple the dance generation network from the dance control network, thereby avoiding the degradation in dance quality when adding additional control information. Second, we design specific control strategies for different control information and integrate them into a unified framework. Experimental results show that the proposed dance generation framework outperforms state-of-the-art methods in terms of motion quality and controllability.

cs.SD↗

Chain of Generation: Multi-Modal Gesture Synthesis via Cascaded Conditional Control

This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However, these methods perform poorly when certain modalities are missing during inference. To address this problem, we suggest using speech-derived multimodal priors to improve gesture generation. We introduce a novel method that separates priors from speech and employs multimodal priors as constraints for generating gestures. Our approach utilizes a chain-like modeling method to generate facial blendshapes, body movements, and hand gestures sequentially. Specifically, we incorporate rhythm cues derived from facial deformation and stylization prior based on speech emotions, into the process of generating gestures. By incorporating multimodal priors, our method improves the quality of generated gestures and eliminate the need for expensive setup preparation during inference. Extensive experiments and user studies confirm that our proposed approach achieves state-of-the-art performance.

cs.CV↗

FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation

Generating full-body and multi-genre dance sequences from given music is a challenging task, due to the limitations of existing datasets and the inherent complexity of the fine-grained hand motion and dance genres. To address these problems, we propose FineDance, which contains 14.6 hours of music-dance paired data, with fine-grained hand motions, fine-grained genres (22 dance genres), and accurate posture. To the best of our knowledge, FineDance is the largest music-dance paired dataset with the most dance genres. Additionally, to address monotonous and unnatural hand movements existing in previous methods, we propose a full-body dance generation network, which utilizes the diverse generation capabilities of the diffusion model to solve monotonous problems, and use expert nets to solve unreal problems. To further enhance the genre-matching and long-term stability of generated dances, we propose a Genre&Coherent aware Retrieval Module. Besides, we propose a novel metric named Genre Matching Score to evaluate the genre-matching degree between dance and music. Quantitative and qualitative experiments demonstrate the quality of FineDance, and the state-of-the-art performance of FineNet. The FineDance Dataset and more qualitative samples can be found at our website.

cs.CV↗

BEV-DG: Cross-Modal Learning under Bird's-Eye View for Domain Generalization of 3D Semantic Segmentation

Cross-modal Unsupervised Domain Adaptation (UDA) aims to exploit the complementarity of 2D-3D data to overcome the lack of annotation in a new domain. However, UDA methods rely on access to the target domain during training, meaning the trained model only works in a specific target domain. In light of this, we propose cross-modal learning under bird's-eye view for Domain Generalization (DG) of 3D semantic segmentation, called BEV-DG. DG is more challenging because the model cannot access the target domain during training, meaning it needs to rely on cross-modal learning to alleviate the domain gap. Since 3D semantic segmentation requires the classification of each point, existing cross-modal learning is directly conducted point-to-point, which is sensitive to the misalignment in projections between pixels and points. To this end, our approach aims to optimize domain-irrelevant representation modeling with the aid of cross-modal learning under bird's-eye view. We propose BEV-based Area-to-area Fusion (BAF) to conduct cross-modal learning under bird's-eye view, which has a higher fault tolerance for point-level misalignment. Furthermore, to model domain-irrelevant representations, we propose BEV-driven Domain Contrastive Learning (BDCL) with the help of cross-modal learning under bird's-eye view. We design three domain generalization settings based on three 3D datasets, and BEV-DG significantly outperforms state-of-the-art competitors with tremendous margins in all settings.

cs.CV↗

Weakly-Supervised Concealed Object Segmentation with SAM-based Pseudo Labeling and Multi-scale Feature Grouping

Weakly-Supervised Concealed Object Segmentation (WSCOS) aims to segment objects well blended with surrounding environments using sparsely-annotated data for model training. It remains a challenging task since (1) it is hard to distinguish concealed objects from the background due to the intrinsic similarity and (2) the sparsely-annotated training data only provide weak supervision for model learning. In this paper, we propose a new WSCOS method to address these two challenges. To tackle the intrinsic similarity challenge, we design a multi-scale feature grouping module that first groups features at different granularities and then aggregates these grouping results. By grouping similar features together, it encourages segmentation coherence, helping obtain complete segmentation results for both single and multiple-object images. For the weak supervision challenge, we utilize the recently-proposed vision foundation model, Segment Anything Model (SAM), and use the provided sparse annotations as prompts to generate segmentation masks, which are used to train the model. To alleviate the impact of low-quality segmentation masks, we further propose a series of strategies, including multi-augmentation result ensemble, entropy-based pixel-level weighting, and entropy-based image-level selection. These strategies help provide more reliable supervision to train the segmentation model. We verify the effectiveness of our method on various WSCOS tasks, and experiments demonstrate that our method achieves state-of-the-art performance on these tasks.

cs.CV↗

Weakly Supervised Semantic Segmentation for Large-Scale Point Cloud

Existing methods for large-scale point cloud semantic segmentation require expensive, tedious and error-prone manual point-wise annotations. Intuitively, weakly supervised training is a direct solution to reduce the cost of labeling. However, for weakly supervised large-scale point cloud semantic segmentation, too few annotations will inevitably lead to ineffective learning of network. We propose an effective weakly supervised method containing two components to solve the above problem. Firstly, we construct a pretext task, \textit{i.e.,} point cloud colorization, with a self-supervised learning to transfer the learned prior knowledge from a large amount of unlabeled point cloud to a weakly supervised network. In this way, the representation capability of the weakly supervised network can be improved by the guidance from a heterogeneous task. Besides, to generate pseudo label for unlabeled data, a sparse label propagation mechanism is proposed with the help of generated class prototypes, which is used to measure the classification confidence of unlabeled point. Our method is evaluated on large-scale point cloud datasets with different scenarios including indoor and outdoor. The experimental results show the large gain against existing weakly supervised and comparable results to fully supervised methods\footnote{Code based on mindspore: https://github.com/dmcv-ecnu/MindSpore\_ModelZoo/tree/main/WS3\_MindSpore}.

cs.CV↗